namespace Ragon.Common { public enum RagonOperation: byte { AUTHORIZE, AUTHORIZED_SUCCESS, AUTHORIZED_FAILED, JOIN_OR_CREATE_ROOM, CREATE_ROOM, JOIN_ROOM, LEAVE_ROOM, OWNERSHIP_CHANGED, JOIN_SUCCESS, JOIN_FAILED, LOAD_SCENE, SCENE_IS_LOADED, PLAYER_JOINED, PLAYER_LEAVED, CREATE_STATES, CREATE_ENTITY, DESTROY_ENTITY, CREATE_STATIC_ENTITY, SNAPSHOT, REPLICATE_ENTITY_STATE, REPLICATE_ENTITY_EVENT, REPLICATE_EVENT, } }