wip
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Threading;
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using NLog;
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namespace Ragon.Core
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{
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public class GameThread : IGameThread
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{
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private readonly Dictionary<uint, GameRoom> _socketByRooms;
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private readonly RoomManager _roomManager;
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private readonly ENetServer _socketServer;
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private readonly Thread _thread;
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private readonly Server _serverConfiguration;
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private readonly Stopwatch _gameLoopTimer;
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private readonly Lobby _lobby;
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private readonly IDispatcher _dispatcher;
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private readonly ILogger _logger = LogManager.GetCurrentClassLogger();
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private readonly float _deltaTime = 0.0f;
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private int _packets = 0;
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private readonly Stopwatch _packetsTimer;
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public GameThread(PluginFactory factory, Configuration configuration)
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{
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var authorizationProvider = factory.CreateAuthorizationProvider(configuration);
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_serverConfiguration = configuration.Server;
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_deltaTime = 1000.0f / configuration.TickRate;
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_dispatcher = new Dispatcher();
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_roomManager = new RoomManager(factory, this);
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_lobby = new Lobby(authorizationProvider, _roomManager, this);
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_socketServer = new ENetServer();
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_gameLoopTimer = new Stopwatch();
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_packetsTimer = new Stopwatch();
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_socketByRooms = new Dictionary<uint, GameRoom>();
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_thread = new Thread(Execute);
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_thread.Name = "Game Thread";
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_thread.IsBackground = true;
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}
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public void Start()
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{
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_gameLoopTimer.Start();
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_packetsTimer.Start();
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_socketServer.Start(_serverConfiguration.Port);
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_thread.Start();
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}
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public void Stop()
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{
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_gameLoopTimer.Stop();
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_packetsTimer.Stop();
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_socketServer.Stop();
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_thread.Interrupt();
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}
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private void Execute()
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{
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while (true)
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{
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_dispatcher.Process();
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while (_socketServer.ReceiveBuffer.TryDequeue(out var evnt))
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{
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if (evnt.Type == EventType.DISCONNECTED || evnt.Type == EventType.TIMEOUT)
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{
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if (_socketByRooms.Remove(evnt.PeerId, out var room))
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room.Leave(evnt.PeerId);
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_lobby.OnDisconnected(evnt.PeerId);
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}
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if (evnt.Type == EventType.DATA)
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{
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_packets += 1;
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try
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{
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var peerId = evnt.PeerId;
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var data = new ReadOnlySpan<byte>(evnt.Data);
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if (_socketByRooms.TryGetValue(evnt.PeerId, out var room))
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{
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room.ProcessEvent(peerId, data);
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}
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else
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{
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_lobby.ProcessEvent(peerId, data);
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}
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}
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catch (Exception exception)
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{
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_logger.Error(exception);
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}
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}
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}
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var elapsedMilliseconds = _gameLoopTimer.ElapsedMilliseconds;
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if (elapsedMilliseconds > _deltaTime)
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{
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_roomManager.Tick(elapsedMilliseconds / 1000.0f);
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_gameLoopTimer.Restart();
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continue;
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}
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if (_packetsTimer.Elapsed.Seconds > 1)
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{
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_logger.Trace($"Clients: {_socketByRooms.Keys.Count} Packets: {_packets} per sec");
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_packetsTimer.Restart();
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_packets = 0;
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}
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Thread.Sleep(15);
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}
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}
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public void Attach(uint peerId, GameRoom room)
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{
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_socketByRooms.Add(peerId, room);
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}
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public void Detach(uint peerId)
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{
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_socketByRooms.Remove(peerId);
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}
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public void SendSocketEvent(SocketEvent socketEvent)
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{
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_socketServer.SendBuffer.Enqueue(socketEvent);
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}
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public IDispatcher GetDispatcher()
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{
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return _dispatcher;
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}
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}
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}
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