Compare commits
27 Commits
v1.0.17-rc
...
v1.0.26-rc
| Author | SHA1 | Date | |
|---|---|---|---|
| 06ff76fe0b | |||
| c92b5a5bc4 | |||
| f83d3ea0c7 | |||
| 3564eb2adc | |||
| 3531432758 | |||
| 6bda468607 | |||
| 7ddd52bf9d | |||
| ecf3631163 | |||
| 8a149eb3b4 | |||
| 14ae5e8189 | |||
| b7e8327ca8 | |||
| b9e79af9d8 | |||
| 545ec02ecc | |||
| 73feb77169 | |||
| cbcf1773aa | |||
| 5519ae7679 | |||
| 1558b5eefb | |||
| aaa0e4a317 | |||
| ff712dc094 | |||
| c2c75cb513 | |||
| 9a22566f79 | |||
| 783d2ce922 | |||
| 5771ec738b | |||
| 85081e1da7 | |||
| dbaa5d9d92 | |||
| 54786c065d | |||
| 0b3a0dd1ac |
@@ -2,7 +2,8 @@ namespace Ragon.Common
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||||
{
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||||
public enum RagonAuthority: byte
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||||
{
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OWNER_ONLY,
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ALL,
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None,
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OwnerOnly,
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All,
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||||
}
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||||
}
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||||
@@ -5,7 +5,6 @@ namespace Ragon.Common
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AUTHORIZE,
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AUTHORIZED_SUCCESS,
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AUTHORIZED_FAILED,
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||||
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JOIN_OR_CREATE_ROOM,
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CREATE_ROOM,
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JOIN_ROOM,
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@@ -13,21 +12,14 @@ namespace Ragon.Common
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OWNERSHIP_CHANGED,
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JOIN_SUCCESS,
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JOIN_FAILED,
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||||
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LOAD_SCENE,
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SCENE_IS_LOADED,
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SCENE_IS_PROCESSED,
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||||
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SCENE_LOADED,
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PLAYER_JOINED,
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PLAYER_LEAVED,
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||||
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CREATE_ENTITY,
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CREATE_SCENE_ENTITY,
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DESTROY_ENTITY,
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SNAPSHOT,
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REPLICATE_ENTITY_STATE,
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REPLICATE_ENTITY_EVENT,
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REPLICATE_EVENT,
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}
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}
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@@ -0,0 +1,10 @@
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namespace Ragon.Common
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{
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public enum RagonReplicationMode: byte
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{
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Local,
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Server,
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LocalAndServer,
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Buffered,
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}
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}
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@@ -2,8 +2,9 @@ namespace Ragon.Common
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{
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public enum RagonTarget: byte
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{
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OWNER,
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EXCEPT_OWNER,
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ALL,
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Owner,
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ExceptOwner,
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ExceptInvoker,
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All,
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}
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}
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@@ -1,4 +1,5 @@
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using System;
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using System.Threading;
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using Game.Source;
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using Ragon.Core;
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@@ -4,10 +4,10 @@ using Ragon.Core;
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namespace Game.Source;
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public class AuthorizationProviderByKey: IAuthorizationProvider
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public class ApplicationHandlerByKey: IApplicationHandler
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{
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private Configuration _configuration;
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public AuthorizationProviderByKey(Configuration configuration)
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public ApplicationHandlerByKey(Configuration configuration)
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{
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_configuration = configuration;
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}
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@@ -26,4 +26,19 @@ public class AuthorizationProviderByKey: IAuthorizationProvider
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reject(0);
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}
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}
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public void OnCustomEvent(ushort peerId, ReadOnlySpan<byte> payload)
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{
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}
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public void OnJoin(ushort peerId)
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{
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}
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public void OnLeave(ushort peerId)
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{
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}
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}
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@@ -26,13 +26,15 @@ namespace Game.Source
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// Logger.Info($"Player({player.PlayerName}) left from Room({Room.Id})");
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}
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public override void OnEntityCreated(Player player, Entity entity)
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public override bool OnEntityCreated(Player player, Entity entity)
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{
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return false;
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// Logger.Info($"Player({player.PlayerName}) create entity {entity.EntityId}:{entity.EntityType}");
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}
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public override void OnEntityDestroyed(Player player, Entity entity)
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public override bool OnEntityDestroyed(Player player, Entity entity)
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{
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return false;
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// Logger.Info($"Player({player.PlayerName}) destroy entity {entity.EntityId}:{entity.EntityType}");
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||||
}
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||||
}
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||||
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@@ -10,9 +10,9 @@ namespace Game.Source
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return new SimplePlugin();
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}
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public IAuthorizationProvider CreateAuthorizationProvider(Configuration configuration)
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public IApplicationHandler CreateAuthorizationProvider(Configuration configuration)
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{
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return new AuthorizationProviderByKey(configuration);
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return new ApplicationHandlerByKey(configuration);
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}
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}
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}
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@@ -1,8 +1,9 @@
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{
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"key": "defaultkey",
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"socket": "udp",
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"protocol": "1.0.0",
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"statisticsInterval": 5,
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"sendRate": 30,
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"sendRate": 50,
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"port": 4444,
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"skipTimeout": 60,
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"reconnectTimeout": 300,
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@@ -101,7 +101,7 @@ namespace Stress
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simulationClient.InRoom = true;
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ragonSerializer.Clear();
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ragonSerializer.WriteOperation(RagonOperation.SCENE_IS_LOADED);
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ragonSerializer.WriteOperation(RagonOperation.SCENE_LOADED);
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var sendData = ragonSerializer.ToArray();
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var packet = new Packet();
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+127
-14
@@ -1,31 +1,144 @@
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using ENet;
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using System;
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using System.Threading;
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using Ragon.Common;
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using NLog;
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namespace Ragon.Core
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{
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public class Application
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public class Application : IEventHandler
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{
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private readonly Logger _logger = LogManager.GetCurrentClassLogger();
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private readonly GameThread _gameThread;
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private readonly RoomManager _roomManager;
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private readonly Thread _thread;
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private readonly Lobby _lobby;
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private readonly ISocketServer _socketServer;
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private readonly Dispatcher _dispatcher;
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private readonly ILogger _logger = LogManager.GetCurrentClassLogger();
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private readonly float _deltaTime = 0.0f;
