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@@ -1,69 +0,0 @@
|
|||||||
/*
|
|
||||||
* Copyright (c) 2018 Stanislav Denisov
|
|
||||||
*
|
|
||||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
* of this software and associated documentation files (the "Software"), to deal
|
|
||||||
* in the Software without restriction, including without limitation the rights
|
|
||||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
* copies of the Software, and to permit persons to whom the Software is
|
|
||||||
* furnished to do so, subject to the following conditions:
|
|
||||||
*
|
|
||||||
* The above copyright notice and this permission notice shall be included in all
|
|
||||||
* copies or substantial portions of the Software.
|
|
||||||
*
|
|
||||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
||||||
* SOFTWARE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System.Threading;
|
|
||||||
using System.Runtime.CompilerServices;
|
|
||||||
|
|
||||||
namespace NetStack.Buffers {
|
|
||||||
public abstract class ArrayPool<T> {
|
|
||||||
#if NET_4_6 || NET_STANDARD_2_0
|
|
||||||
private static ArrayPool<T> s_sharedInstance = null;
|
|
||||||
#else
|
|
||||||
private static volatile ArrayPool<T> s_sharedInstance = null;
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|
||||||
#endif
|
|
||||||
|
|
||||||
public static ArrayPool<T> Shared {
|
|
||||||
#if NET_4_6 || NET_STANDARD_2_0
|
|
||||||
[MethodImpl(256)]
|
|
||||||
get {
|
|
||||||
return Volatile.Read(ref s_sharedInstance) ?? EnsureSharedCreated();
|
|
||||||
}
|
|
||||||
#else
|
|
||||||
[MethodImpl(256)]
|
|
||||||
get {
|
|
||||||
return s_sharedInstance ?? EnsureSharedCreated();
|
|
||||||
}
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|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
#pragma warning disable 420
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|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
|
||||||
private static ArrayPool<T> EnsureSharedCreated() {
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|
||||||
Interlocked.CompareExchange(ref s_sharedInstance, Create(), null);
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|
||||||
|
|
||||||
return s_sharedInstance;
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|
||||||
}
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|
||||||
|
|
||||||
public static ArrayPool<T> Create() {
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|
||||||
return new DefaultArrayPool<T>();
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|
||||||
}
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|
||||||
|
|
||||||
public static ArrayPool<T> Create(int maxArrayLength, int maxArraysPerBucket) {
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|
||||||
return new DefaultArrayPool<T>(maxArrayLength, maxArraysPerBucket);
|
|
||||||
}
|
|
||||||
|
|
||||||
public abstract T[] Rent(int minimumLength);
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|
||||||
|
|
||||||
public abstract void Return(T[] array, bool clearArray = false);
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|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,82 +0,0 @@
|
|||||||
/*
|
|
||||||
* Copyright (c) 2018 Stanislav Denisov
|
|
||||||
*
|
|
||||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
* of this software and associated documentation files (the "Software"), to deal
|
|
||||||
* in the Software without restriction, including without limitation the rights
|
|
||||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
* copies of the Software, and to permit persons to whom the Software is
|
|
||||||
* furnished to do so, subject to the following conditions:
|
|
||||||
*
|
|
||||||
* The above copyright notice and this permission notice shall be included in all
|
|
||||||
* copies or substantial portions of the Software.
|
|
||||||
*
|
|
||||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
||||||
* SOFTWARE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System;
|
|
||||||
|
|
||||||
#if ENABLE_MONO || ENABLE_IL2CPP
|
|
||||||
using UnityEngine;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
namespace NetStack.Buffers {
|
|
||||||
internal sealed class ArrayPoolEventSource {
|
|
||||||
#if NETSTACK_BUFFERS_LOG
|
|
||||||
internal static readonly ArrayPoolEventSource EventLog = new ArrayPoolEventSource();
|
|
||||||
|
|
||||||
internal enum BufferAllocatedReason : int {
|
|
||||||
Pooled,
|
|
||||||
OverMaximumSize,
|
|
||||||
PoolExhausted
|
|
||||||
}
|
|
||||||
|
|
||||||
internal void BufferAllocated(int bufferId, int bufferSize, int poolId, int bucketId, BufferAllocatedReason reason) {
|
|
||||||
var message = "Buffer allocated (Buffer ID: " + bufferId + ", Buffer size: " + bufferSize + ", Pool ID: " + poolId + ", Bucket ID: " + bucketId + ", Reason: " + reason + ")";
|
|
||||||
|
|
||||||
if (reason == BufferAllocatedReason.Pooled)
|
|
||||||
Log.Info("Buffers", message);
|
|
||||||
else
|
|
||||||
Log.Warning("Buffers", message);
|
|
||||||
}
|
|
||||||
|
|
||||||
internal void BufferRented(int bufferId, int bufferSize, int poolId, int bucketId) {
|
|
||||||
Log.Info("Buffers", "Buffer rented (Buffer ID: " + bufferId + ", Buffer size: " + bufferSize + ", Pool ID: " + poolId + ", Bucket ID: " + bucketId + ")");
|
|
||||||
}
|
|
||||||
|
|
||||||
internal void BufferReturned(int bufferId, int bufferSize, int poolId) {
|
|
||||||
Log.Info("Buffers", "Buffer returned (Buffer ID: " + bufferId + ", Buffer size: " + bufferSize + ", Pool ID: " + poolId + ")");
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
internal static class Log {
|
|
||||||
private static string Output(string module, string message) {
|
|
||||||
return DateTime.Now.ToString("[HH:mm:ss]") + " [NetStack." + module + "] " + message;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void Info(string module, string message) {
|
|
||||||
#if ENABLE_MONO || ENABLE_IL2CPP
|
|
||||||
Debug.Log(Output(module, message));
|
|
||||||
#else
|
|
||||||
Console.WriteLine(Output(module, message));
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void Warning(string module, string message) {
|
|
||||||
#if ENABLE_MONO || ENABLE_IL2CPP
|
|
||||||
Debug.LogWarning(Output(module, message));
|
|
||||||
#else
|
|
||||||
Console.ForegroundColor = ConsoleColor.Yellow;
|
|
||||||
Console.WriteLine(Output(module, message));
|
|
||||||
Console.ResetColor();
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,134 +0,0 @@
|
|||||||
/*
|
|
||||||
* Copyright (c) 2018 Stanislav Denisov
|
|
||||||
*
|
|
||||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
* of this software and associated documentation files (the "Software"), to deal
|
|
||||||
* in the Software without restriction, including without limitation the rights
|
|
||||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
* copies of the Software, and to permit persons to whom the Software is
|
|
||||||
* furnished to do so, subject to the following conditions:
|
|
||||||
*
|
|
||||||
* The above copyright notice and this permission notice shall be included in all
|
|
||||||
* copies or substantial portions of the Software.
|
|
||||||
*
|
|
||||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
||||||
* SOFTWARE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System;
|
|
||||||
|
|
||||||
namespace NetStack.Buffers {
|
|
||||||
internal sealed partial class DefaultArrayPool<T> : ArrayPool<T> {
|
|
||||||
private const int DefaultMaxArrayLength = 1024 * 1024;
|
|
||||||
private const int DefaultMaxNumberOfArraysPerBucket = 50;
|
|
||||||
private static T[] s_emptyArray;
|
|
||||||
private readonly Bucket[] _buckets;
|
|
||||||
|
|
||||||
internal DefaultArrayPool() : this(DefaultMaxArrayLength, DefaultMaxNumberOfArraysPerBucket) { }
|
|
||||||
|
|
||||||
internal DefaultArrayPool(int maxArrayLength, int maxArraysPerBucket) {
|
|
||||||
if (maxArrayLength <= 0)
|
|
||||||
throw new ArgumentOutOfRangeException("maxArrayLength");
|
|
||||||
|
|
||||||
if (maxArraysPerBucket <= 0)
|
|
||||||
throw new ArgumentOutOfRangeException("maxArraysPerBucket");
|
|
||||||
|
|
||||||
const int MinimumArrayLength = 0x10, MaximumArrayLength = 0x40000000;
|
|
||||||
|
|
||||||
if (maxArrayLength > MaximumArrayLength)
|
|
||||||
maxArrayLength = MaximumArrayLength;
|
|
||||||
else if (maxArrayLength < MinimumArrayLength)
|
|
||||||
maxArrayLength = MinimumArrayLength;
|
|
||||||
|
|
||||||
int poolId = Id;
|
|
||||||
int maxBuckets = Utilities.SelectBucketIndex(maxArrayLength);
|
|
||||||
var buckets = new Bucket[maxBuckets + 1];
|
|
||||||
|
|
||||||
for (int i = 0; i < buckets.Length; i++) {
|
|
||||||
buckets[i] = new Bucket(Utilities.GetMaxSizeForBucket(i), maxArraysPerBucket, poolId);
|
|
||||||
}
|
|
||||||
|
|
||||||
_buckets = buckets;
|
|
||||||
}
|
|
||||||
|
|
||||||
private int Id {
|
|
||||||
get {
|
|
||||||
return GetHashCode();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override T[] Rent(int minimumLength) {
|
|
||||||
if (minimumLength < 0)
|
|
||||||
throw new ArgumentOutOfRangeException("minimumLength");
|
|
||||||
else if (minimumLength == 0)
|
|
||||||
return s_emptyArray ?? (s_emptyArray = new T[0]);
|
|
||||||
|
|
||||||
#if NETSTACK_BUFFERS_LOG
|
|
||||||
var log = ArrayPoolEventSource.EventLog;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
T[] buffer = null;
|
|
||||||
int index = Utilities.SelectBucketIndex(minimumLength);
|
|
||||||
|
|
||||||
if (index < _buckets.Length) {
|
|
||||||
const int MaxBucketsToTry = 2;
|
|
||||||
|
|
||||||
int i = index;
|
|
||||||
|
|
||||||
do {
|
|
||||||
buffer = _buckets[i].Rent();
|
|
||||||
|
|
||||||
if (buffer != null) {
|
|
||||||
#if NETSTACK_BUFFERS_LOG
|
|
||||||
log.BufferRented(buffer.GetHashCode(), buffer.Length, Id, _buckets[i].Id);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return buffer;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
while (++i < _buckets.Length && i != index + MaxBucketsToTry);
|
|
||||||
|
|
||||||
buffer = new T[_buckets[index]._bufferLength];
|
|
||||||
} else {
|
|
||||||
buffer = new T[minimumLength];
|
|
||||||
}
|
|
||||||
|
|
||||||
#if NETSTACK_BUFFERS_LOG
|
|
||||||
int bufferId = buffer.GetHashCode(), bucketId = -1;
|
|
||||||
|
|
||||||
log.BufferRented(bufferId, buffer.Length, Id, bucketId);
|
|
||||||
log.BufferAllocated(bufferId, buffer.Length, Id, bucketId, index >= _buckets.Length ? ArrayPoolEventSource.BufferAllocatedReason.OverMaximumSize : ArrayPoolEventSource.BufferAllocatedReason.PoolExhausted);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return buffer;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Return(T[] array, bool clearArray = false) {
|
|
||||||
if (array == null)
|
|
||||||
throw new ArgumentNullException("array");
|
|
||||||
else if (array.Length == 0)
|
|
||||||
return;
|
|
||||||
|
|
||||||
int bucket = Utilities.SelectBucketIndex(array.Length);
|
|
||||||
|
|
||||||
if (bucket < _buckets.Length) {
|
|
||||||
if (clearArray)
|
|
||||||
Array.Clear(array, 0, array.Length);
|
|
||||||
|
|
||||||
_buckets[bucket].Return(array);
|
|
||||||
}
|
|
||||||
|
|
||||||
#if NETSTACK_BUFFERS_LOG
|
|
||||||
var log = ArrayPoolEventSource.EventLog;
|
|
||||||
|
|
||||||
log.BufferReturned(array.GetHashCode(), array.Length, Id);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,151 +0,0 @@
|
|||||||
/*
|
|
||||||
* Copyright (c) 2018 Stanislav Denisov
|
|
||||||
*
|
|
||||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
* of this software and associated documentation files (the "Software"), to deal
|
|
||||||
* in the Software without restriction, including without limitation the rights
|
|
||||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
* copies of the Software, and to permit persons to whom the Software is
|
|
||||||
* furnished to do so, subject to the following conditions:
|
|
||||||
*
|
|
||||||
* The above copyright notice and this permission notice shall be included in all
|
|
||||||
* copies or substantial portions of the Software.
