Compare commits
11 Commits
v1.0.28-rc
...
v1.0.31-rc
| Author | SHA1 | Date | |
|---|---|---|---|
| b793ca3e68 | |||
| 3936e5c95b | |||
| e9418f4b22 | |||
| f34b05e6ff | |||
| a5a67963be | |||
| ab85578ccf | |||
| 13044357a5 | |||
| a9be230960 | |||
| 5a4bf0c24e | |||
| fa6ace4dc8 | |||
| 4d8ed1105a |
@@ -19,7 +19,7 @@ jobs:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
tag_name: ${{ github.ref }}
|
||||
release_name: Ragon.SimpleServer-${{ github.ref }}
|
||||
release_name: Ragon.Relay-${{ github.ref }}
|
||||
prerelease: true
|
||||
|
||||
build:
|
||||
@@ -53,10 +53,10 @@ jobs:
|
||||
- name: Build
|
||||
shell: bash
|
||||
run: |
|
||||
release_name="Ragon.SimpleServer-${{ env.TAG }}-${{ matrix.target }}"
|
||||
release_name="Ragon.Relay-${{ env.TAG }}-${{ matrix.target }}"
|
||||
|
||||
# Build everything
|
||||
dotnet publish Ragon.SimpleServer/Ragon.SimpleServer.csproj -c Release --runtime "${{ matrix.target }}" -p:PublishSingleFile=true -o "$release_name"
|
||||
dotnet publish Ragon.Relay/Ragon.Relay.csproj -c Release --runtime "${{ matrix.target }}" -p:PublishSingleFile=true -o "$release_name"
|
||||
|
||||
# Pack files
|
||||
7z a -tzip "${release_name}.zip" "./${release_name}/*"
|
||||
@@ -69,6 +69,6 @@ jobs:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
upload_url: ${{ needs.release.outputs.upload_url }}
|
||||
asset_path: Ragon.SimpleServer-${{ env.TAG }}-${{ matrix.target }}.zip
|
||||
asset_name: Ragon.SimpleServer-${{ env.TAG }}-${{ matrix.target }}.zip
|
||||
asset_path: Ragon.Relay-${{ env.TAG }}-${{ matrix.target }}.zip
|
||||
asset_name: Ragon.Relay-${{ env.TAG }}-${{ matrix.target }}.zip
|
||||
asset_content_type: application/zip
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
namespace Ragon.Core.Time;
|
||||
|
||||
public interface IAction
|
||||
{
|
||||
public void Tick();
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
namespace Ragon.Core.Time;
|
||||
|
||||
public class Loop
|
||||
{
|
||||
private List<IAction> _tasks;
|
||||
|
||||
public Loop()
|
||||
{
|
||||
|
||||
_tasks = new List<IAction>(35);
|
||||
}
|
||||
|
||||
public void Run(IAction task)
|
||||
{
|
||||
_tasks.Add(task);
|
||||
}
|
||||
|
||||
public void Stop(IAction task)
|
||||
{
|
||||
_tasks.Remove(task);
|
||||
}
|
||||
|
||||
public void Tick()
|
||||
{
|
||||
foreach (var task in _tasks)
|
||||
task.Tick();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,115 @@
|
||||
using System.Diagnostics;
|
||||
using NLog;
|
||||
using Ragon.Common;
|
||||
using Ragon.Core.Lobby;
|
||||
using Ragon.Core.Server;
|
||||
using Ragon.Core.Time;
|
||||
using Ragon.Server;
|
||||
using Ragon.Server.ENet;
|
||||
|
||||
namespace Ragon.Core;
|
||||
|
||||
public class Application : INetworkListener
|
||||
{
|
||||
private readonly Logger _logger = LogManager.GetCurrentClassLogger();
|
||||
private readonly INetworkServer _server;
|
||||
private readonly Thread _dedicatedThread;
|
||||
private readonly Executor _executor;
|
||||
private readonly Configuration _configuration;
|
||||
private readonly HandlerRegistry _handlerRegistry;
|
||||
private readonly ILobby _lobby;
|
||||
private readonly Loop _loop;
|
||||
private readonly Dictionary<ushort, PlayerContext> _contexts;
|
||||
|
||||
public Application(Configuration configuration)
|
||||
{
|
||||
_configuration = configuration;
|
||||
_executor = new Executor();
|
||||
_dedicatedThread = new Thread(Execute);
|
||||
_dedicatedThread.IsBackground = true;
|
||||
_contexts = new Dictionary<ushort, PlayerContext>();
|
||||
_handlerRegistry = new HandlerRegistry();
|
||||
_lobby = new LobbyInMemory();
|
||||
_loop = new Loop();
|
||||
|
||||
if (configuration.ServerType == "enet")
|
||||
_server = new ENetServer();
|
||||
|
||||
if (configuration.ServerType == "websocket")
|
||||
_server = new NativeWebSocketServer(_executor);
|
||||
|
||||
Debug.Assert(_server != null, $"Socket type not supported: {configuration.ServerType}. Supported: [enet, websocket]");
|
||||
}
|
||||
|
||||
public void Execute()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
_executor.Execute();
|
||||
_loop.Tick();
|
||||
_server.Poll();
|
||||
|
||||
Thread.Sleep((int)1000.0f / _configuration.ServerTickRate);
|
||||
}
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
var networkConfiguration = new NetworkConfiguration()
|
||||
{
|
||||
LimitConnections = _configuration.LimitConnections,
|
||||
Protocol = RagonVersion.Parse(_configuration.GameProtocol),
|
||||
Address = "0.0.0.0",
|
||||
Port = _configuration.Port,
|
||||
};
|
||||
|
||||
_server.Start(this, networkConfiguration);
|
||||
_dedicatedThread.Start();
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
_server.Stop();
|
||||
_dedicatedThread.Interrupt();
|
||||
}
|
||||
|
||||
public void OnConnected(INetworkConnection connection)
|
||||
{
|
||||
var context = new PlayerContext(connection, new LobbyPlayer(connection));
|
||||
context.Lobby = _lobby;
|
||||
context.Loop = _loop;
|
||||
|
||||
_logger.Trace($"Connected {connection.Id}");
|
||||
_contexts.Add(connection.Id, context);
|
||||
}
|
||||
|
||||
public void OnDisconnected(INetworkConnection connection)
|
||||
{
|
||||
_logger.Trace($"Disconnected {connection.Id}");
|
||||
|
||||
if (_contexts.Remove(connection.Id, out var context))
|
||||
{
|
||||
var room = context.Room;
|
||||
if (room != null)
|
||||
{
|
||||
room.RemovePlayer(context.RoomPlayer);
|
||||
|
||||
_lobby.RemoveIfEmpty(room);
|
||||
}
|
||||
|
||||
context.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public void OnTimeout(INetworkConnection connection)
|
||||
{
|
||||
if (_contexts.Remove(connection.Id, out var context))
|
||||
context.Dispose();
|
||||
}
|
||||
|
||||
public void OnData(INetworkConnection connection, byte[] data)
|
||||
{
|
||||
if (_contexts.TryGetValue(connection.Id, out var context))
|
||||
_handlerRegistry.Handle(context, data);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
using Newtonsoft.Json;
|
||||
using NLog;
|
||||
|
||||
namespace Ragon.Core;
|
||||
|
||||
[Serializable]
|
||||
public struct Configuration
|
||||
{
|
||||
public string ServerKey;
|
||||
public string ServerType;
|
||||
public ushort ServerTickRate;
|
||||
public string GameProtocol;
|
||||
public ushort Port;
|
||||
public int LimitConnections;
|
||||
public int LimitPlayersPerRoom;
|
||||
public int LimitRooms;
|
||||
|
||||
private static readonly Logger Logger = LogManager.GetCurrentClassLogger();
|
||||
private static readonly string ServerVersion = "1.0.31-rc";
|
||||
|
||||
private static void CopyrightInfo()
|
||||
{
|
||||
Logger.Info($"Server Version: {ServerVersion}");
|
||||
Logger.Info($"Machine Name: {Environment.MachineName}");
|
||||
Logger.Info($"OS: {Environment.OSVersion}");
|
||||
Logger.Info($"Processors: {Environment.ProcessorCount}");
|
||||
Logger.Info($"Runtime Version: {Environment.Version}");
|
||||
Logger.Info("==================================");
|
||||
Logger.Info("| |");
|
||||
Logger.Info("| Ragon |");
|
||||
Logger.Info("| |");
|
||||
Logger.Info("==================================");
|
||||
}
|
||||
|
||||
public static Configuration Load(string filePath)
|
||||
{
|
||||
CopyrightInfo();
|
||||
|
||||
var data = File.ReadAllText(filePath);
|
||||
var configuration = JsonConvert.DeserializeObject<Configuration>(data);
|
||||
return configuration;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,188 @@
|
||||
using Ragon.Common;
|
||||
|
||||
namespace Ragon.Core.Game;
|
||||
|
||||
public class Entity
|
||||
{
|
||||
private static ushort _idGenerator = 0;
|
||||
public ushort Id { get; private set; }
|
||||
public ushort Type { get; private set; }
|
||||
public ushort StaticId { get; private set; }
|
||||
public RoomPlayer Owner { get; private set; }
|
||||
public RagonAuthority Authority { get; private set; }
|
||||
public EntityState State { get; private set; }
|
||||
public byte[] Payload { get; private set; }
|
||||
|
||||
private readonly List<EntityEvent> _bufferedEvents;
|
||||
|
||||
public Entity(RoomPlayer owner, ushort type, ushort staticId, RagonAuthority eventAuthority)
|
||||
{
|
||||
Owner = owner;
|
||||
StaticId = staticId;
|
||||
Type = type;
|
||||
Id = _idGenerator++;
|
||||
Payload = Array.Empty<byte>();
|
||||
Authority = eventAuthority;
|
||||
State = new EntityState(this);
|
||||
|
||||
_bufferedEvents = new List<EntityEvent>();
|
||||
}
|
||||
|
||||
public void SetPayload(byte[] payload)
|
||||
{
|
||||
Payload = payload;
|
||||
}
|
||||
|
||||
public void SetOwner(RoomPlayer owner)
|
||||
{
|
||||
Owner = owner;
|
||||
}
|
||||
|
||||
public void RestoreBufferedEvents(RoomPlayer roomPlayer, RagonSerializer writer)
|
||||
{
|
||||
foreach (var bufferedEvent in _bufferedEvents)
|
||||
{
|
||||
writer.Clear();
|
||||
writer.WriteOperation(RagonOperation.REPLICATE_ENTITY_EVENT);
|
||||
writer.WriteUShort(bufferedEvent.EventId);
|
||||
writer.WriteUShort(bufferedEvent.Invoker.Connection.Id);
|
||||
writer.WriteByte((byte)RagonReplicationMode.Server);
|
||||
writer.WriteUShort(Id);
|
||||
|
||||
ReadOnlySpan<byte> data = bufferedEvent.EventData.AsSpan();
|
||||
writer.WriteData(ref data);
|
||||
|
||||
var sendData = writer.ToArray();
|
||||
roomPlayer.Connection.Reliable.Send(sendData);
|
||||
}
|
||||
}
|
||||
|
||||
public void Create()
|
||||
{
|
||||
var room = Owner.Room;
|
||||
var serializer = room.Writer;
|
||||
|
||||
serializer.Clear();
|
||||
serializer.WriteOperation(RagonOperation.CREATE_ENTITY);
|
||||
serializer.WriteUShort(Type);
|
||||
serializer.WriteUShort(Id);
|
||||
serializer.WriteUShort(Owner.Connection.Id);
|
||||
|
||||
ReadOnlySpan<byte> entityPayload = Payload.AsSpan();
|
||||
serializer.WriteUShort((ushort)entityPayload.Length);
|
||||
serializer.WriteData(ref entityPayload);
|
||||
|
||||
var sendData = serializer.ToArray();
|
||||
foreach (var player in room.ReadyPlayersList)
|
||||
player.Connection.Reliable.Send(sendData);
|
||||
}
|
||||
|
||||
public void Destroy(byte[] payload)
|
||||
{
|
||||
var room = Owner.Room;
|
||||
var serializer = room.Writer;
|
||||
|
||||
serializer.Clear();
|
||||
serializer.WriteOperation(RagonOperation.DESTROY_ENTITY);
|
||||
serializer.WriteInt(Id);
|
||||
serializer.WriteUShort(0);
|
||||
// serializer.WriteData(ref Payload);
|
||||
|
||||
var sendData = serializer.ToArray();
|
||||
foreach (var player in room.ReadyPlayersList)
|
||||
player.Connection.Reliable.Send(sendData);
|
||||
}
|
||||
|
||||
public void ReplicateEvent(
|
||||
RoomPlayer caller,
|
||||
ushort eventId,
|
||||
ReadOnlySpan<byte> payload,
|
||||
RagonReplicationMode eventMode,
|
||||
RoomPlayer targetPlayer
|
||||
)
|
||||
{
|
||||
var room = Owner.Room;
|
||||
var serializer = room.Writer;
|
||||
|
||||
serializer.Clear();
|
||||
serializer.WriteOperation(RagonOperation.REPLICATE_ENTITY_EVENT);
|
||||
serializer.WriteUShort(eventId);
|
||||
serializer.WriteUShort(caller.Connection.Id);
|
||||
serializer.WriteByte((byte)eventMode);
|
||||
serializer.WriteUShort(Id);
|
||||
serializer.WriteData(ref payload);
|
||||
|
||||
var sendData = serializer.ToArray();
|
||||
targetPlayer.Connection.Reliable.Send(sendData);
|
||||
}
|
||||
|
||||
public void ReplicateEvent(
|
||||
RoomPlayer caller,
|
||||
ushort eventId,
|
||||
ReadOnlySpan<byte> payload,
|
||||
RagonReplicationMode eventMode,
|
||||
RagonTarget targetMode
|
||||
)
|
||||
{
|
||||
if (Authority == RagonAuthority.OwnerOnly &&
|
||||
Owner.Connection.Id != caller.Connection.Id)
|
||||
{
|
||||
Console.WriteLine($"Player have not enought authority for event with Id {eventId}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (eventMode == RagonReplicationMode.Buffered && targetMode != RagonTarget.Owner)
|
||||
{
|
||||
var bufferedEvent = new EntityEvent(caller, eventId, payload.ToArray(), targetMode);
|
||||
_bufferedEvents.Add(bufferedEvent);
|
||||
}
|
||||
|
||||
var room = Owner.Room;
|
||||
var serializer = room.Writer;
|
||||
|
||||
serializer.Clear();
|
||||
serializer.WriteOperation(RagonOperation.REPLICATE_ENTITY_EVENT);
|
||||
serializer.WriteUShort(eventId);
|
||||
serializer.WriteUShort(caller.Connection.Id);
|
||||
serializer.WriteByte((byte)eventMode);
|
||||
serializer.WriteUShort(Id);
|
||||
serializer.WriteData(ref payload);
|
||||
|
||||
var sendData = serializer.ToArray();
|
||||
|
||||
switch (targetMode)
|
||||
{
|
||||
case RagonTarget.Owner:
|
||||
{
|
||||
Owner.Connection.Reliable.Send(sendData);
|
||||
break;
|
||||
}
|
||||
case RagonTarget.ExceptOwner:
|
||||
{
|
||||
foreach (var roomPlayer in room.ReadyPlayersList)
|
||||
{
|
||||
if (roomPlayer.Connection.Id != Owner.Connection.Id)
|
||||
roomPlayer.Connection.Reliable.Send(sendData);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case RagonTarget.ExceptInvoker:
|
||||
{
|
||||
foreach (var roomPlayer in room.ReadyPlayersList)
|
||||
{
|
||||
if (roomPlayer.Connection.Id != caller.Connection.Id)
|
||||
roomPlayer.Connection.Reliable.Send(sendData);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case RagonTarget.All:
|
||||
{
|
||||
foreach (var roomPlayer in room.ReadyPlayersList)
|
||||
roomPlayer.Connection.Reliable.Send(sendData);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
using Ragon.Common;
|
||||
|
||||
namespace Ragon.Core.Game;
|
||||
|
||||
public class EntityEvent
|
||||
{
|
||||
public RoomPlayer Invoker { get; private set; }
|
||||
public ushort EventId { get; private set; }
|
||||
public byte[] EventData { get; private set; }
|
||||
public RagonTarget Target { set; private get; }
|
||||
|
||||
public EntityEvent(
|
||||
RoomPlayer invoker,
|
||||
ushort eventId,
|
||||
byte[] payload,
|
||||
RagonTarget target
|
||||
)
|
||||
{
|
||||
Invoker = invoker;
|
||||
EventId = eventId;
|
||||
EventData = payload;
|
||||
Target = target;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
namespace Ragon.Core.Game;
|
||||
|
||||
public class EntityList
|
||||
{
|
||||
private readonly List<Entity> _dynamicEntitiesList = new List<Entity>();
|
||||
private readonly List<Entity> _staticEntitiesList = new List<Entity>();
|
||||
private readonly Dictionary<ushort, Entity> _entitiesMap = new Dictionary<ushort, Entity>();
|
||||
|
||||
public IReadOnlyList<Entity> StaticList => _staticEntitiesList;
|
||||
public IReadOnlyList<Entity> DynamicList => _dynamicEntitiesList;
|
||||
public IReadOnlyDictionary<ushort, Entity> Map => _entitiesMap;
|
||||
|
||||
public void Add(Entity entity)
|
||||
{
|
||||
if (entity.StaticId != 0)
|
||||
_staticEntitiesList.Add(entity);
|
||||
else
|
||||
_dynamicEntitiesList.Add(entity);
|
||||
|
||||
_entitiesMap.Add(entity.Id, entity);
|
||||
}
|
||||
|
||||
public bool Remove(Entity entity)
|
||||
{
|
||||
if (_entitiesMap.Remove(entity.Id, out var existEntity))
|
||||
{
|
||||
_staticEntitiesList.Remove(entity);
|
||||
_dynamicEntitiesList.Remove(entity);
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,99 @@
|
||||
using NLog;
|
||||
using Ragon.Common;
|
||||
|
||||
namespace Ragon.Core.Game;
|
||||
|
||||
public class EntityState
|
||||
{
|
||||
private List<EntityStateProperty> _properties;
|
||||
private Entity _entity;
|
||||
|
||||
public EntityState(Entity entity, int capacity = 10)
|
||||
{
|
||||
_entity = entity;
|
||||
_properties = new List<EntityStateProperty>(10);
|
||||
}
|
||||
|
||||
public void AddProperty(EntityStateProperty property)
|
||||
{
|
||||
_properties.Add(property);
|
||||
}
|
||||
|
||||
public void Write(RagonSerializer serializer)
|
||||
{
|
||||
serializer.WriteUShort(_entity.Id);
|
||||
|
||||
for (int propertyIndex = 0; propertyIndex < _properties.Count; propertyIndex++)
|
||||
{
|
||||
var property = _properties[propertyIndex];
|
||||
if (property.IsDirty)
|
||||
{
|
||||
serializer.WriteBool(true);
|
||||
var span = serializer.GetWritableData(property.Size);
|
||||
var data = property.Read();
|
||||
data.CopyTo(span);
|
||||
property.Clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
serializer.WriteBool(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Read(RagonSerializer serializer)
|
||||
{
|
||||
for (var i = 0; i < _properties.Count; i++)
|
||||
{
|
||||
if (serializer.ReadBool())
|
||||
{
|
||||
var property = _properties[i];
|
||||
var size = property.Size;
|
||||
if (!property.IsFixed)
|
||||
size = serializer.ReadUShort();
|
||||
|
||||
if (size > property.Capacity)
|
||||
{
|
||||
Console.WriteLine($"Property {i} payload too large, size: {size}");
|
||||
continue;
|
||||
}
|
||||
|
||||
var propertyPayload = serializer.ReadData(size);
|
||||
property.Write(ref propertyPayload);
|
||||
property.Size = size;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Snapshot(RagonSerializer serializer)
|
||||
{
|
||||
ReadOnlySpan<byte> payload = _entity.Payload.AsSpan();
|
||||
|
||||
serializer.WriteUShort(_entity.Type);
|
||||
serializer.WriteUShort(_entity.Id);
|
||||
|
||||
if (_entity.StaticId != 0)
|
||||
serializer.WriteUShort(_entity.StaticId);
|
||||
|
||||
serializer.WriteUShort(_entity.Owner.Connection.Id);
|
||||
serializer.WriteUShort((ushort) payload.Length);
|
||||
serializer.WriteData(ref payload);
|
||||
|
||||
for (int propertyIndex = 0; propertyIndex < _properties.Count; propertyIndex++)
|
||||
{
|
||||
var property = _properties[propertyIndex];
|
||||
var hasPayload = property.IsFixed || property.Size > 0 && !property.IsFixed;
|
||||
if (hasPayload)
|
||||
{
|
||||
serializer.WriteBool(true);
|
||||
var span = serializer.GetWritableData(property.Size);
|
||||
var data = property.Read();
|
||||
data.CopyTo(span);
|
||||
}
|
||||
else
|
||||
{
|
||||
serializer.WriteBool(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,9 @@
|
||||
using System;
|
||||
using Ragon.Common;
|
||||
|
||||
namespace Ragon.Core;
|
||||
namespace Ragon.Core.Game;
|
||||
|
||||
public class EntityProperty
|
||||
public class EntityStateProperty
|
||||
{
|
||||
public int Size { get; set; }
|
||||
public int Capacity { get; set; }
|
||||
@@ -11,7 +11,7 @@ public class EntityProperty
|
||||
public bool IsFixed { get; private set; }
|
||||
