Files
Ragon/Ragon.Client/Sources/Compressor/FloatCompressor.cs
T
2023-03-06 10:06:43 +04:00

57 lines
1.5 KiB
C#

/*
* Copyright 2023 Eduard Kargin <kargin.eduard@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Ragon.Protocol;
namespace Ragon.Client.Compressor;
public class FloatCompressor
{
public float Min { get; private set; }
public float Max { get; private set; }
public float Precision { get; private set; }
public int RequiredBits { get; private set; }
private uint _mask;
public FloatCompressor(float min = -1024.0f, float max = 1024.0f, float precision = 0.01f)
{
Min = min;
Max = max;
Precision = precision;
RequiredBits = DeBruijn.Log2((uint)((Max - Min) * (1f / Precision) + 0.5f)) + 1;
_mask = (uint)((1L << RequiredBits) - 1);
}
public uint Compress(float value)
{
return (uint)((value - Min) * 1f / Precision + 0.5f) & _mask;
}
public float Decompress(uint value)
{
var result = value * Precision + Min;
if (result < Min)
result = Min;
else if (result > Max)
result = Max;
return result;
}
}