|
|
||||||
*
|
|
||||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
||||||
* SOFTWARE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Diagnostics;
|
|
||||||
using System.Threading;
|
|
||||||
|
|
||||||
namespace NetStack.Buffers {
|
|
||||||
internal sealed partial class DefaultArrayPool<T> : ArrayPool<T> {
|
|
||||||
private sealed class Bucket {
|
|
||||||
internal readonly int _bufferLength;
|
|
||||||
private readonly T[][] _buffers;
|
|
||||||
#if NETSTACK_BUFFERS_LOG
|
|
||||||
private readonly int _poolId;
|
|
||||||
#endif
|
|
||||||
#if NET_4_6 || NET_STANDARD_2_0
|
|
||||||
private SpinLock _lock;
|
|
||||||
#else
|
|
||||||
private object _lock;
|
|
||||||
#endif
|
|
||||||
private int _index;
|
|
||||||
|
|
||||||
internal Bucket(int bufferLength, int numberOfBuffers, int poolId) {
|
|
||||||
#if NET_4_6 || NET_STANDARD_2_0
|
|
||||||
_lock = new SpinLock();
|
|
||||||
#else
|
|
||||||
_lock = new Object();
|
|
||||||
#endif
|
|
||||||
_buffers = new T[numberOfBuffers][];
|
|
||||||
_bufferLength = bufferLength;
|
|
||||||
|
|
||||||
#if NETSTACK_BUFFERS_LOG
|
|
||||||
_poolId = poolId;
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
#if NET_4_6 || NET_STANDARD_2_0
|
|
||||||
internal int Id => GetHashCode();
|
|
||||||
#else
|
|
||||||
internal int Id {
|
|
||||||
get {
|
|
||||||
return GetHashCode();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
internal T[] Rent() {
|
|
||||||
T[][] buffers = _buffers;
|
|
||||||
T[] buffer = null;
|
|
||||||
bool allocateBuffer = false;
|
|
||||||
|
|
||||||
#if NET_4_6 || NET_STANDARD_2_0
|
|
||||||
bool lockTaken = false;
|
|
||||||
|
|
||||||
try {
|
|
||||||
_lock.Enter(ref lockTaken);
|
|
||||||
|
|
||||||
if (_index < buffers.Length) {
|
|
||||||
buffer = buffers[_index];
|
|
||||||
buffers[_index++] = null;
|
|
||||||
allocateBuffer = buffer == null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
finally {
|
|
||||||
if (lockTaken)
|
|
||||||
_lock.Exit(false);
|
|
||||||
}
|
|
||||||
#else
|
|
||||||
try {
|
|
||||||
Monitor.Enter(_lock);
|
|
||||||
|
|
||||||
if (_index < buffers.Length) {
|
|
||||||
buffer = buffers[_index];
|
|
||||||
buffers[_index++] = null;
|
|
||||||
allocateBuffer = buffer == null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
finally {
|
|
||||||
Monitor.Exit(_lock);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
if (allocateBuffer) {
|
|
||||||
buffer = new T[_bufferLength];
|
|
||||||
|
|
||||||
#if NETSTACK_BUFFERS_LOG
|
|
||||||
var log = ArrayPoolEventSource.EventLog;
|
|
||||||
|
|
||||||
log.BufferAllocated(buffer.GetHashCode(), _bufferLength, _poolId, Id, ArrayPoolEventSource.BufferAllocatedReason.Pooled);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
return buffer;
|
|
||||||
}
|
|
||||||
|
|
||||||
internal void Return(T[] array) {
|
|
||||||
if (array.Length != _bufferLength)
|
|
||||||
throw new ArgumentException("BufferNotFromPool", "array");
|
|
||||||
|
|
||||||
#if NET_4_6 || NET_STANDARD_2_0
|
|
||||||
bool lockTaken = false;
|
|
||||||
|
|
||||||
try {
|
|
||||||
_lock.Enter(ref lockTaken);
|
|
||||||
|
|
||||||
if (_index != 0)
|
|
||||||
_buffers[--_index] = array;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
finally {
|
|
||||||
if (lockTaken)
|
|
||||||
_lock.Exit(false);
|
|
||||||
}
|
|
||||||
#else
|
|
||||||
try {
|
|
||||||
Monitor.Enter(_lock);
|
|
||||||
|
|
||||||
if (_index != 0)
|
|
||||||
_buffers[--_index] = array;
|
|
||||||
}
|
|
||||||
|
|
||||||
finally {
|
|
||||||
Monitor.Exit(_lock);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,84 +0,0 @@
|
|||||||
/*
|
|
||||||
* Copyright (c) 2018 Stanislav Denisov
|
|
||||||
*
|
|
||||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
* of this software and associated documentation files (the "Software"), to deal
|
|
||||||
* in the Software without restriction, including without limitation the rights
|
|
||||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
* copies of the Software, and to permit persons to whom the Software is
|
|
||||||
* furnished to do so, subject to the following conditions:
|
|
||||||
*
|
|
||||||
* The above copyright notice and this permission notice shall be included in all
|
|
||||||
* copies or substantial portions of the Software.
|
|
||||||
*
|
|
||||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
||||||
* SOFTWARE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System.Diagnostics;
|
|
||||||
using System.Runtime.CompilerServices;
|
|
||||||
|
|
||||||
#if ENABLE_MONO || ENABLE_IL2CPP
|
|
||||||
using UnityEngine.Assertions;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
namespace NetStack.Buffers {
|
|
||||||
internal static class Utilities {
|
|
||||||
[MethodImpl(256)]
|
|
||||||
internal static int SelectBucketIndex(int bufferSize) {
|
|
||||||
#if ENABLE_MONO || ENABLE_IL2CPP
|
|
||||||
Assert.IsTrue(bufferSize > 0);
|
|
||||||
#else
|
|
||||||
Debug.Assert(bufferSize > 0);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
uint bitsRemaining = ((uint)bufferSize - 1) >> 4;
|
|
||||||
int poolIndex = 0;
|
|
||||||
|
|
||||||
if (bitsRemaining > 0xFFFF) {
|
|
||||||
bitsRemaining >>= 16;
|
|
||||||
poolIndex = 16;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (bitsRemaining > 0xFF) {
|
|
||||||
bitsRemaining >>= 8;
|
|
||||||
poolIndex += 8;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (bitsRemaining > 0xF) {
|
|
||||||
bitsRemaining >>= 4;
|
|
||||||
poolIndex += 4;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (bitsRemaining > 0x3) {
|
|
||||||
bitsRemaining >>= 2;
|
|
||||||
poolIndex += 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (bitsRemaining > 0x1) {
|
|
||||||
bitsRemaining >>= 1;
|
|
||||||
poolIndex += 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
return poolIndex + (int)bitsRemaining;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(256)]
|
|
||||||
internal static int GetMaxSizeForBucket(int binIndex) {
|
|
||||||
int maxSize = 16 << binIndex;
|
|
||||||
|
|
||||||
#if ENABLE_MONO || ENABLE_IL2CPP
|
|
||||||
Assert.IsTrue(maxSize >= 0);
|
|
||||||
#else
|
|
||||||
Debug.Assert(maxSize >= 0);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return maxSize;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,184 +0,0 @@
|
|||||||
/*
|
|
||||||
* Copyright (c) 2018 Stanislav Denisov
|
|
||||||
*
|
|
||||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
* of this software and associated documentation files (the "Software"), to deal
|
|
||||||
* in the Software without restriction, including without limitation the rights
|
|
||||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
* copies of the Software, and to permit persons to whom the Software is
|
|
||||||
* furnished to do so, subject to the following conditions:
|
|
||||||
*
|
|
||||||
* The above copyright notice and this permission notice shall be included in all
|
|
||||||
* copies or substantial portions of the Software.