private byte[] _data;
|
||||
|
||||
public EntityProperty(int size, bool isFixed)
|
||||
public EntityStateProperty(int size, bool isFixed)
|
||||
{
|
||||
Capacity = 512;
|
||||
Size = size;
|
||||
@@ -24,8 +24,8 @@ public class EntityProperty
|
||||
public ReadOnlySpan<byte> Read()
|
||||
{
|
||||
var dataSpan = _data.AsSpan();
|
||||
|
||||
return dataSpan.Slice(0, Size);
|
||||
var src = dataSpan.Slice(0, Size);
|
||||
return src;
|
||||
}
|
||||
|
||||
public void Write(ref ReadOnlySpan<byte> src)
|
||||
@@ -0,0 +1,166 @@
|
||||
using Ragon.Common;
|
||||
using Ragon.Core.Time;
|
||||
|
||||
namespace Ragon.Core.Game;
|
||||
|
||||
public class Room: IAction
|
||||
{
|
||||
public string Id { get; private set; }
|
||||
public RoomInformation Info { get; private set; }
|
||||
public RoomPlayer Owner { get; private set; }
|
||||
public RagonSerializer Writer { get; }
|
||||
public Dictionary<ushort, RoomPlayer> Players { get; private set; }
|
||||
public List<RoomPlayer> WaitPlayersList { get; private set; }
|
||||
public List<RoomPlayer> ReadyPlayersList { get; private set; }
|
||||
public List<RoomPlayer> PlayerList { get; private set; }
|
||||
|
||||
public Dictionary<ushort, Entity> Entities { get; private set; }
|
||||
public List<Entity> DynamicEntitiesList { get; private set; }
|
||||
public List<Entity> StaticEntitiesList { get; private set; }
|
||||
public List<Entity> EntityList { get; private set; }
|
||||
|
||||
private readonly HashSet<Entity> _entitiesDirtySet;
|
||||
|
||||
public Room(string roomId, RoomInformation info)
|
||||
{
|
||||
Id = roomId;
|
||||
Info = info;
|
||||
|
||||
Players = new Dictionary<ushort, RoomPlayer>(info.Max);
|
||||
WaitPlayersList = new List<RoomPlayer>(info.Max);
|
||||
ReadyPlayersList = new List<RoomPlayer>(info.Max);
|
||||
PlayerList = new List<RoomPlayer>(info.Max);
|
||||
|
||||
Entities = new Dictionary<ushort, Entity>();
|
||||
DynamicEntitiesList = new List<Entity>();
|
||||
StaticEntitiesList = new List<Entity>();
|
||||
EntityList = new List<Entity>();
|
||||
|
||||
_entitiesDirtySet = new HashSet<Entity>();
|
||||
Writer = new RagonSerializer(512);
|
||||
}
|
||||
|
||||
public void AttachEntity(RoomPlayer newOwner, Entity entity)
|
||||
{
|
||||
Entities.Add(entity.Id, entity);
|
||||
EntityList.Add(entity);
|
||||
|
||||
if (entity.StaticId == 0)
|
||||
DynamicEntitiesList.Add(entity);
|
||||
else
|
||||
StaticEntitiesList.Add(entity);
|
||||
|
||||
entity.Create();
|
||||
|
||||
newOwner.Entities.Add(entity);
|
||||
}
|
||||
|
||||
public void DetachEntity(RoomPlayer currentOwner, Entity entity, byte[] payload)
|
||||
{
|
||||
Entities.Remove(entity.Id);
|
||||
EntityList.Remove(entity);
|
||||
StaticEntitiesList.Remove(entity);
|
||||
DynamicEntitiesList.Remove(entity);
|
||||
_entitiesDirtySet.Remove(entity);
|
||||
|
||||
entity.Destroy(payload);
|
||||
currentOwner.Entities.Remove(entity);
|
||||
}
|
||||
|
||||
public void Tick()
|
||||
{
|
||||
var entities = (ushort) _entitiesDirtySet.Count;
|
||||
if (entities > 0)
|
||||
{
|
||||
Writer.Clear();
|
||||
Writer.WriteOperation(RagonOperation.REPLICATE_ENTITY_STATE);
|
||||
Writer.WriteUShort(entities);
|
||||
|
||||
foreach (var entity in _entitiesDirtySet)
|
||||
entity.State.Write(Writer);
|
||||
|
||||
_entitiesDirtySet.Clear();
|
||||
|
||||
var sendData = Writer.ToArray();
|
||||
foreach (var roomPlayer in ReadyPlayersList)
|
||||
roomPlayer.Connection.Unreliable.Send(sendData);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddPlayer(RoomPlayer player)
|
||||
{
|
||||
if (Players.Count == 0)
|
||||
Owner = player;
|
||||
|
||||
player.Attach(this);
|
||||
|
||||
PlayerList.Add(player);
|
||||
Players.Add(player.Connection.Id, player);
|
||||
}
|
||||
|
||||
public void RemovePlayer(RoomPlayer roomPlayer)
|
||||
{
|
||||
if (Players.Remove(roomPlayer.Connection.Id, out var player))
|
||||
{
|
||||
PlayerList.Remove(player);
|
||||
|
||||
{
|
||||
Writer.Clear();
|
||||
Writer.WriteOperation(RagonOperation.PLAYER_LEAVED);
|
||||
Writer.WriteString(player.Id);
|
||||
|
||||
var entitiesToDelete = player.Entities.DynamicList;
|
||||
Writer.WriteUShort((ushort) entitiesToDelete.Count);
|
||||
foreach (var entity in entitiesToDelete)
|
||||
{
|
||||
Writer.WriteUShort(entity.Id);
|
||||
EntityList.Remove(entity);
|
||||
}
|
||||
|
||||
var sendData = Writer.ToArray();
|
||||
Broadcast(sendData);
|
||||
}
|
||||
|
||||
if (roomPlayer.Connection.Id == Owner.Connection.Id && PlayerList.Count > 0)
|
||||
{
|
||||
var nextOwner = PlayerList[0];
|
||||
|
||||
Owner = nextOwner;
|
||||
|
||||
var entitiesToUpdate = roomPlayer.Entities.StaticList;
|
||||
|
||||
Writer.Clear();
|
||||
Writer.WriteOperation(RagonOperation.OWNERSHIP_CHANGED);
|
||||
Writer.WriteString(Owner.Id);
|
||||
Writer.WriteUShort((ushort) entitiesToUpdate.Count);
|
||||
|
||||
foreach (var entity in entitiesToUpdate)
|
||||
{
|
||||
Writer.WriteUShort(entity.Id);
|
||||
|
||||
entity.SetOwner(nextOwner);
|
||||
nextOwner.Entities.Add(entity);
|
||||
}
|
||||
|
||||
var sendData = Writer.ToArray();
|
||||
Broadcast(sendData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateReadyPlayerList()
|
||||
{
|
||||
ReadyPlayersList = PlayerList.Where(p => p.IsLoaded).ToList();
|
||||
}
|
||||
|
||||
public void Track(Entity entity)
|
||||
{
|
||||
_entitiesDirtySet.Add(entity);
|
||||
}
|
||||
|
||||
public void Broadcast(byte[] data)
|
||||
{
|
||||
foreach (var readyPlayer in ReadyPlayersList)
|
||||
readyPlayer.Connection.Reliable.Send(data);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
namespace Ragon.Core.Game;
|
||||
|
||||
public class RoomInformation
|
||||
{
|
||||
public string Map { get; init; } = "none";
|
||||
public int Min { get; init; }
|
||||
public int Max { get; init; }
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"Map: {Map} Count: {Min}/{Max}";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
using Ragon.Server;
|
||||
|
||||
namespace Ragon.Core.Game;
|
||||
|
||||
public class RoomPlayer
|
||||
{
|
||||
public INetworkConnection Connection { get; }
|
||||
public string Id { get; }
|
||||
public string Name { get; }
|
||||
public bool IsLoaded { get; private set; }
|
||||
public Room Room { get; private set; }
|
||||
public EntityList Entities { get; private set; }
|
||||
|
||||
public RoomPlayer(INetworkConnection connection, string id, string name)
|
||||
{
|
||||
Id = id;
|
||||
Name = name;
|
||||
Connection = connection;
|
||||
Entities = new EntityList();
|
||||
}
|
||||
|
||||
public void Attach(Room room)
|
||||
{
|
||||
Room = room;
|
||||
}
|
||||
|
||||
public void Detach()
|
||||
{
|
||||
Room = null!;
|
||||
}
|
||||
|
||||
public void SetReady()
|
||||
{
|
||||
IsLoaded = true;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,109 @@
|
||||
using NLog;
|
||||
using Ragon.Common;
|
||||
using Ragon.Core.Handlers;
|
||||
|
||||
namespace Ragon.Core;
|
||||
|
||||
public sealed class HandlerRegistry
|
||||
{
|
||||
private IHandler _entityEventHandler;
|
||||
private IHandler _entityCreateHandler;
|
||||
private IHandler _entityDestroyHandler;
|
||||
private IHandler _entityStateHandler;
|
||||
private IHandler _sceneLoadedHandler;
|
||||
|
||||
private IHandler _authorizationHandler;
|
||||
private IHandler _joinOrCreateHandler;
|
||||
private IHandler _createHandler;
|
||||
private IHandler _joinHandler;
|
||||
private IHandler _leaveHandler;
|
||||
|
||||
private Logger _logger = LogManager.GetCurrentClassLogger();
|
||||
private RagonSerializer _reader;
|
||||
private RagonSerializer _writer;
|
||||
|
||||
public HandlerRegistry()
|
||||
{
|
||||
_reader = new RagonSerializer(2048);
|
||||
_writer = new RagonSerializer(2048);
|
||||
|
||||
_authorizationHandler = new AuthorizationHandler();
|
||||
_joinOrCreateHandler = new JoinOrCreateHandler();
|
||||
_sceneLoadedHandler = new SceneLoadedHandler();
|
||||
_createHandler = new CreateHandler();
|
||||
_joinHandler = new JoinHandler();
|
||||
_leaveHandler = new LeaveHandler();
|
||||
|
||||
_entityEventHandler = new EntityEventHandler();
|
||||
_entityCreateHandler = new EntityCreateHandler();
|
||||
_entityDestroyHandler = new EntityDestroyHandler();
|
||||
_entityStateHandler = new EntityStateHandler();
|
||||
}
|
||||
|
||||
public void Handle(PlayerContext context, byte[] data)
|
||||
{
|
||||
_writer.Clear();
|
||||
_reader.Clear();
|
||||
_reader.FromArray(data);
|
||||
|
||||
var operation = _reader.ReadOperation();
|
||||
switch (operation)
|
||||
{
|
||||
case RagonOperation.REPLICATE_ENTITY_EVENT:
|
||||
{
|
||||
if (context.RoomPlayer != null)
|
||||
_entityEventHandler.Handle(context, _reader, _writer);
|
||||
break;
|
||||
}
|
||||
case RagonOperation.REPLICATE_ENTITY_STATE:
|
||||
{
|
||||
if (context.RoomPlayer != null)
|
||||
_entityStateHandler.Handle(context, _reader, _writer);
|
||||
break;
|
||||
}
|
||||
case RagonOperation.CREATE_ENTITY:
|
||||
{
|
||||
if (context.RoomPlayer != null)
|
||||
_entityCreateHandler.Handle(context, _reader, _writer);
|
||||
break;
|
||||
}
|
||||
case RagonOperation.DESTROY_ENTITY:
|
||||
{
|
||||
if (context.RoomPlayer != null)
|
||||
_entityDestroyHandler.Handle(context, _reader, _writer);
|
||||
break;
|
||||
}
|
||||
case RagonOperation.SCENE_LOADED:
|
||||
{
|
||||
if (context.RoomPlayer != null)
|
||||
_sceneLoadedHandler.Handle(context, _reader, _writer);
|
||||
break;
|
||||
}
|
||||
case RagonOperation.JOIN_OR_CREATE_ROOM:
|
||||
{
|
||||
_joinOrCreateHandler.Handle(context, _reader, _writer);
|
||||
break;
|
||||
}
|
||||
case RagonOperation.CREATE_ROOM:
|
||||
{
|
||||
_createHandler.Handle(context, _reader, _writer);
|
||||
break;
|
||||
}
|
||||
case RagonOperation.JOIN_ROOM:
|
||||
{
|
||||
_joinHandler.Handle(context, _reader, _writer);
|
||||
break;
|
||||
}
|
||||
case RagonOperation.LEAVE_ROOM:
|
||||
{
|
||||
_leaveHandler.Handle(context, _reader, _writer);
|
||||
break;
|
||||
}
|
||||
case RagonOperation.AUTHORIZE:
|
||||
{
|
||||
_authorizationHandler.Handle(context, _reader, _writer);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
using Ragon.Common;
|
||||
|
||||
namespace Ragon.Core;
|
||||
|
||||
public interface IHandler
|
||||
{
|
||||
public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer);
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
using NLog;
|
||||
using Ragon.Common;
|
||||
using Ragon.Core.Lobby;
|
||||
|
||||
namespace Ragon.Core.Handlers;
|
||||
|
||||
public sealed class AuthorizationHandler: IHandler
|
||||
{
|
||||
private Logger _logger = LogManager.GetCurrentClassLogger();
|
||||
|
||||
public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
|
||||
{
|
||||
if (context.LobbyPlayer.Status == LobbyPlayerStatus.Authorized)
|
||||
{
|
||||
_logger.Warn("Player already authorized");
|
||||
return;
|
||||
}
|
||||
|
||||
var key = reader.ReadString();
|
||||
var playerName = reader.ReadString();
|
||||
var additionalData = reader.ReadData(reader.Size);
|
||||
|
||||
context.LobbyPlayer.Name = playerName;
|
||||
context.LobbyPlayer.AdditionalData = additionalData.ToArray();
|
||||
context.LobbyPlayer.Status = LobbyPlayerStatus.Authorized;
|
||||
|
||||
var playerId = context.LobbyPlayer.Id;
|
||||
|
||||
writer.Clear();
|
||||
writer.WriteOperation(RagonOperation.AUTHORIZED_SUCCESS);
|
||||
writer.WriteString(playerId);
|
||||
writer.WriteString(playerName);
|
||||
|
||||
var sendData = writer.ToArray();
|
||||
context.Connection.Reliable.Send(sendData);
|
||||
|
||||
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} authorized");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
using NLog;
|
||||
using Ragon.Common;
|
||||
using Ragon.Core.Game;
|
||||
|
||||
|
||||
namespace Ragon.Core.Handlers;
|
||||
|
||||
public sealed class EntityCreateHandler: IHandler
|
||||
{
|
||||
private Logger _logger = LogManager.GetCurrentClassLogger();
|
||||
public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
|
||||
{
|
||||
var entityType = reader.ReadUShort();
|
||||
var eventAuthority = (RagonAuthority) reader.ReadByte();
|
||||
var propertiesCount = reader.ReadUShort();
|
||||
|
||||
var entity = new Entity(context.RoomPlayer, entityType, 0, eventAuthority);
|
||||
for (var i = 0; i < propertiesCount; i++)
|
||||
{
|
||||
var propertyType = reader.ReadBool();
|
||||
var propertySize = reader.ReadUShort();
|
||||
entity.State.AddProperty(new EntityStateProperty(propertySize, propertyType));
|
||||
}
|
||||
|
||||
var entityPayload = reader.ReadData(reader.Size);
|
||||
entity.SetPayload(entityPayload.ToArray());
|
||||
|
||||
context.Room.AttachEntity(context.RoomPlayer, entity);
|
||||
|
||||
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} created entity {entity.Id}:{entity.Type}");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
using NLog;
|
||||
using Ragon.Common;
|
||||
|
||||
namespace Ragon.Core.Handlers;
|
||||
|
||||
public sealed class EntityDestroyHandler: IHandler
|
||||
{
|
||||
private Logger _logger = LogManager.GetCurrentClassLogger();
|
||||
public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
|
||||
{
|
||||
var entityId = reader.ReadUShort();
|
||||
if (context.Room.Entities.TryGetValue(entityId, out var entity))
|
||||
{
|
||||
var player = context.RoomPlayer;
|
||||
var payload = reader.ReadData(reader.Size);
|
||||
|
||||
context.Room.DetachEntity(player, entity, Array.Empty<byte>());
|
||||
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} destoyed entity {entity.Id}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
using NLog;
|
||||
using Ragon.Common;
|
||||
|
||||
namespace Ragon.Core.Handlers;
|
||||
|
||||
public sealed class EntityEventHandler: IHandler
|
||||
{
|
||||
private Logger _logger = LogManager.GetCurrentClassLogger();
|
||||
|
||||
public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
|
||||
{
|
||||
var player = context.RoomPlayer;
|
||||
var room = context.Room;
|
||||
var entityId = reader.ReadUShort();
|
||||
|
||||
if (!room.Entities.TryGetValue(entityId, out var ent))
|
||||
{
|
||||
_logger.Warn($"Entity not found for event with Id {entityId}");
|
||||
return;
|
||||
}
|
||||
|
||||
var eventId = reader.ReadUShort();
|
||||
var eventMode = (RagonReplicationMode) reader.ReadByte();
|
||||
var targetMode = (RagonTarget) reader.ReadByte();
|
||||
var payloadData = reader.ReadData(reader.Size);
|
||||
var targetPlayerPeerId = reader.ReadUShort();
|
||||
|
||||
if (targetMode == RagonTarget.Player && context.Room.Players.TryGetValue(targetPlayerPeerId, out var targetPlayer))
|
||||
{
|
||||
Span<byte> payloadRaw = stackalloc byte[payloadData.Length];
|
||||
ReadOnlySpan<byte> payload = payloadRaw;
|
||||
payloadData.CopyTo(payloadRaw);
|
||||
|
||||
_logger.Trace($"Event {eventId} Payload: {payloadData.Length} to {targetMode}");
|
||||
ent.ReplicateEvent(player, eventId, payload, eventMode, targetPlayer);
|
||||
}
|
||||
else
|
||||
{
|
||||
Span<byte> payloadRaw = stackalloc byte[payloadData.Length];
|
||||
ReadOnlySpan<byte> payload = payloadRaw;
|
||||
payloadData.CopyTo(payloadRaw);
|
||||
|
||||
_logger.Trace($"Event {eventId} Payload: {payloadData.Length} to {targetMode}");
|
||||
ent.ReplicateEvent(player, eventId, payload, eventMode, targetMode);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
using NLog;
|
||||
using Ragon.Common;
|
||||
|
||||
namespace Ragon.Core.Handlers;
|
||||
|
||||
public sealed class EntityStateHandler: IHandler
|
||||
{
|
||||
private ILogger _logger = LogManager.GetCurrentClassLogger();
|
||||
|
||||
public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
|
||||
{
|
||||
var room = context.Room;
|
||||
var entitiesCount = reader.ReadUShort();
|
||||
for (var entityIndex = 0; entityIndex < entitiesCount; entityIndex++)
|
||||
{
|
||||
var entityId = reader.ReadUShort();
|
||||
|
||||
if (room.Entities.TryGetValue(entityId, out var entity))
|
||||
{
|
||||
entity.State.Read(reader);
|
||||
room.Track(entity);
|
||||
}
|
||||
else
|
||||
{
|
||||
_logger.Error($"Entity with Id {entityId} not found, replication interrupted");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,84 @@
|
||||
using NLog;
|
||||
using Ragon.Common;
|
||||
using Ragon.Core.Game;
|
||||
using Ragon.Core.Lobby;
|
||||
|
||||
namespace Ragon.Core.Handlers;
|
||||
|
||||
public sealed class CreateHandler: IHandler
|
||||
{
|
||||
private RagonRoomParameters _roomParameters = new();
|
||||
private Logger _logger = LogManager.GetCurrentClassLogger();
|
||||
|
||||
public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
|
||||
{
|
||||
if (context.LobbyPlayer.Status == LobbyPlayerStatus.Unauthorized)
|
||||
{
|
||||
_logger.Warn($"Player {context.Connection.Id} not authorized for this request");
|
||||
return;
|
||||
}
|
||||
|
||||
var custom = reader.ReadBool();
|
||||
var roomId = Guid.NewGuid().ToString();
|
||||
|
||||
if (custom)
|
||||
{
|
||||
roomId = reader.ReadString();
|
||||
if (context.Lobby.FindRoomById(roomId, out _))
|
||||
{
|
||||
writer.Clear();
|
||||
writer.WriteOperation(RagonOperation.JOIN_FAILED);
|
||||
writer.WriteString($"Room with id {roomId} already exists");
|
||||
|
||||
var sendData = writer.ToArray();
|
||||
context.Connection.Reliable.Send(sendData);
|
||||
|
||||
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} join failed to room {roomId}, room already exist");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
_roomParameters.Deserialize(reader);
|
||||
|
||||
var information = new RoomInformation()
|
||||
{
|
||||
Map = _roomParameters.Map,
|
||||
Max = _roomParameters.Max,
|
||||
Min = _roomParameters.Min,
|
||||
};
|
||||
|
||||
var lobbyPlayer = context.LobbyPlayer;
|
||||
var roomPlayer = new RoomPlayer(lobbyPlayer.Connection, lobbyPlayer.Id, lobbyPlayer.Name);
|
||||
|
||||
var room = new Room(roomId, information);
|
||||
room.AddPlayer(roomPlayer);
|
||||
|
||||
context.Room?.RemovePlayer(context.RoomPlayer);
|
||||
context.Room = room;
|
||||
context.RoomPlayer = roomPlayer;
|
||||
context.Lobby.Persist(room);
|
||||
|
||||
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} create room {room.Id} {information}");
