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Ragon/Ragon.Client/Sources/RagonRoom.cs
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/*
* Copyright 2023 Eduard Kargin <kargin.eduard@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
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using Ragon.Protocol;
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namespace Ragon.Client
{
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public class RagonRoom: IDisposable
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{
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private delegate void OnEventDelegate(RagonPlayer player, RagonBuffer serializer);
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private RagonClient _client;
private RagonScene _scene;
private RagonEntityCache _entityCache;
private RagonPlayerCache _playerCache;
private RagonRoomInformation _information;
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public string Id => _information.RoomId;
public int MinPlayers => _information.Min;
public int MaxPlayers => _information.Max;
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public string Scene => _scene.Name;
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public IReadOnlyList<RagonPlayer> Players => _playerCache.Players;
public RagonPlayer Local => _playerCache.Local;
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public RagonPlayer Owner => _playerCache.Owner;
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private readonly Dictionary<int, OnEventDelegate> _events = new Dictionary<int, OnEventDelegate>();
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private readonly Dictionary<int, List<Action<RagonPlayer, IRagonEvent>>> _localListeners = new Dictionary<int, List<Action<RagonPlayer, IRagonEvent>>>();
private readonly Dictionary<int, List<Action<RagonPlayer, IRagonEvent>>> _listeners = new Dictionary<int, List<Action<RagonPlayer, IRagonEvent>>>();
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public RagonRoom(RagonClient client,
RagonEntityCache entityCache,
RagonPlayerCache playerCache,
RagonRoomInformation information,
RagonScene scene)
{
_client = client;
_information = information;
_entityCache = entityCache;
_playerCache = playerCache;
_scene = scene;
}
internal void Cleanup()
{
_entityCache.Cleanup();
_playerCache.Cleanup();
}
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internal void Update(string sceneName)
{
_scene.Update(sceneName);
}
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internal void Event(ushort eventCode, RagonPlayer caller, RagonBuffer buffer)
{
if (_events.TryGetValue(eventCode, out var evnt))
evnt?.Invoke(caller, buffer);
else
RagonLog.Warn($"Handler event on entity {Id} with eventCode {eventCode} not defined");
}
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public Action<RagonPlayer, IRagonEvent> OnEvent<TEvent>(Action<RagonPlayer, TEvent> callback) where TEvent : IRagonEvent, new()
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{
var t = new TEvent();
var eventCode = _client.Event.GetEventCode(t);
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var action = (RagonPlayer player, IRagonEvent eventData) => callback.Invoke(player, (TEvent)eventData);
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if (!_listeners.TryGetValue(eventCode, out var callbacks))
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{
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callbacks = new List<Action<RagonPlayer, IRagonEvent>>();
_listeners.Add(eventCode, callbacks);
}
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if (!_localListeners.TryGetValue(eventCode, out var localCallbacks))
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{
localCallbacks = new List<Action<RagonPlayer, IRagonEvent>>();
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_localListeners.Add(eventCode, localCallbacks);
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}
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callbacks.Add(action);
localCallbacks.Add(action);
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if (!_events.ContainsKey(eventCode))
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{
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_events.Add(eventCode, (player, serializer) =>
{
t.Deserialize(serializer);
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foreach (var callbackListener in callbacks)
callbackListener.Invoke(player, t);
});
}
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return action;
}
public void OffEvent<TEvent>(Action<RagonPlayer, IRagonEvent> callback) where TEvent : IRagonEvent, new()
{
var t = new TEvent();
var eventCode = _client.Event.GetEventCode(t);
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if (_listeners.TryGetValue(eventCode, out var callbacks))
callbacks.Remove(callback);
if (_localListeners.TryGetValue(eventCode, out var localCallbacks))
localCallbacks.Remove(callback);
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}
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public void LoadScene(string sceneName) => _scene.Load(sceneName);
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public void SceneLoaded() => _scene.SceneLoaded();
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public void ReplicateEvent<TEvent>(TEvent evnt, RagonTarget target, RagonReplicationMode mode) where TEvent : IRagonEvent, new() => _scene.ReplicateEvent(evnt, target, mode);
public void ReplicateEvent<TEvent>(TEvent evnt, RagonPlayer target, RagonReplicationMode mode) where TEvent : IRagonEvent, new() => _scene.ReplicateEvent(evnt, target, mode);
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public void ReplicateData(byte[] data, bool reliable = false) => _scene.ReplicateData(data, reliable);
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public void CreateEntity(RagonEntity entity) => CreateEntity(entity, null);
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public void CreateEntity(RagonEntity entity, RagonPayload payload) => _entityCache.Create(entity, payload);
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public void TransferEntity(RagonEntity entity, RagonPlayer player) => _entityCache.Transfer(entity, player);
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public void DestroyEntity(RagonEntity entityId) => DestroyEntity(entityId, null);
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public void DestroyEntity(RagonEntity entityId, RagonPayload payload) => _entityCache.Destroy(entityId, payload);
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public void Dispose()
{
Cleanup();
_events.Clear();
_listeners.Clear();
_localListeners.Clear();
}
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}
}