54 lines
1.5 KiB
C#
54 lines
1.5 KiB
C#
/*
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* Copyright 2023 Eduard Kargin <kargin.eduard@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using Ragon.Core.Time;
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using Ragon.Server;
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namespace Ragon.Server;
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public class RagonContext
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{
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public INetworkConnection Connection { get; }
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public IExecutor Executor { get; private set; }
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public IRagonLobby Lobby { get; private set; }
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public RagonLobbyPlayer LobbyPlayer { get; private set; }
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public RagonRoom? Room { get; private set; }
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public RagonRoomPlayer? RoomPlayer { get; private set; }
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public RagonScheduler Scheduler { get; private set; }
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public RagonContext(INetworkConnection connection, IExecutor executor, IRagonLobby lobby, RagonScheduler scheduler, RagonLobbyPlayer lobbyPlayer)
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{
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Connection = connection;
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Executor = executor;
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Lobby = lobby;
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Scheduler = scheduler;
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LobbyPlayer = lobbyPlayer;
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}
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internal void SetRoom(RagonRoom room, RagonRoomPlayer player)
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{
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Room?.DetachPlayer(RoomPlayer);
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Room = room;
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RoomPlayer = player;
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Room.AttachPlayer(RoomPlayer);
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}
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} |