|
||||
|
||||
JoinSuccess(roomPlayer, room, writer);
|
||||
|
||||
context.Loop.Run(room);
|
||||
|
||||
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} joined to room {room.Id}");
|
||||
}
|
||||
|
||||
private void JoinSuccess(RoomPlayer player, Room room, RagonSerializer writer)
|
||||
{
|
||||
writer.Clear();
|
||||
writer.WriteOperation(RagonOperation.JOIN_SUCCESS);
|
||||
writer.WriteString(room.Id);
|
||||
writer.WriteString(player.Id);
|
||||
writer.WriteString(room.Owner.Id);
|
||||
writer.WriteUShort((ushort) room.Info.Min);
|
||||
writer.WriteUShort((ushort) room.Info.Max);
|
||||
writer.WriteString(room.Info.Map);
|
||||
|
||||
var sendData = writer.ToArray();
|
||||
player.Connection.Reliable.Send(sendData);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
||||
using NLog;
|
||||
using Ragon.Common;
|
||||
using Ragon.Core.Game;
|
||||
using Ragon.Core.Lobby;
|
||||
|
||||
namespace Ragon.Core.Handlers;
|
||||
|
||||
public sealed class JoinHandler : IHandler
|
||||
{
|
||||
private Logger _logger = LogManager.GetCurrentClassLogger();
|
||||
|
||||
public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
|
||||
{
|
||||
var roomId = reader.ReadString();
|
||||
var lobbyPlayer = context.LobbyPlayer;
|
||||
|
||||
if (!context.Lobby.FindRoomById(roomId, out var existsRoom))
|
||||
{
|
||||
JoinFailed(lobbyPlayer, writer);
|
||||
|
||||
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} failed to join room {roomId}");
|
||||
return;
|
||||
}
|
||||
|
||||
var roomPlayer = new RoomPlayer(lobbyPlayer.Connection, lobbyPlayer.Id, lobbyPlayer.Name);
|
||||
|
||||
context.Room?.RemovePlayer(context.RoomPlayer);
|
||||
context.Room = existsRoom;
|
||||
context.RoomPlayer = roomPlayer;
|
||||
|
||||
existsRoom.AddPlayer(roomPlayer);
|
||||
|
||||
JoinSuccess(roomPlayer, existsRoom, writer);
|
||||
|
||||
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} joined to {existsRoom.Id}");
|
||||
}
|
||||
|
||||
private void JoinSuccess(RoomPlayer player, Room room, RagonSerializer writer)
|
||||
{
|
||||
writer.Clear();
|
||||
writer.WriteOperation(RagonOperation.JOIN_SUCCESS);
|
||||
writer.WriteString(room.Id);
|
||||
writer.WriteString(player.Id);
|
||||
writer.WriteString(room.Owner.Id);
|
||||
writer.WriteUShort((ushort) room.Info.Min);
|
||||
writer.WriteUShort((ushort) room.Info.Max);
|
||||
writer.WriteString(room.Info.Map);
|
||||
|
||||
var sendData = writer.ToArray();
|
||||
player.Connection.Reliable.Send(sendData);
|
||||
}
|
||||
|
||||
private void JoinFailed(LobbyPlayer player, RagonSerializer writer)
|
||||
{
|
||||
writer.Clear();
|
||||
writer.WriteOperation(RagonOperation.JOIN_FAILED);
|
||||
writer.WriteString($"Room not exists");
|
||||
|
||||
var sendData = writer.ToArray();
|
||||
player.Connection.Reliable.Send(sendData);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,81 @@
|
||||
using NLog;
|
||||
using Ragon.Common;
|
||||
using Ragon.Core.Game;
|
||||
using Ragon.Core.Lobby;
|
||||
|
||||
namespace Ragon.Core.Handlers;
|
||||
|
||||
public sealed class JoinOrCreateHandler : IHandler
|
||||
{
|
||||
private RagonRoomParameters _roomParameters = new();
|
||||
private Logger _logger = LogManager.GetCurrentClassLogger();
|
||||
|
||||
public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
|
||||
{
|
||||
if (context.LobbyPlayer.Status == LobbyPlayerStatus.Unauthorized)
|
||||
{
|
||||
_logger.Warn("Player not authorized for this request");
|
||||
return;
|
||||
}
|
||||
|
||||
var roomId = Guid.NewGuid().ToString();
|
||||
var lobbyPlayer = context.LobbyPlayer;
|
||||
|
||||
_roomParameters.Deserialize(reader);
|
||||
|
||||
if (context.Lobby.FindRoomByMap(_roomParameters.Map, out var existsRoom))
|
||||
{
|
||||
var roomPlayer = new RoomPlayer(lobbyPlayer.Connection, lobbyPlayer.Id, lobbyPlayer.Name);
|
||||
|
||||
context.Room?.RemovePlayer(context.RoomPlayer);
|
||||
context.Room = existsRoom;
|
||||
context.RoomPlayer = roomPlayer;
|
||||
|
||||
existsRoom.AddPlayer(roomPlayer);
|
||||
|
||||
JoinSuccess(roomPlayer, existsRoom, writer);
|
||||
}
|
||||
else
|
||||
{
|
||||
var information = new RoomInformation()
|
||||
{
|
||||
Map = _roomParameters.Map,
|
||||
Max = _roomParameters.Max,
|
||||
Min = _roomParameters.Min,
|
||||
};
|
||||
|
||||
var room = new Room(roomId, information);
|
||||
context.Lobby.Persist(room);
|
||||
|
||||
var roomPlayer = new RoomPlayer(lobbyPlayer.Connection, lobbyPlayer.Id, lobbyPlayer.Name);
|
||||
room.AddPlayer(roomPlayer);
|
||||
|
||||
context.Room?.RemovePlayer(context.RoomPlayer);
|
||||
context.Room = room;
|
||||
context.RoomPlayer = roomPlayer;
|
||||
|
||||
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} create room {room.Id} {information}");
|
||||
|
||||
JoinSuccess(roomPlayer, room, writer);
|
||||
|
||||
context.Loop.Run(room);
|
||||
}
|
||||
}
|
||||
|
||||
private void JoinSuccess(RoomPlayer player, Room room, RagonSerializer writer)
|
||||
{
|
||||
writer.Clear();
|
||||
writer.WriteOperation(RagonOperation.JOIN_SUCCESS);
|
||||
writer.WriteString(room.Id);
|
||||
writer.WriteString(player.Id);
|
||||
writer.WriteString(room.Owner.Id);
|
||||
writer.WriteUShort((ushort) room.Info.Min);
|
||||
writer.WriteUShort((ushort) room.Info.Max);
|
||||
writer.WriteString(room.Info.Map);
|
||||
|
||||
var sendData = writer.ToArray();
|
||||
player.Connection.Reliable.Send(sendData);
|
||||
|
||||
_logger.Trace($"{player.Connection.Id}|{player.Name} joined to room {room.Id}");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
using NLog;
|
||||
using Ragon.Common;
|
||||
|
||||
namespace Ragon.Core.Handlers;
|
||||
|
||||
public sealed class LeaveHandler: IHandler
|
||||
{
|
||||
private Logger _logger = LogManager.GetCurrentClassLogger();
|
||||
public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
|
||||
{
|
||||
var room = context.Room;
|
||||
var roomPlayer = context.RoomPlayer;
|
||||
if (room != null)
|
||||
{
|
||||
context.Room?.RemovePlayer(roomPlayer);
|
||||
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} leaved from {room.Id}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
using NLog;
|
||||
using Ragon.Common;
|
||||
using Ragon.Core.Game;
|
||||
using Ragon.Core.Lobby;
|
||||
|
||||
namespace Ragon.Core.Handlers;
|
||||
|
||||
public sealed class SceneLoadedHandler : IHandler
|
||||
{
|
||||
private Logger _logger = LogManager.GetCurrentClassLogger();
|
||||
|
||||
public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
|
||||
{
|
||||
if (context.LobbyPlayer.Status == LobbyPlayerStatus.Unauthorized)
|
||||
return;
|
||||
|
||||
var owner = context.Room.Owner;
|
||||
var player = context.RoomPlayer;
|
||||
var room = context.Room;
|
||||
|
||||
if (player == owner)
|
||||
{
|
||||
var statics = reader.ReadUShort();
|
||||
for (var staticIndex = 0; staticIndex < statics; staticIndex++)
|
||||
{
|
||||
var entityType = reader.ReadUShort();
|
||||
var eventAuthority = (RagonAuthority) reader.ReadByte();
|
||||
var staticId = reader.ReadUShort();
|
||||
var propertiesCount = reader.ReadUShort();
|
||||
|
||||
var entity = new Entity(player, entityType, staticId, eventAuthority);
|
||||
for (var propertyIndex = 0; propertyIndex < propertiesCount; propertyIndex++)
|
||||
{
|
||||
var propertyType = reader.ReadBool();
|
||||
var propertySize = reader.ReadUShort();
|
||||
entity.State.AddProperty(new EntityStateProperty(propertySize, propertyType));
|
||||
}
|
||||
|
||||
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} created entity {entity.Id}:{entity.Type}");
|
||||
room.AttachEntity(player, entity);
|
||||
}
|
||||
|
||||
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} loaded");
|
||||
|
||||
room.WaitPlayersList.Add(player);
|
||||
|
||||
foreach (var roomPlayer in room.WaitPlayersList)
|
||||
{
|
||||
DispatchPlayerJoinExcludePlayer(room, roomPlayer, writer);
|
||||
|
||||
roomPlayer.SetReady();
|
||||
}
|
||||
|
||||
room.UpdateReadyPlayerList();
|
||||
|
||||
DispatchSnapshot(room, room.WaitPlayersList, writer);
|
||||
|
||||
room.WaitPlayersList.Clear();
|
||||
}
|
||||
else if (owner.IsLoaded)
|
||||
{
|
||||
player.SetReady();
|
||||
|
||||
DispatchPlayerJoinExcludePlayer(room, player, writer);
|
||||
|
||||
room.UpdateReadyPlayerList();
|
||||
|
||||
DispatchSnapshot(room, new List<RoomPlayer>() { player }, writer);
|
||||
|
||||
foreach (var entity in room.EntityList)
|
||||
entity.RestoreBufferedEvents(player, writer);
|
||||
}
|
||||
else
|
||||
{
|
||||
_logger.Trace($"Player {player.Connection.Id}|{context.LobbyPlayer.Name} waiting owner of room");
|
||||
room.WaitPlayersList.Add(player);
|
||||
}
|
||||
}
|
||||
|
||||
private void DispatchPlayerJoinExcludePlayer(Room room, RoomPlayer roomPlayer, RagonSerializer writer)
|
||||
{
|
||||
writer.Clear();
|
||||
writer.WriteOperation(RagonOperation.PLAYER_JOINED);
|
||||
writer.WriteUShort(roomPlayer.Connection.Id);
|
||||
writer.WriteString(roomPlayer.Id);
|
||||
writer.WriteString(roomPlayer.Name);
|
||||
|
||||
var sendData = writer.ToArray();
|
||||
foreach (var awaiter in room.ReadyPlayersList)
|
||||
{
|
||||
if (awaiter != roomPlayer)
|
||||
awaiter.Connection.Reliable.Send(sendData);
|
||||
}
|
||||
}
|
||||
|
||||
private void DispatchSnapshot(Room room, List<RoomPlayer> receviersList, RagonSerializer writer)
|
||||
{
|
||||
writer.Clear();
|
||||
writer.WriteOperation(RagonOperation.SNAPSHOT);
|
||||
writer.WriteUShort((ushort) room.ReadyPlayersList.Count);
|
||||
foreach (var roomPlayer in room.ReadyPlayersList)
|
||||
{
|
||||
writer.WriteUShort(roomPlayer.Connection.Id);
|
||||
writer.WriteString(roomPlayer.Id);
|
||||
writer.WriteString(roomPlayer.Name);
|
||||
}
|
||||
|
||||
var dynamicEntities = room.DynamicEntitiesList;
|
||||
var dynamicEntitiesCount = (ushort) dynamicEntities.Count;
|
||||
writer.WriteUShort(dynamicEntitiesCount);
|
||||
foreach (var entity in dynamicEntities)
|
||||
entity.State.Snapshot(writer);
|
||||
|
||||
var staticEntities = room.StaticEntitiesList;
|
||||
var staticEntitiesCount = (ushort) staticEntities.Count;
|
||||
writer.WriteUShort(staticEntitiesCount);
|
||||
foreach (var entity in staticEntities)
|
||||
entity.State.Snapshot(writer);
|
||||
|
||||
var sendData = writer.ToArray();
|
||||
foreach (var player in receviersList)
|
||||
player.Connection.Reliable.Send(sendData);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Ragon.Core.Game;
|
||||
|
||||
namespace Ragon.Core.Lobby;
|
||||
|
||||
public interface ILobby
|
||||
{
|
||||
public bool FindRoomById(string roomId, [MaybeNullWhen(false)] out Room room);
|
||||
public bool FindRoomByMap(string map, [MaybeNullWhen(false)] out Room room);
|
||||
public void Persist(Room room);
|
||||
public void RemoveIfEmpty(Room room);
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using NLog;
|
||||
using Ragon.Core.Game;
|
||||
|
||||
namespace Ragon.Core.Lobby;
|
||||
|
||||
public class LobbyInMemory : ILobby
|
||||
{
|
||||
private readonly List<Room> _rooms = new();
|
||||
private readonly Logger _logger = LogManager.GetCurrentClassLogger();
|
||||
|
||||
public bool FindRoomById(string roomId, [MaybeNullWhen(false)] out Room room)
|
||||
{
|
||||
foreach (var existRoom in _rooms)
|
||||
{
|
||||
var info = existRoom.Info;
|
||||
if (existRoom.Id == roomId && info.Min < info.Max)
|
||||
{
|
||||
room = existRoom;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
room = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool FindRoomByMap(string map, [MaybeNullWhen(false)] out Room room)
|
||||
{
|
||||
foreach (var existRoom in _rooms)
|
||||
{
|
||||
var info = existRoom.Info;
|
||||
if (info.Map == map && existRoom.Players.Count < info.Max)
|
||||
{
|
||||
room = existRoom;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
room = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
public void Persist(Room room)
|
||||
{
|
||||
_rooms.Add(room);
|
||||
|
||||
foreach (var r in _rooms)
|
||||
_logger.Trace($"Room: {r.Id} {r.Info} Players: {r.Players.Count}");
|
||||
}
|
||||
|
||||
public void RemoveIfEmpty(Room room)
|
||||
{
|
||||
if (room.Players.Count == 0)
|
||||
_rooms.Remove(room);
|
||||
|
||||
foreach (var r in _rooms)
|
||||
_logger.Trace($"Room: {r.Id} {r.Info} Players: {r.Players.Count}");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
using Ragon.Server;
|
||||
|
||||
namespace Ragon.Core.Lobby;
|
||||
|
||||
public enum LobbyPlayerStatus
|
||||
{
|
||||
Unauthorized,
|
||||
Authorized,
|
||||
}
|
||||
|
||||
public class LobbyPlayer
|
||||
{
|
||||
public string Id { get; private set; }
|
||||
public string Name { get; set; }
|
||||
public byte[] AdditionalData { get; set; }
|
||||
public LobbyPlayerStatus Status { get; set; }
|
||||
public INetworkConnection Connection { get; private set; }
|
||||
|
||||
public LobbyPlayer(INetworkConnection connection)
|
||||
{
|
||||
Id = Guid.NewGuid().ToString();
|
||||
Connection = connection;
|
||||
Status = LobbyPlayerStatus.Unauthorized;
|
||||
Name = "None";
|
||||
AdditionalData = Array.Empty<byte>();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
using NLog;
|
||||
using Ragon.Core.Game;
|
||||
using Ragon.Core.Lobby;
|
||||
using Ragon.Core.Time;
|
||||
using Ragon.Server;
|
||||
|
||||
namespace Ragon.Core;
|
||||
|
||||
public class PlayerContext: IDisposable
|
||||
{
|
||||
public INetworkConnection Connection { get; }
|
||||
public Loop Loop;
|
||||
public ILobby Lobby { get; set; }
|
||||
public LobbyPlayer LobbyPlayer { private set; get; }
|
||||
public Room? Room { get; set; }
|
||||
public RoomPlayer? RoomPlayer { get; set; }
|
||||
|
||||
public PlayerContext(INetworkConnection conn, LobbyPlayer player)
|
||||
{
|
||||
Connection = conn;
|
||||
LobbyPlayer = player;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
RoomPlayer?.Room.RemovePlayer(RoomPlayer);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.2-beta2" />
|
||||
<PackageReference Include="NLog" Version="5.1.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Ragon.Protocol\Ragon.Protocol.csproj" />
|
||||
<ProjectReference Include="..\Ragon.Server.ENet\Ragon.Server.ENet.csproj" />
|
||||
<ProjectReference Include="..\Ragon.Server.NativeWebSockets\Ragon.Server.NativeWebSockets.csproj" />
|
||||
<ProjectReference Include="..\Ragon.Server\Ragon.Server.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -5,6 +5,7 @@
|
||||
<Nullable>disable</Nullable>
|
||||
<LangVersion>8</LangVersion>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<RootNamespace>Ragon.Common</RootNamespace>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
|
||||
@@ -6,5 +6,6 @@ namespace Ragon.Common
|
||||
ExceptOwner,
|
||||
ExceptInvoker,
|
||||
All,
|
||||
Player,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
namespace Ragon.Common
|
||||
{
|
||||
public static class RagonVersion
|
||||
{
|
||||
public static uint Parse(string version)
|
||||
{
|
||||
var strings = version.Split(".");
|
||||
if (strings.Length < 3)
|
||||
return 0;
|
||||
|
||||
var parts = new uint[] {0, 0, 0};
|
||||
for (int i = 0; i < parts.Length; i++)
|
||||
{
|
||||
if (!uint.TryParse(strings[i], out var v))
|
||||
return 0;
|
||||
|
||||
parts[i] = v;
|
||||
}
|
||||
|
||||
return (parts[0] << 16) | (parts[1] << 8) | parts[2];
|
||||
}
|
||||
|
||||
public static string Parse(uint version)
|
||||
{
|
||||
return (version >> 16 & 0xFF) + "." + (version >> 8 & 0xFF) + "." + (version & 0xFF);
|
||||
}
|
||||
}
|
||||
}
|
||||
Executable
+28
@@ -0,0 +1,28 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using NLog;
|
||||
using Ragon.Core;
|
||||
|
||||
namespace Ragon.Relay
|
||||
{
|
||||
class Program
|
||||
{
|
||||
static void Main(string[] args)
|
||||
{
|
||||
var logger = LogManager.GetLogger("Ragon.Relay");
|
||||
|
||||
logger.Info("Relay Application");
|
||||
|
||||
var configuration = Configuration.Load("relay.config.json");
|
||||
var relay = new Application(configuration);
|
||||
|
||||
logger.Info("Started");
|
||||
relay.Start();
|
||||
|
||||
Console.ReadKey();
|
||||
|
||||
relay.Stop();
|
||||
logger.Info("Stopped");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -14,13 +14,13 @@
|
||||
<None Update="NLog.config">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Update="config.json">
|
||||
<None Update="relay.config.json">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Ragon\Ragon.csproj" />
|
||||
<ProjectReference Include="..\Ragon.Core\Ragon.Core.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"serverKey": "defaultkey",
|
||||
"serverType": "enet",
|
||||
"serverTickRate": 20,
|
||||
"gameProtocol": "1.0.0",
|
||||
"port": 5000,
|
||||
"limitConnections": 4095,
|
||||
"limitPlayersPerRoom": 20,
|
||||
"limitRooms": 200
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
using ENet;
|
||||
|
||||
namespace Ragon.Server.ENet;
|
||||
|
||||
public sealed class ENetConnection: INetworkConnection
|
||||
{
|
||||
public ushort Id { get; }
|
||||
public INetworkChannel Reliable { get; private set; }
|
||||
public INetworkChannel Unreliable { get; private set; }
|
||||
|
||||
public ENetConnection(Peer peer)
|
||||
{
|
||||
Id = (ushort) peer.ID;
|
||||
Reliable = new ENetReliableChannel(peer, 0);
|
||||
Unreliable = new ENetUnreliableChannel(peer, 1);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
using ENet;
|
||||
|
||||
namespace Ragon.Server.ENet;
|
||||
|
||||
public sealed class ENetReliableChannel: INetworkChannel
|
||||
{
|
||||
private Peer _peer;
|
||||
private byte _channelId;
|
||||
|
||||
public ENetReliableChannel(Peer peer, int channelId)
|
||||
{
|
||||
_peer = peer;
|
||||
_channelId = (byte) channelId;
|
||||
}
|
||||
|
||||
public void Send(byte[] data)
|
||||
{
|
||||
var newPacket = new Packet();
|
||||
newPacket.Create(data, data.Length, PacketFlags.Reliable);
|
||||
|
||||
_peer.Send(_channelId, ref newPacket);
|
||||
}
|
||||
}
|
||||
Executable
+116
@@ -0,0 +1,116 @@
|
||||
using System.Diagnostics;
|
||||
using ENet;
|
||||
using NLog;
|
||||
using Ragon.Common;
|
||||
|
||||
|
||||