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private readonly Configuration _configuration;
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private readonly RagonSerializer _serializer;
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public ISocketServer SocketServer => _socketServer;
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public Dispatcher Dispatcher => _dispatcher;
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public Application(PluginFactory factory, Configuration configuration)
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{
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_gameThread = new GameThread(factory, configuration);
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var authorizationProvider = factory.CreateAuthorizationProvider(configuration);
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_configuration = configuration;
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_serializer = new RagonSerializer();
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var dispatcher = new Dispatcher();
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_dispatcher = dispatcher;
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if (configuration.Socket == "udp")
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{
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_socketServer = new ENetServer(this);
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}
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else if (configuration.Socket == "websocket")
|
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{
|
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_socketServer = new WebSocketServer(this);
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||||
}
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else
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{
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_logger.Error($"Unknown socket type {configuration.Socket}");
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}
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_deltaTime = 1000.0f / configuration.SendRate;
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_roomManager = new RoomManager(factory, this);
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_lobby = new Lobby(authorizationProvider, _roomManager, this);
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_thread = new Thread(Execute);
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_thread.Name = "Game Thread";
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_thread.IsBackground = true;
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}
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public void Start()
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{
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Library.Initialize();
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_gameThread.Start();
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_logger.Info("Started");
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var strings = _configuration.Protocol.Split(".");
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if (strings.Length < 3)
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{
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_logger.Error("Wrong protocol passed to connect method");
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||||
return;
|
||||
}
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||||
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||||
var parts = new uint[] {0, 0, 0};
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for (int i = 0; i < parts.Length; i++)
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||||
{
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if (!uint.TryParse(strings[i], out var v))
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||||
{
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_logger.Error("Wrong protocol");
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||||
return;
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||||
}
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||||
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||||
parts[i] = v;
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||||
}
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||||
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||||
uint encoded = (parts[0] << 16) | (parts[1] << 8) | parts[2];
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_socketServer.Start(_configuration.Port, _configuration.MaxConnections, encoded);
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_thread.Start();
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||||
}
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||||
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||||
public void Stop()
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{
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_gameThread.Stop();
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Library.Deinitialize();
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_logger.Info("Stopped");
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||||
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||||
_socketServer.Stop();
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||||
_thread.Interrupt();
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||||
}
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||||
|
||||
private void Execute()
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||||
{
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||||
while (true)
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||||
{
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||||
_socketServer.Process();
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_dispatcher.Process();
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||||
_roomManager.Tick(_deltaTime);
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||||
//
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||||
Thread.Sleep((int) _deltaTime);
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||||
}
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||||
}
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||||
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||||
public void OnConnected(ushort peerId)
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||||
{
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// _logger.Trace("Connected " + peerId);
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||||
}
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||||
|
||||
public void OnDisconnected(ushort peerId)
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{
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// _logger.Trace("Disconnected " + peerId);
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||||
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||||
var player = _lobby.AuthorizationManager.GetPlayer(peerId);
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||||
if (player != null)
|
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_roomManager.Left(player, Array.Empty<byte>());
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||||
|
||||
_lobby.OnDisconnected(peerId);
|
||||
}
|
||||
|
||||
public void OnData(ushort peerId, byte[] data)
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||||
{
|
||||
try
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||||
{
|
||||
_serializer.Clear();
|
||||
_serializer.FromArray(data);
|
||||
|
||||
var operation = _serializer.ReadOperation();
|
||||
if (_roomManager.RoomsBySocket.TryGetValue(peerId, out var room))
|
||||
room.ProcessEvent(peerId, operation, _serializer);
|
||||
|
||||
_lobby.ProcessEvent(peerId, operation, _serializer);
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
_logger.Error(exception);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnTimeout(ushort peerId)
|
||||
{
|
||||
var player = _lobby.AuthorizationManager.GetPlayer(peerId);
|
||||
if (player != null)
|
||||
_roomManager.Left(player, Array.Empty<byte>());
|
||||
|
||||
_lobby.OnDisconnected(peerId);
|
||||
}
|
||||
}
|
||||
}
|
||||
+29
-17
@@ -1,21 +1,21 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using NLog.Targets;
|
||||
using NLog;
|
||||
using Ragon.Common;
|
||||
|
||||
namespace Ragon.Core;
|
||||
|
||||
public class AuthorizationManager : IAuthorizationManager
|
||||
public class AuthorizationManager
|
||||
{
|
||||
private IAuthorizationProvider _provider;
|
||||
private IGameThread _gameThread;
|
||||
private Logger _logger = LogManager.GetCurrentClassLogger();
|
||||
private IApplicationHandler _provider;
|
||||
private Application _gameThread;
|
||||
private Lobby _lobby;
|
||||
private RagonSerializer _serializer;
|
||||
private readonly Dictionary<uint, Player> _playersByPeers;
|
||||
private readonly Dictionary<string, Player> _playersByIds;
|
||||
|
||||
public AuthorizationManager(IAuthorizationProvider provider, IGameThread gameThread, Lobby lobby, RagonSerializer serializer)
|
||||
public AuthorizationManager(IApplicationHandler provider, Application gameThread, Lobby lobby, RagonSerializer serializer)
|
||||
{
|
||||
_serializer = serializer;
|
||||
_lobby = lobby;
|
||||
@@ -25,17 +25,29 @@ public class AuthorizationManager : IAuthorizationManager
|
||||
_playersByPeers = new Dictionary<uint, Player>();
|
||||
}
|
||||
|
||||
public void OnAuthorization(uint peerId, string key, string name)
|
||||
public void OnAuthorization(ushort peerId, string key, string name, ReadOnlySpan<byte> additionalData)
|
||||
{
|
||||
var dispatcher = _gameThread.ThreadDispatcher;
|
||||
|
||||
_provider.OnAuthorizationRequest(key, name, Array.Empty<byte>(),
|
||||
if (_playersByPeers.ContainsKey(peerId))
|
||||
{
|
||||
_logger.Warn($"Connection already authorized {peerId}");
|
||||
return;
|
||||
}
|
||||
|
||||
var dispatcher = _gameThread.Dispatcher;
|
||||
|
||||
_provider.OnAuthorizationRequest(key, name, additionalData.ToArray(),
|
||||
(playerId, playerName) => { dispatcher.Dispatch(() => Accepted(peerId, playerId, playerName)); },
|
||||
(errorCode) => { dispatcher.Dispatch(() => Rejected(peerId, errorCode)); });
|
||||
}
|
||||
|
||||
public void Accepted(uint peerId, string playerId, string playerName)
|
||||
public void Accepted(ushort peerId, string playerId, string playerName)
|
||||
{
|
||||
if (_playersByPeers.ContainsKey(peerId))
|
||||
{
|
||||
_logger.Warn($"Connection already authorized {peerId}");
|
||||
return;
|
||||
}
|
||||
|
||||
_serializer.Clear();
|
||||
_serializer.WriteOperation(RagonOperation.AUTHORIZED_SUCCESS);
|
||||
_serializer.WriteString(playerId);
|
||||
@@ -55,27 +67,27 @@ public class AuthorizationManager : IAuthorizationManager
|
||||
_playersByPeers.Add(peerId, player);
|
||||
|
||||
var sendData = _serializer.ToArray();
|
||||
_gameThread.Server.Send(peerId, sendData, DeliveryType.Reliable);
|
||||
_gameThread.SocketServer.Send(peerId, sendData, DeliveryType.Reliable);
|
||||
}
|
||||
|
||||
public void Rejected(uint peerId, uint code)
|
||||
public void Rejected(ushort peerId, uint code)
|
||||
{
|
||||
_serializer.Clear();
|
||||
_serializer.WriteOperation(RagonOperation.AUTHORIZED_FAILED);
|
||||
_serializer.WriteInt((int) code);
|
||||
|
||||
var sendData = _serializer.ToArray();
|
||||
_gameThread.Server.Send(peerId, sendData, DeliveryType.Reliable);
|
||||
_gameThread.Server.Disconnect(peerId, 0);
|
||||
_gameThread.SocketServer.Send(peerId, sendData, DeliveryType.Reliable);
|
||||
_gameThread.SocketServer.Disconnect(peerId, 0);
|
||||
}
|
||||
|
||||
public void Cleanup(uint peerId)
|
||||
public void Cleanup(ushort peerId)
|
||||
{
|
||||
if (_playersByPeers.Remove(peerId, out var player))
|
||||
_playersByIds.Remove(player.Id);
|
||||
}
|
||||
|
||||
public Player? GetPlayer(uint peerId)
|
||||
public Player? GetPlayer(ushort peerId)
|
||||
{
|
||||
if (_playersByPeers.TryGetValue(peerId, out var player))
|
||||
return player;
|
||||
@@ -1,6 +0,0 @@
|
||||
namespace Ragon.Core;
|
||||
|
||||
public interface IAuthorizationManager
|
||||
{
|
||||
|
||||
}
|
||||
@@ -13,7 +13,7 @@ namespace Ragon.Core
|
||||
{
|
||||
_logger.Info("Configure application...");
|
||||
var filePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "config.json");
|
||||
var configuration = ConfigurationLoader.Load(filePath);
|
||||
var configuration = Configuration.Load(filePath);
|
||||
var app = new Application(factory, configuration);
|
||||
return app;
|
||||
}
|
||||
|
||||
+18
-7
@@ -2,14 +2,26 @@
|
||||
using System.IO;
|
||||
using Newtonsoft.Json;
|
||||
using NLog;
|
||||
using Logger = NLog.Logger;
|
||||
|
||||
