fixed: on scene entities load

This commit is contained in:
2022-08-30 01:53:47 +04:00
parent 25b0e54d13
commit 75dab9d16f
2 changed files with 89 additions and 69 deletions
+1
View File
@@ -16,6 +16,7 @@ namespace Ragon.Common
LOAD_SCENE,
SCENE_IS_LOADED,
SCENE_IS_PROCESSED,
PLAYER_JOINED,
PLAYER_LEAVED,
+88 -69
View File
@@ -32,6 +32,7 @@ namespace Ragon.Core
private HashSet<Entity> _entitiesDirtySet = new HashSet<Entity>();
private List<Entity> _entitiesDirty = new List<Entity>();
private List<uint> _peersCache = new List<uint>();
private List<uint> _loadedPeers = new List<uint>();
public GameRoom(IGameThread gameThread, PluginBase pluginBase, string roomId, string map, int min, int max)
{
@@ -149,7 +150,7 @@ namespace Ragon.Core
if (_serializer.ReadBool())
{
var property = ent.Properties[i];
var size = property.Size;
var size = property.Size;
if (!property.IsFixed)
size = _serializer.ReadUShort();
@@ -158,7 +159,7 @@ namespace Ragon.Core
_logger.Warn($"Property {i} payload too large, size: {size}");
continue;
}
var propertyPayload = _serializer.ReadData(size);
property.Write(ref propertyPayload);
property.Size = size;
@@ -231,6 +232,7 @@ namespace Ragon.Core
break;
}
}
break;
}
case RagonOperation.LOAD_SCENE:
@@ -319,8 +321,8 @@ namespace Ragon.Core
player.Entities.Add(entity);
player.EntitiesIds.Add(entity.EntityId);
var ownerId = (ushort) peerId;
var ownerId = peerId;
_entities.Add(entity.EntityId, entity);
_entitiesAll = _entities.Values.ToArray();
@@ -340,7 +342,7 @@ namespace Ragon.Core
}
var sendData = _serializer.ToArray();
Broadcast(_readyPlayers, sendData, DeliveryType.Reliable);
Send(peerId, sendData, DeliveryType.Reliable);
break;
}
case RagonOperation.CREATE_ENTITY:
@@ -418,70 +420,41 @@ namespace Ragon.Core
break;
}
case RagonOperation.SCENE_IS_PROCESSED:
{
var player = _players[peerId];
_serializer.Clear();
_serializer.WriteOperation(RagonOperation.PLAYER_JOINED);
_serializer.WriteUShort((ushort) player.PeerId);
_serializer.WriteString(player.Id);
_serializer.WriteString(player.PlayerName);
var sendData = _serializer.ToArray();
Broadcast(_readyPlayers, sendData, DeliveryType.Reliable);
player.IsLoaded = true;
_readyPlayers = _players.Where(p => p.Value.IsLoaded).Select(p => p.Key).ToArray();
_plugin.OnPlayerJoined(player);
var isOwner = _owner == peerId;
if (isOwner)
{
foreach (var peer in _loadedPeers)
ReplicateSnapshot(peer);
_loadedPeers.Clear();
}
break;
}
case RagonOperation.SCENE_IS_LOADED:
{
_serializer.Clear();
_serializer.WriteOperation(RagonOperation.SNAPSHOT);
_serializer.WriteUShort((ushort) _allPlayers.Length);
foreach (var playerPeerId in _allPlayers)
{
_serializer.WriteString(_players[playerPeerId].Id);
_serializer.WriteUShort((ushort) playerPeerId);
_serializer.WriteString(_players[playerPeerId].PlayerName);
}
var dynamicEntities = _entitiesAll.Where(e => e.StaticId == 0).ToArray();
_serializer.WriteUShort((ushort) dynamicEntities.Length);
foreach (var entity in dynamicEntities)
{
ReadOnlySpan<byte> payload = entity.Payload.AsSpan();
_serializer.WriteUShort(entity.EntityType);
_serializer.WriteUShort(entity.EntityId);