namespace Ragon.Server.ENet
|
||||
{
|
||||
public sealed class ENetServer: INetworkServer
|
||||
{
|
||||
private readonly Host _host;
|
||||
private readonly ILogger _logger = LogManager.GetCurrentClassLogger();
|
||||
|
||||
private ENetConnection[] _connections;
|
||||
private uint _protocol;
|
||||
private INetworkListener _listener;
|
||||
private Event _event;
|
||||
|
||||
public ENetServer()
|
||||
{
|
||||
_host = new Host();
|
||||
_connections = Array.Empty<ENetConnection>();
|
||||
}
|
||||
|
||||
public void Start(INetworkListener listener, NetworkConfiguration configuration)
|
||||
{
|
||||
Library.Initialize();
|
||||
|
||||
_connections = new ENetConnection[configuration.LimitConnections];
|
||||
|
||||
_listener = listener;
|
||||
_protocol = configuration.Protocol;
|
||||
|
||||
var address = new Address { Port = (ushort) configuration.Port };
|
||||
_host.Create(address, _connections.Length, 2, 0, 0, 1024 * 1024);
|
||||
|
||||
var protocolDecoded = RagonVersion.Parse(_protocol);
|
||||
_logger.Info($"Listen at 127.0.0.1:{configuration.Port}");
|
||||
_logger.Info($"Protocol: {protocolDecoded}");
|
||||
}
|
||||
|
||||
public void Poll()
|
||||
{
|
||||
bool polled = false;
|
||||
while (!polled)
|
||||
{
|
||||
if (_host.CheckEvents(out _event) <= 0)
|
||||
{
|
||||
if (_host.Service(0, out _event) <= 0)
|
||||
break;
|
||||
|
||||
polled = true;
|
||||
}
|
||||
|
||||
switch (_event.Type)
|
||||
{
|
||||
case EventType.None:
|
||||
{
|
||||
_logger.Trace("None event");
|
||||
break;
|
||||
}
|
||||
case EventType.Connect:
|
||||
{
|
||||
if (!IsValidProtocol(_event.Data))
|
||||
{
|
||||
_logger.Warn($"Mismatched protocol Server: {RagonVersion.Parse(_protocol)} Client: {RagonVersion.Parse(_event.Data)}, close connection");
|
||||
_event.Peer.DisconnectNow(0);
|
||||
break;
|
||||
}
|
||||
|
||||
var connection = new ENetConnection(_event.Peer);
|
||||
_connections[_event.Peer.ID] = connection;
|
||||
_listener.OnConnected(connection);
|
||||
break;
|
||||
}
|
||||
case EventType.Disconnect:
|
||||
{
|
||||
var connection = _connections[_event.Peer.ID];
|
||||
_listener.OnDisconnected(connection);
|
||||
break;
|
||||
}
|
||||
case EventType.Timeout:
|
||||
{
|
||||
var connection = _connections[_event.Peer.ID];
|
||||
_listener.OnTimeout(connection);
|
||||
break;
|
||||
}
|
||||
case EventType.Receive:
|
||||
{
|
||||
var peerId = (ushort) _event.Peer.ID;
|
||||
var connection = _connections[peerId];
|
||||
var dataRaw = new byte[_event.Packet.Length];
|
||||
|
||||
_event.Packet.CopyTo(dataRaw);
|
||||
_event.Packet.Dispose();
|
||||
|
||||
_listener.OnData(connection, dataRaw);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
_host?.Dispose();
|
||||
|
||||
Library.Deinitialize();
|
||||
}
|
||||
|
||||
private bool IsValidProtocol(uint protocol)
|
||||
{
|
||||
return protocol == _protocol;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
using ENet;
|
||||
|
||||
namespace Ragon.Server.ENet;
|
||||
|
||||
public sealed class ENetUnreliableChannel: INetworkChannel
|
||||
{
|
||||
private Peer _peer;
|
||||
private byte _channelId;
|
||||
|
||||
public ENetUnreliableChannel(Peer peer, int channelId)
|
||||
{
|
||||
_peer = peer;
|
||||
_channelId = (byte) channelId;
|
||||
}
|
||||
|
||||
public void Send(byte[] data)
|
||||
{
|
||||
var newPacket = new Packet();
|
||||
newPacket.Create(data, data.Length, PacketFlags.None);
|
||||
|
||||
_peer.Send(_channelId, ref newPacket);
|
||||
}
|
||||
}
|
||||
@@ -1,19 +1,19 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<RootNamespace>StressTest</RootNamespace>
|
||||
<RootNamespace>Ragon.ENet</RootNamespace>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Ragon.Common\Ragon.Common.csproj" />
|
||||
<PackageReference Include="ENet-CSharp" Version="2.4.8" />
|
||||
<PackageReference Include="NLog" Version="5.0.5" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ENet-CSharp" Version="2.4.8" />
|
||||
<ProjectReference Include="..\Ragon.Server\Ragon.Server.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -0,0 +1,18 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<RootNamespace>Ragon.WebSockets</RootNamespace>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Ragon.Server\Ragon.Server.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="NLog" Version="5.1.0" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -0,0 +1,44 @@
|
||||
using System.Net.WebSockets;
|
||||
using NLog;
|
||||
|
||||
namespace Ragon.Server.NativeWebSockets;
|
||||
|
||||
public sealed class WebSocketConnection : INetworkConnection
|
||||
{
|
||||
private Logger _logger = LogManager.GetCurrentClassLogger();
|
||||
public ushort Id { get; }
|
||||
public INetworkChannel Reliable { get; private set; }
|
||||
public INetworkChannel Unreliable { get; private set; }
|
||||
|
||||
public WebSocket Socket { get; private set; }
|
||||
private WebSocketReliableChannel[] _channels;
|
||||
|
||||
public WebSocketConnection(WebSocket webSocket, ushort peerId)
|
||||
{
|
||||
Id = peerId;
|
||||
Socket = webSocket;
|
||||
|
||||
var reliableChannel = new WebSocketReliableChannel(webSocket);
|
||||
var unreliableChannel = new WebSocketReliableChannel(webSocket);
|
||||
|
||||
_channels = new[] { reliableChannel, unreliableChannel };
|
||||
|
||||
Reliable = reliableChannel;
|
||||
Unreliable = unreliableChannel;
|
||||
}
|
||||
|
||||
public async Task Flush()
|
||||
{
|
||||
foreach (var channel in _channels)
|
||||
{
|
||||
try
|
||||
{
|
||||
await channel.Flush();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.Error(ex);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
using System.Net.WebSockets;
|
||||
using Ragon.Server;
|
||||
|
||||
namespace Ragon.Server.NativeWebSockets;
|
||||
|
||||
public class WebSocketReliableChannel : INetworkChannel
|
||||
{
|
||||
private Queue<byte[]> _queue;
|
||||
private WebSocket _socket;
|
||||
|
||||
public WebSocketReliableChannel(WebSocket webSocket)
|
||||
{
|
||||
_socket = webSocket;
|
||||
_queue = new Queue<byte[]>(512);
|
||||
}
|
||||
|
||||
public void Send(byte[] data)
|
||||
{
|
||||
_queue.Enqueue(data);
|
||||
}
|
||||
|
||||
public async Task Flush()
|
||||
{
|
||||
while (_queue.TryDequeue(out var sendData) && _socket.State == WebSocketState.Open)
|
||||
await _socket.SendAsync(sendData, WebSocketMessageType.Binary, WebSocketMessageFlags.EndOfMessage, CancellationToken.None);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Net;
|
||||
using System.Net.WebSockets;
|
||||
using NLog;
|
||||
using Ragon.Common;
|
||||
using Ragon.Core.Server;
|
||||
using Ragon.Server;
|
||||
using Ragon.Server.NativeWebSockets;
|
||||
|
||||
namespace Ragon.Core;
|
||||
|
||||
public class NativeWebSocketServer : INetworkServer
|
||||
{
|
||||
private ILogger _logger = LogManager.GetCurrentClassLogger();
|
||||
private INetworkListener _networkListener;
|
||||
private Stack<ushort> _sequencer;
|
||||
private Executor _executor;
|
||||
private HttpListener _httpListener;
|
||||
private WebSocketConnection[] _connections;
|
||||
private List<WebSocketConnection> _activeConnections;
|
||||
private CancellationTokenSource _cancellationTokenSource;
|
||||
|
||||
public NativeWebSocketServer(Executor executor)
|
||||
{
|
||||
_sequencer = new Stack<ushort>();
|
||||
_connections = Array.Empty<WebSocketConnection>();
|
||||
_activeConnections = new List<WebSocketConnection>();
|
||||
_executor = executor;
|
||||
}
|
||||
|
||||
public async void StartAccept(CancellationToken cancellationToken)
|
||||
{
|
||||
while (!cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
var context = await _httpListener.GetContextAsync();
|
||||
if (!context.Request.IsWebSocketRequest) continue;
|
||||
|
||||
var webSocketContext = await context.AcceptWebSocketAsync(null);
|
||||
var webSocket = webSocketContext.WebSocket;
|
||||
|
||||
var peerId = _sequencer.Pop();
|
||||
var connection = new WebSocketConnection(webSocket, peerId);
|
||||
|
||||
_connections[peerId] = connection;
|
||||
StartListen(connection, cancellationToken);
|
||||
}
|
||||
}
|
||||
|
||||
async void StartListen(WebSocketConnection connection, CancellationToken cancellationToken)
|
||||
{
|
||||
_activeConnections.Add(connection);
|
||||
_networkListener.OnConnected(connection);
|
||||
|
||||
var webSocket = connection.Socket;
|
||||
var bytes = new byte[2048];
|
||||
var buffer = new Memory<byte>(bytes);
|
||||
while (
|
||||
webSocket.State == WebSocketState.Open ||
|
||||
!cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
try
|
||||
{
|
||||
var result = await webSocket.ReceiveAsync(buffer, cancellationToken);
|
||||
var dataRaw = buffer.Slice(0, result.Count);
|
||||
|
||||
_networkListener.OnData(connection, dataRaw.ToArray());
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
_sequencer.Push(connection.Id);
|
||||
_activeConnections.Remove(connection);
|
||||
_networkListener.OnDisconnected(connection);
|
||||
}
|
||||
|
||||
public void Poll()
|
||||
{
|
||||
Flush();
|
||||
}
|
||||
|
||||
public async void Flush()
|
||||
{
|
||||
foreach (var conn in _activeConnections)
|
||||
await conn.Flush();
|
||||
}
|
||||
|
||||
public void Start(
|
||||
INetworkListener listener,
|
||||
NetworkConfiguration configuration
|
||||
)
|
||||
{
|
||||
_networkListener = listener;
|
||||
_cancellationTokenSource = new CancellationTokenSource();
|
||||
|
||||
var limit = (ushort)configuration.LimitConnections;
|
||||
for (ushort i = limit; i != 0; i--)
|
||||
_sequencer.Push(i);
|
||||
|
||||
_sequencer.Push(0);
|
||||
|
||||
_connections = new WebSocketConnection[configuration.LimitConnections];
|
||||
|
||||
_httpListener = new HttpListener();
|
||||
_httpListener.Prefixes.Add($"http://127.0.0.1:{configuration.Port}/");
|
||||
_httpListener.Start();
|
||||
|
||||
_executor.Run(() => StartAccept(_cancellationTokenSource.Token));
|
||||
|
||||
var protocolDecoded = RagonVersion.Parse(configuration.Protocol);
|
||||
_logger.Info($"Listen at http://*:{configuration.Port}/");
|
||||
_logger.Info($"Protocol: {protocolDecoded}");
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
_cancellationTokenSource.Cancel();
|
||||
_httpListener.Stop();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
namespace Ragon.Server;
|
||||
|
||||
public interface INetworkChannel
|
||||
{
|
||||
void Send(byte[] data);
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
namespace Ragon.Server;
|
||||
|
||||
public interface INetworkConnection
|
||||
{
|
||||
public ushort Id { get; }
|
||||
public INetworkChannel Reliable { get; }
|
||||
public INetworkChannel Unreliable { get; }
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
namespace Ragon.Server;
|
||||
|
||||
public interface INetworkListener
|
||||
{
|
||||
void OnConnected(INetworkConnection connection);
|
||||
void OnDisconnected(INetworkConnection connection);
|
||||
void OnTimeout(INetworkConnection connection);
|
||||
void OnData(INetworkConnection connection, byte[] data);
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
namespace Ragon.Server;
|
||||
|
||||
public interface INetworkServer
|
||||
{
|
||||
public void Stop();
|
||||
public void Poll();
|
||||
public void Start(INetworkListener listener, NetworkConfiguration configuration);
|
||||
}
|
||||
@@ -1,23 +1,27 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Channels;
|
||||
using System.Threading.Tasks;
|
||||
using NLog.LayoutRenderers.Wrappers;
|
||||
|
||||
namespace Ragon.Core;
|
||||
namespace Ragon.Core.Server;
|
||||
|
||||
public class WebSocketTaskScheduler: TaskScheduler
|
||||
public class Executor: TaskScheduler
|
||||
{
|
||||
private ChannelReader<Task> _reader;
|
||||
private ChannelWriter<Task> _writer;
|
||||
private Queue<Task> _pendingTasks;
|
||||
|
||||
public WebSocketTaskScheduler()
|
||||
private TaskFactory _taskFactory;
|
||||
|
||||
public void Run(Action action)
|
||||
{
|
||||
_taskFactory.StartNew(action);
|
||||
}
|
||||
|
||||
public Executor()
|
||||
{
|
||||
var channel = Channel.CreateUnbounded<Task>();
|
||||
_pendingTasks = new Queue<Task>();
|
||||
_reader = channel.Reader;
|
||||
_writer = channel.Writer;
|
||||
|
||||
_taskFactory = new TaskFactory(this);
|
||||
_pendingTasks = new Queue<Task>();
|
||||
}
|
||||
|
||||
protected override IEnumerable<Task>? GetScheduledTasks()
|
||||
@@ -35,7 +39,7 @@ public class WebSocketTaskScheduler: TaskScheduler
|
||||
return false;
|
||||
}
|
||||
|
||||
public void Process()
|
||||
public void Execute()
|
||||
{
|
||||
while (_reader.TryRead(out var task))
|
||||
{
|
||||
@@ -0,0 +1,9 @@
|
||||
namespace Ragon.Server;
|
||||
|
||||
public struct NetworkConfiguration
|
||||
{
|
||||
public int LimitConnections { get; set; }
|
||||
public int Port { get; set; }
|
||||
public uint Protocol { get; set; }
|
||||
public string Address { get; set; }
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Ragon.Protocol\Ragon.Protocol.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -1,19 +0,0 @@
|
||||
using System;
|
||||
using System.Threading;
|
||||
using Game.Source;
|
||||
using Ragon.Core;
|
||||
|
||||
namespace SimpleServer
|
||||
{
|
||||
class Program
|
||||
{
|
||||
static void Main(string[] args)
|
||||
{
|
||||
var bootstrap = new Bootstrap();
|
||||
var app = bootstrap.Configure(new SimplePluginFactory());
|
||||
app.Start();
|
||||
Console.Read();
|
||||
app.Stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,44 +0,0 @@
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using Ragon.Core;
|
||||
|
||||
namespace Game.Source;
|
||||
|
||||
public class ApplicationHandlerByKey: IApplicationHandler
|
||||
{
|
||||
private Configuration _configuration;
|
||||
public ApplicationHandlerByKey(Configuration configuration)
|
||||
{
|
||||
_configuration = configuration;
|
||||
}
|
||||
|
||||
public async Task OnAuthorizationRequest(string key, string name, byte[] additionalData, Action<string, string> accept, Action<uint> reject)
|
||||
{
|
||||
if (key == _configuration.Key)
|
||||
{
|
||||
var playerId = Guid.NewGuid().ToString();
|
||||
var playerName = name;
|
||||
|
||||
accept(playerId, playerName);
|
||||
}
|
||||
else
|
||||
{
|
||||
reject(0);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnCustomEvent(ushort peerId, ReadOnlySpan<byte> payload)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnJoin(ushort peerId)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnLeave(ushort peerId)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,41 +0,0 @@
|
||||
using NLog.Fluent;
|
||||
using Ragon.Core;
|
||||
|
||||
namespace Game.Source
|
||||
{
|
||||
public class SimplePlugin: PluginBase
|
||||
{
|
||||
|
||||
public override void OnStart()
|
||||
{
|
||||
// _logger.Info("Plugin started");
|
||||
}
|
||||
|
||||
public override void OnStop()
|
||||
{
|
||||
// _logger.Info("Plugin stopped");
|
||||
}
|
||||
|
||||
public override void OnPlayerJoined(Player player)
|
||||
{
|
||||
// Logger.Info($"Player({player.PlayerName}) joined to Room({Room.Id})");
|
||||
}
|
||||
|
||||
public override void OnPlayerLeaved(Player player)
|
||||
{
|
||||
// Logger.Info($"Player({player.PlayerName}) left from Room({Room.Id})");
|
||||
}
|
||||
|
||||
public override bool OnEntityCreated(Player player, Entity entity)
|
||||
{
|
||||
return false;
|
||||
// Logger.Info($"Player({player.PlayerName}) create entity {entity.EntityId}:{entity.EntityType}");
|
||||
}
|
||||
|
||||
public override bool OnEntityDestroyed(Player player, Entity entity)
|
||||
{
|
||||
return false;
|
||||
// Logger.Info($"Player({player.PlayerName}) destroy entity {entity.EntityId}:{entity.EntityType}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using Ragon.Core;
|
||||
|
||||
namespace Game.Source
|
||||
{
|
||||
public class SimplePluginFactory : PluginFactory
|
||||
{
|
||||
public PluginBase CreatePlugin(string map)
|
||||
{
|
||||
return new SimplePlugin();
|
||||
}
|
||||
|
||||
public IApplicationHandler CreateAuthorizationProvider(Configuration configuration)
|
||||
{
|
||||
return new ApplicationHandlerByKey(configuration);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
{
|
||||
"key": "defaultkey",
|
||||
"socket": "udp",
|
||||
"protocol": "1.0.0",
|
||||
"statisticsInterval": 5,
|
||||
"sendRate": 50,
|
||||
"port": 4444,
|
||||
"skipTimeout": 60,
|
||||
"reconnectTimeout": 300,
|
||||
"maxConnections": 4095,
|
||||
"maxPlayersPerRoom": 20,
|
||||
"maxRooms": 200
|
||||
}
|
||||
@@ -1,206 +0,0 @@
|
||||
using System;
|
||||
using ENet;
|
||||
using Ragon.Common;
|
||||
|
||||
namespace Stress
|
||||
{
|
||||
class SimulationClient
|
||||
{
|
||||
public Host Host;
|
||||
public Peer Peer;
|
||||
public bool InRoom;
|
||||
public List<int> Entities = new List<int>();
|
||||
}
|
||||
|
||||
class SimulationThread
|
||||
{
|
||||
private List<SimulationClient> _clients = new List<SimulationClient>();
|
||||
|
||||
public void Start(string url, ushort port, int numClients)
|
||||
{
|
||||
for (var i = 0; i < numClients; i++)
|
||||
{
|
||||
var client = CreateClient(url, port);
|
||||
_clients.Add(client);
|
||||
}
|
||||
|
||||
var thread = new Thread(Execute);
|
||||
thread.IsBackground = true;
|
||||
thread.Start();
|
||||
}
|
||||
|
||||
public void Execute()
|
||||
{
|
||||
var ragonSerializer = new RagonSerializer();
|
||||
|
||||
while (true)
|
||||
{
|
||||
foreach (SimulationClient simulationClient in _clients)
|
||||
{
|
||||
bool polled = false;
|
||||
Event netEvent;
|
||||
|
||||
while (!polled)
|
||||
{
|
||||
if (simulationClient.Host.CheckEvents(out netEvent) <= 0)
|
||||
{
|
||||
if (simulationClient.Host.Service(0, out netEvent) <= 0)
|
||||
break;
|
||||
|
||||
polled = true;
|
||||
}
|
||||
|
||||
switch (netEvent.Type)
|
||||
{
|
||||
case EventType.None:
|
||||
break;
|
||||
case EventType.Connect:
|
||||
{
|
||||
ragonSerializer.Clear();
|
||||
ragonSerializer.WriteOperation(RagonOperation.AUTHORIZE);
|
||||
ragonSerializer.WriteString("defaultkey");
|
||||
ragonSerializer.WriteString("Player " + DateTime.Now.Ticks);
|
||||
ragonSerializer.WriteByte(0);
