using Ragon.Server.IO; using Ragon.Server.Lobby; using Ragon.Server.Room; namespace Ragon.Server.Plugin; public class BaseServerPlugin: IServerPlugin { private IRagonServer _ragonServer; public RagonLobbyPlayer? GetPlayerById(string id) { var context = _ragonServer.ResolveContext(id); return context?.LobbyPlayer; } public RagonLobbyPlayer? GetPlayerByConnection(INetworkConnection connection) { var context = _ragonServer.ResolveContext(connection); return context?.LobbyPlayer; } public void OnAttached(IRagonServer server) { _ragonServer = server; } public void OnDetached() { } public virtual bool OnRoomCreate(RagonLobbyPlayer player, RagonRoom room) { return true; } public virtual bool OnRoomRemove(RagonLobbyPlayer player, RagonRoom room) { return true; } public virtual bool OnRoomLeave(RagonRoomPlayer player, RagonRoom room) { return true; } public virtual bool OnRoomJoin(RagonRoomPlayer player, RagonRoom room) { return true; } public virtual bool OnCommand(string command, string payload) { return true; } public IRoomPlugin CreateRoomPlugin(RoomInformation information) { return new BaseRoomPlugin(); } }