namespace Ragon.Core
|
||||
{
|
||||
public static class ConfigurationLoader
|
||||
[Serializable]
|
||||
public struct Configuration
|
||||
{
|
||||
public string Key;
|
||||
public string Protocol;
|
||||
public string Socket;
|
||||
public int StatisticsInterval;
|
||||
public ushort SendRate;
|
||||
public ushort Port;
|
||||
public int SkipTimeout;
|
||||
public int ReconnectTimeout;
|
||||
public int MaxConnections;
|
||||
public int MaxPlayersPerRoom;
|
||||
public int MaxRooms;
|
||||
|
||||
private static readonly Logger _logger = LogManager.GetCurrentClassLogger();
|
||||
private static readonly string _serverVersion = "1.0.17-rc";
|
||||
private static readonly string _serverVersion = "1.0.26-rc";
|
||||
|
||||
private static void CopyrightInfo()
|
||||
{
|
||||
@@ -18,11 +30,10 @@ namespace Ragon.Core
|
||||
_logger.Info($"OS: {Environment.OSVersion}");
|
||||
_logger.Info($"Processors: {Environment.ProcessorCount}");
|
||||
_logger.Info($"Runtime Version: {Environment.Version}");
|
||||
|
||||
_logger.Info("==================================");
|
||||
_logger.Info("= =");
|
||||
_logger.Info($"={"Ragon".PadBoth(32)}=");
|
||||
_logger.Info("= =");
|
||||
_logger.Info("| |");
|
||||
_logger.Info("| Ragon |");
|
||||
_logger.Info("| |");
|
||||
_logger.Info("==================================");
|
||||
}
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace Ragon.Core
|
||||
{
|
||||
[Serializable]
|
||||
public struct Configuration
|
||||
{
|
||||
public string Key;
|
||||
public string Protocol;
|
||||
public int StatisticsInterval;
|
||||
public ushort SendRate;
|
||||
public ushort Port;
|
||||
public int SkipTimeout;
|
||||
public int ReconnectTimeout;
|
||||
public int MaxConnections;
|
||||
public int MaxPlayersPerRoom;
|
||||
public int MaxRooms;
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||
|
||||
namespace Ragon.Core;
|
||||
|
||||
public class Dispatcher: IDispatcher, IDispatcherInternal
|
||||
public class Dispatcher
|
||||
{
|
||||
public Queue<Action> _actions = new Queue<Action>();
|
||||
|
||||
@@ -1,27 +1,254 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NLog;
|
||||
using Ragon.Common;
|
||||
|
||||
namespace Ragon.Core;
|
||||
|
||||
public class Entity
|
||||
{
|
||||
private ILogger _logger = LogManager.GetCurrentClassLogger();
|
||||
private GameRoom _room;
|
||||
|
||||
private static ushort _idGenerator = 0;
|
||||
public ushort EntityId { get; private set; }
|
||||
public ushort StaticId { get; private set; }
|
||||
public ushort EntityType { get; private set; }
|
||||
public ushort OwnerId { get; private set; }
|
||||
public byte[] Payload { get; private set; }
|
||||
public RagonAuthority Authority { get; private set; }
|
||||
public EntityProperty[] Properties { get; private set; }
|
||||
public byte[] Payload { get; set; }
|
||||
|
||||
public Entity(ushort ownerId, ushort entityType, ushort staticId, RagonAuthority stateAuthority, RagonAuthority eventAuthority, int props)
|
||||
|
||||
private List<EntityProperty> _properties;
|
||||
private List<EntityEvent> _bufferedEvents;
|
||||
|
||||
public Entity(GameRoom room, ushort ownerId, ushort entityType, ushort staticId, RagonAuthority eventAuthority)
|
||||
{
|
||||
OwnerId = ownerId;
|
||||
StaticId = staticId;
|
||||
EntityType = entityType;
|
||||
EntityId = _idGenerator++;
|
||||
Properties = new EntityProperty[props];
|
||||
Payload = Array.Empty<byte>();
|
||||
Authority = eventAuthority;
|
||||
|
||||
_room = room;
|
||||
_properties = new List<EntityProperty>();
|
||||
_bufferedEvents = new List<EntityEvent>();
|
||||
}
|
||||
|
||||
public void SetPayload(byte[] payload)
|
||||
{
|
||||
Payload = payload;
|
||||
}
|
||||
|
||||
public void SetOwner(ushort ownerId)
|
||||
{
|
||||
OwnerId = ownerId;
|
||||
}
|
||||
|
||||
public void AddProperty(EntityProperty property)
|
||||
{
|
||||
_properties.Add(property);
|
||||
}
|
||||
|
||||
public void ReplicateEvent(ushort peerId, ushort eventId, ReadOnlySpan<byte> payload, RagonReplicationMode eventMode, RagonTarget targetMode)
|
||||
{
|
||||
if (Authority == RagonAuthority.OwnerOnly && OwnerId != peerId)
|
||||
{
|
||||
_logger.Warn($"Player have not enought authority for event with Id {eventId}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (eventMode == RagonReplicationMode.Buffered && targetMode != RagonTarget.Owner)
|
||||
{
|
||||
var bufferedEvent = new EntityEvent()
|
||||
{
|
||||
EventData = payload.ToArray(),
|
||||
Target = targetMode,
|
||||
EventId = eventId,
|
||||
PeerId = peerId,
|
||||
};
|
||||
_bufferedEvents.Add(bufferedEvent);
|
||||
}
|
||||
|
||||
var serializer = _room.GetSharedSerializer();
|
||||
|
||||
serializer.Clear();
|
||||
serializer.WriteOperation(RagonOperation.REPLICATE_ENTITY_EVENT);
|
||||
serializer.WriteUShort(eventId);
|
||||
serializer.WriteUShort(peerId);
|
||||
serializer.WriteByte((byte) eventMode);
|
||||
serializer.WriteUShort(EntityId);
|
||||
serializer.WriteData(ref payload);
|
||||
|
||||
var sendData = serializer.ToArray();
|
||||
RouteEvent(peerId, targetMode, sendData);
|
||||
}
|
||||
|
||||
public void ReadState(uint peerId, RagonSerializer serializer)
|
||||
{
|
||||
if (OwnerId != peerId)
|
||||
{
|
||||
_logger.Warn($"Not owner can't change properties of object {EntityId}");
|
||||
return;
|
||||
}
|
||||
|
||||
for (var i = 0; i < _properties.Count; i++)
|
||||
{
|
||||
if (serializer.ReadBool())
|
||||
{
|
||||
var property = _properties[i];
|
||||
var size = property.Size;
|
||||
if (!property.IsFixed)
|
||||
size = serializer.ReadUShort();
|
||||
|
||||
if (size > property.Capacity)
|
||||
{
|
||||
_logger.Warn($"Property {i} payload too large, size: {size}");
|
||||
continue;
|
||||
}
|
||||
|
||||
var propertyPayload = serializer.ReadData(size);
|
||||
property.Write(ref propertyPayload);
|
||||
property.Size = size;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void WriteProperties(RagonSerializer serializer)
|
||||
{
|
||||
serializer.WriteUShort(EntityId);
|
||||
|
||||
for (int propertyIndex = 0; propertyIndex < _properties.Count; propertyIndex++)
|
||||
{
|
||||
var property = _properties[propertyIndex];
|
||||
if (property.IsDirty)
|
||||
{
|
||||
serializer.WriteBool(true);
|
||||
var span = serializer.GetWritableData(property.Size);
|
||||
var data = property.Read();
|
||||
data.CopyTo(span);
|
||||
property.Clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
serializer.WriteBool(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void WriteSnapshot(RagonSerializer serializer)
|
||||
{
|
||||
for (int propertyIndex = 0; propertyIndex < _properties.Count; propertyIndex++)
|
||||
{
|
||||
var property = _properties[propertyIndex];
|
||||
var hasPayload = property.IsFixed || property.Size > 0 && !property.IsFixed;
|
||||
if (hasPayload)
|
||||
{
|
||||
serializer.WriteBool(true);
|
||||
var span = serializer.GetWritableData(property.Size);
|
||||
var data = property.Read();
|
||||
data.CopyTo(span);
|
||||
}
|
||||
else
|
||||
{
|
||||
serializer.WriteBool(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RestoreBufferedEvents(ushort peerId)
|
||||
{
|
||||
var serializer = _room.GetSharedSerializer();
|
||||
foreach (var bufferedEvent in _bufferedEvents)
|
||||
{
|
||||
serializer.Clear();
|
||||
serializer.WriteOperation(RagonOperation.REPLICATE_ENTITY_EVENT);
|
||||
serializer.WriteUShort(bufferedEvent.EventId);
|
||||
serializer.WriteUShort(bufferedEvent.PeerId);
|
||||
serializer.WriteByte((byte) RagonReplicationMode.Server);
|
||||
serializer.WriteUShort(EntityId);
|
||||
|
||||
ReadOnlySpan<byte> data = bufferedEvent.EventData.AsSpan();
|
||||
serializer.WriteData(ref data);
|
||||
|
||||
var sendData = serializer.ToArray();
|
||||
_room.Send(peerId, sendData, DeliveryType.Reliable);
|
||||
}
|
||||
}
|
||||
|
||||
public void Create()
|
||||
{
|
||||
var serializer = _room.GetSharedSerializer();
|
||||
|
||||
serializer.Clear();
|
||||
serializer.WriteOperation(RagonOperation.CREATE_ENTITY);
|
||||
serializer.WriteUShort(EntityType);
|
||||
serializer.WriteUShort(EntityId);
|
||||
serializer.WriteUShort(OwnerId);
|
||||
|
||||
ReadOnlySpan<byte> entityPayload = Payload.AsSpan();
|
||||
serializer.WriteUShort((ushort) entityPayload.Length);
|
||||
serializer.WriteData(ref entityPayload);
|
||||
|
||||
var sendData = serializer.ToArray();
|
||||
_room.BroadcastToReady(sendData, DeliveryType.Reliable);
|
||||
}
|
||||
|
||||
public void Destroy(ReadOnlySpan<byte> payload)
|
||||
{
|
||||
var serializer = _room.GetSharedSerializer();
|
||||
|
||||
serializer.Clear();
|
||||
serializer.WriteOperation(RagonOperation.DESTROY_ENTITY);
|
||||
serializer.WriteInt(EntityId);
|
||||
serializer.WriteUShort((ushort) payload.Length);
|
||||
serializer.WriteData(ref payload);
|
||||
|
||||
var sendData = serializer.ToArray();
|
||||
_room.BroadcastToReady(sendData, DeliveryType.Reliable);
|
||||
}
|
||||
|
||||
void RouteEvent(ushort peerId, RagonTarget targetMode, byte[] sendData)
|
||||
{
|
||||
switch (targetMode)
|
||||
{
|
||||
case RagonTarget.Owner:
|
||||
{
|
||||
_room.Send(OwnerId, sendData, DeliveryType.Reliable);
|
||||
break;
|
||||
}
|
||||
case RagonTarget.ExceptOwner:
|
||||
{
|
||||
_room.BroadcastToReady(sendData, new [] { OwnerId }, DeliveryType.Reliable);
|
||||
break;
|
||||
}
|
||||
case RagonTarget.ExceptInvoker:
|
||||
{
|
||||
_room.BroadcastToReady(sendData, new[] {peerId}, DeliveryType.Reliable);
|
||||
break;
|
||||
}
|
||||
case RagonTarget.All:
|
||||
{
|
||||
_room.BroadcastToReady(sendData, DeliveryType.Reliable);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ProcessEvent(Player player, RagonSerializer reader)
|
||||
{
|
||||
var eventId = reader.ReadUShort();
|
||||
var eventMode = (RagonReplicationMode) reader.ReadByte();
|
||||
var targetMode = (RagonTarget) reader.ReadByte();
|
||||
var payloadData = reader.ReadData(reader.Size);
|
||||
|
||||
Span<byte> payloadRaw = stackalloc byte[payloadData.Length];
|
||||
ReadOnlySpan<byte> payload = payloadRaw;
|
||||
payloadData.CopyTo(payloadRaw);
|
||||
|
||||
if (_room.Plugin.InternalHandle(player.PeerId, EntityId, eventId, ref payload))
|
||||
return;
|
||||
|
||||
ReplicateEvent(player.PeerId, eventId, payload, eventMode, targetMode);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
using Ragon.Common;
|
||||
|
||||
namespace Ragon.Core;
|
||||
|
||||
public class EntityEvent
|
||||
{
|
||||
public ushort PeerId { get; set; }
|
||||
public ushort EventId { get; set; }
|
||||
public byte[] EventData { get; set; }
|
||||
public RagonTarget Target { set; get; }
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace Ragon.Core
|
||||
{
|
||||
public static class StringExtensions
|
||||
{
|
||||
public static string PadBoth(this string str, int length)
|
||||
{
|
||||
int spaces = length - str.Length;
|
||||
int padLeft = spaces / 2 + str.Length;
|
||||
return str.PadLeft(padLeft).PadRight(length);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace Ragon.Core
|
||||
{
|
||||
public static class ValueExtensions
|
||||
{
|
||||
public static T Clamp<T>(this T val, T min, T max) where T : IComparable<T>
|
||||
{
|
||||
if (val.CompareTo(min) < 0) return min;
|
||||
else if (val.CompareTo(max) > 0) return max;
|
||||
else return val;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,621 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NLog;
|
||||
using Ragon.Common;
|
||||
|
||||
namespace Ragon.Core
|
||||
{
|
||||
public class GameRoom : IGameRoom
|
||||
{
|
||||
public int PlayersMin { get; private set; }
|
||||
public int PlayersMax { get; private set; }
|
||||
public int PlayersCount => _players.Count;
|
||||
public int EntitiesCount => _entities.Count;
|
||||
public string Id { get; private set; }
|
||||
public string Map { get; private set; }
|
||||
|
||||
private ILogger _logger = LogManager.GetCurrentClassLogger();
|
||||
private Dictionary<uint, Player> _players = new();
|
||||
private Dictionary<int, Entity> _entities = new();
|
||||
private uint _owner;
|
||||
|
||||
private readonly IScheduler _scheduler;
|
||||
private readonly IGameThread _gameThread;
|
||||
private readonly PluginBase _plugin;
|
||||
private readonly RagonSerializer _serializer = new(512);
|
||||
|
||||
// Cache
|
||||
private uint[] _readyPlayers = Array.Empty<uint>();
|
||||
private uint[] _allPlayers = Array.Empty<uint>();
|
||||
private Entity[] _entitiesAll = Array.Empty<Entity>();
|
||||
private HashSet<Entity> _entitiesDirtySet = new HashSet<Entity>();
|
||||
private List<Entity> _entitiesDirty = new List<Entity>();
|
||||
private List<uint> _peersCache = new List<uint>();
|
||||
private List<uint> _loadedPeers = new List<uint>();
|
||||
|
||||
public GameRoom(IGameThread gameThread, PluginBase pluginBase, string roomId, string map, int min, int max)
