feat: added player id for identify user in external services
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@@ -1,5 +1,4 @@
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using System;
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.IO;
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using NLog;
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using NLog;
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@@ -5,6 +5,7 @@ namespace Ragon.Core
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{
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{
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public class Player
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public class Player
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{
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{
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public string Id { get; set; }
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public uint PeerId { get; set; }
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public uint PeerId { get; set; }
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public string PlayerName { get; set; }
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public string PlayerName { get; set; }
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public bool IsLoaded { get; set; }
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public bool IsLoaded { get; set; }
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@@ -27,6 +27,7 @@ Ragon is fully free high perfomance room based game server with plugin based arc
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### Roadmap:
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### Roadmap:
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- Allow customize matchmaking
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- Allow customize matchmaking
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- Refactoring some moments(a lot duplications of code, etc...)
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- Use native memory
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- Use native memory
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- Reduce allocations
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- Reduce allocations
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- Dashboard for monitoring entities and players in realtime
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- Dashboard for monitoring entities and players in realtime
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