Files
Ragon/Ragon.Server/Sources/Handler/RoomDataOperation.cs
T
2024-05-19 12:26:42 +03:00

51 lines
1.6 KiB
C#

/*
* Copyright 2023-2024 Eduard Kargin <kargin.eduard@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Ragon.Protocol;
using Ragon.Server.IO;
namespace Ragon.Server.Handler;
public sealed class RoomDataOperation : BaseOperation
{
public RoomDataOperation(RagonBuffer reader, RagonBuffer writer) : base(reader, writer)
{
}
public override void Handle(RagonContext context, NetworkChannel channel)
{
var player = context.RoomPlayer;
var room = context.Room;
var data = Reader.RawData;
var dataSize = data.Length - 1;
var headerSize = 3;
var size = headerSize + dataSize;
var sendData = new byte[size];
var peerId = player.Connection.Id;
sendData[0] = (byte)RagonOperation.REPLICATE_RAW_DATA;
sendData[1] = (byte)peerId;
sendData[2] = (byte)(peerId >> 8);
var pluginData = new byte[dataSize];
Array.Copy(data, 1, pluginData, 0, dataSize);
room.Plugin.OnData(player, pluginData);
Array.Copy(data, 1, sendData, headerSize, dataSize);
room.Broadcast(sendData, room.ReadyPlayersList, NetworkChannel.RELIABLE);
}
}