|
||||
{
|
||||
_gameThread = gameThread;
|
||||
_plugin = pluginBase;
|
||||
_scheduler = new Scheduler();
|
||||
|
||||
Map = map;
|
||||
PlayersMin = min;
|
||||
PlayersMax = max;
|
||||
Id = roomId;
|
||||
|
||||
_plugin.Attach(this);
|
||||
}
|
||||
|
||||
public void Joined(Player player, ReadOnlySpan<byte> payload)
|
||||
{
|
||||
if (_players.Count == 0)
|
||||
{
|
||||
_owner = player.PeerId;
|
||||
}
|
||||
|
||||
_players.Add(player.PeerId, player);
|
||||
_allPlayers = _players.Select(p => p.Key).ToArray();
|
||||
|
||||
{
|
||||
_serializer.Clear();
|
||||
_serializer.WriteOperation(RagonOperation.JOIN_SUCCESS);
|
||||
_serializer.WriteString(Id);
|
||||
_serializer.WriteString(player.Id);
|
||||
_serializer.WriteString(GetOwner().Id);
|
||||
_serializer.WriteUShort((ushort) PlayersMin);
|
||||
_serializer.WriteUShort((ushort) PlayersMax);
|
||||
|
||||
var sendData = _serializer.ToArray();
|
||||
Send(player.PeerId, sendData, DeliveryType.Reliable);
|
||||
}
|
||||
|
||||
{
|
||||
_serializer.Clear();
|
||||
_serializer.WriteOperation(RagonOperation.LOAD_SCENE);
|
||||
_serializer.WriteString(Map);
|
||||
|
||||
var sendData = _serializer.ToArray();
|
||||
Send(player.PeerId, sendData, DeliveryType.Reliable);
|
||||
}
|
||||
}
|
||||
|
||||
public void Leave(uint peerId)
|
||||
{
|
||||
if (_players.Remove(peerId, out var player))
|
||||
{
|
||||
_allPlayers = _players.Select(p => p.Key).ToArray();
|
||||
_readyPlayers = _players.Where(p => p.Value.IsLoaded).Select(p => p.Key).ToArray();
|
||||
|
||||
{
|
||||
_plugin.OnPlayerLeaved(player);
|
||||
|
||||
_serializer.Clear();
|
||||
_serializer.WriteOperation(RagonOperation.PLAYER_LEAVED);
|
||||
_serializer.WriteString(player.Id);
|
||||
|
||||
_serializer.WriteUShort((ushort) player.EntitiesIds.Count);
|
||||
foreach (var entityId in player.EntitiesIds)
|
||||
{
|
||||
_serializer.WriteUShort(entityId);
|
||||
_entities.Remove(entityId);
|
||||
}
|
||||
|
||||
var sendData = _serializer.ToArray();
|
||||
Broadcast(_readyPlayers, sendData);
|
||||
}
|
||||
|
||||
if (_allPlayers.Length > 0 && player.PeerId == _owner)
|
||||
{
|
||||
var nextOwnerId = _allPlayers[0];
|
||||
_owner = nextOwnerId;
|
||||
var nextOwner = _players[nextOwnerId];
|
||||
|
||||
_serializer.Clear();
|
||||
_serializer.WriteOperation(RagonOperation.OWNERSHIP_CHANGED);
|
||||
_serializer.WriteString(nextOwner.Id);
|
||||
|
||||
var sendData = _serializer.ToArray();
|
||||
Broadcast(_readyPlayers, sendData);
|
||||
}
|
||||
|
||||
_entitiesAll = _entities.Values.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
public void ProcessEvent(ushort peerId, RagonOperation operation, ReadOnlySpan<byte> payloadRawData)
|
||||
{
|
||||
_serializer.Clear();
|
||||
_serializer.FromSpan(ref payloadRawData);
|
||||
|
||||
switch (operation)
|
||||
{
|
||||
case RagonOperation.REPLICATE_ENTITY_STATE:
|
||||
{
|
||||
var entitiesCount = _serializer.ReadUShort();
|
||||
for (var entityIndex = 0; entityIndex < entitiesCount; entityIndex++)
|
||||
{
|
||||
var entityId = _serializer.ReadUShort();
|
||||
if (_entities.TryGetValue(entityId, out var ent))
|
||||
{
|
||||
if (ent.OwnerId != peerId)
|
||||
{
|
||||
_logger.Warn($"Not owner can't change properties of object {entityId}");
|
||||
return;
|
||||
}
|
||||
|
||||
for (var i = 0; i < ent.Properties.Length; i++)
|
||||
{
|
||||
if (_serializer.ReadBool())
|
||||
{
|
||||
var property = ent.Properties[i];
|
||||
var size = property.Size;
|
||||
if (!property.IsFixed)
|
||||
size = _serializer.ReadUShort();
|
||||
|
||||
if (size > property.Capacity)
|
||||
{
|
||||
_logger.Warn($"Property {i} payload too large, size: {size}");
|
||||
continue;
|
||||
}
|
||||
|
||||
var propertyPayload = _serializer.ReadData(size);
|
||||
property.Write(ref propertyPayload);
|
||||
property.Size = size;
|
||||
}
|
||||
}
|
||||
|
||||
if (_entitiesDirtySet.Add(ent))
|
||||
_entitiesDirty.Add(ent);
|
||||
}
|
||||
else
|
||||
{
|
||||
_logger.Error($"Entity with Id {entityId} not found, replication interrupted");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case RagonOperation.REPLICATE_ENTITY_EVENT:
|
||||
{
|
||||
var evntId = _serializer.ReadUShort();
|
||||
var evntMode = _serializer.ReadByte();
|
||||
var targetMode = (RagonTarget) _serializer.ReadByte();
|
||||
var entityId = _serializer.ReadUShort();
|
||||
|
||||
if (!_entities.TryGetValue(entityId, out var ent))
|
||||
return;
|
||||
|
||||
if (ent.Authority == RagonAuthority.OWNER_ONLY && ent.OwnerId != peerId)
|
||||
return;
|
||||
|
||||
Span<byte> payloadRaw = stackalloc byte[_serializer.Size];
|
||||
var payloadData = _serializer.ReadData(_serializer.Size);
|
||||
payloadData.CopyTo(payloadRaw);
|
||||
|
||||
ReadOnlySpan<byte> payload = payloadRaw;
|
||||
if (_plugin.InternalHandle(peerId, entityId, evntId, ref payload))
|
||||
return;
|
||||
|
||||
_serializer.Clear();
|
||||
_serializer.WriteOperation(RagonOperation.REPLICATE_ENTITY_EVENT);
|
||||
_serializer.WriteUShort(evntId);
|
||||
_serializer.WriteUShort(peerId);
|
||||
_serializer.WriteByte(evntMode);
|
||||
_serializer.WriteUShort(entityId);
|
||||
_serializer.WriteData(ref payload);
|
||||
|
||||
var sendData = _serializer.ToArray();
|
||||
|
||||
switch (targetMode)
|
||||
{
|
||||
case RagonTarget.OWNER:
|
||||
{
|
||||
Send(ent.OwnerId, sendData, DeliveryType.Reliable);
|
||||
break;
|
||||
}
|
||||
case RagonTarget.EXCEPT_OWNER:
|
||||
{
|
||||
_peersCache.Clear();
|
||||
foreach (var playerPeerId in _readyPlayers)
|
||||
if (playerPeerId != ent.OwnerId)
|
||||
_peersCache.Add(playerPeerId);
|
||||
|
||||
Broadcast(_peersCache.ToArray(), sendData, DeliveryType.Reliable);
|
||||
break;
|
||||
}
|
||||
case RagonTarget.ALL:
|
||||
{
|
||||
Broadcast(_readyPlayers, sendData, DeliveryType.Reliable);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case RagonOperation.LOAD_SCENE:
|
||||
{
|
||||
var sceneName = _serializer.ReadString();
|
||||
_readyPlayers = Array.Empty<uint>();
|
||||
_entitiesAll = Array.Empty<Entity>();
|
||||
_entities.Clear();
|
||||
|
||||
_serializer.Clear();
|
||||
_serializer.WriteOperation(RagonOperation.LOAD_SCENE);
|
||||
_serializer.WriteString(sceneName);
|
||||
|
||||
var sendData = _serializer.ToArray();
|
||||
Broadcast(_allPlayers, sendData, DeliveryType.Reliable);
|
||||
break;
|
||||
}
|
||||
case RagonOperation.REPLICATE_EVENT:
|
||||
{
|
||||
var evntId = _serializer.ReadUShort();
|
||||
var evntMode = _serializer.ReadByte();
|
||||
var targetMode = (RagonTarget) _serializer.ReadByte();
|
||||
|
||||
Span<byte> payloadRaw = stackalloc byte[_serializer.Size];
|
||||
var payloadData = _serializer.ReadData(_serializer.Size);
|
||||
payloadData.CopyTo(payloadRaw);
|
||||
|
||||
ReadOnlySpan<byte> payload = payloadRaw;
|
||||
if (_plugin.InternalHandle(peerId, evntId, ref payload))
|
||||
return;
|
||||
|
||||
_serializer.Clear();
|
||||
_serializer.WriteOperation(RagonOperation.REPLICATE_EVENT);
|
||||
_serializer.WriteUShort((ushort) peerId);
|
||||
_serializer.WriteByte(evntMode);
|
||||
_serializer.WriteUShort(evntId);
|
||||
_serializer.WriteData(ref payload);
|
||||
|
||||
var sendData = _serializer.ToArray();
|
||||
switch (targetMode)
|
||||
{
|
||||
case RagonTarget.OWNER:
|
||||
{
|
||||
Send(_owner, sendData, DeliveryType.Reliable);
|
||||
break;
|
||||
}
|
||||
case RagonTarget.EXCEPT_OWNER:
|
||||
{
|
||||
_peersCache.Clear();
|
||||
foreach (var playerPeerId in _readyPlayers)
|
||||
if (playerPeerId != _owner)
|
||||
_peersCache.Add(playerPeerId);
|
||||
|
||||
Broadcast(_peersCache.ToArray(), sendData, DeliveryType.Reliable);
|
||||
break;
|
||||
}
|
||||
case RagonTarget.ALL:
|
||||
{
|
||||
Broadcast(_readyPlayers, sendData, DeliveryType.Reliable);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case RagonOperation.CREATE_SCENE_ENTITY:
|
||||
{
|
||||
var entityType = _serializer.ReadUShort();
|
||||
var staticId = _serializer.ReadUShort();
|
||||
var propertiesCount = _serializer.ReadUShort();
|
||||
|
||||
var entity = new Entity(peerId, entityType, staticId, RagonAuthority.ALL, RagonAuthority.OWNER_ONLY, propertiesCount);
|
||||
for (var i = 0; i < propertiesCount; i++)
|
||||
{
|
||||
var propertyType = _serializer.ReadBool();
|
||||
var propertySize = _serializer.ReadUShort();
|
||||
entity.Properties[i] = new EntityProperty(propertySize, propertyType);
|
||||
}
|
||||
|
||||
{
|
||||
var entityPayload = _serializer.ReadData(_serializer.Size);
|
||||
entity.Payload = entityPayload.ToArray();
|
||||
}
|
||||
|
||||
var player = _players[peerId];
|
||||
player.Entities.Add(entity);
|
||||
player.EntitiesIds.Add(entity.EntityId);
|
||||
|
||||
var ownerId = peerId;
|
||||
|
||||
_entities.Add(entity.EntityId, entity);
|
||||
_entitiesAll = _entities.Values.ToArray();
|
||||
|
||||
_plugin.OnEntityCreated(player, entity);
|
||||
|
||||
_serializer.Clear();
|
||||
_serializer.WriteOperation(RagonOperation.CREATE_SCENE_ENTITY);
|
||||
_serializer.WriteUShort(entityType);
|
||||
_serializer.WriteUShort(entity.EntityId);
|
||||
_serializer.WriteUShort(staticId);
|
||||
_serializer.WriteUShort(ownerId);
|
||||
|
||||
{
|
||||
ReadOnlySpan<byte> entityPayload = entity.Payload.AsSpan();
|
||||
_serializer.WriteUShort((ushort) entityPayload.Length);
|
||||
_serializer.WriteData(ref entityPayload);
|
||||
}
|
||||
|
||||
var sendData = _serializer.ToArray();
|
||||
Send(peerId, sendData, DeliveryType.Reliable);
|
||||
break;
|
||||
}
|
||||
case RagonOperation.CREATE_ENTITY:
|
||||
{
|
||||
var entityType = _serializer.ReadUShort();
|
||||
var propertiesCount = _serializer.ReadUShort();
|
||||
var entity = new Entity(peerId, entityType, 0, RagonAuthority.ALL, RagonAuthority.ALL, propertiesCount);
|
||||
for (var i = 0; i < propertiesCount; i++)
|
||||
{
|
||||
var propertyType = _serializer.ReadBool();
|
||||
var propertySize = _serializer.ReadUShort();
|
||||
entity.Properties[i] = new EntityProperty(propertySize, propertyType);
|
||||
}
|
||||
|
||||
{
|
||||
var entityPayload = _serializer.ReadData(_serializer.Size);
|
||||
entity.Payload = entityPayload.ToArray();
|
||||
}
|
||||
|
||||
var player = _players[peerId];
|
||||
player.Entities.Add(entity);
|
||||
player.EntitiesIds.Add(entity.EntityId);
|
||||
|
||||
var ownerId = peerId;
|
||||
|
||||
_entities.Add(entity.EntityId, entity);
|
||||
_entitiesAll = _entities.Values.ToArray();
|
||||
|
||||
_plugin.OnEntityCreated(player, entity);
|
||||
|
||||
_serializer.Clear();
|
||||
_serializer.WriteOperation(RagonOperation.CREATE_ENTITY);
|
||||
_serializer.WriteUShort(entityType);
|
||||
_serializer.WriteUShort(entity.EntityId);
|
||||
_serializer.WriteUShort(ownerId);
|
||||
|
||||
{
|
||||
ReadOnlySpan<byte> entityPayload = entity.Payload.AsSpan();
|
||||
_serializer.WriteUShort((ushort) entityPayload.Length);
|
||||
_serializer.WriteData(ref entityPayload);
|
||||
}
|
||||
|
||||
var sendData = _serializer.ToArray();
|
||||
Broadcast(_readyPlayers, sendData, DeliveryType.Reliable);
|
||||
break;
|
||||
}
|
||||
case RagonOperation.DESTROY_ENTITY:
|
||||
{
|
||||
var entityId = _serializer.ReadInt();
|
||||
if (_entities.TryGetValue(entityId, out var entity))
|
||||
{
|
||||
if (entity.Authority == RagonAuthority.OWNER_ONLY && entity.OwnerId != peerId)
|
||||
return;
|
||||
|
||||
var player = _players[peerId];
|
||||
var destroyPayload = _serializer.ReadData(_serializer.Size);
|
||||
|
||||
player.Entities.Remove(entity);
|
||||
player.EntitiesIds.Remove(entity.EntityId);
|
||||
|
||||
_entities.Remove(entityId);
|
||||
_entitiesAll = _entities.Values.ToArray();
|
||||
|
||||
_plugin.OnEntityDestroyed(player, entity);
|
||||
|
||||
_serializer.Clear();
|
||||
_serializer.WriteOperation(RagonOperation.DESTROY_ENTITY);
|
||||
_serializer.WriteInt(entityId);
|
||||
_serializer.WriteUShort((ushort) destroyPayload.Length);
|
||||
_serializer.WriteData(ref destroyPayload);
|
||||
|
||||
var sendData = _serializer.ToArray();
|
||||
Broadcast(_readyPlayers, sendData, DeliveryType.Reliable);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case RagonOperation.SCENE_IS_PROCESSED:
|
||||
{
|
||||
var player = _players[peerId];
|
||||
|
||||
_serializer.Clear();
|
||||
_serializer.WriteOperation(RagonOperation.PLAYER_JOINED);
|
||||
_serializer.WriteUShort((ushort) player.PeerId);
|
||||
_serializer.WriteString(player.Id);
|
||||
_serializer.WriteString(player.PlayerName);
|
||||
|
||||
var sendData = _serializer.ToArray();
|
||||
Broadcast(_readyPlayers, sendData, DeliveryType.Reliable);
|
||||
|
||||
player.IsLoaded = true;
|
||||
|
||||
_readyPlayers = _players.Where(p => p.Value.IsLoaded).Select(p => p.Key).ToArray();
|
||||
_plugin.OnPlayerJoined(player);
|
||||
|
||||
