/* * Copyright 2023 Eduard Kargin * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using NLog; using Ragon.Protocol; using Ragon.Server.Plugin; using Ragon.Server.Plugin.Web; using Ragon.Server.Room; namespace Ragon.Server.Handler; public sealed class RoomJoinOperation : IRagonOperation { private readonly Logger _logger = LogManager.GetCurrentClassLogger(); private readonly RagonWebHookPlugin _webHook; public RoomJoinOperation(RagonWebHookPlugin plugin) { _webHook = plugin; } public void Handle(RagonContext context, RagonBuffer reader, RagonBuffer writer) { var roomId = reader.ReadString(); var lobbyPlayer = context.LobbyPlayer; if (!context.Lobby.FindRoomById(roomId, out var existsRoom)) { JoinFailed(context, writer); _logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} failed to join room {roomId}"); return; } var player = new RagonRoomPlayer(context.Connection, lobbyPlayer.Id, lobbyPlayer.Name); context.SetRoom(existsRoom, player); if (!existsRoom.Plugin.OnPlayerJoined(player)) return; _webHook.RoomJoined(context, existsRoom, player); JoinSuccess(context, existsRoom, writer); _logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} joined to {existsRoom.Id}"); } private void JoinSuccess(RagonContext context, RagonRoom room, RagonBuffer writer) { writer.Clear(); writer.WriteOperation(RagonOperation.JOIN_SUCCESS); writer.WriteString(room.Id); writer.WriteString(context.RoomPlayer.Id); writer.WriteString(room.Owner.Id); writer.WriteUShort((ushort) room.PlayerMin); writer.WriteUShort((ushort) room.PlayerMax); writer.WriteString(room.Map); var sendData = writer.ToArray(); context.Connection.Reliable.Send(sendData); } private void JoinFailed(RagonContext context, RagonBuffer writer) { writer.Clear(); writer.WriteOperation(RagonOperation.JOIN_FAILED); writer.WriteString($"Room not exists"); var sendData = writer.ToArray(); context.Connection.Reliable.Send(sendData); } }