feat: added lua

This commit is contained in:
2026-03-25 13:02:08 +03:00
parent 57f3d9e976
commit cf2e095fbe
5 changed files with 1633 additions and 15 deletions
+51 -2
View File
@@ -17,6 +17,7 @@ func main() {
outGo := flag.String("out-go", "", "output directory for generated Go code")
outCS := flag.String("out-cs", "", "output directory for generated C# code")
outTS := flag.String("out-ts", "", "output directory for generated TypeScript code")
outLua := flag.String("out-lua", "", "output directory for generated Lua code")
namespace := flag.String("cs-namespace", "Arpack.Messages", "C# namespace")
flag.Parse()
@@ -24,8 +25,8 @@ func main() {
log.Fatal("arpack: -in is required")
}
if *outGo == "" && *outCS == "" && *outTS == "" {
log.Fatal("arpack: at least one of -out-go, -out-cs, or -out-ts is required")
if *outGo == "" && *outCS == "" && *outTS == "" && *outLua == "" {
log.Fatal("arpack: at least one of -out-go, -out-cs, -out-ts, or -out-lua is required")
}
schema, err := parser.ParseSchemaFile(*in)
@@ -96,8 +97,56 @@ func main() {
fmt.Printf("arpack: wrote %s\n", outPath)
}
if *outLua != "" {
src, err := generator.GenerateLuaSchema(schema, baseName)
if err != nil {
log.Fatalf("arpack: Lua generation error: %v", err)
}
// Use snake_case filename for Lua require() compatibility
outPath := filepath.Join(*outLua, toSnakeCase(baseName)+"_gen.lua")
if err := os.MkdirAll(*outLua, 0755); err != nil {
log.Fatalf("arpack: mkdir %s: %v", *outLua, err)
}
if err := os.WriteFile(outPath, src, 0644); err != nil {
log.Fatalf("arpack: write %s: %v", outPath, err)
}
fmt.Printf("arpack: wrote %s\n", outPath)
}
}
func toTitle(s string) string {
return strings.ToUpper(s[:1]) + strings.ToLower(s[1:])
}
func toSnakeCase(s string) string {
if s == "" {
return ""
}
var b strings.Builder
var prevUpper bool
for i, c := range s {
isUpper := c >= 'A' && c <= 'Z'
if i > 0 && isUpper {
nextLower := false
if i+1 < len(s) {
nextChar := rune(s[i+1])
nextLower = nextChar >= 'a' && nextChar <= 'z'
}
if !prevUpper || nextLower {
b.WriteByte('_')
}
}
b.WriteRune(c)
prevUpper = isUpper
}
return strings.ToLower(b.String())
}