|
|
||||||
*
|
|
||||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
||||||
* SOFTWARE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Runtime.CompilerServices;
|
|
||||||
|
|
||||||
#if !(ENABLE_MONO || ENABLE_IL2CPP)
|
|
||||||
using System.Numerics;
|
|
||||||
#else
|
|
||||||
using UnityEngine;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
namespace NetStack.Quantization {
|
|
||||||
public struct QuantizedVector2 {
|
|
||||||
public uint x;
|
|
||||||
public uint y;
|
|
||||||
|
|
||||||
public QuantizedVector2(uint x, uint y) {
|
|
||||||
this.x = x;
|
|
||||||
this.y = y;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public struct QuantizedVector3 {
|
|
||||||
public uint x;
|
|
||||||
public uint y;
|
|
||||||
public uint z;
|
|
||||||
|
|
||||||
public QuantizedVector3(uint x, uint y, uint z) {
|
|
||||||
this.x = x;
|
|
||||||
this.y = y;
|
|
||||||
this.z = z;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public struct QuantizedVector4 {
|
|
||||||
public uint x;
|
|
||||||
public uint y;
|
|
||||||
public uint z;
|
|
||||||
public uint w;
|
|
||||||
|
|
||||||
public QuantizedVector4(uint x, uint y, uint z, uint w) {
|
|
||||||
this.x = x;
|
|
||||||
this.y = y;
|
|
||||||
this.z = z;
|
|
||||||
this.w = w;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static class DeBruijn {
|
|
||||||
public static readonly int[] Lookup = new int[32] {
|
|
||||||
0, 9, 1, 10, 13, 21, 2, 29, 11, 14, 16, 18, 22, 25, 3, 30,
|
|
||||||
8, 12, 20, 28, 15, 17, 24, 7, 19, 27, 23, 6, 26, 5, 4, 31
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
public class BoundedRange {
|
|
||||||
private readonly float minValue;
|
|
||||||
private readonly float maxValue;
|
|
||||||
private readonly float precision;
|
|
||||||
private readonly int requiredBits;
|
|
||||||
private readonly uint mask;
|
|
||||||
|
|
||||||
public BoundedRange(float minValue, float maxValue, float precision) {
|
|
||||||
this.minValue = minValue;
|
|
||||||
this.maxValue = maxValue;
|
|
||||||
this.precision = precision;
|
|
||||||
|
|
||||||
requiredBits = Log2((uint)((maxValue - minValue) * (1.0f / precision) + 0.5f)) + 1;
|
|
||||||
mask = (uint)((1L << requiredBits) - 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
private int Log2(uint value) {
|
|
||||||
value |= value >> 1;
|
|
||||||
value |= value >> 2;
|
|
||||||
value |= value >> 4;
|
|
||||||
value |= value >> 8;
|
|
||||||
value |= value >> 16;
|
|
||||||
|
|
||||||
return DeBruijn.Lookup[(value * 0x07C4ACDDU) >> 27];
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(256)]
|
|
||||||
public uint Quantize(float value) {
|
|
||||||
if (value < minValue)
|
|
||||||
value = minValue;
|
|
||||||
else if (value > maxValue)
|
|
||||||
value = maxValue;
|
|
||||||
|
|
||||||
return (uint)((float)((value - minValue) * (1f / precision)) + 0.5f) & mask;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(256)]
|
|
||||||
public float Dequantize(uint data) {
|
|
||||||
float adjusted = ((float)data * precision) + minValue;
|
|
||||||
|
|
||||||
if (adjusted < minValue)
|
|
||||||
adjusted = minValue;
|
|
||||||
else if (adjusted > maxValue)
|
|
||||||
adjusted = maxValue;
|
|
||||||
|
|
||||||
return adjusted;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static QuantizedVector2 Quantize(Vector2 vector2, BoundedRange[] boundedRange) {
|
|
||||||
QuantizedVector2 data = default(QuantizedVector2);
|
|
||||||
|
|
||||||
#if ENABLE_MONO || ENABLE_IL2CPP
|
|
||||||
data.x = boundedRange[0].Quantize(vector2.x);
|
|
||||||
data.y = boundedRange[1].Quantize(vector2.y);
|
|
||||||
#else
|
|
||||||
data.x = boundedRange[0].Quantize(vector2.X);
|
|
||||||
data.y = boundedRange[1].Quantize(vector2.Y);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return data;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static QuantizedVector3 Quantize(Vector3 vector3, BoundedRange[] boundedRange) {
|
|
||||||
QuantizedVector3 data = default(QuantizedVector3);
|
|
||||||
|
|
||||||
#if ENABLE_MONO || ENABLE_IL2CPP
|
|
||||||
data.x = boundedRange[0].Quantize(vector3.x);
|
|
||||||
data.y = boundedRange[1].Quantize(vector3.y);
|
|
||||||
data.z = boundedRange[2].Quantize(vector3.z);
|
|
||||||
#else
|
|
||||||
data.x = boundedRange[0].Quantize(vector3.X);
|
|
||||||
data.y = boundedRange[1].Quantize(vector3.Y);
|
|
||||||
data.z = boundedRange[2].Quantize(vector3.Z);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return data;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static QuantizedVector4 Quantize(Vector4 vector4, BoundedRange[] boundedRange) {
|
|
||||||
QuantizedVector4 data = default(QuantizedVector4);
|
|
||||||
|
|
||||||
#if ENABLE_MONO || ENABLE_IL2CPP
|
|
||||||
data.x = boundedRange[0].Quantize(vector4.x);
|
|
||||||
data.y = boundedRange[1].Quantize(vector4.y);
|
|
||||||
data.z = boundedRange[2].Quantize(vector4.z);
|
|
||||||
data.w = boundedRange[3].Quantize(vector4.w);
|
|
||||||
#else
|
|
||||||
data.x = boundedRange[0].Quantize(vector4.X);
|
|
||||||
data.y = boundedRange[1].Quantize(vector4.Y);
|
|
||||||
data.z = boundedRange[2].Quantize(vector4.Z);
|
|
||||||
data.w = boundedRange[3].Quantize(vector4.W);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return data;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Vector2 Dequantize(QuantizedVector2 data, BoundedRange[] boundedRange) {
|
|
||||||
return new Vector2(boundedRange[0].Dequantize(data.x), boundedRange[1].Dequantize(data.y));
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Vector3 Dequantize(QuantizedVector3 data, BoundedRange[] boundedRange) {
|
|
||||||
return new Vector3(boundedRange[0].Dequantize(data.x), boundedRange[1].Dequantize(data.y), boundedRange[2].Dequantize(data.z));
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Vector4 Dequantize(QuantizedVector4 data, BoundedRange[] boundedRange) {
|
|
||||||
return new Vector4(boundedRange[0].Dequantize(data.x), boundedRange[1].Dequantize(data.y), boundedRange[2].Dequantize(data.z), boundedRange[3].Dequantize(data.w));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,117 +0,0 @@
|
|||||||
/*
|
|
||||||
* Copyright (c) 2018 Stanislav Denisov
|
|
||||||
*
|
|
||||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
* of this software and associated documentation files (the "Software"), to deal
|
|
||||||
* in the Software without restriction, including without limitation the rights
|
|
||||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
* copies of the Software, and to permit persons to whom the Software is
|
|
||||||
* furnished to do so, subject to the following conditions:
|
|
||||||
*
|
|
||||||
* The above copyright notice and this permission notice shall be included in all
|
|
||||||
* copies or substantial portions of the Software.
|
|
||||||
*
|
|
||||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
||||||
* SOFTWARE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System.Runtime.CompilerServices;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
|
|
||||||
namespace NetStack.Quantization {
|
|
||||||
public static class HalfPrecision {
|
|
||||||
[StructLayout(LayoutKind.Explicit)]
|
|
||||||
private struct Values {
|
|
||||||
[FieldOffset(0)]
|
|
||||||
public float f;
|
|
||||||
[FieldOffset(0)]
|
|
||||||
public int i;
|
|
||||||
[FieldOffset(0)]
|
|
||||||
public uint u;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(256)]
|
|
||||||
public static ushort Quantize(float value) {
|
|
||||||
var values = new Values {
|
|
||||||
f = value
|
|
||||||
};
|
|
||||||
|
|
||||||
return Quantize(values.i);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static ushort Quantize(int value) {
|
|
||||||
int s = (value >> 16) & 0x00008000;
|
|
||||||
int e = ((value >> 23) & 0X000000FF) - (127 - 15);
|
|
||||||
int m = value & 0X007FFFFF;
|
|
||||||
|
|
||||||
if (e <= 0) {
|
|
||||||
if (e < -10)
|
|
||||||
return (ushort)s;
|
|
||||||
|
|
||||||
m = m | 0x00800000;
|
|
||||||
|
|
||||||
int t = 14 - e;
|
|
||||||
int a = (1 << (t - 1)) - 1;
|
|
||||||
int b = (m >> t) & 1;
|
|
||||||
|
|
||||||
m = (m + a + b) >> t;
|
|
||||||
|
|
||||||
return (ushort)(s | m);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (e == 0XFF - (127 - 15)) {
|
|
||||||
if (m == 0)
|
|
||||||
return (ushort)(s | 0X7C00);
|
|
||||||
|
|
||||||
m >>= 13;
|
|
||||||
|
|
||||||
return (ushort)(s | 0X7C00 | m | ((m == 0) ? 1 : 0));
|
|
||||||
}
|
|
||||||
|
|
||||||
m = m + 0X00000FFF + ((m >> 13) & 1);
|
|
||||||
|
|
||||||
if ((m & 0x00800000) != 0) {
|
|
||||||
m = 0;
|
|
||||||
e++;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (e > 30)
|
|
||||||
return (ushort)(s | 0X7C00);
|
|
||||||
|
|
||||||
return (ushort)(s | (e << 10) | (m >> 13));
|
|
||||||
}
|
|
||||||
|
|
||||||
public static float Dequantize(ushort value) {
|
|
||||||
uint result;
|
|
||||||
uint mantissa = (uint)(value & 1023);
|
|
||||||
uint exponent = 0XFFFFFFF2;
|
|
||||||
|
|
||||||
if ((value & -33792) == 0) {
|
|
||||||
if (mantissa != 0) {
|
|
||||||
while ((mantissa & 1024) == 0) {
|
|
||||||
exponent--;
|
|
||||||
mantissa = mantissa << 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
mantissa &= 0XFFFFFBFF;
|
|
||||||
result = ((uint)((((uint)value & 0x8000) << 16) | ((exponent + 127) << 23))) | (mantissa << 13);
|
|
||||||
} else {
|
|
||||||
result = (uint)((value & 0x8000) << 16);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
result = ((((uint)value & 0x8000) << 16) | ((((((uint)value >> 10) & 0X1F) - 15) + 127) << 23)) | (mantissa << 13);
|
|
||||||
}
|
|
||||||
|
|
||||||
var values = new Values {
|
|
||||||
u = result
|
|
||||||
};
|
|
||||||
|
|
||||||
return values.f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,223 +0,0 @@
|
|||||||
/*
|
|
||||||
* Copyright (c) 2020 Stanislav Denisov, Maxim Munning, Davin Carten
|
|
||||||
*
|
|
||||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
* of this software and associated documentation files (the "Software"), to deal
|
|
||||||
* in the Software without restriction, including without limitation the rights
|
|
||||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
* copies of the Software, and to permit persons to whom the Software is
|
|
||||||
* furnished to do so, subject to the following conditions:
|
|
||||||
*
|
|
||||||
* The above copyright notice and this permission notice shall be included in all
|
|
||||||
* copies or substantial portions of the Software.