|
||||
|
||||
var sendData = ragonSerializer.ToArray();
|
||||
var packet = new Packet();
|
||||
packet.Create(sendData, PacketFlags.Reliable);
|
||||
simulationClient.Peer.Send(0, ref packet);
|
||||
Console.WriteLine("Client connected to server");
|
||||
break;
|
||||
}
|
||||
case EventType.Disconnect:
|
||||
Console.WriteLine("Client disconnected from server");
|
||||
break;
|
||||
case EventType.Timeout:
|
||||
Console.WriteLine("Client connection timeout");
|
||||
break;
|
||||
case EventType.Receive:
|
||||
var data = new byte[netEvent.Packet.Length];
|
||||
netEvent.Packet.CopyTo(data);
|
||||
|
||||
var op = (RagonOperation) data[0];
|
||||
switch (op)
|
||||
{
|
||||
case RagonOperation.AUTHORIZED_SUCCESS:
|
||||
{
|
||||
ragonSerializer.Clear();
|
||||
ragonSerializer.WriteOperation(RagonOperation.JOIN_OR_CREATE_ROOM);
|
||||
ragonSerializer.WriteString("map");
|
||||
ragonSerializer.WriteInt(1);
|
||||
ragonSerializer.WriteInt(5);
|
||||
|
||||
var sendData = ragonSerializer.ToArray();
|
||||
var packet = new Packet();
|
||||
packet.Create(sendData, PacketFlags.Reliable);
|
||||
simulationClient.Peer.Send(0, ref packet);
|
||||
break;
|
||||
}
|
||||
case RagonOperation.JOIN_SUCCESS:
|
||||
{
|
||||
simulationClient.InRoom = true;
|
||||
|
||||
ragonSerializer.Clear();
|
||||
ragonSerializer.WriteOperation(RagonOperation.SCENE_LOADED);
|
||||
|
||||
var sendData = ragonSerializer.ToArray();
|
||||
var packet = new Packet();
|
||||
packet.Create(sendData, PacketFlags.Reliable);
|
||||
simulationClient.Peer.Send(0, ref packet);
|
||||
|
||||
break;
|
||||
}
|
||||
case RagonOperation.SNAPSHOT:
|
||||
{
|
||||
ragonSerializer.Clear();
|
||||
ragonSerializer.WriteOperation(RagonOperation.CREATE_ENTITY);
|
||||
ragonSerializer.WriteUShort(0);
|
||||
ragonSerializer.WriteUShort(0);
|
||||
ragonSerializer.WriteUShort(0);
|
||||
|
||||
var sendData = ragonSerializer.ToArray();
|
||||
var packet = new Packet();
|
||||
packet.Create(sendData, PacketFlags.Reliable);
|
||||
simulationClient.Peer.Send(0, ref packet);
|
||||
break;
|
||||
}
|
||||
case RagonOperation.CREATE_ENTITY:
|
||||
{
|
||||
ReadOnlySpan<byte> payload = data.AsSpan().Slice(1, data.Length - 1);
|
||||
ragonSerializer.Clear();
|
||||
ragonSerializer.FromSpan(ref payload);
|
||||
|
||||
var entityType = ragonSerializer.ReadUShort();
|
||||
var state = ragonSerializer.ReadByte();
|
||||
var ennt = ragonSerializer.ReadByte();
|
||||
var entityId = ragonSerializer.ReadInt();
|
||||
|
||||
simulationClient.Entities.Add(entityId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Console.WriteLine(op);
|
||||
// Console.WriteLine("Packet received from server - Channel ID: " + netEvent.ChannelID + ", Data length: " + netEvent.Packet.Length);
|
||||
netEvent.Packet.Dispose();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (simulationClient.InRoom)
|
||||
{
|
||||
foreach (var entity in simulationClient.Entities)
|
||||
{
|
||||
ragonSerializer.Clear();
|
||||
ragonSerializer.WriteOperation(RagonOperation.REPLICATE_ENTITY_STATE);
|
||||
ragonSerializer.WriteInt(entity);
|
||||
ragonSerializer.WriteInt(100);
|
||||
ragonSerializer.WriteInt(200);
|
||||
ragonSerializer.WriteInt(300);
|
||||
|
||||
var sendData = ragonSerializer.ToArray();
|
||||
var packet = new Packet();
|
||||
packet.Create(sendData, PacketFlags.Instant);
|
||||
simulationClient.Peer.Send(1, ref packet);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Thread.Sleep(33);
|
||||
}
|
||||
}
|
||||
|
||||
SimulationClient CreateClient(string url, ushort port)
|
||||
{
|
||||
Host client = new Host();
|
||||
Address address = new Address();
|
||||
|
||||
address.SetHost(url);
|
||||
address.Port = port;
|
||||
|
||||
client.Create();
|
||||
Console.WriteLine("Created client");
|
||||
|
||||
Peer peer = client.Connect(address);
|
||||
|
||||
return new SimulationClient() {Host = client, Peer = peer};
|
||||
}
|
||||
}
|
||||
|
||||
class Program
|
||||
{
|
||||
static void Main(string[] args)
|
||||
{
|
||||
Library.Initialize();
|
||||
|
||||
for (var i = 0; i < 80; i ++)
|
||||
{
|
||||
var thread = new SimulationThread();
|
||||
thread.Start("49.12.70.233", 4444, 50);
|
||||
Thread.Sleep(300);
|
||||
}
|
||||
|
||||
Console.ReadKey();
|
||||
Library.Deinitialize();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,12 +1,16 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ragon", "Ragon\Ragon.csproj", "{BABA1AF0-CF91-43F2-9577-53800068ACCF}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ragon.Relay", "Ragon.Relay\Ragon.Relay.csproj", "{C2B87ADE-A122-4366-8EB7-24DAE11EBAF0}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ragon.SimpleServer", "Ragon.SimpleServer\Ragon.SimpleServer.csproj", "{C2B87ADE-A122-4366-8EB7-24DAE11EBAF0}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ragon.Protocol", "Ragon.Protocol\Ragon.Protocol.csproj", "{F478B2A2-36F4-43B9-9BB7-382A57C449B2}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ragon.Common", "Ragon.Common\Ragon.Common.csproj", "{F478B2A2-36F4-43B9-9BB7-382A57C449B2}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ragon.Server", "Ragon.Server\Ragon.Server.csproj", "{45D3B686-8960-4656-91B2-6F8BFCCAA225}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ragon.Stress", "Ragon.Stress\Ragon.Stress.csproj", "{45E4C6A4-6AB5-4BEA-82DD-1F75C1648EC4}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ragon.Core", "Ragon.Core\Ragon.Core.csproj", "{F4AA86B9-2486-4B53-BA77-43D958A2FDC3}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ragon.Server.NativeWebSockets", "Ragon.Server.NativeWebSockets\Ragon.Server.NativeWebSockets.csproj", "{81050343-A9B8-487B-86C8-7A5B7DD9C39B}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ragon.Server.ENet", "Ragon.Server.ENet\Ragon.Server.ENet.csproj", "{DD79AC4F-9E5C-4938-850E-805D537E68D0}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
@@ -14,10 +18,6 @@ Global
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{BABA1AF0-CF91-43F2-9577-53800068ACCF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{BABA1AF0-CF91-43F2-9577-53800068ACCF}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{BABA1AF0-CF91-43F2-9577-53800068ACCF}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{BABA1AF0-CF91-43F2-9577-53800068ACCF}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{C2B87ADE-A122-4366-8EB7-24DAE11EBAF0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{C2B87ADE-A122-4366-8EB7-24DAE11EBAF0}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{C2B87ADE-A122-4366-8EB7-24DAE11EBAF0}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
@@ -26,9 +26,21 @@ Global
|
||||
{F478B2A2-36F4-43B9-9BB7-382A57C449B2}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{F478B2A2-36F4-43B9-9BB7-382A57C449B2}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{F478B2A2-36F4-43B9-9BB7-382A57C449B2}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{45E4C6A4-6AB5-4BEA-82DD-1F75C1648EC4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{45E4C6A4-6AB5-4BEA-82DD-1F75C1648EC4}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{45E4C6A4-6AB5-4BEA-82DD-1F75C1648EC4}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{45E4C6A4-6AB5-4BEA-82DD-1F75C1648EC4}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{45D3B686-8960-4656-91B2-6F8BFCCAA225}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{45D3B686-8960-4656-91B2-6F8BFCCAA225}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{45D3B686-8960-4656-91B2-6F8BFCCAA225}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{45D3B686-8960-4656-91B2-6F8BFCCAA225}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{F4AA86B9-2486-4B53-BA77-43D958A2FDC3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{F4AA86B9-2486-4B53-BA77-43D958A2FDC3}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{F4AA86B9-2486-4B53-BA77-43D958A2FDC3}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{F4AA86B9-2486-4B53-BA77-43D958A2FDC3}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{81050343-A9B8-487B-86C8-7A5B7DD9C39B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{81050343-A9B8-487B-86C8-7A5B7DD9C39B}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{81050343-A9B8-487B-86C8-7A5B7DD9C39B}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{81050343-A9B8-487B-86C8-7A5B7DD9C39B}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{DD79AC4F-9E5C-4938-850E-805D537E68D0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{DD79AC4F-9E5C-4938-850E-805D537E68D0}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{DD79AC4F-9E5C-4938-850E-805D537E68D0}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{DD79AC4F-9E5C-4938-850E-805D537E68D0}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
||||
@@ -1,29 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<LangVersion>10</LangVersion>
|
||||
<Nullable>enable</Nullable>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<DefineConstants>TRACE;NETSTACK_SPAN</DefineConstants>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<DefineConstants>TRACE;NETSTACK_SPAN</DefineConstants>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ENet-CSharp" Version="2.4.8" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.2-beta1" />
|
||||
<PackageReference Include="NLog" Version="5.0.0-rc2" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Ragon.Common\Ragon.Common.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -1,144 +0,0 @@
|
||||
using System;
|
||||
using System.Threading;
|
||||
using Ragon.Common;
|
||||
using NLog;
|
||||
|
||||
namespace Ragon.Core
|
||||
{
|
||||
public class Application : IEventHandler
|
||||
{
|
||||
private readonly RoomManager _roomManager;
|
||||
private readonly Thread _thread;
|
||||
private readonly Lobby _lobby;
|
||||
private readonly ISocketServer _socketServer;
|
||||
private readonly Dispatcher _dispatcher;
|
||||
private readonly ILogger _logger = LogManager.GetCurrentClassLogger();
|
||||
private readonly float _deltaTime = 0.0f;
|
||||
private readonly Configuration _configuration;
|
||||
private readonly RagonSerializer _serializer;
|
||||
|
||||
public ISocketServer SocketServer => _socketServer;
|
||||
public Dispatcher Dispatcher => _dispatcher;
|
||||
|
||||
public Application(PluginFactory factory, Configuration configuration)
|
||||
{
|
||||
var authorizationProvider = factory.CreateAuthorizationProvider(configuration);
|
||||
|
||||
_configuration = configuration;
|
||||
_serializer = new RagonSerializer();
|
||||
|
||||
var dispatcher = new Dispatcher();
|
||||
_dispatcher = dispatcher;
|
||||
|
||||
if (configuration.Socket == "udp")
|
||||
{
|
||||
_socketServer = new ENetServer(this);
|
||||
}
|
||||
else if (configuration.Socket == "websocket")
|
||||
{
|
||||
_socketServer = new WebSocketServer(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
_logger.Error($"Unknown socket type {configuration.Socket}");
|
||||
}
|
||||
|
||||
_deltaTime = 1000.0f / configuration.SendRate;
|
||||
|
||||
_roomManager = new RoomManager(factory, this);
|
||||
_lobby = new Lobby(authorizationProvider, _roomManager, this);
|
||||
|
||||
_thread = new Thread(Execute);
|
||||
_thread.Name = "Game Thread";
|
||||
_thread.IsBackground = true;
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
var strings = _configuration.Protocol.Split(".");
|
||||
if (strings.Length < 3)
|
||||
{
|
||||
_logger.Error("Wrong protocol passed to connect method");
|
||||
return;
|
||||
}
|
||||
|
||||
var parts = new uint[] {0, 0, 0};
|
||||
for (int i = 0; i < parts.Length; i++)
|
||||
{
|
||||
if (!uint.TryParse(strings[i], out var v))
|
||||
{
|
||||
_logger.Error("Wrong protocol");
|
||||
return;
|
||||
}
|
||||
|
||||
parts[i] = v;
|
||||
}
|
||||
|
||||
uint encoded = (parts[0] << 16) | (parts[1] << 8) | parts[2];
|
||||
_socketServer.Start(_configuration.Port, _configuration.MaxConnections, encoded);
|
||||
_thread.Start();
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
_socketServer.Stop();
|
||||
_thread.Interrupt();
|
||||
}
|
||||
|
||||
private void Execute()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
_socketServer.Process();
|
||||
_dispatcher.Process();
|
||||
_roomManager.Tick(_deltaTime);
|
||||
//
|
||||
Thread.Sleep((int) _deltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnConnected(ushort peerId)
|
||||
{
|
||||
// _logger.Trace("Connected " + peerId);
|
||||
}
|
||||
|
||||
public void OnDisconnected(ushort peerId)
|
||||
{
|
||||
// _logger.Trace("Disconnected " + peerId);
|
||||
|
||||
var player = _lobby.AuthorizationManager.GetPlayer(peerId);
|
||||
if (player != null)
|
||||
_roomManager.Left(player, Array.Empty<byte>());
|
||||
|
||||
_lobby.OnDisconnected(peerId);
|
||||
}
|
||||
|
||||
public void OnData(ushort peerId, byte[] data)
|
||||
{
|
||||
try
|
||||
{
|
||||
_serializer.Clear();
|
||||
_serializer.FromArray(data);
|
||||
|
||||
var operation = _serializer.ReadOperation();
|
||||
if (_roomManager.RoomsBySocket.TryGetValue(peerId, out var room))
|
||||
room.ProcessEvent(peerId, operation, _serializer);
|
||||
|
||||
_lobby.ProcessEvent(peerId, operation, _serializer);
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
_logger.Error(exception);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnTimeout(ushort peerId)
|
||||
{
|
||||
var player = _lobby.AuthorizationManager.GetPlayer(peerId);
|
||||
if (player != null)
|
||||
_roomManager.Left(player, Array.Empty<byte>());
|
||||
|
||||
_lobby.OnDisconnected(peerId);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,102 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NLog;
|
||||
using Ragon.Common;
|
||||
|
||||
namespace Ragon.Core;
|
||||
|
||||
public class AuthorizationManager
|
||||
{
|
||||
private Logger _logger = LogManager.GetCurrentClassLogger();
|
||||
private IApplicationHandler _provider;
|
||||
private Application _gameThread;
|
||||
private Lobby _lobby;
|
||||
private RagonSerializer _serializer;
|
||||
private readonly Dictionary<uint, Player> _playersByPeers;
|
||||
private readonly Dictionary<string, Player> _playersByIds;
|
||||
|
||||
public AuthorizationManager(IApplicationHandler provider, Application gameThread, Lobby lobby, RagonSerializer serializer)
|
||||
{
|
||||
_serializer = serializer;
|
||||
_lobby = lobby;
|
||||
_provider = provider;
|
||||
_gameThread = gameThread;
|
||||
_playersByIds = new Dictionary<string, Player>();
|
||||
_playersByPeers = new Dictionary<uint, Player>();
|
||||
}
|
||||
|
||||
public void OnAuthorization(ushort peerId, string key, string name, ReadOnlySpan<byte> additionalData)
|
||||
{
|
||||
if (_playersByPeers.ContainsKey(peerId))
|
||||
{
|
||||
_logger.Warn($"Connection already authorized {peerId}");
|
||||
return;
|
||||
}
|
||||
|
||||
var dispatcher = _gameThread.Dispatcher;
|
||||
|
||||
_provider.OnAuthorizationRequest(key, name, additionalData.ToArray(),
|
||||
(playerId, playerName) => { dispatcher.Dispatch(() => Accepted(peerId, playerId, playerName)); },
|
||||
(errorCode) => { dispatcher.Dispatch(() => Rejected(peerId, errorCode)); });
|
||||
}
|
||||
|
||||
public void Accepted(ushort peerId, string playerId, string playerName)
|
||||
{
|
||||
if (_playersByPeers.ContainsKey(peerId))
|
||||
{
|
||||
_logger.Warn($"Connection already authorized {peerId}");
|
||||
return;
|
||||
}
|
||||
|
||||
_serializer.Clear();
|
||||
_serializer.WriteOperation(RagonOperation.AUTHORIZED_SUCCESS);
|
||||
_serializer.WriteString(playerId);
|
||||
_serializer.WriteString(playerName);
|
||||
|
||||
var player = new Player()
|
||||
{
|
||||
Id = playerId,
|
||||
PlayerName = playerName,
|
||||
PeerId = peerId,
|
||||
IsLoaded = false,
|
||||
Entities = new List<Entity>(),
|
||||
EntitiesIds = new List<ushort>(),
|
||||
};
|
||||
|
||||
_playersByIds.Add(playerId, player);
|
||||
_playersByPeers.Add(peerId, player);
|
||||
|
||||
var sendData = _serializer.ToArray();
|
||||
_gameThread.SocketServer.Send(peerId, sendData, DeliveryType.Reliable);
|
||||
}
|
||||
|
||||
public void Rejected(ushort peerId, uint code)
|
||||
{
|
||||
_serializer.Clear();
|
||||
_serializer.WriteOperation(RagonOperation.AUTHORIZED_FAILED);
|
||||
_serializer.WriteInt((int) code);
|
||||
|
||||
var sendData = _serializer.ToArray();
|
||||
_gameThread.SocketServer.Send(peerId, sendData, DeliveryType.Reliable);
|
||||
_gameThread.SocketServer.Disconnect(peerId, 0);
|
||||
}
|
||||
|
||||
public void Cleanup(ushort peerId)
|
||||
{
|
||||
if (_playersByPeers.Remove(peerId, out var player))
|
||||
_playersByIds.Remove(player.Id);
|
||||
}
|
||||
|
||||
public Player? GetPlayer(ushort peerId)
|
||||
{
|
||||
if (_playersByPeers.TryGetValue(peerId, out var player))
|
||||
return player;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public Player GetPlayer(string playerId)
|
||||
{
|
||||
return _playersByIds[playerId];
|
||||
}
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using NLog;
|
||||
|
||||
namespace Ragon.Core
|
||||
{
|
||||
public class Bootstrap
|
||||
{
|
||||
private ILogger _logger = LogManager.GetCurrentClassLogger();
|
||||
|
||||
public Application Configure(PluginFactory factory)
|
||||
{
|
||||
_logger.Info("Configure application...");
|
||||
var filePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "config.json");
|
||||
var configuration = Configuration.Load(filePath);
|
||||
var app = new Application(factory, configuration);
|
||||
return app;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,49 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using Newtonsoft.Json;
|
||||
using NLog;
|
||||
|
||||
namespace Ragon.Core
|
||||
{
|
||||
[Serializable]
|
||||
public struct Configuration
|
||||
{
|
||||
public string Key;
|
||||
public string Protocol;
|
||||
public string Socket;
|
||||
public int StatisticsInterval;
|
||||
public ushort SendRate;
|
||||
public ushort Port;
|
||||
public int SkipTimeout;
|
||||
public int ReconnectTimeout;
|
||||
public int MaxConnections;
|
||||
public int MaxPlayersPerRoom;
|
||||
public int MaxRooms;
|
||||
|
||||
private static readonly Logger _logger = LogManager.GetCurrentClassLogger();