var isOwner = _owner == peerId;
|
||||
if (isOwner)
|
||||
{
|
||||
foreach (var peer in _loadedPeers)
|
||||
ReplicateSnapshot(peer);
|
||||
|
||||
_loadedPeers.Clear();
|
||||
}
|
||||
break;
|
||||
}
|
||||
case RagonOperation.SCENE_IS_LOADED:
|
||||
{
|
||||
var player = GetOwner();
|
||||
if (player.IsLoaded || _owner == peerId)
|
||||
ReplicateSnapshot(peerId);
|
||||
else
|
||||
_loadedPeers.Add(peerId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Tick(float deltaTime)
|
||||
{
|
||||
_scheduler.Tick(deltaTime);
|
||||
|
||||
ReplicateProperties();
|
||||
}
|
||||
|
||||
public void ReplicateSnapshot(uint peerId)
|
||||
{
|
||||
_serializer.Clear();
|
||||
_serializer.WriteOperation(RagonOperation.SNAPSHOT);
|
||||
|
||||
_serializer.WriteUShort((ushort) _allPlayers.Length);
|
||||
foreach (var playerPeerId in _allPlayers)
|
||||
{
|
||||
_serializer.WriteString(_players[playerPeerId].Id);
|
||||
_serializer.WriteUShort((ushort) playerPeerId);
|
||||
_serializer.WriteString(_players[playerPeerId].PlayerName);
|
||||
}
|
||||
|
||||
var dynamicEntities = _entitiesAll.Where(e => e.StaticId == 0).ToArray();
|
||||
_serializer.WriteUShort((ushort) dynamicEntities.Length);
|
||||
foreach (var entity in dynamicEntities)
|
||||
{
|
||||
ReadOnlySpan<byte> payload = entity.Payload.AsSpan();
|
||||
|
||||
_serializer.WriteUShort(entity.EntityType);
|
||||
_serializer.WriteUShort(entity.EntityId);
|
||||
_serializer.WriteUShort((ushort) entity.OwnerId);
|
||||
_serializer.WriteUShort((ushort) payload.Length);
|
||||
_serializer.WriteData(ref payload);
|
||||
}
|
||||
|
||||
var staticCount = _entitiesAll.Where(e => e.StaticId != 0).ToArray();
|
||||
_serializer.WriteUShort((ushort) staticCount.Length);
|
||||
foreach (var entity in staticCount)
|
||||
{
|
||||
ReadOnlySpan<byte> payload = entity.Payload.AsSpan();
|
||||
|
||||
_serializer.WriteUShort(entity.EntityType);
|
||||
_serializer.WriteUShort(entity.EntityId);
|
||||
_serializer.WriteUShort(entity.StaticId);
|
||||
_serializer.WriteUShort(entity.OwnerId);
|
||||
_serializer.WriteUShort((ushort) payload.Length);
|
||||
_serializer.WriteData(ref payload);
|
||||
}
|
||||
|
||||
var sendData = _serializer.ToArray();
|
||||
Send(peerId, sendData, DeliveryType.Reliable);
|
||||
|
||||
RestoreProperties(peerId);
|
||||
}
|
||||
|
||||
private void ReplicateProperties()
|
||||
{
|
||||
if (_entitiesDirty.Count > 0)
|
||||
{
|
||||
_serializer.Clear();
|
||||
_serializer.WriteOperation(RagonOperation.REPLICATE_ENTITY_STATE);
|
||||
_serializer.WriteUShort((ushort) _entitiesDirty.Count);
|
||||
|
||||
for (var entityIndex = 0; entityIndex < _entitiesDirty.Count; entityIndex++)
|
||||
{
|
||||
var entity = _entitiesDirty[entityIndex];
|
||||
_serializer.WriteUShort(entity.EntityId);
|
||||
|
||||
for (int propertyIndex = 0; propertyIndex < entity.Properties.Length; propertyIndex++)
|
||||
{
|
||||
var property = entity.Properties[propertyIndex];
|
||||
if (property.IsDirty)
|
||||
{
|
||||
_serializer.WriteBool(true);
|
||||
var span = _serializer.GetWritableData(property.Size);
|
||||
var data = property.Read();
|
||||
data.CopyTo(span);
|
||||
property.Clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
_serializer.WriteBool(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_entitiesDirty.Clear();
|
||||
_entitiesDirtySet.Clear();
|
||||
|
||||
var sendData = _serializer.ToArray();
|
||||
Broadcast(_readyPlayers, sendData);
|
||||
}
|
||||
}
|
||||
|
||||
public void RestoreProperties(uint peerId)
|
||||
{
|
||||
_serializer.Clear();
|
||||
_serializer.WriteOperation(RagonOperation.REPLICATE_ENTITY_STATE);
|
||||
_serializer.WriteUShort((ushort) _entitiesAll.Length);
|
||||
|
||||
for (var entityIndex = 0; entityIndex < _entitiesAll.Length; entityIndex++)
|
||||
{
|
||||
var entity = _entitiesAll[entityIndex];
|
||||
_serializer.WriteUShort(entity.EntityId);
|
||||
|
||||
for (int propertyIndex = 0; propertyIndex < entity.Properties.Length; propertyIndex++)
|
||||
{
|
||||
var property = entity.Properties[propertyIndex];
|
||||
var hasPayload = property.IsFixed || property.Size > 0 && !property.IsFixed;
|
||||
if (hasPayload)
|
||||
{
|
||||
_serializer.WriteBool(true);
|
||||
var span = _serializer.GetWritableData(property.Size);
|
||||
var data = property.Read();
|
||||
data.CopyTo(span);
|
||||
}
|
||||
else
|
||||
{
|
||||
_serializer.WriteBool(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var sendData = _serializer.ToArray();
|
||||
Send(peerId, sendData, DeliveryType.Reliable);
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
_plugin.OnStart();
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
foreach (var peerId in _allPlayers)
|
||||
_gameThread.Server.Disconnect(peerId, 0);
|
||||
|
||||
_plugin.OnStop();
|
||||
_plugin.Detach();
|
||||
}
|
||||
|
||||
public Player GetPlayerById(uint peerId) => _players[peerId];
|
||||
|
||||
public Entity GetEntityById(int entityId) => _entities[entityId];
|
||||
|
||||
public Player GetOwner() => _players[_owner];
|
||||
|
||||
public IDispatcher GetThreadDispatcher() => _gameThread.ThreadDispatcher;
|
||||
|
||||
public IScheduler GetScheduler() => _scheduler;
|
||||
|
||||
public void Send(uint peerId, byte[] rawData, DeliveryType deliveryType = DeliveryType.Unreliable) =>
|
||||
_gameThread.Server.Send(peerId, rawData, deliveryType);
|
||||
|
||||
public void Broadcast(uint[] peersIds, byte[] rawData, DeliveryType deliveryType = DeliveryType.Unreliable) =>
|
||||
_gameThread.Server.Broadcast(peersIds, rawData, deliveryType);
|
||||
|
||||
public void Broadcast(byte[] rawData, DeliveryType deliveryType = DeliveryType.Unreliable) =>
|
||||
_gameThread.Server.Broadcast(_allPlayers, rawData, deliveryType);
|
||||
}
|
||||
}
|
||||
@@ -1,125 +0,0 @@
|
||||
using System;
|
||||
using System.Threading;
|
||||
using Ragon.Common;
|
||||
using ENet;
|
||||
using NLog;
|
||||
|
||||
namespace Ragon.Core
|
||||
{
|
||||
public class GameThread : IGameThread, IHandler
|
||||
{
|
||||
private readonly RoomManager _roomManager;
|
||||
private readonly Thread _thread;
|
||||
private readonly Lobby _lobby;
|
||||
private readonly ISocketServer _server;
|
||||
private readonly IDispatcherInternal _dispatcherInternal;
|
||||
private readonly IDispatcher _dispatcher;
|
||||
private readonly ILogger _logger = LogManager.GetCurrentClassLogger();
|
||||
private readonly float _deltaTime = 0.0f;
|
||||
private readonly Configuration _configuration;
|
||||
|
||||
public ISocketServer Server => _server;
|
||||
public IDispatcher ThreadDispatcher => _dispatcher;
|
||||
|
||||
public GameThread(PluginFactory factory, Configuration configuration)
|
||||
{
|
||||
var authorizationProvider = factory.CreateAuthorizationProvider(configuration);
|
||||
|
||||
_configuration = configuration;
|
||||
|
||||
var dispatcher = new Dispatcher();
|
||||
_dispatcherInternal = dispatcher;
|
||||
_dispatcher = dispatcher;
|
||||
|
||||
_server = new ENetServer(this);
|
||||
_deltaTime = 1000.0f / configuration.SendRate;
|
||||
|
||||
_roomManager = new RoomManager(factory, this);
|
||||
_lobby = new Lobby(authorizationProvider, _roomManager, this);
|
||||
|
||||
_thread = new Thread(Execute);
|
||||
_thread.Name = "Game Thread";
|
||||
_thread.IsBackground = true;
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
var strings = _configuration.Protocol.Split(".");
|
||||
if (strings.Length < 3)
|
||||
{
|
||||
_logger.Error("Wrong protocol passed to connect method");
|
||||
return;
|
||||
}
|
||||
|
||||
var parts = new uint[] {0, 0, 0};
|
||||
for (int i = 0; i < parts.Length; i++)
|
||||
{
|
||||
if (!uint.TryParse(strings[i], out var v))
|
||||
{
|
||||
_logger.Error("Wrong protocol");
|
||||
return;
|
||||
}
|
||||
|
||||
parts[i] = v;
|
||||
}
|
||||
|
||||
uint encoded = (parts[0] << 16) | (parts[1] << 8) | parts[2];
|
||||
_server.Start(_configuration.Port, _configuration.MaxConnections, encoded);
|
||||
_thread.Start();
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
_server.Stop();
|
||||
_thread.Interrupt();
|
||||
}
|
||||
|
||||
private void Execute()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
_server.Process();
|
||||
_dispatcherInternal.Process();
|
||||
_roomManager.Tick(_deltaTime);
|
||||
|
||||
Thread.Sleep((int) _deltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void OnEvent(Event evnt)
|
||||
{
|
||||
if (evnt.Type == EventType.Timeout || evnt.Type == EventType.Disconnect)
|
||||
{
|
||||
var player = _lobby.AuthorizationManager.GetPlayer(evnt.Peer.ID);
|
||||
if (player != null)
|
||||
_roomManager.Left(player, Array.Empty<byte>());
|
||||
|
||||
_lobby.OnDisconnected(evnt.Peer.ID);
|
||||
}
|
||||
|
||||
if (evnt.Type == EventType.Receive)
|
||||
{
|
||||
try
|
||||
{
|
||||
var peerId = (ushort) evnt.Peer.ID;
|
||||
var dataRaw = new byte[evnt.Packet.Length];
|
||||
evnt.Packet.CopyTo(dataRaw);
|
||||
|
||||
var data = new ReadOnlySpan<byte>(dataRaw);
|
||||
var operation = (RagonOperation) data[0];
|
||||
var payload = data.Slice(1, data.Length - 1);
|
||||
|
||||
if (_roomManager.RoomsBySocket.TryGetValue(peerId, out var room))
|
||||
room.ProcessEvent(peerId, operation, payload);
|
||||
|
||||
_lobby.ProcessEvent(peerId, operation, payload);
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
_logger.Error(exception);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,20 +0,0 @@
|
||||
namespace Ragon.Core;
|
||||
|
||||
public interface IGameRoom
|
||||
{
|
||||
public string Id { get; }
|
||||
public string Map { get; }
|
||||
public int PlayersMin { get; }
|
||||
public int PlayersMax { get; }
|
||||
public int PlayersCount { get; }
|
||||
|
||||
public Player GetPlayerById(uint peerId);
|
||||
public Entity GetEntityById(int entityId);
|
||||
public Player GetOwner();
|
||||
public IDispatcher GetThreadDispatcher();
|
||||
public IScheduler GetScheduler();
|
||||
|
||||
public void Send(uint peerId, byte[] rawData, DeliveryType deliveryType = DeliveryType.Unreliable);
|
||||
public void Broadcast(uint[] peersIds, byte[] rawData, DeliveryType deliveryType = DeliveryType.Unreliable);
|
||||
public void Broadcast(byte[] rawData, DeliveryType deliveryType = DeliveryType.Unreliable);
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
using Ragon.Common;
|
||||
|
||||
namespace Ragon.Core;
|
||||
|
||||
public interface IGameThread
|
||||
{
|
||||
public IDispatcher ThreadDispatcher { get; }
|
||||
public ISocketServer Server { get; }
|
||||
}
|
||||
Executable
+505
@@ -0,0 +1,505 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NLog;
|
||||
using Ragon.Common;
|
||||
|
||||
namespace Ragon.Core
|
||||
{
|
||||
public class GameRoom
|
||||
{
|
||||
public int PlayersMin { get; private set; }
|
||||
public int PlayersMax { get; private set; }
|
||||
public int PlayersCount => _players.Count;
|
||||
public int EntitiesCount => _entities.Count;
|
||||
public string Id { get; private set; }
|
||||
public string Map { get; private set; }
|
||||
public PluginBase Plugin => _plugin;
|
||||
private ILogger _logger = LogManager.GetCurrentClassLogger();
|
||||
private Dictionary<ushort, Player> _players = new();
|
||||
private Dictionary<int, Entity> _entities = new();
|
||||
private ushort _owner;
|
||||
|
||||
private readonly ISocketServer _socketServer;
|
||||
private readonly Scheduler _scheduler;
|
||||
private readonly Application _application;
|
||||
private readonly PluginBase _plugin;
|
||||
private readonly RagonSerializer _writer = new(512);
|
||||
|
||||
// Cache
|
||||
private ushort[] _readyPlayers = Array.Empty<ushort>();
|
||||
private ushort[] _allPlayers = Array.Empty<ushort>();
|
||||
private Entity[] _entitiesAll = Array.Empty<Entity>();
|
||||
private HashSet<Entity> _entitiesDirtySet = new HashSet<Entity>();
|
||||
private List<Entity> _entitiesDirty = new List<Entity>();
|
||||
private List<ushort> _peersCache = new List<ushort>();
|
||||
private List<ushort> _awaitingPeers = new List<ushort>();
|
||||
|
||||
public Player GetPlayerByPeer(ushort peerId) => _players[peerId];
|
||||
|
||||
public Player GetPlayerById(string id) => _players.Values.FirstOrDefault(p => p.Id == id)!;
|
||||
|
||||
public Entity GetEntityById(int entityId) => _entities[entityId];
|
||||
|
||||
public Player GetOwner() => _players[_owner];
|
||||
|
||||
public RagonSerializer GetSharedSerializer() => _writer;
|
||||
|
||||
public GameRoom(Application application, PluginBase pluginBase, string roomId, string map, int min, int max)
|
||||
{
|
||||
_application = application;
|
||||
_socketServer = application.SocketServer;
|
||||
_plugin = pluginBase;
|
||||
_scheduler = new Scheduler();
|
||||
|
||||
Map = map;
|
||||
PlayersMin = min;
|
||||
PlayersMax = max;
|
||||
Id = roomId;
|
||||
|
||||
_plugin.Attach(this);