|
|
||||||
*
|
|
||||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
||||||
* SOFTWARE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System;
|
|
||||||
|
|
||||||
#if !(ENABLE_MONO || ENABLE_IL2CPP)
|
|
||||||
using System.Numerics;
|
|
||||||
#else
|
|
||||||
using UnityEngine;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
namespace NetStack.Quantization {
|
|
||||||
public struct QuantizedQuaternion {
|
|
||||||
public uint m;
|
|
||||||
public uint a;
|
|
||||||
public uint b;
|
|
||||||
public uint c;
|
|
||||||
|
|
||||||
public QuantizedQuaternion(uint m, uint a, uint b, uint c) {
|
|
||||||
this.m = m;
|
|
||||||
this.a = a;
|
|
||||||
this.b = b;
|
|
||||||
this.c = c;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static class SmallestThree {
|
|
||||||
private const float smallestThreeUnpack = 0.70710678118654752440084436210485f + 0.0000001f;
|
|
||||||
private const float smallestThreePack = 1.0f / smallestThreeUnpack;
|
|
||||||
|
|
||||||
public static QuantizedQuaternion Quantize(Quaternion quaternion, int bitsPerElement = 12) {
|
|
||||||
float halfRange = (1 << bitsPerElement - 1);
|
|
||||||
float packer = smallestThreePack * halfRange;
|
|
||||||
float maxValue = float.MinValue;
|
|
||||||
bool signMinus = false;
|
|
||||||
uint m = 0;
|
|
||||||
uint a = 0;
|
|
||||||
uint b = 0;
|
|
||||||
uint c = 0;
|
|
||||||
|
|
||||||
for (uint i = 0; i <= 3; i++) {
|
|
||||||
float element = 0.0f;
|
|
||||||
float abs = 0.0f;
|
|
||||||
|
|
||||||
switch (i) {
|
|
||||||
#if ENABLE_MONO || ENABLE_IL2CPP
|
|
||||||
case 0:
|
|
||||||
element = quaternion.x;
|
|
||||||
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 1:
|
|
||||||
element = quaternion.y;
|
|
||||||
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 2:
|
|
||||||
element = quaternion.z;
|
|
||||||
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 3:
|
|
||||||
element = quaternion.w;
|
|
||||||
|
|
||||||
break;
|
|
||||||
#else
|
|
||||||
case 0:
|
|
||||||
element = quaternion.X;
|
|
||||||
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 1:
|
|
||||||
element = quaternion.Y;
|
|
||||||
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 2:
|
|
||||||
element = quaternion.Z;
|
|
||||||
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 3:
|
|
||||||
element = quaternion.W;
|
|
||||||
|
|
||||||
break;
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
abs = Math.Abs(element);
|
|
||||||
|
|
||||||
if (abs > maxValue) {
|
|
||||||
signMinus = (element < 0.0f);
|
|
||||||
m = i;
|
|
||||||
maxValue = abs;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
float af = 0.0f;
|
|
||||||
float bf = 0.0f;
|
|
||||||
float cf = 0.0f;
|
|
||||||
|
|
||||||
#if ENABLE_MONO || ENABLE_IL2CPP
|
|
||||||
switch (m) {
|
|
||||||
case 0:
|
|
||||||
af = quaternion.y;
|
|
||||||
bf = quaternion.z;
|
|
||||||
cf = quaternion.w;
|
|
||||||
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
af = quaternion.x;
|
|
||||||
bf = quaternion.z;
|
|
||||||
cf = quaternion.w;
|
|
||||||
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
af = quaternion.x;
|
|
||||||
bf = quaternion.y;
|
|
||||||
cf = quaternion.w;
|
|
||||||
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
af = quaternion.x;
|
|
||||||
bf = quaternion.y;
|
|
||||||
cf = quaternion.z;
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
#else
|
|
||||||
switch (m) {
|
|
||||||
case 0:
|
|
||||||
af = quaternion.Y;
|
|
||||||
bf = quaternion.Z;
|
|
||||||
cf = quaternion.W;
|
|
||||||
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
af = quaternion.X;
|
|
||||||
bf = quaternion.Z;
|
|
||||||
cf = quaternion.W;
|
|
||||||
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
af = quaternion.X;
|
|
||||||
bf = quaternion.Y;
|
|
||||||
cf = quaternion.W;
|
|
||||||
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
af = quaternion.X;
|
|
||||||
bf = quaternion.Y;
|
|
||||||
cf = quaternion.Z;
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
if (signMinus) {
|
|
||||||
a = (uint)((-af * packer) + halfRange);
|
|
||||||
b = (uint)((-bf * packer) + halfRange);
|
|
||||||
c = (uint)((-cf * packer) + halfRange);
|
|
||||||
} else {
|
|
||||||
a = (uint)((af * packer) + halfRange);
|
|
||||||
b = (uint)((bf * packer) + halfRange);
|
|
||||||
c = (uint)((cf * packer) + halfRange);
|
|
||||||
}
|
|
||||||
|
|
||||||
return new QuantizedQuaternion(m, a, b, c);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Quaternion Dequantize(QuantizedQuaternion data, int bitsPerElement = 12) {
|
|
||||||
int halfRange = (1 << bitsPerElement - 1);
|
|
||||||
float unpacker = smallestThreeUnpack * (1.0f / halfRange);
|
|
||||||
uint m = data.m;
|
|
||||||
int ai = (int)data.a;
|
|
||||||
int bi = (int)data.b;
|
|
||||||
int ci = (int)data.c;
|
|
||||||
|
|
||||||
ai -= halfRange;
|
|
||||||
bi -= halfRange;
|
|
||||||
ci -= halfRange;
|
|
||||||
|
|
||||||
float a = ai * unpacker;
|
|
||||||
float b = bi * unpacker;
|
|
||||||
float c = ci * unpacker;
|
|
||||||
|
|
||||||
float d = (float)Math.Sqrt(1.0f - ((a * a) + (b * b) + (c * c)));
|
|
||||||
|
|
||||||
switch (m) {
|
|
||||||
case 0:
|
|
||||||
return new Quaternion(d, a, b, c);
|
|
||||||
|
|
||||||
case 1:
|
|
||||||
return new Quaternion(a, d, b, c);
|
|
||||||
|
|
||||||
case 2:
|
|
||||||
return new Quaternion(a, b, d, c);
|
|
||||||
|
|
||||||
default:
|
|
||||||
return new Quaternion(a, b, c, d);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,546 +0,0 @@
|
|||||||
/*
|
|
||||||
* Copyright (c) 2018 Stanislav Denisov, Maxim Munnig
|
|
||||||
*
|
|
||||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
* of this software and associated documentation files (the "Software"), to deal
|
|
||||||
* in the Software without restriction, including without limitation the rights
|
|
||||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
* copies of the Software, and to permit persons to whom the Software is
|
|
||||||
* furnished to do so, subject to the following conditions:
|
|
||||||
*
|
|
||||||
* The above copyright notice and this permission notice shall be included in all
|
|
||||||
* copies or substantial portions of the Software.
