From 5d6e46dc7ec61f1e86b30d73a7bb5b754a5e1a0c Mon Sep 17 00:00:00 2001 From: edmand46 Date: Mon, 23 Mar 2026 09:50:10 +0300 Subject: [PATCH] chore: update readme --- README.md | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 1e705f8..38abc1d 100644 --- a/README.md +++ b/README.md @@ -6,8 +6,6 @@ Binary serialization code generator for Go and C#. Define messages once as Go structs — get zero-allocation `Marshal`/`Unmarshal` for Go and `unsafe` pointer-based `Serialize`/`Deserialize` for C#. -Built for game networking where every byte and allocation matters. - ## Features - **Single source of truth** — define messages in Go, generate both Go and C# code @@ -36,8 +34,6 @@ arpack -in messages.go -out-go ./gen -out-cs ../Unity/Assets/Scripts | `-out-cs` | Output directory for generated C# code | | `-cs-namespace` | C# namespace (default: `Arpack.Messages`) | -At least one of `-out-go` or `-out-cs` is required. - **Output files:** - Go: `{name}_gen.go` - C#: `{Name}.gen.cs` @@ -138,9 +134,9 @@ Uses unsafe pointers for zero-copy serialization. Returns bytes written/consumed ## Running Tests ```bash -# Unit tests (parser + generator) +# Unit tests go test ./parser/... ./generator/... -# End-to-end cross-language tests (requires dotnet SDK) +# End-to-end cross-language tests go test ./e2e/... ```