|
||||
}
|
||||
|
||||
public void AddPlayer(Player player, ReadOnlySpan<byte> payload)
|
||||
{
|
||||
if (_players.Count == 0)
|
||||
{
|
||||
_owner = player.PeerId;
|
||||
}
|
||||
|
||||
_players.Add(player.PeerId, player);
|
||||
_allPlayers = _players.Select(p => p.Key).ToArray();
|
||||
|
||||
AcceptPlayer(player);
|
||||
}
|
||||
|
||||
public void RemovePlayer(ushort peerId)
|
||||
{
|
||||
if (_players.Remove(peerId, out var player))
|
||||
{
|
||||
_allPlayers = _players.Select(p => p.Key).ToArray();
|
||||
_readyPlayers = _players.Where(p => p.Value.IsLoaded).Select(p => p.Key).ToArray();
|
||||
|
||||
_plugin.OnPlayerLeaved(player);
|
||||
|
||||
BroadcastLeaved(player);
|
||||
|
||||
if (_allPlayers.Length > 0 && player.PeerId == _owner)
|
||||
{
|
||||
var nextOwnerId = _allPlayers[0];
|
||||
var nextOwner = _players[nextOwnerId];
|
||||
|
||||
_owner = nextOwnerId;
|
||||
|
||||
BroadcastNewOwner(player, nextOwner);
|
||||
}
|
||||
|
||||
_entitiesAll = _entities.Values.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
public void ProcessEvent(ushort peerId, RagonOperation operation, RagonSerializer reader)
|
||||
{
|
||||
switch (operation)
|
||||
{
|
||||
case RagonOperation.LOAD_SCENE:
|
||||
{
|
||||
var sceneName = reader.ReadString();
|
||||
BroadcastNewScene(sceneName);
|
||||
break;
|
||||
}
|
||||
case RagonOperation.SCENE_LOADED:
|
||||
{
|
||||
var player = _players[peerId];
|
||||
if (peerId == _owner)
|
||||
{
|
||||
var statics = reader.ReadUShort();
|
||||
for (var staticIndex = 0; staticIndex < statics; staticIndex++)
|
||||
{
|
||||
var entityType = reader.ReadUShort();
|
||||
var entityAuthority = (RagonAuthority) reader.ReadByte();
|
||||
var staticId = reader.ReadUShort();
|
||||
var propertiesCount = reader.ReadUShort();
|
||||
|
||||
var entity = new Entity(this, player.PeerId, entityType, staticId, entityAuthority);
|
||||
for (var propertyIndex = 0; propertyIndex < propertiesCount; propertyIndex++)
|
||||
{
|
||||
var propertyType = reader.ReadBool();
|
||||
var propertySize = reader.ReadUShort();
|
||||
entity.AddProperty(new EntityProperty(propertySize, propertyType));
|
||||
}
|
||||
player.AttachEntity(entity);
|
||||
AttachEntity(player, entity);
|
||||
}
|
||||
|
||||
_entitiesAll = _entities.Values.ToArray();
|
||||
_logger.Trace($"Scene entities: {statics}");
|
||||
|
||||
_awaitingPeers.Add(peerId);
|
||||
|
||||
foreach (var peer in _awaitingPeers)
|
||||
{
|
||||
var joinedPlayer = _players[peer];
|
||||
joinedPlayer.IsLoaded = true;
|
||||
|
||||
_plugin.OnPlayerJoined(joinedPlayer);
|
||||
_logger.Trace($"[{_owner}][{peer}] Player {joinedPlayer.Id} restored");
|
||||
|
||||
BroadcastJoined(player);
|
||||
}
|
||||
|
||||
_readyPlayers = _players.Where(p => p.Value.IsLoaded).Select(p => p.Key).ToArray();
|
||||
|
||||
BroadcastSnapshot(_awaitingPeers.ToArray());
|
||||
|
||||
_awaitingPeers.Clear();
|
||||
}
|
||||
else if (GetOwner().IsLoaded)
|
||||
{
|
||||
_logger.Trace($"[{_owner}][{peerId}] Player {player.Id} restored instantly");
|
||||
player.IsLoaded = true;
|
||||
|
||||
BroadcastJoined(player);
|
||||
|
||||
_readyPlayers = _players.Where(p => p.Value.IsLoaded).Select(p => p.Key).ToArray();
|
||||
_plugin.OnPlayerJoined(player);
|
||||
|
||||
BroadcastSnapshot(new[] {peerId});
|
||||
|
||||
foreach (var (key, value) in _entities)
|
||||
value.RestoreBufferedEvents(peerId);
|
||||
}
|
||||
else
|
||||
{
|
||||
_logger.Trace($"[{_owner}][{peerId}] Player {player.Id} waiting");
|
||||
_awaitingPeers.Add(peerId);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case RagonOperation.REPLICATE_ENTITY_STATE:
|
||||
{
|
||||
var entitiesCount = reader.ReadUShort();
|
||||
for (var entityIndex = 0; entityIndex < entitiesCount; entityIndex++)
|
||||
{
|
||||
var entityId = reader.ReadUShort();
|
||||
if (_entities.TryGetValue(entityId, out var entity))
|
||||
{
|
||||
entity.ReadState(peerId, reader);
|
||||
|
||||
if (_entitiesDirtySet.Add(entity))
|
||||
_entitiesDirty.Add(entity);
|
||||
}
|
||||
else
|
||||
{
|
||||
_logger.Error($"Entity with Id {entityId} not found, replication interrupted");
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case RagonOperation.REPLICATE_ENTITY_EVENT:
|
||||
{
|
||||
var entityId = reader.ReadUShort();
|
||||
if (!_entities.TryGetValue(entityId, out var ent))
|
||||
{
|
||||
_logger.Warn($"Entity not found for event with Id {entityId}");
|
||||
return;
|
||||
}
|
||||
|
||||
var player = _players[peerId];
|
||||
ent.ProcessEvent(player, reader);
|
||||
break;
|
||||
}
|
||||
case RagonOperation.CREATE_ENTITY:
|
||||
{
|
||||
var entityType = reader.ReadUShort();
|
||||
var eventAuthority = (RagonAuthority) reader.ReadByte();
|
||||
var propertiesCount = reader.ReadUShort();
|
||||
|
||||
var player = _players[peerId];
|
||||
var entity = new Entity(this, player.PeerId, entityType, 0, eventAuthority);
|
||||
for (var i = 0; i < propertiesCount; i++)
|
||||
{
|
||||
var propertyType = reader.ReadBool();
|
||||
var propertySize = reader.ReadUShort();
|
||||
entity.AddProperty(new EntityProperty(propertySize, propertyType));
|
||||
}
|
||||
|
||||
var entityPayload = reader.ReadData(reader.Size);
|
||||
entity.SetPayload(entityPayload.ToArray());
|
||||
|
||||
if (_plugin.OnEntityCreated(player, entity))
|
||||
return;
|
||||
|
||||
player.AttachEntity(entity);
|
||||
AttachEntity(player, entity);
|
||||
|
||||
entity.Create();
|
||||
break;
|
||||
}
|
||||
case RagonOperation.DESTROY_ENTITY:
|
||||
{
|
||||
var entityId = reader.ReadInt();
|
||||
if (_entities.TryGetValue(entityId, out var entity))
|
||||
{
|
||||
var player = _players[peerId];
|
||||
var payload = reader.ReadData(reader.Size);
|
||||
DetachEntity(player, entity, payload);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Tick(float deltaTime)
|
||||
{
|
||||
_scheduler.Tick(deltaTime);
|
||||
BroadcastState();
|
||||
}
|
||||
|
||||
public void OnStart()
|
||||
{
|
||||
_plugin.OnStart();
|
||||
}
|
||||
|
||||
public void OnStop()
|
||||
{
|
||||
foreach (var peerId in _allPlayers)
|
||||
_application.SocketServer.Disconnect(peerId, 0);
|
||||
|
||||
_plugin.OnStop();
|
||||
_plugin.Detach();
|
||||
_scheduler.Dispose();
|
||||
}
|
||||
|
||||
public void AttachEntity(Player player, Entity entity)
|
||||
{
|
||||
_entities.Add(entity.EntityId, entity);
|
||||
_entitiesAll = _entities.Values.ToArray();
|
||||
}
|
||||
|
||||
public void DetachEntity(Player player, Entity entity, ReadOnlySpan<byte> payload)
|
||||
{
|
||||
if (entity.Authority == RagonAuthority.OwnerOnly && entity.OwnerId != player.PeerId)
|
||||
return;
|
||||
|
||||
if (_plugin.OnEntityDestroyed(player, entity))
|
||||
return;
|
||||
|
||||
player.DetachEntity(entity);
|
||||
entity.Destroy(payload);
|
||||
|
||||
_entities.Remove(entity.EntityId);
|
||||
_entitiesAll = _entities.Values.ToArray();
|
||||
}
|
||||
|
||||
void BroadcastNewOwner(Player prev, Player next)
|
||||
{
|
||||
var entitiesToUpdate = prev.Entities.Where(e => e.StaticId > 0).ToArray();
|
||||
|
||||
_writer.Clear();
|
||||
_writer.WriteOperation(RagonOperation.OWNERSHIP_CHANGED);
|
||||
_writer.WriteString(next.Id);
|
||||
_writer.WriteUShort((ushort) entitiesToUpdate.Length);
|
||||
|
||||
foreach (var entity in entitiesToUpdate)
|
||||
{
|
||||
_writer.WriteUShort(entity.EntityId);
|
||||
entity.SetOwner(next.PeerId);
|
||||
|
||||
next.Entities.Add(entity);
|
||||
}
|
||||
|
||||
next.EntitiesIds = next.Entities.Select(e => e.EntityId).ToList();
|
||||
|
||||
BroadcastToReady(_writer, DeliveryType.Reliable);
|
||||
}
|
||||
|
||||
void BroadcastJoined(Player player)
|
||||
{
|
||||
_writer.Clear();
|
||||
_writer.WriteOperation(RagonOperation.PLAYER_JOINED);
|
||||
_writer.WriteUShort(player.PeerId);
|
||||
_writer.WriteString(player.Id);
|
||||
_writer.WriteString(player.PlayerName);
|
||||
|
||||
BroadcastToReady(_writer, new [] { player.PeerId }, DeliveryType.Reliable);
|
||||
}
|
||||
|
||||
void BroadcastLeaved(Player player)
|
||||
{
|
||||
_writer.Clear();
|
||||
_writer.WriteOperation(RagonOperation.PLAYER_LEAVED);
|
||||
_writer.WriteString(player.Id);
|
||||
|
||||
var entitiesToDelete = player.Entities.Where(e => e.StaticId == 0).ToArray();
|
||||
_writer.WriteUShort((ushort) entitiesToDelete.Length);
|
||||
foreach (var entity in entitiesToDelete)
|
||||
{
|
||||
_writer.WriteUShort(entity.EntityId);
|
||||
_entities.Remove(entity.EntityId);
|
||||
}
|
||||
|
||||
BroadcastToReady(_writer, DeliveryType.Reliable);
|
||||
}
|
||||
|
||||
void BroadcastSnapshot(ushort[] peersIds)
|
||||
{
|
||||
_logger.Trace("Snapshot");
|
||||
_writer.Clear();
|
||||
_writer.WriteOperation(RagonOperation.SNAPSHOT);
|
||||
_writer.WriteUShort((ushort) _readyPlayers.Length);
|
||||
foreach (var playerPeerId in _readyPlayers)
|
||||
{
|
||||
_writer.WriteUShort(playerPeerId);
|
||||
_writer.WriteString(_players[playerPeerId].Id);
|
||||
_writer.WriteString(_players[playerPeerId].PlayerName);
|
||||
}
|
||||
|
||||
var dynamicEntities = _entitiesAll.Where(e => e.StaticId == 0).ToArray();
|
||||
var dynamicEntitiesCount = (ushort) dynamicEntities.Length;
|
||||
_writer.WriteUShort(dynamicEntitiesCount);
|
||||
foreach (var entity in dynamicEntities)
|
||||
{
|
||||
ReadOnlySpan<byte> payload = entity.Payload.AsSpan();
|
||||
|
||||
_writer.WriteUShort(entity.EntityType);
|
||||
_writer.WriteUShort(entity.EntityId);
|
||||
_writer.WriteUShort(entity.OwnerId);
|
||||
_writer.WriteUShort((ushort) payload.Length);
|
||||
_writer.WriteData(ref payload);
|
||||
|
||||
entity.WriteSnapshot(_writer);
|
||||
}
|
||||
|
||||
var staticEntities = _entitiesAll.Where(e => e.StaticId != 0).ToArray();
|
||||
var staticEntitiesCount = (ushort) staticEntities.Length;
|
||||
_writer.WriteUShort(staticEntitiesCount);
|
||||
foreach (var entity in staticEntities)
|
||||
{
|
||||
ReadOnlySpan<byte> payload = entity.Payload.AsSpan();
|
||||
|
||||
_writer.WriteUShort(entity.EntityType);
|
||||
_writer.WriteUShort(entity.EntityId);
|
||||
_writer.WriteUShort(entity.StaticId);
|
||||
_writer.WriteUShort(entity.OwnerId);
|
||||
_writer.WriteUShort((ushort) payload.Length);
|
||||
_writer.WriteData(ref payload);
|
||||
|
||||
entity.WriteSnapshot(_writer);
|
||||
}
|
||||
|
||||
var sendData = _writer.ToArray();
|
||||
Broadcast(peersIds, sendData, DeliveryType.Reliable);
|
||||
}
|
||||
|
||||
void BroadcastState()
|
||||
{
|
||||
var entities = (ushort) _entitiesDirty.Count;
|
||||
if (entities > 0)
|
||||
{
|
||||
_writer.Clear();
|
||||
_writer.WriteOperation(RagonOperation.REPLICATE_ENTITY_STATE);
|
||||
_writer.WriteUShort(entities);
|
||||
|
||||
foreach (var entity in _entitiesDirty)
|
||||
entity.WriteProperties(_writer);
|
||||
|
||||
_entitiesDirty.Clear();
|
||||
_entitiesDirtySet.Clear();
|
||||
|
||||
BroadcastToReady(_writer, DeliveryType.Reliable);
|
||||
}
|
||||
}
|
||||
|
||||
void AcceptPlayer(Player player)
|
||||
{
|
||||
_writer.Clear();
|
||||
_writer.WriteOperation(RagonOperation.JOIN_SUCCESS);
|
||||
_writer.WriteString(Id);
|
||||
_writer.WriteString(player.Id);
|
||||
_writer.WriteString(GetOwner().Id);
|
||||
_writer.WriteUShort((ushort) PlayersMin);
|
||||
_writer.WriteUShort((ushort) PlayersMax);
|
||||
_writer.WriteString(Map);
|
||||
|
||||
Send(player.PeerId, _writer, DeliveryType.Reliable);
|
||||
}
|
||||
|
||||
void BroadcastNewScene(string sceneName)
|
||||
{
|
||||
_readyPlayers = Array.Empty<ushort>();
|
||||
_entitiesAll = Array.Empty<Entity>();
|
||||
_entities.Clear();
|
||||
|
||||
_writer.Clear();
|
||||
_writer.WriteOperation(RagonOperation.LOAD_SCENE);
|
||||
_writer.WriteString(sceneName);
|
||||
|
||||
BroadcastToAll(_writer, DeliveryType.Reliable);
|
||||
}
|
||||
|
||||
public void Send(ushort peerId, byte[] rawData, DeliveryType deliveryType = DeliveryType.Unreliable)
|
||||
{
|
||||
_socketServer.Send(peerId, rawData, deliveryType);
|
||||
}
|
||||
|
||||
public void Send(ushort peerId, RagonSerializer writer, DeliveryType deliveryType = DeliveryType.Unreliable)
|
||||
{
|
||||
var sendData = writer.ToArray();
|
||||
_socketServer.Send(peerId, sendData, deliveryType);
|
||||
}
|
||||
|
||||
public void Broadcast(ushort[] peersIds, byte[] rawData, DeliveryType deliveryType = DeliveryType.Unreliable)
|
||||
{
|
||||
_socketServer.Broadcast(peersIds, rawData, deliveryType);
|
||||
}
|
||||
|
||||
public void BroadcastToAll(byte[] rawData, DeliveryType deliveryType = DeliveryType.Unreliable)
|
||||
{
|
||||
_socketServer.Broadcast(_allPlayers, rawData, deliveryType);
|
||||
}
|
||||
|
||||
public void BroadcastToAll(RagonSerializer writer, DeliveryType deliveryType = DeliveryType.Unreliable)
|
||||
{
|
||||
var sendData = writer.ToArray();
|
||||
_socketServer.Broadcast(_allPlayers, sendData, deliveryType);