|
|
||||||
*
|
|
||||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
||||||
* SOFTWARE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Copyright (c) 2018 Alexander Shoulson
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
* 3. This notice may not be removed or altered from any source distribution.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Diagnostics;
|
|
||||||
using System.Runtime.CompilerServices;
|
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
#if ENABLE_MONO || ENABLE_IL2CPP
|
|
||||||
using UnityEngine.Assertions;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
namespace NetStack.Serialization {
|
|
||||||
public class BitBuffer {
|
|
||||||
private const int defaultCapacity = 375; // 375 * 4 = 1500 bytes
|
|
||||||
private const int stringLengthBits = 8;
|
|
||||||
private const int stringLengthMax = (1 << stringLengthBits) - 1; // 255
|
|
||||||
private const int bitsASCII = 7;
|
|
||||||
private const int growFactor = 2;
|
|
||||||
private const int minGrow = 1;
|
|
||||||
private int readPosition;
|
|
||||||
private int nextPosition;
|
|
||||||
private uint[] chunks;
|
|
||||||
|
|
||||||
public BitBuffer(int capacity = defaultCapacity) {
|
|
||||||
readPosition = 0;
|
|
||||||
nextPosition = 0;
|
|
||||||
chunks = new uint[capacity];
|
|
||||||
}
|
|
||||||
|
|
||||||
public int Length {
|
|
||||||
get {
|
|
||||||
return ((nextPosition - 1) >> 3) + 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool IsFinished {
|
|
||||||
get {
|
|
||||||
return nextPosition == readPosition;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(256)]
|
|
||||||
public void Clear() {
|
|
||||||
readPosition = 0;
|
|
||||||
nextPosition = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(256)]
|
|
||||||
public BitBuffer Add(int numBits, uint value) {
|
|
||||||
#if ENABLE_MONO || ENABLE_IL2CPP
|
|
||||||
Assert.IsFalse(numBits < 0); // Pushing negative bits
|
|
||||||
Assert.IsFalse(numBits > 32); // Pushing too many bits
|
|
||||||
#else
|
|
||||||
Debug.Assert(!(numBits < 0));
|
|
||||||
Debug.Assert(!(numBits > 32));
|
|
||||||
#endif
|
|
||||||
|
|
||||||
int index = nextPosition >> 5;
|
|
||||||
int used = nextPosition & 0x0000001F;
|
|
||||||
|
|
||||||
if ((index + 1) >= chunks.Length)
|
|
||||||
ExpandArray();
|
|
||||||
|
|
||||||
ulong chunkMask = ((1UL << used) - 1);
|
|
||||||
ulong scratch = chunks[index] & chunkMask;
|
|
||||||
ulong result = scratch | ((ulong)value << used);
|
|
||||||
|
|
||||||
chunks[index] = (uint)result;
|
|
||||||
chunks[index + 1] = (uint)(result >> 32);
|
|
||||||
nextPosition += numBits;
|
|
||||||
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(256)]
|
|
||||||
public uint Read(int numBits) {
|
|
||||||
uint result = Peek(numBits);
|
|
||||||
|
|
||||||
readPosition += numBits;
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(256)]
|
|
||||||
public uint Peek(int numBits) {
|
|
||||||
#if ENABLE_MONO || ENABLE_IL2CPP
|
|
||||||
Assert.IsFalse(numBits < 0); // Pushing negative bits
|
|
||||||
Assert.IsFalse(numBits > 32); // Pushing too many bits
|
|
||||||
#else
|
|
||||||
Debug.Assert(!(numBits < 0));
|
|
||||||
Debug.Assert(!(numBits > 32));
|
|
||||||
#endif
|
|
||||||
|
|
||||||
int index = readPosition >> 5;
|
|
||||||
int used = readPosition & 0x0000001F;
|
|
||||||
|
|
||||||
ulong chunkMask = ((1UL << numBits) - 1) << used;
|
|
||||||
ulong scratch = (ulong)chunks[index];
|
|
||||||
|
|
||||||
if ((index + 1) < chunks.Length)
|
|
||||||
scratch |= (ulong)chunks[index + 1] << 32;
|
|
||||||
|
|
||||||
ulong result = (scratch & chunkMask) >> used;
|
|
||||||
|
|
||||||
return (uint)result;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int ToArray(byte[] data) {
|
|
||||||
Add(1, 1);
|
|
||||||
|
|
||||||
int numChunks = (nextPosition >> 5) + 1;
|
|
||||||
int length = data.Length;
|
|
||||||
|
|
||||||
for (int i = 0; i < numChunks; i++) {
|
|
||||||
int dataIdx = i * 4;
|
|
||||||
uint chunk = chunks[i];
|
|
||||||
|
|
||||||
if (dataIdx < length)
|
|
||||||
data[dataIdx] = (byte)(chunk);
|
|
||||||
|
|
||||||
if (dataIdx + 1 < length)
|
|
||||||
data[dataIdx + 1] = (byte)(chunk >> 8);
|
|
||||||
|
|
||||||
if (dataIdx + 2 < length)
|
|
||||||
data[dataIdx + 2] = (byte)(chunk >> 16);
|
|
||||||
|
|
||||||
if (dataIdx + 3 < length)
|
|
||||||
data[dataIdx + 3] = (byte)(chunk >> 24);
|
|
||||||
}
|
|
||||||
|
|
||||||
return Length;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void FromArray(byte[] data, int length) {
|
|
||||||
int numChunks = (length / 4) + 1;
|
|
||||||
|
|
||||||
if (chunks.Length < numChunks)
|
|
||||||
chunks = new uint[numChunks];
|
|
||||||
|
|
||||||
for (int i = 0; i < numChunks; i++) {
|
|
||||||
int dataIdx = i * 4;
|
|
||||||
uint chunk = 0;
|
|
||||||
|
|
||||||
if (dataIdx < length)
|
|
||||||
chunk = (uint)data[dataIdx];
|
|
||||||
|
|
||||||
if (dataIdx + 1 < length)
|
|
||||||
chunk = chunk | (uint)data[dataIdx + 1] << 8;
|
|
||||||
|
|
||||||
if (dataIdx + 2 < length)
|
|
||||||
chunk = chunk | (uint)data[dataIdx + 2] << 16;
|
|
||||||
|
|
||||||
if (dataIdx + 3 < length)
|
|
||||||
chunk = chunk | (uint)data[dataIdx + 3] << 24;
|
|
||||||
|
|
||||||
chunks[i] = chunk;
|
|
||||||
}
|
|
||||||
|
|
||||||
int positionInByte = FindHighestBitPosition(data[length - 1]);
|
|
||||||
|
|
||||||
nextPosition = ((length - 1) * 8) + (positionInByte - 1);
|
|
||||||
readPosition = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
#if NETSTACK_SPAN
|
|
||||||
public int ToSpan(ref Span<byte> data) {
|
|
||||||
Add(1, 1);
|
|
||||||
|
|
||||||
int numChunks = (nextPosition >> 5) + 1;
|
|
||||||
int length = data.Length;
|
|
||||||
|
|
||||||
for (int i = 0; i < numChunks; i++) {
|
|
||||||
int dataIdx = i * 4;
|
|
||||||
uint chunk = chunks[i];
|
|
||||||
|
|
||||||
if (dataIdx < length)
|
|
||||||
data[dataIdx] = (byte)(chunk);
|
|
||||||
|
|
||||||
if (dataIdx + 1 < length)
|
|
||||||
data[dataIdx + 1] = (byte)(chunk >> 8);
|
|
||||||
|
|
||||||
if (dataIdx + 2 < length)
|
|
||||||
data[dataIdx + 2] = (byte)(chunk >> 16);
|
|
||||||
|
|
||||||
if (dataIdx + 3 < length)
|
|
||||||
data[dataIdx + 3] = (byte)(chunk >> 24);
|
|
||||||
}
|
|
||||||
|
|
||||||
return Length;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void FromSpan(ref ReadOnlySpan<byte> data, int length) {
|
|
||||||
int numChunks = (length / 4) + 1;
|
|
||||||
|
|
||||||
if (chunks.Length < numChunks)
|
|
||||||
chunks = new uint[numChunks];
|
|
||||||
|
|
||||||
for (int i = 0; i < numChunks; i++) {
|
|
||||||
int dataIdx = i * 4;
|
|
||||||
uint chunk = 0;
|
|
||||||
|
|
||||||
if (dataIdx < length)
|
|
||||||
chunk = (uint)data[dataIdx];
|
|
||||||
|
|
||||||
if (dataIdx + 1 < length)
|
|
||||||
chunk = chunk | (uint)data[dataIdx + 1] << 8;
|
|
||||||
|
|
||||||
if (dataIdx + 2 < length)
|
|
||||||
chunk = chunk | (uint)data[dataIdx + 2] << 16;
|
|
||||||
|
|
||||||
if (dataIdx + 3 < length)
|
|
||||||
chunk = chunk | (uint)data[dataIdx + 3] << 24;
|
|
||||||
|
|
||||||
chunks[i] = chunk;
|
|
||||||
}
|
|
||||||
|
|
||||||
int positionInByte = FindHighestBitPosition(data[length - 1]);
|
|
||||||
|
|
||||||
nextPosition = ((length - 1) * 8) + (positionInByte - 1);
|
|
||||||
readPosition = 0;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
[MethodImpl(256)]
|
|
||||||
public BitBuffer AddBool(bool value) {
|
|
||||||
Add(1, value ? 1U : 0U);
|
|
||||||
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(256)]
|
|
||||||
public bool ReadBool() {
|
|
||||||
return Read(1) > 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(256)]
|
|
||||||
public bool PeekBool() {
|
|
||||||
return Peek(1) > 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(256)]
|
|
||||||
public BitBuffer AddByte(byte value) {
|
|
||||||
Add(8, value);
|
|
||||||
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(256)]
|
|
||||||
public byte ReadByte() {
|
|
||||||
return (byte)Read(8);
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(256)]
|
|
||||||
public byte PeekByte() {
|
|
||||||
return (byte)Peek(8);
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(256)]
|
|
||||||
public BitBuffer AddShort(short value) {
|
|
||||||
AddInt(value);
|
|
||||||
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(256)]
|
|
||||||
public short ReadShort() {
|
|
||||||
return (short)ReadInt();
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(256)]
|
|
||||||
public short PeekShort() {
|
|
||||||
return (short)PeekInt();
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(256)]
|
|
||||||
public BitBuffer AddUShort(ushort value) {
|
|
||||||
AddUInt(value);
|
|
||||||
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(256)]
|
|
||||||
public ushort ReadUShort() {
|
|
||||||
return (ushort)ReadUInt();
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(256)]
|
|
||||||
public ushort PeekUShort() {
|
|
||||||
return (ushort)PeekUInt();
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(256)]
|
|
||||||
public BitBuffer AddInt(int value) {
|
|
||||||
uint zigzag = (uint)((value << 1) ^ (value >> 31));
|
|
||||||
|
|
||||||
AddUInt(zigzag);
|
|
||||||
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(256)]
|
|
||||||
public int ReadInt() {
|
|
||||||
uint value = ReadUInt();
|
|
||||||
int zagzig = (int)((value >> 1) ^ (-(int)(value & 1)));
|
|
||||||
|
|
||||||
return zagzig;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(256)]
|
|
||||||
public int PeekInt() {
|
|
||||||
uint value = PeekUInt();
|
|
||||||
int zagzig = (int)((value >> 1) ^ (-(int)(value & 1)));
|
|
||||||
|
|
||||||
return zagzig;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(256)]
|
|
||||||
public BitBuffer AddUInt(uint value) {
|
|
||||||
uint buffer = 0x0u;
|
|
||||||
|
|
||||||
do {
|
|
||||||
buffer = value & 0x7Fu;
|
|
||||||
value >>= 7;
|
|
||||||
|
|
||||||
if (value > 0)
|
|
||||||
buffer |= 0x80u;
|
|
||||||
|
|
||||||
Add(8, buffer);
|
|
||||||
}
|
|