_serializer.WriteUShort((ushort) entity.OwnerId);
_serializer.WriteUShort((ushort) payload.Length);
_serializer.WriteData(ref payload);
}
var staticCount = _entitiesAll.Where(e => e.StaticId != 0).ToArray();
_serializer.WriteUShort((ushort) staticCount.Length);
foreach (var entity in staticCount)
{
ReadOnlySpan<byte> payload = entity.Payload.AsSpan();
_serializer.WriteUShort(entity.EntityType);
_serializer.WriteUShort(entity.EntityId);
_serializer.WriteUShort(entity.StaticId);
_serializer.WriteUShort(entity.OwnerId);
_serializer.WriteUShort((ushort) payload.Length);
_serializer.WriteData(ref payload);
}
{
var sendData = _serializer.ToArray();
Send(peerId, sendData, DeliveryType.Reliable);
}
RestoreProperties(peerId);
{
var player = _players[peerId];
_serializer.Clear();
_serializer.WriteOperation(RagonOperation.PLAYER_JOINED);
_serializer.WriteUShort((ushort) player.PeerId);
_serializer.WriteString(player.Id);
_serializer.WriteString(player.PlayerName);
var sendData = _serializer.ToArray();
Broadcast(_readyPlayers, sendData, DeliveryType.Reliable);
}
_players[peerId].IsLoaded = true;
_readyPlayers = _players.Where(p => p.Value.IsLoaded).Select(p => p.Key).ToArray();
_plugin.OnPlayerJoined(_players[peerId]);
var player = GetOwner();
if (player.IsLoaded || _owner == peerId)
ReplicateSnapshot(peerId);
else
_loadedPeers.Add(peerId);
break;
}
}
@@ -490,10 +463,56 @@ namespace Ragon.Core
public void Tick(float deltaTime)
{
_scheduler.Tick(deltaTime);
ReplicateProperties();
}
public void ReplicateSnapshot(uint peerId)
{
_serializer.Clear();
_serializer.WriteOperation(RagonOperation.SNAPSHOT);
_serializer.WriteUShort((ushort) _allPlayers.Length);
foreach (var playerPeerId in _allPlayers)
{
_serializer.WriteString(_players[playerPeerId].Id);
_serializer.WriteUShort((ushort) playerPeerId);
_serializer.WriteString(_players[playerPeerId].PlayerName);
}
var dynamicEntities = _entitiesAll.Where(e => e.StaticId == 0).ToArray();
_serializer.WriteUShort((ushort) dynamicEntities.Length);
foreach (var entity in dynamicEntities)
{
ReadOnlySpan<byte> payload = entity.Payload.AsSpan();
_serializer.WriteUShort(entity.EntityType);
_serializer.WriteUShort(entity.EntityId);
_serializer.WriteUShort((ushort) entity.OwnerId);
_serializer.WriteUShort((ushort) payload.Length);
_serializer.WriteData(ref payload);
}
var staticCount = _entitiesAll.Where(e => e.StaticId != 0).ToArray();
_serializer.WriteUShort((ushort) staticCount.Length);
foreach (var entity in staticCount)
{
ReadOnlySpan<byte> payload = entity.Payload.AsSpan();
_serializer.WriteUShort(entity.EntityType);
_serializer.WriteUShort(entity.EntityId);
_serializer.WriteUShort(entity.StaticId);
_serializer.WriteUShort(entity.OwnerId);
_serializer.WriteUShort((ushort) payload.Length);
_serializer.WriteData(ref payload);
}
var sendData = _serializer.ToArray();
Send(peerId, sendData, DeliveryType.Reliable);
RestoreProperties(peerId);
}
private void ReplicateProperties()
{
if (_entitiesDirty.Count > 0)
@@ -532,7 +551,7 @@ namespace Ragon.Core
Broadcast(_readyPlayers, sendData);
}
}
public void RestoreProperties(uint peerId)
{
_serializer.Clear();