|
||||
}
|
||||
|
||||
public void BroadcastToReady(byte[] rawData, DeliveryType deliveryType = DeliveryType.Unreliable)
|
||||
{
|
||||
_socketServer.Broadcast(_readyPlayers, rawData, deliveryType);
|
||||
}
|
||||
|
||||
public void BroadcastToReady(RagonSerializer writer, DeliveryType deliveryType = DeliveryType.Unreliable)
|
||||
{
|
||||
var sendData = writer.ToArray();
|
||||
_socketServer.Broadcast(_readyPlayers, sendData, deliveryType);
|
||||
}
|
||||
|
||||
public void BroadcastToReady(byte[] rawData, ushort[] excludePeersIds, DeliveryType deliveryType = DeliveryType.Unreliable)
|
||||
{
|
||||
_peersCache.Clear();
|
||||
foreach (var playerPeerId in _readyPlayers)
|
||||
{
|
||||
foreach (var excludePeersId in excludePeersIds)
|
||||
{
|
||||
if (playerPeerId != excludePeersId)
|
||||
{
|
||||
_peersCache.Add(playerPeerId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var peersIds = _peersCache.ToArray();
|
||||
_socketServer.Broadcast(peersIds, rawData, deliveryType);
|
||||
}
|
||||
|
||||
public void BroadcastToReady(RagonSerializer writer, ushort[] excludePeersIds, DeliveryType deliveryType = DeliveryType.Unreliable)
|
||||
{
|
||||
var sendData = writer.ToArray();
|
||||
BroadcastToReady(sendData, excludePeersIds, deliveryType);
|
||||
}
|
||||
}
|
||||
}
|
||||
+4
-1
@@ -3,7 +3,10 @@ using System.Threading.Tasks;
|
||||
|
||||
namespace Ragon.Core;
|
||||
|
||||
public interface IAuthorizationProvider
|
||||
public interface IApplicationHandler
|
||||
{
|
||||
Task OnAuthorizationRequest(string key, string playerName, byte[] additionalData, Action<string, string> Accept, Action<uint> Reject);
|
||||
public void OnCustomEvent(ushort peerId, ReadOnlySpan<byte> payload);
|
||||
public void OnJoin(ushort peerId);
|
||||
public void OnLeave(ushort peerId);
|
||||
}
|
||||
@@ -5,38 +5,42 @@ using Ragon.Common;
|
||||
|
||||
namespace Ragon.Core;
|
||||
|
||||
public class Lobby : ILobby
|
||||
public class Lobby
|
||||
{
|
||||
private readonly ILogger _logger = LogManager.GetCurrentClassLogger();
|
||||
private readonly RagonSerializer _serializer;
|
||||
private readonly Application _application;
|
||||
private readonly RagonSerializer _writer;
|
||||
private readonly RoomManager _roomManager;
|
||||
private readonly AuthorizationManager _authorizationManager;
|
||||
private readonly IGameThread _gameThread;
|
||||
|
||||
public AuthorizationManager AuthorizationManager => _authorizationManager;
|
||||
|
||||
public Lobby(IAuthorizationProvider provider, RoomManager manager, IGameThread gameThread)
|
||||
public Lobby(IApplicationHandler provider, RoomManager manager, Application application)
|
||||
{
|
||||
_roomManager = manager;
|
||||
_gameThread = gameThread;
|
||||
_serializer = new RagonSerializer();
|
||||
_authorizationManager = new AuthorizationManager(provider, gameThread, this, _serializer);
|
||||
_application = application;
|
||||
_writer = new RagonSerializer();
|
||||
_authorizationManager = new AuthorizationManager(provider, application, this, _writer);
|
||||
}
|
||||
|
||||
public void ProcessEvent(ushort peerId, RagonOperation op, ReadOnlySpan<byte> payload)
|
||||
public void ProcessEvent(ushort peerId, RagonOperation op, RagonSerializer reader)
|
||||
{
|
||||
_serializer.Clear();
|
||||
_serializer.FromSpan(ref payload);
|
||||
|
||||
var player = _authorizationManager.GetPlayer(peerId);
|
||||
if (op == RagonOperation.AUTHORIZE)
|
||||
{
|
||||
var key = _serializer.ReadString();
|
||||
var playerName = _serializer.ReadString();
|
||||
_authorizationManager.OnAuthorization(peerId, key, playerName);
|
||||
if (player != null)
|
||||
{
|
||||
_logger.Warn("Player already authorized");
|
||||
return;
|
||||
}
|
||||
|
||||
var key = reader.ReadString();
|
||||
var playerName = reader.ReadString();
|
||||
var additionalData = reader.ReadData(reader.Size);
|
||||
_authorizationManager.OnAuthorization(peerId, key, playerName, additionalData);
|
||||
return;
|
||||
}
|
||||
|
||||
var player = _authorizationManager.GetPlayer(peerId);
|
||||
|
||||
if (player == null)
|
||||
{
|
||||
_logger.Warn($"Peer not authorized {peerId} trying to {op}");
|
||||
@@ -47,15 +51,15 @@ public class Lobby : ILobby
|
||||
{
|
||||
case RagonOperation.JOIN_ROOM:
|
||||
{
|
||||
var roomId = _serializer.ReadString();
|
||||
var roomId = reader.ReadString();
|
||||
var exists = _roomManager.Rooms.Any(r => r.Id == roomId);
|
||||
if (!exists)
|
||||
{
|
||||
_serializer.Clear();
|
||||
_serializer.WriteOperation(RagonOperation.JOIN_FAILED);
|
||||
_serializer.WriteString($"Room with id {roomId} not exists");
|
||||
var sendData = _serializer.ToArray();
|
||||
_gameThread.Server.Send(peerId, sendData, DeliveryType.Reliable);
|
||||
_writer.Clear();
|
||||
_writer.WriteOperation(RagonOperation.JOIN_FAILED);
|
||||
_writer.WriteString($"Room with id {roomId} not exists");
|
||||
var sendData = _writer.ToArray();
|
||||
_application.SocketServer.Send(peerId, sendData, DeliveryType.Reliable);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -68,25 +72,25 @@ public class Lobby : ILobby
|
||||
case RagonOperation.CREATE_ROOM:
|
||||
{
|
||||
var roomId = Guid.NewGuid().ToString();
|
||||
var custom = _serializer.ReadBool();
|
||||
var custom = reader.ReadBool();
|
||||
if (custom)
|
||||
{
|
||||
roomId = _serializer.ReadString();
|
||||
roomId = reader.ReadString();
|
||||
var exists = _roomManager.Rooms.Any(r => r.Id == roomId);
|
||||
if (exists)
|
||||
{
|
||||
_serializer.Clear();
|
||||
_serializer.WriteOperation(RagonOperation.JOIN_FAILED);
|
||||
_serializer.WriteString($"Room with id {roomId} already exists");
|
||||
_writer.Clear();
|
||||
_writer.WriteOperation(RagonOperation.JOIN_FAILED);
|
||||
_writer.WriteString($"Room with id {roomId} already exists");
|
||||
|
||||
var sendData = _serializer.ToArray();
|
||||
_gameThread.Server.Send(peerId, sendData, DeliveryType.Reliable);
|
||||
var sendData = _writer.ToArray();
|
||||
_application.SocketServer.Send(peerId, sendData, DeliveryType.Reliable);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
var roomProperties = new RagonRoomParameters();
|
||||
roomProperties.Deserialize(_serializer);
|
||||
roomProperties.Deserialize(reader);
|
||||
|
||||
if (_roomManager.RoomsBySocket.ContainsKey(peerId))
|
||||
_roomManager.Left(player, Array.Empty<byte>());
|
||||
@@ -98,7 +102,7 @@ public class Lobby : ILobby
|
||||
{
|
||||
var roomId = Guid.NewGuid().ToString();
|
||||
var roomProperties = new RagonRoomParameters();
|
||||
roomProperties.Deserialize(_serializer);
|
||||
roomProperties.Deserialize(reader);
|
||||
|
||||
if (_roomManager.RoomsBySocket.ContainsKey(peerId))
|
||||
_roomManager.Left(player, Array.Empty<byte>());
|
||||
@@ -114,7 +118,7 @@ public class Lobby : ILobby
|
||||
}
|
||||
}
|
||||
|
||||
public void OnDisconnected(uint peerId)
|
||||
public void OnDisconnected(ushort peerId)
|
||||
{
|
||||
_authorizationManager.Cleanup(peerId);
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
namespace Ragon.Core;
|
||||
|
||||
public interface ILobby
|
||||
{
|
||||
|
||||
}
|
||||
@@ -6,11 +6,23 @@ namespace Ragon.Core
|
||||
public class Player
|
||||
{
|
||||
public string Id { get; set; }
|
||||
public uint PeerId { get; set; }
|
||||
public string PlayerName { get; set; }
|
||||
public ushort PeerId { get; set; }
|
||||
public bool IsLoaded { get; set; }
|
||||
|
||||
public List<Entity> Entities;
|
||||
public List<ushort> EntitiesIds;
|
||||
|
||||
public void AttachEntity(Entity entity)
|
||||
{
|
||||
Entities.Add(entity);
|
||||
EntitiesIds.Add((entity.EntityId));
|
||||
}
|
||||
|
||||
public void DetachEntity(Entity entity)
|
||||
{
|
||||
Entities.Remove(entity);
|
||||
EntitiesIds.Remove(entity.EntityId);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,8 +3,6 @@ namespace Ragon.Core
|
||||
public interface PluginFactory
|
||||
{
|
||||
public PluginBase CreatePlugin(string map);
|
||||
public IAuthorizationProvider CreateAuthorizationProvider(Configuration configuration);
|
||||
public IApplicationHandler CreateAuthorizationProvider(Configuration configuration);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -14,7 +14,7 @@ namespace Ragon.Core
|
||||
private Dictionary<int, Dictionary<ushort, SubscribeEntityDelegate>> _entityEvents = new();
|
||||
private readonly RagonSerializer _serializer = new();
|
||||
|
||||
protected IGameRoom Room { get; private set; } = null!;
|
||||
protected GameRoom Room { get; private set; } = null!;
|
||||
protected ILogger Logger = null!;
|
||||
|
||||
public void Attach(GameRoom gameRoom)
|
||||
@@ -149,10 +149,10 @@ namespace Ragon.Core
|
||||
if (!_entityEvents[entityId].ContainsKey(evntCode))
|
||||
return false;
|
||||
|
||||
var player = Room.GetPlayerById(peerId);
|
||||
// var player = Room.GetPlayerById(peerId);
|
||||
var entity = Room.GetEntityById(entityId);
|
||||
|
||||
_entityEvents[entityId][evntCode].Invoke(player, entity, ref payload);
|
||||
// _entityEvents[entityId][evntCode].Invoke(player, entity, ref payload);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -161,61 +161,14 @@ namespace Ragon.Core
|
||||
{
|
||||
if (_globalEvents.ContainsKey(evntCode))
|
||||
{
|
||||
var player = Room.GetPlayerById(peerId);
|
||||
_globalEvents[evntCode].Invoke(player, ref payload);
|
||||
// var player = Room.GetPlayerById(peerId);
|
||||
// _globalEvents[evntCode].Invoke(player, ref payload);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void ReplicateEvent(Player player, uint eventCode, IRagonSerializable payload)
|
||||
{
|
||||
_serializer.Clear();
|
||||
_serializer.WriteOperation(RagonOperation.REPLICATE_EVENT);
|
||||
|
||||
payload.Serialize(_serializer);
|
||||
|
||||
var sendData = _serializer.ToArray();
|
||||
Room.Send(player.PeerId, sendData);
|
||||
}
|
||||
|
||||
public void ReplicateEvent(ushort eventCode, IRagonSerializable payload)
|
||||
{
|
||||
_serializer.Clear();
|
||||
_serializer.WriteOperation(RagonOperation.REPLICATE_EVENT);
|
||||
|
||||
payload.Serialize(_serializer);
|
||||
|
||||
var sendData = _serializer.ToArray();
|
||||
Room.Broadcast(sendData, DeliveryType.Reliable);
|
||||
}
|
||||
|
||||
public void ReplicateEntityEvent(Player player, Entity entity, IRagonSerializable payload)
|
||||
{
|
||||
_serializer.Clear();
|
||||
_serializer.WriteOperation(RagonOperation.REPLICATE_ENTITY_EVENT);
|
||||
_serializer.WriteInt(entity.EntityId);
|
||||
|
||||
payload.Serialize(_serializer);
|
||||
|
||||
var sendData = _serializer.ToArray();
|
||||
Room.Send(player.PeerId, sendData, DeliveryType.Reliable);
|
||||
}
|
||||
|
||||
public void ReplicateEntityEvent(Entity entity, IRagonSerializable payload)
|
||||
{
|
||||
_serializer.Clear();
|
||||
_serializer.WriteOperation(RagonOperation.REPLICATE_ENTITY_EVENT);
|
||||
_serializer.WriteInt(entity.EntityId);
|
||||
|
||||
payload.Serialize(_serializer);
|
||||
|
||||
var sendData = _serializer.ToArray();
|
||||
Room.Broadcast(sendData);
|
||||
}
|
||||
|
||||
|
||||
|
||||
#region VIRTUAL
|
||||
|
||||
public virtual void OnPlayerJoined(Player player)
|
||||
@@ -230,12 +183,14 @@ namespace Ragon.Core
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void OnEntityCreated(Player creator, Entity entity)
|
||||
public virtual bool OnEntityCreated(Player player, Entity entity)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual void OnEntityDestroyed(Player destoyer, Entity entity)
|
||||
public virtual bool OnEntityDestroyed(Player player, Entity entity)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual void OnStart()
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace Ragon.Core;
|
||||
|
||||
public class RoomManager
|
||||
{
|
||||
private readonly IGameThread _gameThread;
|
||||
private readonly Application _gameThread;
|
||||
private readonly PluginFactory _factory;
|
||||
private readonly Logger _logger = LogManager.GetCurrentClassLogger();
|
||||
private readonly List<GameRoom> _rooms = new();
|
||||
@@ -17,7 +17,7 @@ public class RoomManager
|
||||
public IReadOnlyDictionary<uint, GameRoom> RoomsBySocket => _roomsBySocket;
|
||||
public IReadOnlyList<GameRoom> Rooms => _rooms;
|
||||
|
||||
public RoomManager(PluginFactory factory, IGameThread gameThread)
|
||||
public RoomManager(PluginFactory factory, Application gameThread)
|
||||
{
|
||||
_gameThread = gameThread;
|
||||
_factory = factory;
|
||||
@@ -34,7 +34,7 @@ public class RoomManager
|
||||
{
|
||||
if (existRoom.Id == roomId && existRoom.PlayersCount < existRoom.PlayersMax)
|
||||
{
|
||||
existRoom.Joined(player, payload);
|
||||
existRoom.AddPlayer(player, payload);
|
||||
_roomsBySocket.Add(player.PeerId, existRoom);
|
||||
return;
|
||||
}
|
||||
@@ -55,8 +55,8 @@ public class RoomManager
|
||||