||||||
|
|
||||||
while (value > 0);
|
|
||||||
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(256)]
|
|
||||||
public uint ReadUInt() {
|
|
||||||
uint buffer = 0x0u;
|
|
||||||
uint value = 0x0u;
|
|
||||||
int shift = 0;
|
|
||||||
|
|
||||||
do {
|
|
||||||
buffer = Read(8);
|
|
||||||
|
|
||||||
value |= (buffer & 0x7Fu) << shift;
|
|
||||||
shift += 7;
|
|
||||||
}
|
|
||||||
|
|
||||||
while ((buffer & 0x80u) > 0);
|
|
||||||
|
|
||||||
return value;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(256)]
|
|
||||||
public uint PeekUInt() {
|
|
||||||
int tempPosition = readPosition;
|
|
||||||
uint value = ReadUInt();
|
|
||||||
|
|
||||||
readPosition = tempPosition;
|
|
||||||
|
|
||||||
return value;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(256)]
|
|
||||||
public BitBuffer AddLong(long value) {
|
|
||||||
AddInt((int)(value & uint.MaxValue));
|
|
||||||
AddInt((int)(value >> 32));
|
|
||||||
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(256)]
|
|
||||||
public long ReadLong() {
|
|
||||||
int low = ReadInt();
|
|
||||||
int high = ReadInt();
|
|
||||||
long value = high;
|
|
||||||
|
|
||||||
return value << 32 | (uint)low;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(256)]
|
|
||||||
public long PeekLong() {
|
|
||||||
int tempPosition = readPosition;
|
|
||||||
long value = ReadLong();
|
|
||||||
|
|
||||||
readPosition = tempPosition;
|
|
||||||
|
|
||||||
return value;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(256)]
|
|
||||||
public BitBuffer AddULong(ulong value) {
|
|
||||||
AddUInt((uint)(value & uint.MaxValue));
|
|
||||||
AddUInt((uint)(value >> 32));
|
|
||||||
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(256)]
|
|
||||||
public ulong ReadULong() {
|
|
||||||
uint low = ReadUInt();
|
|
||||||
uint high = ReadUInt();
|
|
||||||
|
|
||||||
return (ulong)high << 32 | low;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(256)]
|
|
||||||
public ulong PeekULong() {
|
|
||||||
int tempPosition = readPosition;
|
|
||||||
ulong value = ReadULong();
|
|
||||||
|
|
||||||
readPosition = tempPosition;
|
|
||||||
|
|
||||||
return value;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(256)]
|
|
||||||
public BitBuffer AddString(string value) {
|
|
||||||
if (value == null)
|
|
||||||
throw new ArgumentNullException("value");
|
|
||||||
|
|
||||||
uint length = (uint)value.Length;
|
|
||||||
|
|
||||||
if (length > stringLengthMax) {
|
|
||||||
length = (uint)stringLengthMax;
|
|
||||||
|
|
||||||
throw new ArgumentOutOfRangeException("value length exceeded");
|
|
||||||
}
|
|
||||||
|
|
||||||
Add(stringLengthBits, length);
|
|
||||||
|
|
||||||
for (int i = 0; i < length; i++) {
|
|
||||||
Add(bitsASCII, ToASCII(value[i]));
|
|
||||||
}
|
|
||||||
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(256)]
|
|
||||||
public string ReadString() {
|
|
||||||
StringBuilder builder = new StringBuilder();
|
|
||||||
uint length = Read(stringLengthBits);
|
|
||||||
|
|
||||||
for (int i = 0; i < length; i++) {
|
|
||||||
builder.Append((char)Read(bitsASCII));
|
|
||||||
}
|
|
||||||
|
|
||||||
return builder.ToString();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override string ToString() {
|
|
||||||
StringBuilder builder = new StringBuilder();
|
|
||||||
|
|
||||||
for (int i = chunks.Length - 1; i >= 0; i--) {
|
|
||||||
builder.Append(Convert.ToString(chunks[i], 2).PadLeft(32, '0'));
|
|
||||||
}
|
|
||||||
|
|
||||||
StringBuilder spaced = new StringBuilder();
|
|
||||||
|
|
||||||
for (int i = 0; i < builder.Length; i++) {
|
|
||||||
spaced.Append(builder[i]);
|
|
||||||
|
|
||||||
if (((i + 1) % 8) == 0)
|
|
||||||
spaced.Append(" ");
|
|
||||||
}
|
|
||||||
|
|
||||||
return spaced.ToString();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ExpandArray() {
|
|
||||||
int newCapacity = (chunks.Length * growFactor) + minGrow;
|
|
||||||
uint[] newChunks = new uint[newCapacity];
|
|
||||||
|
|
||||||
Array.Copy(chunks, newChunks, chunks.Length);
|
|
||||||
chunks = newChunks;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(256)]
|
|
||||||
private static int FindHighestBitPosition(byte data) {
|
|
||||||
int shiftCount = 0;
|
|
||||||
|
|
||||||
while (data > 0) {
|
|
||||||
data >>= 1;
|
|
||||||
shiftCount++;
|
|
||||||
}
|
|
||||||
|
|
||||||
return shiftCount;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static byte ToASCII(char character) {
|
|
||||||
byte value = 0;
|
|
||||||
|
|
||||||
try {
|
|
||||||
value = Convert.ToByte(character);
|
|
||||||
}
|
|
||||||
|
|
||||||
catch (OverflowException) {
|
|
||||||
throw new Exception("Cannot convert to ASCII: " + character);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (value > 127)
|
|
||||||
throw new Exception("Cannot convert to ASCII: " + character);
|
|
||||||
|
|
||||||
return value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,150 +0,0 @@
|
|||||||
/*
|
|
||||||
* Copyright (c) 2019 Stanislav Denisov
|
|
||||||
*
|
|
||||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
* of this software and associated documentation files (the "Software"), to deal
|
|
||||||
* in the Software without restriction, including without limitation the rights
|
|
||||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
* copies of the Software, and to permit persons to whom the Software is
|
|
||||||
* furnished to do so, subject to the following conditions:
|
|
||||||
*
|
|
||||||
* The above copyright notice and this permission notice shall be included in all
|
|
||||||
* copies or substantial portions of the Software.
|
|
||||||
*
|
|
||||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
||||||
* SOFTWARE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
using System.Threading;
|
|
||||||
|
|
||||||
namespace NetStack.Threading {
|
|
||||||
[StructLayout(LayoutKind.Explicit, Size = 192)]
|
|
||||||
public sealed class ArrayQueue {
|
|
||||||
[FieldOffset(0)]
|
|
||||||
private readonly Entry[] _array;
|
|
||||||
[FieldOffset(8)]
|
|
||||||
private readonly int _arrayMask;
|
|
||||||
[FieldOffset(64)]
|
|
||||||
private int _enqueuePosition;
|
|
||||||
[FieldOffset(128)]
|
|
||||||
private int _dequeuePosition;
|
|
||||||
|
|
||||||
public int Count {
|
|
||||||
get {
|
|
||||||
return _enqueuePosition - _dequeuePosition;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public ArrayQueue(int capacity) {
|
|
||||||
if (capacity < 2)
|
|
||||||
throw new ArgumentException("Queue size should be greater than or equal to two");
|
|
||||||
|
|
||||||
if ((capacity & (capacity - 1)) != 0)
|
|
||||||
throw new ArgumentException("Queue size should be a power of two");
|
|
||||||
|
|
||||||
_arrayMask = capacity - 1;
|
|
||||||
_array = new Entry[capacity];
|
|
||||||
_enqueuePosition = 0;
|
|
||||||
_dequeuePosition = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Enqueue(object item) {
|
|
||||||
while (true) {
|
|
||||||
if (TryEnqueue(item))
|
|
||||||
break;
|
|
||||||
|
|
||||||
Thread.SpinWait(1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool TryEnqueue(object item) {
|
|
||||||
var array = _array;
|
|
||||||
var position = _enqueuePosition;
|
|
||||||
var index = position & _arrayMask;
|
|
||||||
|
|
||||||
if (array[index].IsSet != 0)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
array[index].element = item;
|
|
||||||
array[index].IsSet = 1;
|
|
||||||
|
|
||||||
#if NET_4_6 || NET_STANDARD_2_0
|
|
||||||
Volatile.Write(ref _enqueuePosition, position + 1);
|
|
||||||
#else
|
|
||||||
Thread.MemoryBarrier();
|
|
||||||
_enqueuePosition = position + 1;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public object Dequeue() {
|
|
||||||
while (true) {
|
|
||||||
object element;
|
|
||||||
|
|
||||||
if (TryDequeue(out element))
|
|
||||||
return element;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool TryDequeue(out object result) {
|
|
||||||
var array = _array;
|
|
||||||
var position = _dequeuePosition;
|
|
||||||
var index = position & _arrayMask;
|
|
||||||
|
|
||||||
if (array[index].IsSet == 0) {
|
|
||||||
result = default(object);
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
result = array[index].element;
|
|
||||||
array[index].element = default(object);
|
|
||||||
array[index].IsSet = 0;
|
|
||||||
|
|
||||||
#if NET_4_6 || NET_STANDARD_2_0
|
|
||||||
Volatile.Write(ref _dequeuePosition, position + 1);
|
|
||||||
#else
|
|
||||||
Thread.MemoryBarrier();
|
|
||||||
_dequeuePosition = position + 1;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
[StructLayout(LayoutKind.Explicit, Size = 16)]
|
|
||||||
private struct Entry {
|
|
||||||
[FieldOffset(0)]
|
|
||||||
private int isSet;
|
|
||||||
[FieldOffset(8)]
|
|
||||||
internal object element;
|
|
||||||
|
|
||||||
internal int IsSet {
|
|
||||||
get {
|
|
||||||
#if NET_4_6 || NET_STANDARD_2_0
|
|
||||||
return Volatile.Read(ref isSet);
|
|
||||||
#else
|
|
||||||
Thread.MemoryBarrier();
|
|
||||||
return isSet;
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
set {
|
|
||||||
#if NET_4_6 || NET_STANDARD_2_0
|
|
||||||
Volatile.Write(ref isSet, value);
|
|
||||||
#else
|
|
||||||
Thread.MemoryBarrier();
|
|
||||||
isSet = value;
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,153 +0,0 @@
|
|||||||
/*
|
|
||||||
* Copyright (c) 2018 Alexander Nikitin, Stanislav Denisov
|
|
||||||
*
|
|
||||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
* of this software and associated documentation files (the "Software"), to deal
|
|
||||||
* in the Software without restriction, including without limitation the rights
|
|
||||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
* copies of the Software, and to permit persons to whom the Software is
|
|
||||||
* furnished to do so, subject to the following conditions:
|
|
||||||
*
|
|
||||||
* The above copyright notice and this permission notice shall be included in all
|
|
||||||
* copies or substantial portions of the Software.
