147 lines
5.3 KiB
C#
147 lines
5.3 KiB
C#
/*
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* Copyright 2023 Eduard Kargin <kargin.eduard@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using Ragon.Protocol;
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namespace Ragon.Client
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{
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public class RagonRoom: IDisposable
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{
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private delegate void OnEventDelegate(RagonPlayer player, RagonBuffer serializer);
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private RagonClient _client;
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private RagonScene _scene;
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private RagonEntityCache _entityCache;
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private RagonPlayerCache _playerCache;
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private RagonRoomInformation _information;
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public string Id => _information.RoomId;
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public int MinPlayers => _information.Min;
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public int MaxPlayers => _information.Max;
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public string Scene => _scene.Name;
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public IReadOnlyList<RagonPlayer> Players => _playerCache.Players;
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public RagonPlayer Local => _playerCache.Local;
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public RagonPlayer Owner => _playerCache.Owner;
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private readonly Dictionary<int, OnEventDelegate> _events = new Dictionary<int, OnEventDelegate>();
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private readonly Dictionary<int, List<Action<RagonPlayer, IRagonEvent>>> _localListeners = new Dictionary<int, List<Action<RagonPlayer, IRagonEvent>>>();
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private readonly Dictionary<int, List<Action<RagonPlayer, IRagonEvent>>> _listeners = new Dictionary<int, List<Action<RagonPlayer, IRagonEvent>>>();
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public RagonRoom(RagonClient client,
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RagonEntityCache entityCache,
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RagonPlayerCache playerCache,
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RagonRoomInformation information,
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RagonScene scene)
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{
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_client = client;
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_information = information;
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_entityCache = entityCache;
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_playerCache = playerCache;
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_scene = scene;
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}
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internal void Cleanup()
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{
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_entityCache.Cleanup();
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_playerCache.Cleanup();
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}
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internal void Update(string sceneName)
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{
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_scene.Update(sceneName);
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}
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internal void Event(ushort eventCode, RagonPlayer caller, RagonBuffer buffer)
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{
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if (_events.TryGetValue(eventCode, out var evnt))
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evnt?.Invoke(caller, buffer);
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else
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RagonLog.Warn($"Handler event on entity {Id} with eventCode {eventCode} not defined");
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}
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public Action<RagonPlayer, IRagonEvent> OnEvent<TEvent>(Action<RagonPlayer, TEvent> callback) where TEvent : IRagonEvent, new()
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{
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var t = new TEvent();
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var eventCode = _client.Event.GetEventCode(t);
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var action = (RagonPlayer player, IRagonEvent eventData) => callback.Invoke(player, (TEvent)eventData);
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if (!_listeners.TryGetValue(eventCode, out var callbacks))
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{
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callbacks = new List<Action<RagonPlayer, IRagonEvent>>();
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_listeners.Add(eventCode, callbacks);
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}
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if (!_localListeners.TryGetValue(eventCode, out var localCallbacks))
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{
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localCallbacks = new List<Action<RagonPlayer, IRagonEvent>>();
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_localListeners.Add(eventCode, localCallbacks);
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}
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callbacks.Add(action);
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localCallbacks.Add(action);
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if (!_events.ContainsKey(eventCode))
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{
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_events.Add(eventCode, (player, serializer) =>
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{
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t.Deserialize(serializer);
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foreach (var callbackListener in callbacks)
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callbackListener.Invoke(player, t);
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});
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}
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return action;
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}
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public void OffEvent<TEvent>(Action<RagonPlayer, IRagonEvent> callback) where TEvent : IRagonEvent, new()
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{
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var t = new TEvent();
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var eventCode = _client.Event.GetEventCode(t);
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if (_listeners.TryGetValue(eventCode, out var callbacks))
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callbacks.Remove(callback);
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if (_localListeners.TryGetValue(eventCode, out var localCallbacks))
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localCallbacks.Remove(callback);
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}
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public void LoadScene(string sceneName) => _scene.Load(sceneName);
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public void SceneLoaded() => _scene.SceneLoaded();
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public void ReplicateEvent<TEvent>(TEvent evnt, RagonTarget target, RagonReplicationMode mode) where TEvent : IRagonEvent, new() => _scene.ReplicateEvent(evnt, target, mode);
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public void ReplicateEvent<TEvent>(TEvent evnt, RagonPlayer target, RagonReplicationMode mode) where TEvent : IRagonEvent, new() => _scene.ReplicateEvent(evnt, target, mode);
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public void ReplicateData(byte[] data, bool reliable = false) => _scene.ReplicateData(data, reliable);
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public void CreateEntity(RagonEntity entity) => CreateEntity(entity, null);
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public void CreateEntity(RagonEntity entity, RagonPayload payload) => _entityCache.Create(entity, payload);
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public void TransferEntity(RagonEntity entity, RagonPlayer player) => _entityCache.Transfer(entity, player);
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public void DestroyEntity(RagonEntity entityId) => DestroyEntity(entityId, null);
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public void DestroyEntity(RagonEntity entityId, RagonPayload payload) => _entityCache.Destroy(entityId, payload);
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public void Dispose()
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{
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Cleanup();
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_events.Clear();
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_listeners.Clear();
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_localListeners.Clear();
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}
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}
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} |