using NLog; using Ragon.Protocol; namespace Ragon.Server.Handler; public sealed class EntityOwnershipOperation : BaseOperation { private readonly Logger _logger = LogManager.GetCurrentClassLogger(); public EntityOwnershipOperation(RagonBuffer reader, RagonBuffer writer) : base(reader, writer) { } public override void Handle(RagonContext context, byte[] data) { var currentOwner = context.RoomPlayer; var room = context.Room; var entityId = Reader.ReadUShort(); var playerPeerId = Reader.ReadUShort(); if (!room.Entities.TryGetValue(entityId, out var entity)) { _logger.Error($"Entity not found with id {entityId}"); return; } if (entity.Owner.Connection.Id != currentOwner.Connection.Id) { _logger.Error($"Player not owner of entity with id {entityId}"); return; } if (!room.Players.TryGetValue(playerPeerId, out var nextOwner)) { _logger.Error($"Player not found with id {playerPeerId}"); return; } currentOwner.Entities.Remove(entity); nextOwner.Entities.Add(entity); entity.Attach(nextOwner); _logger.Trace($"Entity {entity.Id} next owner {nextOwner.Connection.Id}"); Writer.Clear(); Writer.WriteOperation(RagonOperation.OWNERSHIP_ENTITY_CHANGED); Writer.WriteUShort(playerPeerId); Writer.WriteUShort(1); Writer.WriteUShort(entity.Id); var sendData = Writer.ToArray(); foreach (var player in room.PlayerList) player.Connection.Reliable.Send(sendData); } }