fixed: on scene entities load

This commit is contained in:
2022-08-30 01:53:47 +04:00
parent 25b0e54d13
commit 75dab9d16f
2 changed files with 89 additions and 69 deletions
+1
View File
@@ -16,6 +16,7 @@ namespace Ragon.Common
LOAD_SCENE,
SCENE_IS_LOADED,
SCENE_IS_PROCESSED,
PLAYER_JOINED,
PLAYER_LEAVED,
+51 -32
View File
@@ -32,6 +32,7 @@ namespace Ragon.Core
private HashSet<Entity> _entitiesDirtySet = new HashSet<Entity>();
private List<Entity> _entitiesDirty = new List<Entity>();
private List<uint> _peersCache = new List<uint>();
private List<uint> _loadedPeers = new List<uint>();
public GameRoom(IGameThread gameThread, PluginBase pluginBase, string roomId, string map, int min, int max)
{
@@ -231,6 +232,7 @@ namespace Ragon.Core
break;
}
}
break;
}
case RagonOperation.LOAD_SCENE:
@@ -319,7 +321,7 @@ namespace Ragon.Core
player.Entities.Add(entity);
player.EntitiesIds.Add(entity.EntityId);
var ownerId = (ushort) peerId;
var ownerId = peerId;
_entities.Add(entity.EntityId, entity);
_entitiesAll = _entities.Values.ToArray();
@@ -340,7 +342,7 @@ namespace Ragon.Core
}
var sendData = _serializer.ToArray();
Broadcast(_readyPlayers, sendData, DeliveryType.Reliable);
Send(peerId, sendData, DeliveryType.Reliable);
break;
}
case RagonOperation.CREATE_ENTITY:
@@ -418,7 +420,54 @@ namespace Ragon.Core
break;
}
case RagonOperation.SCENE_IS_PROCESSED:
{
var player = _players[peerId];
_serializer.Clear();
_serializer.WriteOperation(RagonOperation.PLAYER_JOINED);
_serializer.WriteUShort((ushort) player.PeerId);
_serializer.WriteString(player.Id);
_serializer.WriteString(player.PlayerName);
var sendData = _serializer.ToArray();
Broadcast(_readyPlayers, sendData, DeliveryType.Reliable);
player.IsLoaded = true;
_readyPlayers = _players.Where(p => p.Value.IsLoaded).Select(p => p.Key).ToArray();
_plugin.OnPlayerJoined(player);
var isOwner = _owner == peerId;
if (isOwner)
{
foreach (var peer in _loadedPeers)
ReplicateSnapshot(peer);
_loadedPeers.Clear();
}
break;
}
case RagonOperation.SCENE_IS_LOADED:
{
var player = GetOwner();
if (player.IsLoaded || _owner == peerId)
ReplicateSnapshot(peerId);
else
_loadedPeers.Add(peerId);
break;
}
}
}
public void Tick(float deltaTime)
{
_scheduler.Tick(deltaTime);
ReplicateProperties();
}
public void ReplicateSnapshot(uint peerId)
{
_serializer.Clear();
_serializer.WriteOperation(RagonOperation.SNAPSHOT);
@@ -458,40 +507,10 @@ namespace Ragon.Core
_serializer.WriteData(ref payload);
}
{
var sendData = _serializer.ToArray();
Send(peerId, sendData, DeliveryType.Reliable);
}
RestoreProperties(peerId);
{
var player = _players[peerId];
_serializer.Clear();
_serializer.WriteOperation(RagonOperation.PLAYER_JOINED);
_serializer.WriteUShort((ushort) player.PeerId);
_serializer.WriteString(player.Id);
_serializer.WriteString(player.PlayerName);
var sendData = _serializer.ToArray();
Broadcast(_readyPlayers, sendData, DeliveryType.Reliable);
}
_players[peerId].IsLoaded = true;
_readyPlayers = _players.Where(p => p.Value.IsLoaded).Select(p => p.Key).ToArray();
_plugin.OnPlayerJoined(_players[peerId]);
break;
}
}
}
public void Tick(float deltaTime)
{
_scheduler.Tick(deltaTime);
ReplicateProperties();
}
private void ReplicateProperties()