|
||||
private static readonly string _serverVersion = "1.0.27-rc";
|
||||
|
||||
private static void CopyrightInfo()
|
||||
{
|
||||
_logger.Info($"Server Version: {_serverVersion}");
|
||||
_logger.Info($"Machine Name: {Environment.MachineName}");
|
||||
_logger.Info($"OS: {Environment.OSVersion}");
|
||||
_logger.Info($"Processors: {Environment.ProcessorCount}");
|
||||
_logger.Info($"Runtime Version: {Environment.Version}");
|
||||
_logger.Info("==================================");
|
||||
_logger.Info("| |");
|
||||
_logger.Info("| Ragon |");
|
||||
_logger.Info("| |");
|
||||
_logger.Info("==================================");
|
||||
}
|
||||
|
||||
public static Configuration Load(string filePath)
|
||||
{
|
||||
CopyrightInfo();
|
||||
|
||||
var data = File.ReadAllText(filePath);
|
||||
var configuration = JsonConvert.DeserializeObject<Configuration>(data);
|
||||
return configuration;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ragon.Core;
|
||||
|
||||
public class Dispatcher
|
||||
{
|
||||
public Queue<Action> _actions = new Queue<Action>();
|
||||
|
||||
public void Dispatch(Action action)
|
||||
{
|
||||
lock (_actions)
|
||||
_actions.Enqueue(action);
|
||||
}
|
||||
|
||||
public void Process()
|
||||
{
|
||||
lock(_actions)
|
||||
while(_actions.TryDequeue(out var action))
|
||||
action?.Invoke();
|
||||
}
|
||||
}
|
||||
@@ -1,254 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NLog;
|
||||
using Ragon.Common;
|
||||
|
||||
namespace Ragon.Core;
|
||||
|
||||
public class Entity
|
||||
{
|
||||
private ILogger _logger = LogManager.GetCurrentClassLogger();
|
||||
private GameRoom _room;
|
||||
|
||||
private static ushort _idGenerator = 0;
|
||||
public ushort EntityId { get; private set; }
|
||||
public ushort StaticId { get; private set; }
|
||||
public ushort EntityType { get; private set; }
|
||||
public ushort OwnerId { get; private set; }
|
||||
public byte[] Payload { get; private set; }
|
||||
public RagonAuthority Authority { get; private set; }
|
||||
|
||||
private List<EntityProperty> _properties;
|
||||
private List<EntityEvent> _bufferedEvents;
|
||||
|
||||
public Entity(GameRoom room, ushort ownerId, ushort entityType, ushort staticId, RagonAuthority eventAuthority)
|
||||
{
|
||||
OwnerId = ownerId;
|
||||
StaticId = staticId;
|
||||
EntityType = entityType;
|
||||
EntityId = _idGenerator++;
|
||||
Payload = Array.Empty<byte>();
|
||||
Authority = eventAuthority;
|
||||
|
||||
_room = room;
|
||||
_properties = new List<EntityProperty>();
|
||||
_bufferedEvents = new List<EntityEvent>();
|
||||
}
|
||||
|
||||
public void SetPayload(byte[] payload)
|
||||
{
|
||||
Payload = payload;
|
||||
}
|
||||
|
||||
public void SetOwner(ushort ownerId)
|
||||
{
|
||||
OwnerId = ownerId;
|
||||
}
|
||||
|
||||
public void AddProperty(EntityProperty property)
|
||||
{
|
||||
_properties.Add(property);
|
||||
}
|
||||
|
||||
public void ReplicateEvent(ushort peerId, ushort eventId, ReadOnlySpan<byte> payload, RagonReplicationMode eventMode, RagonTarget targetMode)
|
||||
{
|
||||
if (Authority == RagonAuthority.OwnerOnly && OwnerId != peerId)
|
||||
{
|
||||
_logger.Warn($"Player have not enought authority for event with Id {eventId}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (eventMode == RagonReplicationMode.Buffered && targetMode != RagonTarget.Owner)
|
||||
{
|
||||
var bufferedEvent = new EntityEvent()
|
||||
{
|
||||
EventData = payload.ToArray(),
|
||||
Target = targetMode,
|
||||
EventId = eventId,
|
||||
PeerId = peerId,
|
||||
};
|
||||
_bufferedEvents.Add(bufferedEvent);
|
||||
}
|
||||
|
||||
var serializer = _room.GetSharedSerializer();
|
||||
|
||||
serializer.Clear();
|
||||
serializer.WriteOperation(RagonOperation.REPLICATE_ENTITY_EVENT);
|
||||
serializer.WriteUShort(eventId);
|
||||
serializer.WriteUShort(peerId);
|
||||
serializer.WriteByte((byte) eventMode);
|
||||
serializer.WriteUShort(EntityId);
|
||||
serializer.WriteData(ref payload);
|
||||
|
||||
var sendData = serializer.ToArray();
|
||||
RouteEvent(peerId, targetMode, sendData);
|
||||
}
|
||||
|
||||
public void ReadState(uint peerId, RagonSerializer serializer)
|
||||
{
|
||||
if (OwnerId != peerId)
|
||||
{
|
||||
_logger.Warn($"Not owner can't change properties of object {EntityId}");
|
||||
return;
|
||||
}
|
||||
|
||||
for (var i = 0; i < _properties.Count; i++)
|
||||
{
|
||||
if (serializer.ReadBool())
|
||||
{
|
||||
var property = _properties[i];
|
||||
var size = property.Size;
|
||||
if (!property.IsFixed)
|
||||
size = serializer.ReadUShort();
|
||||
|
||||
if (size > property.Capacity)
|
||||
{
|
||||
_logger.Warn($"Property {i} payload too large, size: {size}");
|
||||
continue;
|
||||
}
|
||||
|
||||
var propertyPayload = serializer.ReadData(size);
|
||||
property.Write(ref propertyPayload);
|
||||
property.Size = size;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void WriteProperties(RagonSerializer serializer)
|
||||
{
|
||||
serializer.WriteUShort(EntityId);
|
||||
|
||||
for (int propertyIndex = 0; propertyIndex < _properties.Count; propertyIndex++)
|
||||
{
|
||||
var property = _properties[propertyIndex];
|
||||
if (property.IsDirty)
|
||||
{
|
||||
serializer.WriteBool(true);
|
||||
var span = serializer.GetWritableData(property.Size);
|
||||
var data = property.Read();
|
||||
data.CopyTo(span);
|
||||
property.Clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
serializer.WriteBool(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void WriteSnapshot(RagonSerializer serializer)
|
||||
{
|
||||
for (int propertyIndex = 0; propertyIndex < _properties.Count; propertyIndex++)
|
||||
{
|
||||
var property = _properties[propertyIndex];
|
||||
var hasPayload = property.IsFixed || property.Size > 0 && !property.IsFixed;
|
||||
if (hasPayload)
|
||||
{
|
||||
serializer.WriteBool(true);
|
||||
var span = serializer.GetWritableData(property.Size);
|
||||
var data = property.Read();
|
||||
data.CopyTo(span);
|
||||
}
|
||||
else
|
||||
{
|
||||
serializer.WriteBool(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RestoreBufferedEvents(ushort peerId)
|
||||
{
|
||||
var serializer = _room.GetSharedSerializer();
|
||||
foreach (var bufferedEvent in _bufferedEvents)
|
||||
{
|
||||
serializer.Clear();
|
||||
serializer.WriteOperation(RagonOperation.REPLICATE_ENTITY_EVENT);
|
||||
serializer.WriteUShort(bufferedEvent.EventId);
|
||||
serializer.WriteUShort(bufferedEvent.PeerId);
|
||||
serializer.WriteByte((byte) RagonReplicationMode.Server);
|
||||
serializer.WriteUShort(EntityId);
|
||||
|
||||
ReadOnlySpan<byte> data = bufferedEvent.EventData.AsSpan();
|
||||
serializer.WriteData(ref data);
|
||||
|
||||
var sendData = serializer.ToArray();
|
||||
_room.Send(peerId, sendData, DeliveryType.Reliable);
|
||||
}
|
||||
}
|
||||
|
||||
public void Create()
|
||||
{
|
||||
var serializer = _room.GetSharedSerializer();
|
||||
|
||||
serializer.Clear();
|
||||
serializer.WriteOperation(RagonOperation.CREATE_ENTITY);
|
||||
serializer.WriteUShort(EntityType);
|
||||
serializer.WriteUShort(EntityId);
|
||||
serializer.WriteUShort(OwnerId);
|
||||
|
||||
ReadOnlySpan<byte> entityPayload = Payload.AsSpan();
|
||||
serializer.WriteUShort((ushort) entityPayload.Length);
|
||||
serializer.WriteData(ref entityPayload);
|
||||
|
||||
var sendData = serializer.ToArray();
|
||||
_room.BroadcastToReady(sendData, DeliveryType.Reliable);
|
||||
}
|
||||
|
||||
public void Destroy(ReadOnlySpan<byte> payload)
|
||||
{
|
||||
var serializer = _room.GetSharedSerializer();
|
||||
|
||||
serializer.Clear();
|
||||
serializer.WriteOperation(RagonOperation.DESTROY_ENTITY);
|
||||
serializer.WriteInt(EntityId);
|
||||
serializer.WriteUShort((ushort) payload.Length);
|
||||
serializer.WriteData(ref payload);
|
||||
|
||||
var sendData = serializer.ToArray();
|
||||
_room.BroadcastToReady(sendData, DeliveryType.Reliable);
|
||||
}
|
||||
|
||||
void RouteEvent(ushort peerId, RagonTarget targetMode, byte[] sendData)
|
||||
{
|
||||
switch (targetMode)
|
||||
{
|
||||
case RagonTarget.Owner:
|
||||
{
|
||||
_room.Send(OwnerId, sendData, DeliveryType.Reliable);
|
||||
break;
|
||||
}
|
||||
case RagonTarget.ExceptOwner:
|
||||
{
|
||||
_room.BroadcastToReady(sendData, new [] { OwnerId }, DeliveryType.Reliable);
|
||||
break;
|
||||
}
|
||||
case RagonTarget.ExceptInvoker:
|
||||
{
|
||||
_room.BroadcastToReady(sendData, new[] {peerId}, DeliveryType.Reliable);
|
||||
break;
|
||||
}
|
||||
case RagonTarget.All:
|
||||
{
|
||||
_room.BroadcastToReady(sendData, DeliveryType.Reliable);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ProcessEvent(Player player, RagonSerializer reader)
|
||||
{
|
||||
var eventId = reader.ReadUShort();
|
||||
var eventMode = (RagonReplicationMode) reader.ReadByte();
|
||||
var targetMode = (RagonTarget) reader.ReadByte();
|
||||
var payloadData = reader.ReadData(reader.Size);
|
||||
|
||||
Span<byte> payloadRaw = stackalloc byte[payloadData.Length];
|
||||
ReadOnlySpan<byte> payload = payloadRaw;
|
||||
payloadData.CopyTo(payloadRaw);
|
||||
|
||||
if (_room.Plugin.InternalHandle(player.PeerId, EntityId, eventId, ref payload))
|
||||
return;
|
||||
|
||||
ReplicateEvent(player.PeerId, eventId, payload, eventMode, targetMode);
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
using Ragon.Common;
|
||||
|
||||
namespace Ragon.Core;
|
||||
|
||||
public class EntityEvent
|
||||
{
|
||||
public ushort PeerId { get; set; }
|
||||
public ushort EventId { get; set; }
|
||||
public byte[] EventData { get; set; }
|
||||
public RagonTarget Target { set; get; }
|
||||
}
|
||||
@@ -1,505 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NLog;
|
||||
using Ragon.Common;
|
||||
|
||||
namespace Ragon.Core
|
||||
{
|
||||
public class GameRoom
|
||||
{
|
||||
public int PlayersMin { get; private set; }
|
||||
public int PlayersMax { get; private set; }
|
||||
public int PlayersCount => _players.Count;
|
||||
public int EntitiesCount => _entities.Count;
|
||||
public string Id { get; private set; }
|
||||
public string Map { get; private set; }
|
||||
public PluginBase Plugin => _plugin;
|
||||
private ILogger _logger = LogManager.GetCurrentClassLogger();
|
||||
private Dictionary<ushort, Player> _players = new();
|
||||
private Dictionary<int, Entity> _entities = new();
|
||||
private ushort _owner;
|
||||
|
||||
private readonly ISocketServer _socketServer;
|
||||
private readonly Scheduler _scheduler;
|
||||
private readonly Application _application;
|
||||
private readonly PluginBase _plugin;
|
||||
private readonly RagonSerializer _writer = new(512);
|
||||
|
||||
// Cache
|
||||
private ushort[] _readyPlayers = Array.Empty<ushort>();
|
||||
private ushort[] _allPlayers = Array.Empty<ushort>();
|
||||
private Entity[] _entitiesAll = Array.Empty<Entity>();
|
||||
private HashSet<Entity> _entitiesDirtySet = new HashSet<Entity>();
|
||||
private List<Entity> _entitiesDirty = new List<Entity>();
|
||||
private List<ushort> _peersCache = new List<ushort>();
|
||||
private List<ushort> _awaitingPeers = new List<ushort>();
|
||||
|
||||
public Player GetPlayerByPeer(ushort peerId) => _players[peerId];
|
||||
|
||||
public Player GetPlayerById(string id) => _players.Values.FirstOrDefault(p => p.Id == id)!;
|
||||
|
||||
public Entity GetEntityById(int entityId) => _entities[entityId];
|
||||
|
||||
public Player GetOwner() => _players[_owner];
|
||||
|
||||
public RagonSerializer GetSharedSerializer() => _writer;
|
||||
|
||||
public GameRoom(Application application, PluginBase pluginBase, string roomId, string map, int min, int max)
|
||||
{
|
||||
_application = application;
|
||||
_socketServer = application.SocketServer;
|
||||
_plugin = pluginBase;
|
||||
_scheduler = new Scheduler();
|
||||
|
||||
Map = map;
|
||||
PlayersMin = min;
|
||||
PlayersMax = max;
|
||||
Id = roomId;
|
||||
|
||||
_plugin.Attach(this);
|
||||
}
|
||||
|
||||
public void AddPlayer(Player player, ReadOnlySpan<byte> payload)
|
||||
{
|
||||
if (_players.Count == 0)
|
||||
{
|
||||
_owner = player.PeerId;
|
||||
}
|
||||
|
||||
_players.Add(player.PeerId, player);
|
||||
_allPlayers = _players.Select(p => p.Key).ToArray();
|
||||
|
||||
AcceptPlayer(player);
|
||||
}
|
||||
|
||||
public void RemovePlayer(ushort peerId)
|
||||
{
|
||||
if (_players.Remove(peerId, out var player))
|
||||
{
|
||||
_allPlayers = _players.Select(p => p.Key).ToArray();
|
||||
_readyPlayers = _players.Where(p => p.Value.IsLoaded).Select(p => p.Key).ToArray();
|
||||
|
||||
_plugin.OnPlayerLeaved(player);
|
||||
|
||||
BroadcastLeaved(player);
|
||||
|
||||
if (_allPlayers.Length > 0 && player.PeerId == _owner)
|
||||
{
|
||||
var nextOwnerId = _allPlayers[0];
|
||||
var nextOwner = _players[nextOwnerId];
|
||||
|
||||
_owner = nextOwnerId;
|
||||
|
||||
BroadcastNewOwner(player, nextOwner);
|
||||
}
|
||||
|
||||
_entitiesAll = _entities.Values.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
public void ProcessEvent(ushort peerId, RagonOperation operation, RagonSerializer reader)
|
||||
{
|
||||
switch (operation)
|
||||
{
|
||||
case RagonOperation.LOAD_SCENE:
|
||||
{
|
||||
var sceneName = reader.ReadString();
|
||||
BroadcastNewScene(sceneName);
|
||||
break;
|
||||
}
|
||||
case RagonOperation.SCENE_LOADED:
|
||||
{
|
||||
var player = _players[peerId];
|
||||
if (peerId == _owner)
|
||||
{
|
||||
var statics = reader.ReadUShort();
|
||||
for (var staticIndex = 0; staticIndex < statics; staticIndex++)
|
||||
{
|
||||
var entityType = reader.ReadUShort();
|
||||
var entityAuthority = (RagonAuthority) reader.ReadByte();
|
||||
var staticId = reader.ReadUShort();
|
||||
var propertiesCount = reader.ReadUShort();
|
||||
|
||||
var entity = new Entity(this, player.PeerId, entityType, staticId, entityAuthority);
|
||||
for (var propertyIndex = 0; propertyIndex < propertiesCount; propertyIndex++)
|
||||
{
|
||||
var propertyType = reader.ReadBool();
|
||||
var propertySize = reader.ReadUShort();
|
||||
entity.AddProperty(new EntityProperty(propertySize, propertyType));
|
||||
}
|
||||
player.AttachEntity(entity);
|
||||
AttachEntity(player, entity);
|
||||
}
|
||||
|
||||
_entitiesAll = _entities.Values.ToArray();
|
||||
_logger.Trace($"Scene entities: {statics}");
|
||||
|
||||
_awaitingPeers.Add(peerId);
|
||||
|
||||
foreach (var peer in _awaitingPeers)
|
||||
{
|
||||
var joinedPlayer = _players[peer];
|
||||
joinedPlayer.IsLoaded = true;
|
||||
|
||||
_plugin.OnPlayerJoined(joinedPlayer);
|
||||
_logger.Trace($"[{_owner}][{peer}] Player {joinedPlayer.Id} restored");
|
||||
|
||||
BroadcastJoined(player);
|
||||
}
|
||||
|
||||
_readyPlayers = _players.Where(p => p.Value.IsLoaded).Select(p => p.Key).ToArray();
|
||||
|
||||
BroadcastSnapshot(_awaitingPeers.ToArray());
|
||||
|
||||
_awaitingPeers.Clear();
|
||||
}
|
||||
else if (GetOwner().IsLoaded)
|
||||
{
|
||||
_logger.Trace($"[{_owner}][{peerId}] Player {player.Id} restored instantly");
|
||||
player.IsLoaded = true;
|
||||
|
||||
BroadcastJoined(player);
|
||||
|
||||
_readyPlayers = _players.Where(p => p.Value.IsLoaded).Select(p => p.Key).ToArray();
|
||||
_plugin.OnPlayerJoined(player);
|
||||
|
||||
BroadcastSnapshot(new[] {peerId});
|
||||
|
||||
foreach (var (key, value) in _entities)
|
||||
value.RestoreBufferedEvents(peerId);
|
||||
}
|
||||
else
|
||||
{
|
||||
_logger.Trace($"[{_owner}][{peerId}] Player {player.Id} waiting");
|
||||
_awaitingPeers.Add(peerId);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case RagonOperation.REPLICATE_ENTITY_STATE:
|
||||
{
|
||||
var entitiesCount = reader.ReadUShort();
|
||||
for (var entityIndex = 0; entityIndex < entitiesCount; entityIndex++)
|
||||
{
|
||||
var entityId = reader.ReadUShort();
|
||||
if (_entities.TryGetValue(entityId, out var entity))
|
||||
{
|
||||
entity.ReadState(peerId, reader);
|
||||
|
||||
if (_entitiesDirtySet.Add(entity))
|
||||
_entitiesDirty.Add(entity);
|
||||
}
|
||||
else
|
||||
{
|
||||
_logger.Error($"Entity with Id {entityId} not found, replication interrupted");
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case RagonOperation.REPLICATE_ENTITY_EVENT:
|
||||
{
|
||||
var entityId = reader.ReadUShort();
|
||||
if (!_entities.TryGetValue(entityId, out var ent))
|
||||
{
|
||||
_logger.Warn($"Entity not found for event with Id {entityId}");
|
||||
return;
|
||||
}
|
||||
|
||||
var player = _players[peerId];
|
||||
ent.ProcessEvent(player, reader);
|
||||
break;
|
||||
}
|
||||
case RagonOperation.CREATE_ENTITY:
|
||||
{
|
||||
var entityType = reader.ReadUShort();
|
||||
var eventAuthority = (RagonAuthority) reader.ReadByte();
|
||||
var propertiesCount = reader.ReadUShort();
|
||||
|
||||
var player = _players[peerId];
|
||||
var entity = new Entity(this, player.PeerId, entityType, 0, eventAuthority);
|
||||
for (var i = 0; i < propertiesCount; i++)
|
||||
{
|
||||
var propertyType = reader.ReadBool();
|
||||
var propertySize = reader.ReadUShort();
|
||||
entity.AddProperty(new EntityProperty(propertySize, propertyType));
|
||||
}
|
||||
|
||||
var entityPayload = reader.ReadData(reader.Size);
|
||||
entity.SetPayload(entityPayload.ToArray());
|
||||
|
||||
if (_plugin.OnEntityCreated(player, entity))
|
||||
return;
|
||||
|
||||
player.AttachEntity(entity);
|
||||
AttachEntity(player, entity);
|
||||
|
||||
entity.Create();
|
||||
break;
|
||||
}
|
||||
case RagonOperation.DESTROY_ENTITY:
|
||||
{
|
||||
var entityId = reader.ReadInt();
|
||||
if (_entities.TryGetValue(entityId, out var entity))
|
||||
{
|
||||
var player = _players[peerId];
|
||||
var payload = reader.ReadData(reader.Size);
|
||||
DetachEntity(player, entity, payload);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Tick(float deltaTime)
|
||||
{
|
||||
_scheduler.Tick(deltaTime);
|
||||
BroadcastState();
|
||||
}
|
||||
|
||||
public void OnStart()
|
||||
{
|
||||
_plugin.OnStart();
|
||||
}
|
||||
|
||||
public void OnStop()
|
||||
{
|
||||
foreach (var peerId in _allPlayers)
|
||||
_application.SocketServer.Disconnect(peerId, 0);
|
||||
|
||||
_plugin.OnStop();
|