|
|
||||||
*
|
|
||||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
||||||
* SOFTWARE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
using System.Threading;
|
|
||||||
|
|
||||||
namespace NetStack.Threading {
|
|
||||||
[StructLayout(LayoutKind.Explicit, Size = 192)]
|
|
||||||
public sealed class ConcurrentBuffer {
|
|
||||||
[FieldOffset(0)]
|
|
||||||
private readonly Cell[] _buffer;
|
|
||||||
[FieldOffset(8)]
|
|
||||||
private readonly int _bufferMask;
|
|
||||||
[FieldOffset(64)]
|
|
||||||
private int _enqueuePosition;
|
|
||||||
[FieldOffset(128)]
|
|
||||||
private int _dequeuePosition;
|
|
||||||
|
|
||||||
public int Count {
|
|
||||||
get {
|
|
||||||
return _enqueuePosition - _dequeuePosition;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public ConcurrentBuffer(int bufferSize) {
|
|
||||||
if (bufferSize < 2)
|
|
||||||
throw new ArgumentException("Buffer size should be greater than or equal to two");
|
|
||||||
|
|
||||||
if ((bufferSize & (bufferSize - 1)) != 0)
|
|
||||||
throw new ArgumentException("Buffer size should be a power of two");
|
|
||||||
|
|
||||||
_bufferMask = bufferSize - 1;
|
|
||||||
_buffer = new Cell[bufferSize];
|
|
||||||
|
|
||||||
for (var i = 0; i < bufferSize; i++) {
|
|
||||||
_buffer[i] = new Cell(i, null);
|
|
||||||
}
|
|
||||||
|
|
||||||
_enqueuePosition = 0;
|
|
||||||
_dequeuePosition = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Enqueue(object item) {
|
|
||||||
while (true) {
|
|
||||||
if (TryEnqueue(item))
|
|
||||||
break;
|
|
||||||
|
|
||||||
Thread.SpinWait(1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool TryEnqueue(object item) {
|
|
||||||
do {
|
|
||||||
var buffer = _buffer;
|
|
||||||
var position = _enqueuePosition;
|
|
||||||
var index = position & _bufferMask;
|
|
||||||
var cell = buffer[index];
|
|
||||||
|
|
||||||
if (cell.Sequence == position && Interlocked.CompareExchange(ref _enqueuePosition, position + 1, position) == position) {
|
|
||||||
buffer[index].Element = item;
|
|
||||||
|
|
||||||
#if NET_4_6 || NET_STANDARD_2_0
|
|
||||||
Volatile.Write(ref buffer[index].Sequence, position + 1);
|
|
||||||
#else
|
|
||||||
Thread.MemoryBarrier();
|
|
||||||
buffer[index].Sequence = position + 1;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (cell.Sequence < position)
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
while (true);
|
|
||||||
}
|
|
||||||
|
|
||||||
public object Dequeue() {
|
|
||||||
while (true) {
|
|
||||||
object element;
|
|
||||||
|
|
||||||
if (TryDequeue(out element))
|
|
||||||
return element;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool TryDequeue(out object result) {
|
|
||||||
do {
|
|
||||||
var buffer = _buffer;
|
|
||||||
var bufferMask = _bufferMask;
|
|
||||||
var position = _dequeuePosition;
|
|
||||||
var index = position & bufferMask;
|
|
||||||
var cell = buffer[index];
|
|
||||||
|
|
||||||
if (cell.Sequence == position + 1 && Interlocked.CompareExchange(ref _dequeuePosition, position + 1, position) == position) {
|
|
||||||
result = cell.Element;
|
|
||||||
buffer[index].Element = null;
|
|
||||||
|
|
||||||
#if NET_4_6 || NET_STANDARD_2_0
|
|
||||||
Volatile.Write(ref buffer[index].Sequence, position + bufferMask + 1);
|
|
||||||
#else
|
|
||||||
Thread.MemoryBarrier();
|
|
||||||
buffer[index].Sequence = position + bufferMask + 1;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (cell.Sequence < position + 1) {
|
|
||||||
result = default(object);
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
while (true);
|
|
||||||
}
|
|
||||||
|
|
||||||
[StructLayout(LayoutKind.Explicit, Size = 16)]
|
|
||||||
private struct Cell {
|
|
||||||
[FieldOffset(0)]
|
|
||||||
public int Sequence;
|
|
||||||
[FieldOffset(8)]
|
|
||||||
public object Element;
|
|
||||||
|
|
||||||
public Cell(int sequence, object element) {
|
|
||||||
Sequence = sequence;
|
|
||||||
Element = element;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,173 +0,0 @@
|
|||||||
/*
|
|
||||||
* Copyright (c) 2018 Virgile Bello, Stanislav Denisov
|
|
||||||
*
|
|
||||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
* of this software and associated documentation files (the "Software"), to deal
|
|
||||||
* in the Software without restriction, including without limitation the rights
|
|
||||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
* copies of the Software, and to permit persons to whom the Software is
|
|
||||||
* furnished to do so, subject to the following conditions:
|
|
||||||
*
|
|
||||||
* The above copyright notice and this permission notice shall be included in all
|
|
||||||
* copies or substantial portions of the Software.
|
|
||||||
*
|
|
||||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
||||||
* SOFTWARE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Threading;
|
|
||||||
|
|
||||||
namespace NetStack.Threading {
|
|
||||||
public sealed class ConcurrentPool<T> where T : class {
|
|
||||||
#if NET_4_6 || NET_STANDARD_2_0
|
|
||||||
private SpinLock _lock;
|
|
||||||
#else
|
|
||||||
private object _lock;
|
|
||||||
#endif
|
|
||||||
private readonly Func<T> _factory;
|
|
||||||
private Segment _head;
|
|
||||||
private Segment _tail;
|
|
||||||
|
|
||||||
public ConcurrentPool(int capacity, Func<T> factory) {
|
|
||||||
#if NET_4_6 || NET_STANDARD_2_0
|
|
||||||
_lock = new SpinLock();
|
|
||||||
#else
|
|
||||||
_lock = new Object();
|
|
||||||
#endif
|
|
||||||
_head = _tail = new Segment(capacity);
|
|
||||||
_factory = factory;
|
|
||||||
}
|
|
||||||
|
|
||||||
public T Acquire() {
|
|
||||||
while (true) {
|
|
||||||
var localHead = _head;
|
|
||||||
var count = localHead.Count;
|
|
||||||
|
|
||||||
if (count == 0) {
|
|
||||||
if (localHead.Next != null) {
|
|
||||||
#if NET_4_6 || NET_STANDARD_2_0
|
|
||||||
bool lockTaken = false;
|
|
||||||
|
|
||||||
try {
|
|
||||||
_lock.Enter(ref lockTaken);
|
|
||||||
|
|
||||||
if (_head.Next != null && _head.Count == 0)
|
|
||||||
_head = _head.Next;
|
|
||||||
}
|
|
||||||
|
|
||||||
finally {
|
|
||||||
if (lockTaken)
|
|
||||||
_lock.Exit(false);
|
|
||||||
}
|
|
||||||
#else
|
|
||||||
try {
|
|
||||||
Monitor.Enter(_lock);
|
|
||||||
|
|
||||||
if (_head.Next != null && _head.Count == 0)
|
|
||||||
_head = _head.Next;
|
|
||||||
}
|
|
||||||
|
|
||||||
finally {
|
|
||||||
Monitor.Exit(_lock);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
} else {
|
|
||||||
return _factory();
|
|
||||||
}
|
|
||||||
} else if (Interlocked.CompareExchange(ref localHead.Count, count - 1, count) == count) {
|
|
||||||
var localLow = Interlocked.Increment(ref localHead.Low) - 1;
|
|
||||||
var index = localLow & localHead.Mask;
|
|
||||||
T item;
|
|
||||||
#if NET_4_6 || NET_STANDARD_2_0
|
|
||||||
var spinWait = new SpinWait();
|
|
||||||
#endif
|
|
||||||
|
|
||||||
while ((item = Interlocked.Exchange(ref localHead.Items[index], null)) == null) {
|
|
||||||
#if NET_4_6 || NET_STANDARD_2_0
|
|
||||||
spinWait.SpinOnce();
|
|
||||||
#else
|
|
||||||
Thread.SpinWait(1);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
return item;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Release(T item) {
|
|
||||||
while (true) {
|
|
||||||
var localTail = _tail;
|
|
||||||
var count = localTail.Count;
|
|
||||||
|
|
||||||
if (count == localTail.Items.Length) {
|
|
||||||
#if NET_4_6 || NET_STANDARD_2_0
|
|
||||||
bool lockTaken = false;
|
|
||||||
|
|
||||||
try {
|
|
||||||
_lock.Enter(ref lockTaken);
|
|
||||||
|
|
||||||
if (_tail.Next == null && count == _tail.Items.Length)
|
|
||||||
_tail = _tail.Next = new Segment(_tail.Items.Length << 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
finally {
|
|
||||||
if (lockTaken)
|
|
||||||
_lock.Exit(false);
|
|
||||||
}
|
|
||||||
#else
|
|
||||||
try {
|
|
||||||
Monitor.Enter(_lock);
|
|
||||||
|
|
||||||
if (_tail.Next == null && count == _tail.Items.Length)
|
|
||||||
_tail = _tail.Next = new Segment(_tail.Items.Length << 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
finally {
|
|
||||||
Monitor.Exit(_lock);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
