138 lines
3.7 KiB
C#
Executable File
138 lines
3.7 KiB
C#
Executable File
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.Threading;
|
|
using NLog;
|
|
|
|
namespace Ragon.Core
|
|
{
|
|
public class GameThread : IGameThread
|
|
{
|
|
private readonly Dictionary<uint, GameRoom> _socketByRooms;
|
|
private readonly RoomManager _roomManager;
|
|
private readonly ENetServer _socketServer;
|
|
private readonly Thread _thread;
|
|
private readonly Server _serverConfiguration;
|
|
private readonly Stopwatch _gameLoopTimer;
|
|
private readonly Lobby _lobby;
|
|
private readonly IDispatcher _dispatcher;
|
|
private readonly ILogger _logger = LogManager.GetCurrentClassLogger();
|
|
private readonly float _deltaTime = 0.0f;
|
|
|
|
private int _packets = 0;
|
|
private readonly Stopwatch _packetsTimer;
|
|
public GameThread(PluginFactory factory, Configuration configuration)
|
|
{
|
|
var authorizationProvider = factory.CreateAuthorizationProvider(configuration);
|
|
|
|
_serverConfiguration = configuration.Server;
|
|
_deltaTime = 1000.0f / configuration.TickRate;
|
|
|
|
_dispatcher = new Dispatcher();
|
|
_roomManager = new RoomManager(factory, this);
|
|
_lobby = new Lobby(authorizationProvider, _roomManager, this);
|
|
_socketServer = new ENetServer();
|
|
_gameLoopTimer = new Stopwatch();
|
|
_packetsTimer = new Stopwatch();
|
|
_socketByRooms = new Dictionary<uint, GameRoom>();
|
|
|
|
_thread = new Thread(Execute);
|
|
_thread.Name = "Game Thread";
|
|
_thread.IsBackground = true;
|
|
}
|
|
|
|
public void Start()
|
|
{
|
|
_gameLoopTimer.Start();
|
|
_packetsTimer.Start();
|
|
|
|
_socketServer.Start(_serverConfiguration.Port);
|
|
_thread.Start();
|
|
}
|
|
|
|
public void Stop()
|
|
{
|
|
_gameLoopTimer.Stop();
|
|
_packetsTimer.Stop();
|
|
_socketServer.Stop();
|
|
_thread.Interrupt();
|
|
}
|
|
|
|
private void Execute()
|
|
{
|
|
while (true)
|
|
{
|
|
_dispatcher.Process();
|
|
|
|
while (_socketServer.ReceiveBuffer.TryDequeue(out var evnt))
|
|
{
|
|
if (evnt.Type == EventType.DISCONNECTED || evnt.Type == EventType.TIMEOUT)
|
|
{
|
|
if (_socketByRooms.Remove(evnt.PeerId, out var room))
|
|
room.Leave(evnt.PeerId);
|
|
|
|
_lobby.OnDisconnected(evnt.PeerId);
|
|
}
|
|
|
|
if (evnt.Type == EventType.DATA)
|
|
{
|
|
_packets += 1;
|
|
try
|
|
{
|
|
var peerId = evnt.PeerId;
|
|
var data = new ReadOnlySpan<byte>(evnt.Data);
|
|
if (_socketByRooms.TryGetValue(evnt.PeerId, out var room))
|
|
{
|
|
room.ProcessEvent(peerId, data);
|
|
}
|
|
else
|
|
{
|
|
_lobby.ProcessEvent(peerId, data);
|
|
}
|
|
}
|
|
catch (Exception exception)
|
|
{
|
|
_logger.Error(exception);
|
|
}
|
|
}
|
|
}
|
|
|
|
var elapsedMilliseconds = _gameLoopTimer.ElapsedMilliseconds;
|
|
if (elapsedMilliseconds > _deltaTime)
|
|
{
|
|
_roomManager.Tick(elapsedMilliseconds / 1000.0f);
|
|
_gameLoopTimer.Restart();
|
|
continue;
|
|
}
|
|
|
|
if (_packetsTimer.Elapsed.Seconds > 1)
|
|
{
|
|
_logger.Trace($"Clients: {_socketByRooms.Keys.Count} Packets: {_packets} per sec");
|
|
_packetsTimer.Restart();
|
|
_packets = 0;
|
|
}
|
|
Thread.Sleep(15);
|
|
}
|
|
}
|
|
|
|
public void Attach(uint peerId, GameRoom room)
|
|
{
|
|
_socketByRooms.Add(peerId, room);
|
|
}
|
|
|
|
public void Detach(uint peerId)
|
|
{
|
|
_socketByRooms.Remove(peerId);
|
|
}
|
|
|
|
public void SendSocketEvent(SocketEvent socketEvent)
|
|
{
|
|
_socketServer.SendBuffer.Enqueue(socketEvent);
|
|
}
|
|
|
|
public IDispatcher GetDispatcher()
|
|
{
|
|
return _dispatcher;
|
|
}
|
|
}
|
|
} |