||||
_plugin.Detach();
|
||||
_scheduler.Dispose();
|
||||
}
|
||||
|
||||
public void AttachEntity(Player player, Entity entity)
|
||||
{
|
||||
_entities.Add(entity.EntityId, entity);
|
||||
_entitiesAll = _entities.Values.ToArray();
|
||||
}
|
||||
|
||||
public void DetachEntity(Player player, Entity entity, ReadOnlySpan<byte> payload)
|
||||
{
|
||||
if (entity.Authority == RagonAuthority.OwnerOnly && entity.OwnerId != player.PeerId)
|
||||
return;
|
||||
|
||||
if (_plugin.OnEntityDestroyed(player, entity))
|
||||
return;
|
||||
|
||||
player.DetachEntity(entity);
|
||||
entity.Destroy(payload);
|
||||
|
||||
_entities.Remove(entity.EntityId);
|
||||
_entitiesAll = _entities.Values.ToArray();
|
||||
}
|
||||
|
||||
void BroadcastNewOwner(Player prev, Player next)
|
||||
{
|
||||
var entitiesToUpdate = prev.Entities.Where(e => e.StaticId > 0).ToArray();
|
||||
|
||||
_writer.Clear();
|
||||
_writer.WriteOperation(RagonOperation.OWNERSHIP_CHANGED);
|
||||
_writer.WriteString(next.Id);
|
||||
_writer.WriteUShort((ushort) entitiesToUpdate.Length);
|
||||
|
||||
foreach (var entity in entitiesToUpdate)
|
||||
{
|
||||
_writer.WriteUShort(entity.EntityId);
|
||||
entity.SetOwner(next.PeerId);
|
||||
|
||||
next.Entities.Add(entity);
|
||||
}
|
||||
|
||||
next.EntitiesIds = next.Entities.Select(e => e.EntityId).ToList();
|
||||
|
||||
BroadcastToReady(_writer, DeliveryType.Reliable);
|
||||
}
|
||||
|
||||
void BroadcastJoined(Player player)
|
||||
{
|
||||
_writer.Clear();
|
||||
_writer.WriteOperation(RagonOperation.PLAYER_JOINED);
|
||||
_writer.WriteUShort(player.PeerId);
|
||||
_writer.WriteString(player.Id);
|
||||
_writer.WriteString(player.PlayerName);
|
||||
|
||||
BroadcastToReady(_writer, new [] { player.PeerId }, DeliveryType.Reliable);
|
||||
}
|
||||
|
||||
void BroadcastLeaved(Player player)
|
||||
{
|
||||
_writer.Clear();
|
||||
_writer.WriteOperation(RagonOperation.PLAYER_LEAVED);
|
||||
_writer.WriteString(player.Id);
|
||||
|
||||
var entitiesToDelete = player.Entities.Where(e => e.StaticId == 0).ToArray();
|
||||
_writer.WriteUShort((ushort) entitiesToDelete.Length);
|
||||
foreach (var entity in entitiesToDelete)
|
||||
{
|
||||
_writer.WriteUShort(entity.EntityId);
|
||||
_entities.Remove(entity.EntityId);
|
||||
}
|
||||
|
||||
BroadcastToReady(_writer, DeliveryType.Reliable);
|
||||
}
|
||||
|
||||
void BroadcastSnapshot(ushort[] peersIds)
|
||||
{
|
||||
_logger.Trace("Snapshot");
|
||||
_writer.Clear();
|
||||
_writer.WriteOperation(RagonOperation.SNAPSHOT);
|
||||
_writer.WriteUShort((ushort) _readyPlayers.Length);
|
||||
foreach (var playerPeerId in _readyPlayers)
|
||||
{
|
||||
_writer.WriteUShort(playerPeerId);
|
||||
_writer.WriteString(_players[playerPeerId].Id);
|
||||
_writer.WriteString(_players[playerPeerId].PlayerName);
|
||||
}
|
||||
|
||||
var dynamicEntities = _entitiesAll.Where(e => e.StaticId == 0).ToArray();
|
||||
var dynamicEntitiesCount = (ushort) dynamicEntities.Length;
|
||||
_writer.WriteUShort(dynamicEntitiesCount);
|
||||
foreach (var entity in dynamicEntities)
|
||||
{
|
||||
ReadOnlySpan<byte> payload = entity.Payload.AsSpan();
|
||||
|
||||
_writer.WriteUShort(entity.EntityType);
|
||||
_writer.WriteUShort(entity.EntityId);
|
||||
_writer.WriteUShort(entity.OwnerId);
|
||||
_writer.WriteUShort((ushort) payload.Length);
|
||||
_writer.WriteData(ref payload);
|
||||
|
||||
entity.WriteSnapshot(_writer);
|
||||
}
|
||||
|
||||
var staticEntities = _entitiesAll.Where(e => e.StaticId != 0).ToArray();
|
||||
var staticEntitiesCount = (ushort) staticEntities.Length;
|
||||
_writer.WriteUShort(staticEntitiesCount);
|
||||
foreach (var entity in staticEntities)
|
||||
{
|
||||
ReadOnlySpan<byte> payload = entity.Payload.AsSpan();
|
||||
|
||||
_writer.WriteUShort(entity.EntityType);
|
||||
_writer.WriteUShort(entity.EntityId);
|
||||
_writer.WriteUShort(entity.StaticId);
|
||||
_writer.WriteUShort(entity.OwnerId);
|
||||
_writer.WriteUShort((ushort) payload.Length);
|
||||
_writer.WriteData(ref payload);
|
||||
|
||||
entity.WriteSnapshot(_writer);
|
||||
}
|
||||
|
||||
var sendData = _writer.ToArray();
|
||||
Broadcast(peersIds, sendData, DeliveryType.Reliable);
|
||||
}
|
||||
|
||||
void BroadcastState()
|
||||
{
|
||||
var entities = (ushort) _entitiesDirty.Count;
|
||||
if (entities > 0)
|
||||
{
|
||||
_writer.Clear();
|
||||
_writer.WriteOperation(RagonOperation.REPLICATE_ENTITY_STATE);
|
||||
_writer.WriteUShort(entities);
|
||||
|
||||
foreach (var entity in _entitiesDirty)
|
||||
entity.WriteProperties(_writer);
|
||||
|
||||
_entitiesDirty.Clear();
|
||||
_entitiesDirtySet.Clear();
|
||||
|
||||
BroadcastToReady(_writer, DeliveryType.Reliable);
|
||||
}
|
||||
}
|
||||
|
||||
void AcceptPlayer(Player player)
|
||||
{
|
||||
_writer.Clear();
|
||||
_writer.WriteOperation(RagonOperation.JOIN_SUCCESS);
|
||||
_writer.WriteString(Id);
|
||||
_writer.WriteString(player.Id);
|
||||
_writer.WriteString(GetOwner().Id);
|
||||
_writer.WriteUShort((ushort) PlayersMin);
|
||||
_writer.WriteUShort((ushort) PlayersMax);
|
||||
_writer.WriteString(Map);
|
||||
|
||||
Send(player.PeerId, _writer, DeliveryType.Reliable);
|
||||
}
|
||||
|
||||
void BroadcastNewScene(string sceneName)
|
||||
{
|
||||
_readyPlayers = Array.Empty<ushort>();
|
||||
_entitiesAll = Array.Empty<Entity>();
|
||||
_entities.Clear();
|
||||
|
||||
_writer.Clear();
|
||||
_writer.WriteOperation(RagonOperation.LOAD_SCENE);
|
||||
_writer.WriteString(sceneName);
|
||||
|
||||
BroadcastToAll(_writer, DeliveryType.Reliable);
|
||||
}
|
||||
|
||||
public void Send(ushort peerId, byte[] rawData, DeliveryType deliveryType = DeliveryType.Unreliable)
|
||||
{
|
||||
_socketServer.Send(peerId, rawData, deliveryType);
|
||||
}
|
||||
|
||||
public void Send(ushort peerId, RagonSerializer writer, DeliveryType deliveryType = DeliveryType.Unreliable)
|
||||
{
|
||||
var sendData = writer.ToArray();
|
||||
_socketServer.Send(peerId, sendData, deliveryType);
|
||||
}
|
||||
|
||||
public void Broadcast(ushort[] peersIds, byte[] rawData, DeliveryType deliveryType = DeliveryType.Unreliable)
|
||||
{
|
||||
_socketServer.Broadcast(peersIds, rawData, deliveryType);
|
||||
}
|
||||
|
||||
public void BroadcastToAll(byte[] rawData, DeliveryType deliveryType = DeliveryType.Unreliable)
|
||||
{
|
||||
_socketServer.Broadcast(_allPlayers, rawData, deliveryType);
|
||||
}
|
||||
|
||||
public void BroadcastToAll(RagonSerializer writer, DeliveryType deliveryType = DeliveryType.Unreliable)
|
||||
{
|
||||
var sendData = writer.ToArray();
|
||||
_socketServer.Broadcast(_allPlayers, sendData, deliveryType);
|
||||
}
|
||||
|
||||
public void BroadcastToReady(byte[] rawData, DeliveryType deliveryType = DeliveryType.Unreliable)
|
||||
{
|
||||
_socketServer.Broadcast(_readyPlayers, rawData, deliveryType);
|
||||
}
|
||||
|
||||
public void BroadcastToReady(RagonSerializer writer, DeliveryType deliveryType = DeliveryType.Unreliable)
|
||||
{
|
||||
var sendData = writer.ToArray();
|
||||
_socketServer.Broadcast(_readyPlayers, sendData, deliveryType);
|
||||
}
|
||||
|
||||
public void BroadcastToReady(byte[] rawData, ushort[] excludePeersIds, DeliveryType deliveryType = DeliveryType.Unreliable)
|
||||
{
|
||||
_peersCache.Clear();
|
||||
foreach (var playerPeerId in _readyPlayers)
|
||||
{
|
||||
foreach (var excludePeersId in excludePeersIds)
|
||||
{
|
||||
if (playerPeerId != excludePeersId)
|
||||
{
|
||||
_peersCache.Add(playerPeerId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var peersIds = _peersCache.ToArray();
|
||||
_socketServer.Broadcast(peersIds, rawData, deliveryType);
|
||||
}
|
||||
|
||||
public void BroadcastToReady(RagonSerializer writer, ushort[] excludePeersIds, DeliveryType deliveryType = DeliveryType.Unreliable)
|
||||
{
|
||||
var sendData = writer.ToArray();
|
||||
BroadcastToReady(sendData, excludePeersIds, deliveryType);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Ragon.Core;
|
||||
|
||||
public interface IApplicationHandler
|
||||
{
|
||||
Task OnAuthorizationRequest(string key, string playerName, byte[] additionalData, Action<string, string> Accept, Action<uint> Reject);
|
||||
public void OnCustomEvent(ushort peerId, ReadOnlySpan<byte> payload);
|
||||
public void OnJoin(ushort peerId);
|
||||
public void OnLeave(ushort peerId);
|
||||
}
|
||||
@@ -1,125 +0,0 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NLog;
|
||||
using Ragon.Common;
|
||||
|
||||
namespace Ragon.Core;
|
||||
|
||||
public class Lobby
|
||||
{
|
||||
private readonly ILogger _logger = LogManager.GetCurrentClassLogger();
|
||||
private readonly Application _application;
|
||||
private readonly RagonSerializer _writer;
|
||||
private readonly RoomManager _roomManager;
|
||||
private readonly AuthorizationManager _authorizationManager;
|
||||
|
||||
public AuthorizationManager AuthorizationManager => _authorizationManager;
|
||||
|
||||
public Lobby(IApplicationHandler provider, RoomManager manager, Application application)
|
||||
{
|
||||
_roomManager = manager;
|
||||
_application = application;
|
||||
_writer = new RagonSerializer();
|
||||
_authorizationManager = new AuthorizationManager(provider, application, this, _writer);
|
||||
}
|
||||
|
||||
public void ProcessEvent(ushort peerId, RagonOperation op, RagonSerializer reader)
|
||||
{
|
||||
var player = _authorizationManager.GetPlayer(peerId);
|
||||
if (op == RagonOperation.AUTHORIZE)
|
||||
{
|
||||
if (player != null)
|
||||
{
|
||||
_logger.Warn("Player already authorized");
|
||||
return;
|
||||
}
|
||||
|
||||
var key = reader.ReadString();
|
||||
var playerName = reader.ReadString();
|
||||
var additionalData = reader.ReadData(reader.Size);
|
||||
_authorizationManager.OnAuthorization(peerId, key, playerName, additionalData);
|
||||
return;
|
||||
}
|
||||
|
||||
if (player == null)
|
||||
{
|
||||
_logger.Warn($"Peer not authorized {peerId} trying to {op}");
|
||||
return;
|
||||
}
|
||||
|
||||
switch (op)
|
||||
{
|
||||
case RagonOperation.JOIN_ROOM:
|
||||
{
|
||||
var roomId = reader.ReadString();
|
||||
var exists = _roomManager.Rooms.Any(r => r.Id == roomId);
|
||||
if (!exists)
|
||||
{
|
||||
_writer.Clear();
|
||||
_writer.WriteOperation(RagonOperation.JOIN_FAILED);
|
||||
_writer.WriteString($"Room with id {roomId} not exists");
|
||||
var sendData = _writer.ToArray();
|
||||
_application.SocketServer.Send(peerId, sendData, DeliveryType.Reliable);
|
||||
return;
|
||||
}
|
||||
|
||||
if (_roomManager.RoomsBySocket.ContainsKey(peerId))
|
||||
_roomManager.Left(player, Array.Empty<byte>());
|
||||
|
||||
_roomManager.Join(player, roomId, Array.Empty<byte>());
|
||||
break;
|
||||
}
|
||||
case RagonOperation.CREATE_ROOM:
|
||||
{
|
||||
var roomId = Guid.NewGuid().ToString();
|
||||
var custom = reader.ReadBool();
|
||||
if (custom)
|
||||
{
|
||||
roomId = reader.ReadString();
|
||||
var exists = _roomManager.Rooms.Any(r => r.Id == roomId);
|
||||
if (exists)
|
||||
{
|
||||
_writer.Clear();
|
||||
_writer.WriteOperation(RagonOperation.JOIN_FAILED);
|
||||
_writer.WriteString($"Room with id {roomId} already exists");
|
||||
|
||||
var sendData = _writer.ToArray();
|
||||
_application.SocketServer.Send(peerId, sendData, DeliveryType.Reliable);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
var roomProperties = new RagonRoomParameters();
|
||||
roomProperties.Deserialize(reader);
|
||||
|
||||
if (_roomManager.RoomsBySocket.ContainsKey(peerId))
|
||||
_roomManager.Left(player, Array.Empty<byte>());
|
||||
|
||||
_roomManager.Create(player, roomId, roomProperties, Array.Empty<byte>());
|
||||
break;
|
||||
}
|
||||
case RagonOperation.JOIN_OR_CREATE_ROOM:
|
||||
{
|
||||
var roomId = Guid.NewGuid().ToString();
|
||||
var roomProperties = new RagonRoomParameters();
|
||||
roomProperties.Deserialize(reader);
|
||||
|
||||
if (_roomManager.RoomsBySocket.ContainsKey(peerId))
|
||||
_roomManager.Left(player, Array.Empty<byte>());
|
||||
|
||||
_roomManager.JoinOrCreate(player, roomId, roomProperties, Array.Empty<byte>());
|
||||
break;
|
||||
}
|
||||
case RagonOperation.LEAVE_ROOM:
|
||||
{
|
||||
_roomManager.Left(player, Array.Empty<byte>());
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void OnDisconnected(ushort peerId)
|
||||
{
|
||||
_authorizationManager.Cleanup(peerId);
|
||||
}
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ragon.Core
|
||||
{
|
||||
public class Player
|
||||
{
|
||||
public string Id { get; set; }
|
||||
public string PlayerName { get; set; }
|
||||
public ushort PeerId { get; set; }
|
||||
public bool IsLoaded { get; set; }
|
||||
|
||||
public List<Entity> Entities;
|
||||
public List<ushort> EntitiesIds;
|
||||
|
||||
public void AttachEntity(Entity entity)
|
||||
{
|
||||
Entities.Add(entity);
|
||||
EntitiesIds.Add((entity.EntityId));
|
||||
}
|
||||
|
||||
public void DetachEntity(Entity entity)
|
||||
{
|
||||
Entities.Remove(entity);
|
||||
EntitiesIds.Remove(entity.EntityId);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
namespace Ragon.Core
|
||||
{
|
||||
public interface PluginFactory
|
||||
{
|
||||
public PluginBase CreatePlugin(string map);
|
||||
public IApplicationHandler CreateAuthorizationProvider(Configuration configuration);
|
||||
}
|
||||
}
|
||||
@@ -1,206 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NLog;
|
||||
using Ragon.Common;
|
||||
|
||||
namespace Ragon.Core
|
||||
{
|
||||
public class PluginBase
|
||||
{
|
||||
private delegate void SubscribeDelegate(Player player, ref ReadOnlySpan<byte> data);
|
||||
private delegate void SubscribeEntityDelegate(Player player, Entity entity, ref ReadOnlySpan<byte> data);
|
||||
|
||||
private Dictionary<ushort, SubscribeDelegate> _globalEvents = new();
|
||||
private Dictionary<int, Dictionary<ushort, SubscribeEntityDelegate>> _entityEvents = new();
|
||||
private readonly RagonSerializer _serializer = new();
|
||||
|
||||
protected GameRoom Room { get; private set; } = null!;
|
||||
protected ILogger Logger = null!;
|
||||
|
||||
public void Attach(GameRoom gameRoom)
|
||||
{
|
||||
Logger = LogManager.GetLogger($"Plugin<{GetType().Name}>");
|
||||
|
||||
Room = gameRoom;
|
||||
|
||||
_globalEvents.Clear();
|
||||
_entityEvents.Clear();
|
||||
}
|
||||
|
||||
public void Detach()
|
||||
{
|
||||
_globalEvents.Clear();
|
||||
_entityEvents.Clear();
|
||||
}
|
||||
|
||||
public void OnEvent<T>(ushort evntCode, Action<Player, T> action) where T : IRagonSerializable, new()
|
||||
{
|
||||
if (_globalEvents.ContainsKey(evntCode))
|
||||
{
|
||||
Logger.Warn($"Event subscriber already added {evntCode}");
|
||||
return;
|
||||
}
|
||||
|
||||
var data = new T();
|
||||
_globalEvents.Add(evntCode, (Player player, ref ReadOnlySpan<byte> raw) =>
|
||||
{
|
||||
if (raw.Length == 0)
|
||||
{
|
||||
Logger.Warn($"Payload is empty for event {evntCode}");
|
||||
return;
|
||||
}
|
||||
|
||||
_serializer.Clear();
|
||||
_serializer.FromSpan(ref raw);
|
||||
data.Deserialize(_serializer);
|
||||
action.Invoke(player, data);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnEvent(ushort evntCode, Action<Player> action)
|
||||
{
|
||||
if (_globalEvents.ContainsKey(evntCode))
|
||||
{
|
||||
Logger.Warn($"Event subscriber already added {evntCode}");
|
||||
return;
|
||||
}
|
||||
|
||||
_globalEvents.Add(evntCode, (Player player, ref ReadOnlySpan<byte> raw) => { action.Invoke(player); });
|
||||
}
|
||||
|
||||
public void OnEvent<T>(Entity entity, ushort evntCode, Action<Player, Entity, T> action) where T : IRagonSerializable, new()
|
||||
{
|
||||
if (_entityEvents.ContainsKey(entity.EntityId))
|
||||
{
|
||||
if (_entityEvents[entity.EntityId].ContainsKey(evntCode))
|
||||
{
|
||||
Logger.Warn($"Event subscriber already added {evntCode} for {entity.EntityId}");
|
||||
return;
|
||||
}
|
||||
|
||||
var data = new T();
|
||||
_entityEvents[entity.EntityId].Add(evntCode, (Player player, Entity ent, ref ReadOnlySpan<byte> raw) =>
|
||||
{
|
||||
if (raw.Length == 0)
|
||||
{
|
||||
Logger.Warn($"Payload is empty for entity {ent.EntityId} event {evntCode}");
|
||||
return;
|
||||
}
|
||||
|
||||
_serializer.Clear();
|
||||
_serializer.FromSpan(ref raw);
|
||||
data.Deserialize(_serializer);
|
||||
action.Invoke(player, ent, data);
|
||||
});
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
{
|
||||
var data = new T();
|
||||
_entityEvents.Add(entity.EntityId, new Dictionary<ushort, SubscribeEntityDelegate>());
|
||||
_entityEvents[entity.EntityId].Add(evntCode, (Player player, Entity ent, ref ReadOnlySpan<byte> raw) =>
|
||||
{
|
||||
if (raw.Length == 0)
|
||||
{
|
||||
Logger.Warn($"Payload is empty for entity {ent.EntityId} event {evntCode}");
|
||||
return;
|
||||
}
|
||||
|
||||
_serializer.Clear();
|
||||
_serializer.FromSpan(ref raw);
|
||||
data.Deserialize(_serializer);
|
||||
action.Invoke(player, ent, data);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public void OnEvent(Entity entity, ushort evntCode, Action<Player, Entity> action)
|
||||
{
|
||||
if (_entityEvents.ContainsKey(entity.EntityId))
|
||||
{
|
||||
if (_entityEvents[entity.EntityId].ContainsKey(evntCode))
|
||||
{
|
||||
Logger.Warn($"Event subscriber already added {evntCode} for {entity.EntityId}");
|
||||
return;
|
||||
}
|
||||
|
||||
_entityEvents[entity.EntityId].Add(evntCode, (Player player, Entity ent, ref ReadOnlySpan<byte> raw) => { action.Invoke(player, ent); });
|
||||
return;
|
||||
}
|
||||
|
||||
{
|
||||
_entityEvents.Add(entity.EntityId, new Dictionary<ushort, SubscribeEntityDelegate>());
|
||||
_entityEvents[entity.EntityId].Add(evntCode, (Player player, Entity ent, ref ReadOnlySpan<byte> raw) => { action.Invoke(player, ent); });
|
||||
}
|
||||
}
|
||||
|
||||
public void UnsubscribeAll()
|
||||
{
|
||||
_globalEvents.Clear();
|
||||
_entityEvents.Clear();
|
||||
}
|
||||
|
||||
public bool InternalHandle(uint peerId, int entityId, ushort evntCode, ref ReadOnlySpan<byte> payload)
|
||||
{
|
||||
if (!_entityEvents.ContainsKey(entityId))
|
||||
return false;
|
||||
|
||||
if (!_entityEvents[entityId].ContainsKey(evntCode))
|
