Files
Ragon/Ragon.Server/Sources/Handler/RoomJoinOrCreateOperation.cs
T
2023-10-11 19:37:50 +03:00

103 lines
3.4 KiB
C#

/*
* Copyright 2023 Eduard Kargin <kargin.eduard@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using NLog;
using Ragon.Protocol;
using Ragon.Server.IO;
using Ragon.Server.Lobby;
using Ragon.Server.Plugin;
using Ragon.Server.Plugin.Web;
using Ragon.Server.Room;
namespace Ragon.Server.Handler;
public sealed class RoomJoinOrCreateOperation : BaseOperation
{
private readonly RagonRoomParameters _roomParameters = new();
private readonly Logger _logger = LogManager.GetCurrentClassLogger();
private readonly IServerPlugin _serverPlugin;
private readonly RagonWebHookPlugin _ragonWebHookPlugin;
public RoomJoinOrCreateOperation(RagonBuffer reader, RagonBuffer writer, IServerPlugin serverPlugin, RagonWebHookPlugin plugin): base(reader, writer)
{
_serverPlugin = serverPlugin;
_ragonWebHookPlugin = plugin;
}
public override void Handle(RagonContext context, NetworkChannel channel)
{
if (context.ConnectionStatus == ConnectionStatus.Unauthorized)
{
_logger.Warn("Player not authorized for this request");
return;
}
var roomId = Guid.NewGuid().ToString();
var lobbyPlayer = context.LobbyPlayer;
_roomParameters.Deserialize(Reader);
if (context.Lobby.FindRoomByScene(_roomParameters.Scene, out var existsRoom))
{
var player = new RagonRoomPlayer(context.Connection, lobbyPlayer.Id, lobbyPlayer.Name);
context.SetRoom(existsRoom, player);
_ragonWebHookPlugin.RoomJoined(context, existsRoom, player);
JoinSuccess(player, existsRoom, Writer);
}
else
{
var information = new RoomInformation()
{
Scene = _roomParameters.Scene,
Max = _roomParameters.Max,
Min = _roomParameters.Min,
};
var roomPlayer = new RagonRoomPlayer(context.Connection, lobbyPlayer.Id, lobbyPlayer.Name);
var roomPlugin = _serverPlugin.CreateRoomPlugin(information);
var room = new RagonRoom(roomId, information, roomPlugin);
_ragonWebHookPlugin.RoomCreated(context, room, roomPlayer);
context.Lobby.Persist(room);
context.Scheduler.Run(room);
context.SetRoom(room, roomPlayer);
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} create room {room.Id} with scene {information.Scene}");
JoinSuccess(roomPlayer, room, Writer);
}
}
private void JoinSuccess(RagonRoomPlayer player, RagonRoom room, RagonBuffer writer)
{
writer.Clear();
writer.WriteOperation(RagonOperation.JOIN_SUCCESS);
writer.WriteString(room.Id);
writer.WriteString(player.Id);
writer.WriteString(room.Owner.Id);
writer.WriteUShort((ushort) room.PlayerMin);
writer.WriteUShort((ushort) room.PlayerMax);
writer.WriteString(room.Scene);
var sendData = writer.ToArray();
player.Connection.Reliable.Send(sendData);
_logger.Trace($"{player.Connection.Id}|{player.Name} joined to room {room.Id}");
}
}