throw new NullReferenceException($"Plugin for map {map} is null");
|
||||
|
||||
var room = new GameRoom(_gameThread, plugin, roomId, map, min, max);
|
||||
room.Joined(creator, payload);
|
||||
room.Start();
|
||||
room.AddPlayer(creator, payload);
|
||||
room.OnStart();
|
||||
|
||||
_roomsBySocket.Add(creator.PeerId, room);
|
||||
_rooms.Add(room);
|
||||
@@ -74,9 +74,9 @@ public class RoomManager
|
||||
{
|
||||
if (existRoom.Map == map && existRoom.PlayersCount < existRoom.PlayersMax)
|
||||
{
|
||||
_logger.Trace($"Player ({player.PlayerName}|{player.Id}) joined to room with Id {roomId}");
|
||||
_logger.Trace($"Player ({player.PlayerName}|{player.Id}) joined to room with Id {existRoom.Id}");
|
||||
|
||||
existRoom.Joined(player, payload);
|
||||
existRoom.AddPlayer(player, payload);
|
||||
_roomsBySocket.Add(player.PeerId, existRoom);
|
||||
return;
|
||||
}
|
||||
@@ -90,8 +90,8 @@ public class RoomManager
|
||||
throw new NullReferenceException($"Plugin for map {map} is null");
|
||||
|
||||
var room = new GameRoom(_gameThread, plugin, roomId, map, min, max);
|
||||
room.Joined(player, payload);
|
||||
room.Start();
|
||||
room.AddPlayer(player, payload);
|
||||
room.OnStart();
|
||||
|
||||
_roomsBySocket.Add(player.PeerId, room);
|
||||
_rooms.Add(room);
|
||||
@@ -102,15 +102,15 @@ public class RoomManager
|
||||
if (_roomsBySocket.Remove(player.PeerId, out var room))
|
||||
{
|
||||
_logger.Trace($"Player ({player.PlayerName}|{player.Id}) left room with Id {room.Id}");
|
||||
room.Leave(player.PeerId);
|
||||
room.RemovePlayer(player.PeerId);
|
||||
if (room.PlayersCount < room.PlayersMin)
|
||||
{
|
||||
_logger.Trace($"Room with Id {room.Id} destroyed");
|
||||
room.Stop();
|
||||
room.OnStop();
|
||||
_rooms.Remove(room);
|
||||
}
|
||||
|
||||
_gameThread.Server.Send(player.PeerId, new byte[] {(byte) RagonOperation.LEAVE_ROOM}, DeliveryType.Reliable);
|
||||
_gameThread.SocketServer.Send(player.PeerId, new byte[] {(byte) RagonOperation.LEAVE_ROOM}, DeliveryType.Reliable);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
|
||||
|
||||
namespace Ragon.Core
|
||||
{
|
||||
public class Scheduler: IScheduler
|
||||
public class Scheduler: IDisposable
|
||||
{
|
||||
List<SchedulerTask> _scheduledTasks;
|
||||
|
||||
@@ -14,12 +14,12 @@ namespace Ragon.Core
|
||||
private Address _address;
|
||||
private Event _netEvent;
|
||||
private Peer[] _peers;
|
||||
private IHandler _handler;
|
||||
private IEventHandler _eventHandler;
|
||||
private Stopwatch _timer;
|
||||
|
||||
public ENetServer(IHandler handler)
|
||||
public ENetServer(IEventHandler eventHandler)
|
||||
{
|
||||
_handler = handler;
|
||||
_eventHandler = eventHandler;
|
||||
_timer = Stopwatch.StartNew();
|
||||
_peers = Array.Empty<Peer>();
|
||||
_host = new Host();
|
||||
@@ -39,7 +39,7 @@ namespace Ragon.Core
|
||||
_logger.Info($"Protocol: {protocolDecoded}");
|
||||
}
|
||||
|
||||
public void Broadcast(uint[] peersIds, byte[] data, DeliveryType type)
|
||||
public void Broadcast(ushort[] peersIds, byte[] data, DeliveryType type)
|
||||
{
|
||||
var newPacket = new Packet();
|
||||
var packetFlags = PacketFlags.Instant;
|
||||
@@ -61,7 +61,7 @@ namespace Ragon.Core
|
||||
_peers[peerId].Send(channel, ref newPacket);
|
||||
}
|
||||
|
||||
public void Send(uint peerId, byte[] data, DeliveryType type)
|
||||
public void Send(ushort peerId, byte[] data, DeliveryType type)
|
||||
{
|
||||
var newPacket = new Packet();
|
||||
var packetFlags = PacketFlags.Instant;
|
||||
@@ -82,7 +82,7 @@ namespace Ragon.Core
|
||||
_peers[peerId].Send(channel, ref newPacket);
|
||||
}
|
||||
|
||||
public void Disconnect(uint peerId, uint errorCode)
|
||||
public void Disconnect(ushort peerId, uint errorCode)
|
||||
{
|
||||
_peers[peerId].Reset();
|
||||
}
|
||||
@@ -115,23 +115,28 @@ namespace Ragon.Core
|
||||
// break;
|
||||
// }
|
||||
_peers[_netEvent.Peer.ID] = _netEvent.Peer;
|
||||
_handler.OnEvent(_netEvent);
|
||||
_eventHandler.OnConnected((ushort)_netEvent.Peer.ID);
|
||||
break;
|
||||
}
|
||||
case EventType.Disconnect:
|
||||
{
|
||||
_handler.OnEvent(_netEvent);
|
||||
_eventHandler.OnDisconnected((ushort)_netEvent.Peer.ID);
|
||||
break;
|
||||
}
|
||||
case EventType.Timeout:
|
||||
{
|
||||
_handler.OnEvent(_netEvent);
|
||||
_eventHandler.OnTimeout((ushort)_netEvent.Peer.ID);
|
||||
break;
|
||||
}
|
||||
case EventType.Receive:
|
||||
{
|
||||
_handler.OnEvent(_netEvent);
|
||||
var peerId = (ushort) _netEvent.Peer.ID;
|
||||
var dataRaw = new byte[_netEvent.Packet.Length];
|
||||
|
||||
_netEvent.Packet.CopyTo(dataRaw);
|
||||
_netEvent.Packet.Dispose();
|
||||
|
||||
_eventHandler.OnData(peerId, dataRaw);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,7 @@
|
||||
namespace Ragon.Core;
|
||||
|
||||
public class WebSocketPacket
|
||||
{
|
||||
public ushort PeerId;
|
||||
public byte[] Data;
|
||||
}
|
||||
@@ -0,0 +1,123 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Net;
|
||||
using System.Net.WebSockets;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NLog;
|
||||
using Ragon.Common;
|
||||
|
||||
namespace Ragon.Core;
|
||||
|
||||
public class WebSocketServer : ISocketServer
|
||||
{
|
||||
private ushort _idSequencer = 0;
|
||||
private ILogger _logger = LogManager.GetCurrentClassLogger();
|
||||
private Dictionary<ushort, WebSocket> _webSockets = new Dictionary<ushort, WebSocket>();
|
||||
private Queue<WebSocketPacket> _events;
|
||||
private IEventHandler _eventHandler;
|
||||
private WebSocketTaskScheduler _webSocketScheduler;
|
||||
private TaskFactory _taskFactory;
|
||||
private HttpListener _httpListener;
|
||||
|
||||
public WebSocketServer(IEventHandler eventHandler)
|
||||
{
|
||||
_eventHandler = eventHandler;
|
||||
_events = new Queue<WebSocketPacket>(1024);
|
||||
_webSocketScheduler = new WebSocketTaskScheduler();
|
||||
_taskFactory = new TaskFactory(_webSocketScheduler);
|
||||
}
|
||||
|
||||
async void StartAccept()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
var context = await _httpListener.GetContextAsync();
|
||||
if (!context.Request.IsWebSocketRequest) continue;
|
||||
|
||||
var webSocketContext = await context.AcceptWebSocketAsync(null);
|
||||
var webSocket = webSocketContext.WebSocket;
|
||||
|
||||
_idSequencer++;
|
||||
_webSockets.Add(_idSequencer, webSocket);
|
||||
|
||||
_ = _taskFactory.StartNew(() => StartListen(webSocket, _idSequencer));
|
||||
}
|
||||
}
|
||||
|
||||
async void StartListen(WebSocket webSocket, ushort peerId)
|
||||
{
|
||||
_eventHandler.OnConnected(peerId);
|
||||
|
||||
var bytes = new byte[2048];
|
||||
var buffer = new Memory<byte>(bytes);
|
||||
while (webSocket.State == WebSocketState.Open)
|
||||
{
|
||||
try
|
||||
{
|
||||
var result = await webSocket.ReceiveAsync(buffer, CancellationToken.None);
|
||||
var dataRaw = buffer.Slice(0, result.Count);
|
||||
_eventHandler.OnData(peerId, dataRaw.ToArray());
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
_eventHandler.OnDisconnected(peerId);
|
||||
}
|
||||
|
||||
async void ProcessQueue()
|
||||
{
|
||||
while (_events.TryDequeue(out var evnt))
|
||||
{
|
||||
if (_webSockets.TryGetValue(evnt.PeerId, out var ws) && ws.State == WebSocketState.Open)
|
||||
{
|
||||
await ws.SendAsync(evnt.Data, WebSocketMessageType.Binary, WebSocketMessageFlags.EndOfMessage, CancellationToken.None);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Start(ushort port, int connections, uint protocol)
|
||||
{
|
||||
_httpListener = new HttpListener();
|
||||
_httpListener.Prefixes.Add($"http://*:{port}/");
|
||||
_httpListener.Start();
|
||||
|
||||
_taskFactory.StartNew(StartAccept);
|
||||
|
||||
var protocolDecoded = (protocol >> 16 & 0xFF) + "." + (protocol >> 8 & 0xFF) + "." + (protocol & 0xFF);
|
||||
_logger.Info($"Network listening on http://*:{port}/");
|
||||
_logger.Info($"Protocol: {protocolDecoded}");
|
||||
}
|
||||
|
||||
public void Process()
|
||||
{
|
||||
_webSocketScheduler.Process();
|
||||
|
||||
ProcessQueue();
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
_httpListener.Stop();
|
||||
}
|
||||
|
||||
public void Send(ushort peerId, byte[] data, DeliveryType type)
|
||||
{
|
||||
_events.Enqueue(new WebSocketPacket() {PeerId = peerId, Data = data});
|
||||
}
|
||||
|
||||
public void Broadcast(ushort[] peersIds, byte[] data, DeliveryType type)
|
||||
{
|
||||
foreach (var peerId in peersIds)
|
||||
_events.Enqueue(new WebSocketPacket() {PeerId = peerId, Data = data});
|
||||
}
|
||||
|
||||
public void Disconnect(ushort peerId, uint errorCode)
|
||||
{
|
||||
_webSockets[peerId].CloseAsync(WebSocketCloseStatus.NormalClosure, null, CancellationToken.None);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Channels;
|
||||
using System.Threading.Tasks;
|
||||
using NLog.LayoutRenderers.Wrappers;
|
||||
|
||||
namespace Ragon.Core;
|
||||
|
||||
public class WebSocketTaskScheduler: TaskScheduler
|
||||
{
|
||||
private ChannelReader<Task> _reader;
|
||||
private ChannelWriter<Task> _writer;
|
||||
private Queue<Task> _pendingTasks;
|
||||
|
||||
public WebSocketTaskScheduler()
|
||||
{
|
||||
var channel = Channel.CreateUnbounded<Task>();
|
||||
_pendingTasks = new Queue<Task>();
|
||||
_reader = channel.Reader;
|
||||
_writer = channel.Writer;
|
||||
}
|
||||
|
||||
protected override IEnumerable<Task>? GetScheduledTasks()
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
protected override void QueueTask(Task task)
|
||||
{
|
||||
_writer.TryWrite(task);
|
||||
}
|
||||
|
||||
protected override bool TryExecuteTaskInline(Task task, bool taskWasPreviouslyQueued)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public void Process()
|
||||
{
|
||||
while (_reader.TryRead(out var task))
|
||||
{
|
||||
TryExecuteTask(task);
|
||||
|
||||
if (task.Status == TaskStatus.Running)
|
||||
_pendingTasks.Enqueue(task);
|
||||
}
|
||||
|
||||
while (_pendingTasks.TryDequeue(out var task))
|
||||
_writer.TryWrite(task);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
using ENet;
|
||||
|
||||
namespace Ragon.Core;
|
||||
|
||||
public interface IEventHandler
|
||||
{
|
||||
public void OnConnected(ushort peerId);
|
||||
public void OnDisconnected(ushort peerId);
|
||||
public void OnTimeout(ushort peerId);
|
||||
public void OnData(ushort peerId, byte[] data);
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
using ENet;
|
||||
|
||||
namespace Ragon.Core;
|
||||
|
||||
public interface IHandler
|
||||
{
|
||||
public void OnEvent(Event evnt);
|
||||
}
|
||||
@@ -5,7 +5,7 @@ public interface ISocketServer
|
||||
public void Start(ushort port, int connections, uint protocol);
|
||||
public void Process();
|
||||
public void Stop();
|
||||
public void Send(uint peerId, byte[] data, DeliveryType type);
|
||||
public void Broadcast(uint[] peersIds, byte[] data, DeliveryType type);
|
||||
public void Disconnect(uint peerId, uint errorCode);
|
||||
public void Send(ushort peerId, byte[] data, DeliveryType type);
|
||||
public void Broadcast(ushort[] peersIds, byte[] data, DeliveryType type);
|
||||
public void Disconnect(ushort peerId, uint errorCode);
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace Ragon.Core;
|
||||
|
||||
public interface IDispatcher
|
||||
{
|
||||
public void Dispatch(Action action);
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
namespace Ragon.Core;
|
||||
|
||||
public interface IDispatcherInternal
|
||||
{
|
||||
public void Process();
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace Ragon.Core;
|
||||
|
||||
public interface IScheduler
|
||||
{
|
||||
public SchedulerTask Schedule(Action<SchedulerTask> action, float interval, int count = 1);
|
||||
public SchedulerTask ScheduleForever(Action<SchedulerTask> action, float interval);
|
||||
public void StopSchedule(SchedulerTask schedulerTask);
|
||||
|
||||
public void Tick(float deltaTime);
|
||||
}
|
||||
@@ -16,8 +16,8 @@ Ragon is fully free, small and high perfomance room based game server with plugi
|
||||
- Simple matchmaking
|
||||
- Room based architecture
|
||||
- Сustomizable authorization
|
||||
- Сustomizable server-side logic via plugins with flexible API
|
||||
- No CCU limitations*
|
||||
- Сustomizable server-side logic via plugins with flexible API*(2)
|
||||
- No CCU limitations*(1)
|
||||
- No Room count limitations
|
||||
- Reliable UDP
|
||||
|
||||
@@ -27,10 +27,11 @@ Ragon is fully free, small and high perfomance room based game server with plugi
|
||||
|
||||
### Dependencies
|
||||
* ENet-Sharp [v2.4.8]
|
||||
* NetStack [latest]
|
||||
|
||||
### License
|
||||
MIT
|
||||
|
||||
### Tips
|
||||
\* Limited to 4095 CCU by library ENet-Sharp
|
||||
\* Limited to 4095 CCU by library ENet-Sharp (1)
|
||||
|
||||
\* Non finally (2)
|
||||
|
||||
Reference in New Issue
Block a user