||||
return false;
|
||||
|
||||
// var player = Room.GetPlayerById(peerId);
|
||||
var entity = Room.GetEntityById(entityId);
|
||||
|
||||
// _entityEvents[entityId][evntCode].Invoke(player, entity, ref payload);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool InternalHandle(uint peerId, ushort evntCode, ref ReadOnlySpan<byte> payload)
|
||||
{
|
||||
if (_globalEvents.ContainsKey(evntCode))
|
||||
{
|
||||
// var player = Room.GetPlayerById(peerId);
|
||||
// _globalEvents[evntCode].Invoke(player, ref payload);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
#region VIRTUAL
|
||||
|
||||
public virtual void OnPlayerJoined(Player player)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void OnPlayerLeaved(Player player)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void OnOwnershipChanged(Player player)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual bool OnEntityCreated(Player player, Entity entity)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual bool OnEntityDestroyed(Player player, Entity entity)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual void OnStart()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void OnStop()
|
||||
{
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -1,122 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using NLog;
|
||||
using Ragon.Common;
|
||||
|
||||
namespace Ragon.Core;
|
||||
|
||||
public class RoomManager
|
||||
{
|
||||
private readonly Application _gameThread;
|
||||
private readonly PluginFactory _factory;
|
||||
private readonly Logger _logger = LogManager.GetCurrentClassLogger();
|
||||
private readonly List<GameRoom> _rooms = new();
|
||||
private readonly Dictionary<uint, GameRoom> _roomsBySocket;
|
||||
|
||||
public IReadOnlyDictionary<uint, GameRoom> RoomsBySocket => _roomsBySocket;
|
||||
public IReadOnlyList<GameRoom> Rooms => _rooms;
|
||||
|
||||
public RoomManager(PluginFactory factory, Application gameThread)
|
||||
{
|
||||
_gameThread = gameThread;
|
||||
_factory = factory;
|
||||
_roomsBySocket = new Dictionary<uint, GameRoom>();
|
||||
}
|
||||
|
||||
public void Join(Player player, string roomId, byte[] payload)
|
||||
{
|
||||
_logger.Trace($"Player ({player.PlayerName}|{player.Id}) joined to room with Id {roomId}");
|
||||
|
||||
if (_rooms.Count > 0)
|
||||
{
|
||||
foreach (var existRoom in _rooms)
|
||||
{
|
||||
if (existRoom.Id == roomId && existRoom.PlayersCount < existRoom.PlayersMax)
|
||||
{
|
||||
existRoom.AddPlayer(player, payload);
|
||||
_roomsBySocket.Add(player.PeerId, existRoom);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Create(Player creator, string roomId, RagonRoomParameters parameters, byte[] payload)
|
||||
{
|
||||
var map = parameters.Map;
|
||||
var min = parameters.Min;
|
||||
var max = parameters.Max;
|
||||
|
||||
_logger.Trace($"Player ({creator.PlayerName}|{creator.Id}) create room with Id {roomId} and params ({map}|{min}|{max})");
|
||||
|
||||
var plugin = _factory.CreatePlugin(map);
|
||||
if (plugin == null)
|
||||
throw new NullReferenceException($"Plugin for map {map} is null");
|
||||
|
||||
var room = new GameRoom(_gameThread, plugin, roomId, map, min, max);
|
||||
room.AddPlayer(creator, payload);
|
||||
room.OnStart();
|
||||
|
||||
_roomsBySocket.Add(creator.PeerId, room);
|
||||
_rooms.Add(room);
|
||||
}
|
||||
|
||||
public void JoinOrCreate(Player player, string roomId, RagonRoomParameters parameters, byte[] payload)
|
||||
{
|
||||
var map = parameters.Map;
|
||||
var min = parameters.Min;
|
||||
var max = parameters.Max;
|
||||
|
||||
if (_rooms.Count > 0)
|
||||
{
|
||||
foreach (var existRoom in _rooms)
|
||||
{
|
||||
if (existRoom.Map == map && existRoom.PlayersCount < existRoom.PlayersMax)
|
||||
{
|
||||
_logger.Trace($"Player ({player.PlayerName}|{player.Id}) joined to room with Id {existRoom.Id}");
|
||||
|
||||
existRoom.AddPlayer(player, payload);
|
||||
_roomsBySocket.Add(player.PeerId, existRoom);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_logger.Trace($"Room not found for Player ({player.PlayerName}|{player.Id}), create room with Id {roomId} and params ({map}|{min}|{max})");
|
||||
|
||||
var plugin = _factory.CreatePlugin(map);
|
||||
if (plugin == null)
|
||||
throw new NullReferenceException($"Plugin for map {map} is null");
|
||||
|
||||
var room = new GameRoom(_gameThread, plugin, roomId, map, min, max);
|
||||
room.AddPlayer(player, payload);
|
||||
room.OnStart();
|
||||
|
||||
_roomsBySocket.Add(player.PeerId, room);
|
||||
_rooms.Add(room);
|
||||
}
|
||||
|
||||
public void Left(Player player, byte[] payload)
|
||||
{
|
||||
if (_roomsBySocket.Remove(player.PeerId, out var room))
|
||||
{
|
||||
_logger.Trace($"Player ({player.PlayerName}|{player.Id}) left room with Id {room.Id}");
|
||||
room.RemovePlayer(player.PeerId);
|
||||
if (room.PlayersCount < room.PlayersMin)
|
||||
{
|
||||
_logger.Trace($"Room with Id {room.Id} destroyed");
|
||||
room.OnStop();
|
||||
_rooms.Remove(room);
|
||||
}
|
||||
|
||||
_gameThread.SocketServer.Send(player.PeerId, new byte[] {(byte) RagonOperation.LEAVE_ROOM}, DeliveryType.Reliable);
|
||||
}
|
||||
}
|
||||
|
||||
public void Tick(float deltaTime)
|
||||
{
|
||||
foreach (var gameRoom in _rooms)
|
||||
gameRoom.Tick(deltaTime);
|
||||
}
|
||||
}
|
||||
@@ -1,98 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
|
||||
namespace Ragon.Core
|
||||
{
|
||||
public class Scheduler: IDisposable
|
||||
{
|
||||
List<SchedulerTask> _scheduledTasks;
|
||||
|
||||
public Scheduler(int defaultCapacity = 100)
|
||||
{
|
||||
_scheduledTasks = new List<SchedulerTask>(defaultCapacity);
|
||||
}
|
||||
|
||||
public SchedulerTask Schedule(Action<SchedulerTask> action, float interval, int count = 1)
|
||||
{
|
||||
var newTask = new SchedulerTask(action, interval, count - 1);
|
||||
_scheduledTasks.Add(newTask);
|
||||
return newTask;
|
||||
}
|
||||
|
||||
public SchedulerTask ScheduleForever(Action<SchedulerTask> action, float interval)
|
||||
{
|
||||
var newTask = new SchedulerTask(action, interval, -1);
|
||||
_scheduledTasks.Add(newTask);
|
||||
return newTask;
|
||||
}
|
||||
|
||||
public void StopSchedule(SchedulerTask schedulerTask)
|
||||
{
|
||||
if (_scheduledTasks.Contains(schedulerTask))
|
||||
_scheduledTasks.Remove(schedulerTask);
|
||||
}
|
||||
|
||||
public void Tick(float deltaTime)
|
||||
{
|
||||
for (int i = _scheduledTasks.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var scheduledTask = _scheduledTasks[i];
|
||||
scheduledTask.Tick(deltaTime);
|
||||
|
||||
if (!scheduledTask.IsActive)
|
||||
_scheduledTasks.Remove(scheduledTask);
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_scheduledTasks.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public class SchedulerTask
|
||||
{
|
||||
private Action<SchedulerTask> _action;
|
||||
private float _timer = 0;
|
||||
private float _interval = 0;
|
||||
private int _repeats = 0;
|
||||
private bool _active;
|
||||
|
||||
public int Repeats => _repeats;
|
||||
public bool IsActive => _active;
|
||||
|
||||
public SchedulerTask(Action<SchedulerTask> task, float interval, int repeatCount = 0)
|
||||
{
|
||||
_action = task;
|
||||
_interval = interval;
|
||||
_timer = 0;
|
||||
_active = true;
|
||||
_repeats = repeatCount;
|
||||
}
|
||||
|
||||
public void Tick(float deltaTime)
|
||||
{
|
||||
_timer += deltaTime;
|
||||
if (_timer >= _interval)
|
||||
{
|
||||
_action.Invoke(this);
|
||||
if (_repeats == -1)
|
||||
{
|
||||
_timer = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
if (_repeats > 0)
|
||||
{
|
||||
_timer = 0;
|
||||
_repeats--;
|
||||
return;
|
||||
}
|
||||
|
||||
if (_repeats == 0)
|
||||
_active = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
namespace Ragon.Core;
|
||||
|
||||
public enum DeliveryType
|
||||
{
|
||||
Unreliable,
|
||||
Reliable
|
||||
}
|
||||
@@ -1,160 +0,0 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Timers;
|
||||
using ENet;
|
||||
using NLog;
|
||||
|
||||
namespace Ragon.Core
|
||||
{
|
||||
public class ENetServer : ISocketServer
|
||||
{
|
||||
private ILogger _logger = LogManager.GetCurrentClassLogger();
|
||||
private Host _host;
|
||||
private uint _protocol;
|
||||
private Address _address;
|
||||
private Event _netEvent;
|
||||
private Peer[] _peers;
|
||||
private IEventHandler _eventHandler;
|
||||
private Stopwatch _timer;
|
||||
|
||||
public ENetServer(IEventHandler eventHandler)
|
||||
{
|
||||
_eventHandler = eventHandler;
|
||||
_timer = Stopwatch.StartNew();
|
||||
_peers = Array.Empty<Peer>();
|
||||
_host = new Host();
|
||||
}
|
||||
|
||||
public void Start(ushort port, int connections, uint protocol)
|
||||
{
|
||||
Library.Initialize();
|
||||
|
||||
_address = default;
|
||||
_address.Port = port;
|
||||
_peers = new Peer[connections];
|
||||
_protocol = protocol;
|
||||
_host.Create(_address, connections, 2, 0, 0, 1024 * 1024);
|
||||
|
||||
|
||||
var protocolDecoded = (protocol >> 16 & 0xFF) + "." + (protocol >> 8 & 0xFF) + "." + (protocol & 0xFF);
|
||||
_logger.Info($"Network listening on {port}");
|
||||
_logger.Info($"Protocol: {protocolDecoded}");
|
||||
}
|
||||
|
||||
public void Broadcast(ushort[] peersIds, byte[] data, DeliveryType type)
|
||||
{
|
||||
var newPacket = new Packet();
|
||||
var packetFlags = PacketFlags.Instant;
|
||||
byte channel = 1;
|
||||
|
||||
if (type == DeliveryType.Reliable)
|
||||
{
|
||||
packetFlags = PacketFlags.Reliable;
|
||||
channel = 0;
|
||||
}
|
||||
else if (type == DeliveryType.Unreliable)
|
||||
{
|
||||
channel = 1;
|
||||
packetFlags = PacketFlags.UnreliableFragmented;
|
||||
}
|
||||
|
||||
newPacket.Create(data, data.Length, packetFlags);
|
||||
foreach (var peerId in peersIds)
|
||||
_peers[peerId].Send(channel, ref newPacket);
|
||||
}
|
||||
|
||||
public void Send(ushort peerId, byte[] data, DeliveryType type)
|
||||
{
|
||||
var newPacket = new Packet();
|
||||
var packetFlags = PacketFlags.Instant;
|
||||
byte channel = 1;
|
||||
|
||||
if (type == DeliveryType.Reliable)
|
||||
{
|
||||
packetFlags = PacketFlags.Reliable;
|
||||
channel = 0;
|
||||
}
|
||||
else if (type == DeliveryType.Unreliable)
|
||||
{
|
||||
channel = 1;
|
||||
packetFlags = PacketFlags.None;
|
||||
}
|
||||
|
||||
newPacket.Create(data, data.Length, packetFlags);
|
||||
_peers[peerId].Send(channel, ref newPacket);
|
||||
}
|
||||
|
||||
public void Disconnect(ushort peerId, uint errorCode)
|
||||
{
|
||||
_peers[peerId].Reset();
|
||||
}
|
||||
|
||||
public void Process()
|
||||
{
|
||||
bool polled = false;
|
||||
while (!polled)
|
||||
{
|
||||
if (_host.CheckEvents(out _netEvent) <= 0)
|
||||
{
|
||||
if (_host.Service(0, out _netEvent) <= 0)
|
||||
break;
|
||||
|
||||
polled = true;
|
||||
}
|
||||
|
||||
switch (_netEvent.Type)
|
||||
{
|
||||
case EventType.None:
|
||||
{
|
||||
_logger.Trace("None event");
|
||||
break;
|
||||
}
|
||||
case EventType.Connect:
|
||||
{
|
||||
// if (IsValidProtocol(_netEvent.Data))
|
||||
// {
|
||||
// _logger.Warn("Mismatched protocol, close connection");
|
||||
// break;
|
||||
// }
|
||||
_peers[_netEvent.Peer.ID] = _netEvent.Peer;
|
||||
_eventHandler.OnConnected((ushort)_netEvent.Peer.ID);
|
||||
break;
|
||||
}
|
||||
case EventType.Disconnect:
|
||||
{
|
||||
_eventHandler.OnDisconnected((ushort)_netEvent.Peer.ID);
|
||||
break;
|
||||
}
|
||||
case EventType.Timeout:
|
||||
{
|
||||
_eventHandler.OnTimeout((ushort)_netEvent.Peer.ID);
|
||||
break;
|
||||
}
|
||||
case EventType.Receive:
|
||||
{
|
||||
var peerId = (ushort) _netEvent.Peer.ID;
|
||||
var dataRaw = new byte[_netEvent.Packet.Length];
|
||||
|
||||
_netEvent.Packet.CopyTo(dataRaw);
|
||||
_netEvent.Packet.Dispose();
|
||||
|
||||
_eventHandler.OnData(peerId, dataRaw);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
_host?.Dispose();
|
||||
|
||||
Library.Deinitialize();
|
||||
}
|
||||
|
||||
private bool IsValidProtocol(uint protocol)
|
||||
{
|
||||
return protocol == _protocol;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
namespace Ragon.Core;
|
||||
|
||||
public class WebSocketPacket
|
||||
{
|
||||
public ushort PeerId;
|
||||
public byte[] Data;
|
||||
}
|
||||
@@ -1,130 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Net;
|
||||
using System.Net.WebSockets;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NLog;
|
||||
using Ragon.Common;
|
||||
|
||||
namespace Ragon.Core;
|
||||
|
||||
public class WebSocketServer : ISocketServer
|
||||
{
|
||||
private ushort _idSequencer = 0;
|
||||
private ILogger _logger = LogManager.GetCurrentClassLogger();
|
||||
private Dictionary<ushort, WebSocket> _webSockets = new Dictionary<ushort, WebSocket>();
|
||||
private Queue<WebSocketPacket> _events;
|
||||
private IEventHandler _eventHandler;
|
||||
private WebSocketTaskScheduler _webSocketScheduler;
|
||||
private TaskFactory _taskFactory;
|
||||
private HttpListener _httpListener;
|
||||
|
||||
public WebSocketServer(IEventHandler eventHandler)
|
||||
{
|
||||
_eventHandler = eventHandler;
|
||||
_events = new Queue<WebSocketPacket>(1024);
|
||||
_webSocketScheduler = new WebSocketTaskScheduler();
|
||||
_taskFactory = new TaskFactory(_webSocketScheduler);
|
||||
}
|
||||
|
||||
async void StartAccept()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
var context = await _httpListener.GetContextAsync();
|
||||
if (!context.Request.IsWebSocketRequest) continue;
|
||||
|
||||
var webSocketContext = await context.AcceptWebSocketAsync(null);
|
||||
var webSocket = webSocketContext.WebSocket;
|
||||
|
||||
_idSequencer++;
|
||||
_webSockets.Add(_idSequencer, webSocket);
|
||||
|
||||
_ = _taskFactory.StartNew(() => StartListen(webSocket, _idSequencer));
|
||||
}
|
||||
}
|
||||
|
||||
async void StartListen(WebSocket webSocket, ushort peerId)
|
||||
{
|
||||
_eventHandler.OnConnected(peerId);
|
||||
|
||||
var bytes = new byte[2048];
|
||||
var buffer = new Memory<byte>(bytes);
|
||||
while (webSocket.State == WebSocketState.Open)
|
||||
{
|
||||
try
|
||||
{
|
||||
var result = await webSocket.ReceiveAsync(buffer, CancellationToken.None);
|
||||
var dataRaw = buffer.Slice(0, result.Count);
|
||||
_eventHandler.OnData(peerId, dataRaw.ToArray());
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
_eventHandler.OnDisconnected(peerId);
|
||||
}
|
||||
|
||||
async void ProcessQueue()
|
||||
{
|
||||
while (_events.TryDequeue(out var evnt))
|
||||
{
|
||||
if (_webSockets.TryGetValue(evnt.PeerId, out var ws) && ws.State == WebSocketState.Open)
|
||||
{
|
||||
try
|
||||
{
|
||||
await ws.SendAsync(evnt.Data, WebSocketMessageType.Binary, WebSocketMessageFlags.EndOfMessage, CancellationToken.None);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.Error(ex);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Start(ushort port, int connections, uint protocol)
|
||||
{
|
||||
_httpListener = new HttpListener();
|
||||
_httpListener.Prefixes.Add($"http://*:{port}/");
|
||||
_httpListener.Start();
|
||||
|
||||
_taskFactory.StartNew(StartAccept);
|
||||
|
||||
var protocolDecoded = (protocol >> 16 & 0xFF) + "." + (protocol >> 8 & 0xFF) + "." + (protocol & 0xFF);
|
||||
_logger.Info($"Network listening on http://*:{port}/");
|
||||
_logger.Info($"Protocol: {protocolDecoded}");
|
||||
}
|
||||
|
||||
public void Process()
|
||||
{
|
||||
_webSocketScheduler.Process();
|
||||
|
||||
ProcessQueue();
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
_httpListener.Stop();
|
||||
}
|
||||
|
||||
public void Send(ushort peerId, byte[] data, DeliveryType type)
|
||||
{
|
||||
_events.Enqueue(new WebSocketPacket() {PeerId = peerId, Data = data});
|
||||
}
|
||||
|
||||
public void Broadcast(ushort[] peersIds, byte[] data, DeliveryType type)
|
||||
{
|
||||
foreach (var peerId in peersIds)
|
||||
_events.Enqueue(new WebSocketPacket() {PeerId = peerId, Data = data});
|
||||
}
|
||||
|
||||
public void Disconnect(ushort peerId, uint errorCode)
|
||||
{
|
||||
_webSockets[peerId].CloseAsync(WebSocketCloseStatus.NormalClosure, null, CancellationToken.None);
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
using ENet;
|
||||
|
||||
namespace Ragon.Core;
|
||||
|
||||
public interface IEventHandler
|
||||
{
|
||||
public void OnConnected(ushort peerId);
|
||||
public void OnDisconnected(ushort peerId);
|
||||
public void OnTimeout(ushort peerId);
|
||||
public void OnData(ushort peerId, byte[] data);
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
namespace Ragon.Core;
|
||||
|
||||
public interface ISocketServer
|
||||
{
|
||||
public void Start(ushort port, int connections, uint protocol);
|
||||
public void Process();
|
||||
public void Stop();
|
||||
public void Send(ushort peerId, byte[] data, DeliveryType type);
|
||||
public void Broadcast(ushort[] peersIds, byte[] data, DeliveryType type);
|
||||
public void Disconnect(ushort peerId, uint errorCode);
|
||||
}
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"sdk": {
|
||||
"version": "5.0.0",
|
||||
"version": "6.0.0",
|
||||
"rollForward": "latestMajor",
|
||||
"allowPrerelease": true
|
||||
}
|
||||
|
||||
@@ -6,20 +6,18 @@
|
||||
|
||||
Ragon is fully free, small and high perfomance room based game server with plugin based architecture.
|
||||
|
||||
<a href="https://ragon-server.com/docs/category/basics">Documentation</a>
|
||||
<br>
|
||||
<a href="https://ragon-server.com/docs/get-started">Get started</a>
|
||||
<a href="http://localhost:3000/docs/installation">Documentation</a>
|
||||
|
||||
### Features:
|
||||
- Effective
|
||||
- Free
|
||||
- Simple matchmaking
|
||||
- Lobby
|
||||
- Room based architecture
|
||||
- Сustomizable authorization
|
||||
- Сustomizable server-side logic via plugins with flexible API*(2)
|
||||
- No CCU limitations*(1)
|
||||
- No Room count limitations
|
||||
- Reliable UDP
|
||||
- Reliable UDP
|
||||
|
||||
### Requirements
|
||||
- OSX, Windows, Linux(Ubuntu, Debian)
|
||||
@@ -33,5 +31,4 @@ MIT
|
||||
|
||||
### Tips
|
||||
\* Limited to 4095 CCU by library ENet-Sharp (1)
|
||||
|
||||
\* Non finally (2)
|
||||
|
||||
Reference in New Issue
Block a user