Files
Ragon/Ragon.Relay/Sources/RelayRoomPlugin.cs
T

54 lines
995 B
C#

using System;
using Ragon.Server.Entity;
using Ragon.Server.Plugin;
using Ragon.Server.Room;
namespace Ragon.Relay;
public class RelayRoomPlugin: BaseRoomPlugin
{
public void Tick(float dt)
{
}
public void OnAttached()
{
Console.WriteLine("Room attached");
}
public void OnDetached()
{
Console.WriteLine("Room detached");
}
public bool OnEntityCreate(RagonRoomPlayer creator, RagonEntity entity)
{
Console.WriteLine($"Entity created: {entity.Id}");
return true;
}
public bool OnEntityRemove(RagonRoomPlayer destroyer, RagonEntity entity)
{
Console.WriteLine($"Entity destroyed: {entity.Id}");
return true;
}
public override bool OnPlayerJoined(RagonRoomPlayer player)
{
return false;
}
public override bool OnPlayerLeaved(RagonRoomPlayer player)
{
return false;
}
public override bool OnData(RagonRoomPlayer player, byte[] data)
{
Console.WriteLine("Data received");
return true;
}
}