Files
Ragon/Ragon.Server/Sources/Handler/RoomJoinOperation.cs
T
2023-10-11 19:37:50 +03:00

86 lines
2.6 KiB
C#

/*
* Copyright 2023 Eduard Kargin <kargin.eduard@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using NLog;
using Ragon.Protocol;
using Ragon.Server.IO;
using Ragon.Server.Plugin.Web;
using Ragon.Server.Room;
namespace Ragon.Server.Handler;
public sealed class RoomJoinOperation : BaseOperation
{
private readonly Logger _logger = LogManager.GetCurrentClassLogger();
private readonly RagonWebHookPlugin _webHook;
public RoomJoinOperation(RagonBuffer reader, RagonBuffer writer, RagonWebHookPlugin plugin) : base(reader, writer)
{
_webHook = plugin;
}
public override void Handle(RagonContext context, NetworkChannel channel)
{
var roomId = Reader.ReadString();
var lobbyPlayer = context.LobbyPlayer;
if (!context.Lobby.FindRoomById(roomId, out var existsRoom))
{
JoinFailed(context, Writer);
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} failed to join room {roomId}");
return;
}
var player = new RagonRoomPlayer(context.Connection, lobbyPlayer.Id, lobbyPlayer.Name);
context.SetRoom(existsRoom, player);
if (!existsRoom.Plugin.OnPlayerJoined(player))
return;
_webHook.RoomJoined(context, existsRoom, player);
JoinSuccess(context, existsRoom, Writer);
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} joined to {existsRoom.Id}");
}
private void JoinSuccess(RagonContext context, RagonRoom room, RagonBuffer writer)
{
writer.Clear();
writer.WriteOperation(RagonOperation.JOIN_SUCCESS);
writer.WriteString(room.Id);
writer.WriteString(context.RoomPlayer.Id);
writer.WriteString(room.Owner.Id);
writer.WriteUShort((ushort)room.PlayerMin);
writer.WriteUShort((ushort)room.PlayerMax);
writer.WriteString(room.Scene);
var sendData = writer.ToArray();
context.Connection.Reliable.Send(sendData);
}
private void JoinFailed(RagonContext context, RagonBuffer writer)
{
writer.Clear();
writer.WriteOperation(RagonOperation.JOIN_FAILED);
writer.WriteString($"Room not exists");
var sendData = writer.ToArray();
context.Connection.Reliable.Send(sendData);
}
}