/* * Copyright 2023 Eduard Kargin * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using Ragon.Protocol; namespace Ragon.Client; public class RagonScene { public string Name { get; private set; } private readonly RagonClient _client; private readonly RagonEntityCache _entityCache; private readonly RagonPlayerCache _playerCache; public RagonScene(RagonClient client, RagonPlayerCache playerCache, RagonEntityCache entityCache, string sceneName) { Name = sceneName; _client = client; _playerCache = playerCache; _entityCache = entityCache; } internal void Update(string scene) { Name = scene; } internal void Load(string sceneName) { var buffer = _client.Buffer; buffer.Clear(); buffer.WriteOperation(RagonOperation.LOAD_SCENE); buffer.WriteString(sceneName); var sendData = buffer.ToArray(); _client.Reliable.Send(sendData); } internal void SceneLoaded() { var buffer = _client.Buffer; buffer.Clear(); buffer.WriteOperation(RagonOperation.SCENE_LOADED); if (_playerCache.IsRoomOwner) _entityCache.WriteScene(buffer); else _entityCache.CacheScene(); var sendData = buffer.ToArray(); _client.Reliable.Send(sendData); } }