/* * Copyright 2023 Eduard Kargin * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using Newtonsoft.Json; using NLog; namespace Ragon.Server; public enum ServerType { ENET, WEBSOCKET, } public class WebHook { } [Serializable] public struct Configuration { public string ServerKey; public string ServerType; public ushort ServerTickRate; public string GameProtocol; public ushort Port; public ushort HttpPort; public string HttpKey; public int LimitConnections; public int LimitPlayersPerRoom; public int LimitRooms; public Dictionary WebHooks; private static readonly Logger Logger = LogManager.GetCurrentClassLogger(); private static readonly string ServerVersion = "1.2.0-rc"; private static Dictionary _serverTypes = new Dictionary() { {"enet", Server.ServerType.ENET}, {"websocket", Server.ServerType.WEBSOCKET} }; public static Configuration Load(string filePath) { CopyrightInfo(); var data = File.ReadAllText(filePath); var configuration = JsonConvert.DeserializeObject(data); return configuration; } private static void CopyrightInfo() { Logger.Info($"Server Version: {ServerVersion}"); Logger.Info($"Machine Name: {Environment.MachineName}"); Logger.Info($"OS: {Environment.OSVersion}"); Logger.Info($"Processors: {Environment.ProcessorCount}"); Logger.Info($"Runtime Version: {Environment.Version}"); Logger.Info("=================================="); Logger.Info(@" ___ _ ___ ___ _ _ "); Logger.Info(@" | _ \ /_\ / __|/ _ \| \| |"); Logger.Info(@" | / / _ \ (_ | (_) | .` |"); Logger.Info(@" |_|_\/_/ \_\___|\___/|_|\_|"); Logger.Info("=================================="); } public static ServerType GetServerType(string type) => _serverTypes[type]; }