201 lines
5.4 KiB
C#
201 lines
5.4 KiB
C#
/*
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* Copyright 2023 Eduard Kargin <kargin.eduard@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using Ragon.Core.Time;
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using Ragon.Protocol;
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namespace Ragon.Server;
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public class RagonRoom: IRagonAction
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{
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public string Id { get; private set; }
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public RoomInformation Info { get; private set; }
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public RagonRoomPlayer Owner { get; private set; }
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public RagonBuffer Writer { get; }
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public Dictionary<ushort, RagonRoomPlayer> Players { get; private set; }
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public List<RagonRoomPlayer> WaitPlayersList { get; private set; }
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public List<RagonRoomPlayer> ReadyPlayersList { get; private set; }
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public List<RagonRoomPlayer> PlayerList { get; private set; }
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public Dictionary<ushort, RagonEntity> Entities { get; private set; }
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public List<RagonEntity> DynamicEntitiesList { get; private set; }
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public List<RagonEntity> StaticEntitiesList { get; private set; }
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public List<RagonEntity> EntityList { get; private set; }
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private readonly HashSet<RagonEntity> _entitiesDirtySet;
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public RagonRoom(string roomId, RoomInformation info)
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{
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Id = roomId;
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Info = info;
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Players = new Dictionary<ushort, RagonRoomPlayer>(info.Max);
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WaitPlayersList = new List<RagonRoomPlayer>(info.Max);
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ReadyPlayersList = new List<RagonRoomPlayer>(info.Max);
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PlayerList = new List<RagonRoomPlayer>(info.Max);
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Entities = new Dictionary<ushort, RagonEntity>();
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DynamicEntitiesList = new List<RagonEntity>();
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StaticEntitiesList = new List<RagonEntity>();
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EntityList = new List<RagonEntity>();
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_entitiesDirtySet = new HashSet<RagonEntity>();
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Writer = new RagonBuffer();
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}
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public void AttachEntity(RagonEntity entity)
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{
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Entities.Add(entity.Id, entity);
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EntityList.Add(entity);
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if (entity.StaticId == 0)
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DynamicEntitiesList.Add(entity);
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else
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StaticEntitiesList.Add(entity);
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}
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public void DetachEntity(RagonEntity entity)
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{
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Entities.Remove(entity.Id);
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EntityList.Remove(entity);
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StaticEntitiesList.Remove(entity);
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DynamicEntitiesList.Remove(entity);
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_entitiesDirtySet.Remove(entity);
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}
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public void Tick()
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{
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var entities = (ushort) _entitiesDirtySet.Count;
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if (entities > 0)
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{
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Writer.Clear();
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Writer.WriteOperation(RagonOperation.REPLICATE_ENTITY_STATE);
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Writer.WriteUShort(entities);
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foreach (var entity in _entitiesDirtySet)
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entity.State.Write(Writer);
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_entitiesDirtySet.Clear();
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var sendData = Writer.ToArray();
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foreach (var roomPlayer in ReadyPlayersList)
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roomPlayer.Connection.Unreliable.Send(sendData);
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}
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}
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public void AttachPlayer(RagonRoomPlayer player)
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{
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if (Players.Count == 0)
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Owner = player;
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player.OnAttached(this);
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PlayerList.Add(player);
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Players.Add(player.Connection.Id, player);
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}
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public void DetachPlayer(RagonRoomPlayer roomPlayer)
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{
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if (Players.Remove(roomPlayer.Connection.Id, out var player))
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{
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PlayerList.Remove(player);
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{
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Writer.Clear();
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Writer.WriteOperation(RagonOperation.PLAYER_LEAVED);
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Writer.WriteString(player.Id);
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var entitiesToDelete = player.Entities.DynamicList;
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Writer.WriteUShort((ushort) entitiesToDelete.Count);
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foreach (var entity in entitiesToDelete)
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{
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Writer.WriteUShort(entity.Id);
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DetachEntity(entity);
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}
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var sendData = Writer.ToArray();
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Broadcast(sendData);
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}
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if (roomPlayer.Connection.Id == Owner.Connection.Id && PlayerList.Count > 0)
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{
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var nextOwner = PlayerList[0];
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Owner = nextOwner;
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var entitiesToUpdate = roomPlayer.Entities.StaticList;
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Writer.Clear();
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Writer.WriteOperation(RagonOperation.OWNERSHIP_CHANGED);
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Writer.WriteString(Owner.Id);
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Writer.WriteUShort((ushort) entitiesToUpdate.Count);
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foreach (var entity in entitiesToUpdate)
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{
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Writer.WriteUShort(entity.Id);
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entity.SetOwner(nextOwner);
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nextOwner.Entities.Add(entity);
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}
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var sendData = Writer.ToArray();
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Broadcast(sendData);
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}
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player.OnDetached();
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UpdateReadyPlayerList();
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}
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}
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public void UpdateReadyPlayerList()
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{
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ReadyPlayersList = PlayerList.Where(p => p.IsLoaded).ToList();
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}
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public void UpdateMap(string sceneName)
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{
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Info = new RoomInformation()
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{
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Max = Info.Max,
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Min = Info.Min,
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Map = sceneName,
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};
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DynamicEntitiesList.Clear();
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StaticEntitiesList.Clear();
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Entities.Clear();
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EntityList.Clear();
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foreach (var player in PlayerList)
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player.UnsetReady();
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UpdateReadyPlayerList();
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}
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public void Track(RagonEntity entity)
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{
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_entitiesDirtySet.Add(entity);
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}
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public void Broadcast(byte[] data)
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{
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foreach (var readyPlayer in ReadyPlayersList)
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readyPlayer.Connection.Reliable.Send(data);
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}
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} |