} else if (Interlocked.CompareExchange(ref localTail.Count, count + 1, count) == count) {
|
|
||||||
var localHigh = Interlocked.Increment(ref localTail.High) - 1;
|
|
||||||
var index = localHigh & localTail.Mask;
|
|
||||||
#if NET_4_6 || NET_STANDARD_2_0
|
|
||||||
var spinWait = new SpinWait();
|
|
||||||
#endif
|
|
||||||
|
|
||||||
while (Interlocked.CompareExchange(ref localTail.Items[index], item, null) != null) {
|
|
||||||
#if NET_4_6 || NET_STANDARD_2_0
|
|
||||||
spinWait.SpinOnce();
|
|
||||||
#else
|
|
||||||
Thread.SpinWait(1);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private class Segment {
|
|
||||||
public readonly T[] Items;
|
|
||||||
public readonly int Mask;
|
|
||||||
public int Low;
|
|
||||||
public int High;
|
|
||||||
public int Count;
|
|
||||||
public Segment Next;
|
|
||||||
|
|
||||||
public Segment(int size) {
|
|
||||||
if (size <= 0 || ((size & (size - 1)) != 0))
|
|
||||||
throw new ArgumentOutOfRangeException("Segment size must be power of two");
|
|
||||||
|
|
||||||
Items = new T[size];
|
|
||||||
Mask = size - 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
/*
|
|
||||||
* Copyright (c) 2018 Stanislav Denisov
|
|
||||||
*
|
|
||||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
* of this software and associated documentation files (the "Software"), to deal
|
|
||||||
* in the Software without restriction, including without limitation the rights
|
|
||||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
* copies of the Software, and to permit persons to whom the Software is
|
|
||||||
* furnished to do so, subject to the following conditions:
|
|
||||||
*
|
|
||||||
* The above copyright notice and this permission notice shall be included in all
|
|
||||||
* copies or substantial portions of the Software.
|
|
||||||
*
|
|
||||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
||||||
* SOFTWARE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Runtime.CompilerServices;
|
|
||||||
|
|
||||||
namespace NetStack.Unsafe {
|
|
||||||
#if NET_4_6 || NET_STANDARD_2_0
|
|
||||||
public static class Memory {
|
|
||||||
[MethodImpl(256)]
|
|
||||||
public static unsafe void Copy(IntPtr source, int sourceOffset, byte[] destination, int destinationOffset, int length) {
|
|
||||||
if (length > 0) {
|
|
||||||
fixed (byte* destinationPointer = &destination[destinationOffset]) {
|
|
||||||
byte* sourcePointer = (byte*)source + sourceOffset;
|
|
||||||
|
|
||||||
Buffer.MemoryCopy(sourcePointer, destinationPointer, length, length);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(256)]
|
|
||||||
public static unsafe void Copy(byte[] source, int sourceOffset, IntPtr destination, int destinationOffset, int length) {
|
|
||||||
if (length > 0) {
|
|
||||||
fixed (byte* sourcePointer = &source[sourceOffset]) {
|
|
||||||
byte* destinationPointer = (byte*)destination + destinationOffset;
|
|
||||||
|
|
||||||
Buffer.MemoryCopy(sourcePointer, destinationPointer, length, length);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(256)]
|
|
||||||
public static unsafe void Copy(byte[] source, int sourceOffset, byte[] destination, int destinationOffset, int length) {
|
|
||||||
if (length > 0) {
|
|
||||||
fixed (byte* sourcePointer = &source[sourceOffset]) {
|
|
||||||
fixed (byte* destinationPointer = &destination[destinationOffset]) {
|
|
||||||
Buffer.MemoryCopy(sourcePointer, destinationPointer, length, length);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
@@ -1,10 +0,0 @@
|
|||||||
using NetStack.Serialization;
|
|
||||||
|
|
||||||
namespace Ragon.Common
|
|
||||||
{
|
|
||||||
public interface IRagonSerializable
|
|
||||||
{
|
|
||||||
public void Serialize(BitBuffer buffer);
|
|
||||||
public void Deserialize(BitBuffer buffer);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,200 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Runtime.CompilerServices;
|
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
|
|
||||||
namespace Ragon.Common
|
|
||||||
{
|
|
||||||
|
|
||||||
public class RagonSerializer
|
|
||||||
{
|
|
||||||
private byte[] _data;
|
|
||||||
private int _offset;
|
|
||||||
private int _size;
|
|
||||||
public int Lenght => _offset;
|
|
||||||
public int Size => _size - _offset;
|
|
||||||
|
|
||||||
public RagonSerializer(int capacity = 256)
|
|
||||||
{
|
|
||||||
_data = new byte[capacity];
|
|
||||||
_offset = 0;
|
|
||||||
_size = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
||||||
public void WriteByte(byte value)
|
|
||||||
{
|
|
||||||
ResizeIfNeed(1);
|
|
||||||
|
|
||||||
_data[_offset] = value;
|
|
||||||
_offset += 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
||||||
public byte ReadByte()
|
|
||||||
{
|
|
||||||
var value = _data[_offset];
|
|
||||||
_offset += 1;
|
|
||||||
return value;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
||||||
public void WriteInt(int value)
|
|
||||||
{
|
|
||||||
ResizeIfNeed(4);
|
|
||||||
|
|
||||||
_data[_offset] = (byte) (value & 0x00FF);
|
|
||||||
_data[_offset + 1] = (byte) ((value & 0xFF00) >> 8);
|
|
||||||
_data[_offset + 2] = (byte) ((value & 0xFF00) >> 16);
|
|
||||||
_data[_offset + 3] = (byte) ((value & 0xFF00) >> 24);
|
|
||||||
_offset += 4;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
||||||
public int ReadInt()
|
|
||||||
{
|
|
||||||
var value = _data[_offset] + (_data[_offset + 1] << 8) + (_data[_offset + 2] << 16) + (_data[_offset + 3] << 24);
|
|
||||||
_offset += 4;
|
|
||||||
return value;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
||||||
public void WriteString(string value)
|
|
||||||
{
|
|
||||||
var stringRaw = Encoding.UTF8.GetBytes(value).AsSpan();
|
|
||||||
ResizeIfNeed(2 + stringRaw.Length);
|
|
||||||
|
|
||||||
WriteUShort((ushort) stringRaw.Length);
|
|
||||||
var data = _data.AsSpan().Slice(_offset, stringRaw.Length);
|
|
||||||
stringRaw.CopyTo(data);
|
|
||||||
_offset += stringRaw.Length;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
||||||
public string ReadString()
|
|
||||||
{
|
|
||||||
var lenght = ReadUShort();
|
|
||||||
var stringRaw = _data.AsSpan().Slice(_offset, lenght);
|
|
||||||
var str = Encoding.UTF8.GetString(stringRaw);
|
|
||||||
_offset += lenght;
|
|
||||||
return str;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
||||||
public ReadOnlySpan<byte> ReadData(int lenght)
|
|
||||||
{
|
|
||||||
var data = _data.AsSpan();
|
|
||||||
var payloadData = data.Slice(_offset, lenght);
|
|
||||||
|
|
||||||
_offset += payloadData.Length;
|
|
||||||
return payloadData;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
||||||
public void WriteData(ref ReadOnlySpan<byte> payload)
|
|
||||||
{
|
|
||||||
ResizeIfNeed(payload.Length);
|
|
||||||
|
|
||||||
var data = _data.AsSpan();
|
|
||||||
var payloadData = data.Slice(_offset, payload.Length);
|
|
||||||
|
|
||||||
payload.CopyTo(payloadData);
|
|
||||||
_offset += payload.Length;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
||||||
public Span<byte> GetWritableData(int lenght)
|
|
||||||
{
|
|
||||||
ResizeIfNeed(lenght);
|
|
||||||
|
|
||||||
var data = _data.AsSpan();
|
|
||||||
var payloadData = data.Slice(_offset, lenght);
|
|
||||||
|
|
||||||
_offset += lenght;
|
|
||||||
return payloadData;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
||||||
public void WriteOperation(RagonOperation ragonOperation)
|
|
||||||
{
|
|
||||||
ResizeIfNeed(1);
|
|
||||||
|
|
||||||
_data[_offset] = (byte) ragonOperation;
|
|
||||||
_offset += 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
||||||
public RagonOperation ReadOperation()
|
|
||||||
{
|
|
||||||
var op = (RagonOperation) _data[_offset];
|
|
||||||
_offset += 1;
|
|
||||||
return op;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
||||||
public void WriteUShort(ushort value)
|
|
||||||
{
|
|
||||||
ResizeIfNeed(2);
|
|
||||||
|
|
||||||
_data[_offset] = (byte) (value & 0x00FF);
|
|
||||||
_data[_offset + 1] = (byte) ((value & 0xFF00) >> 8);
|
|
||||||
_offset += 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
||||||
public ushort ReadUShort()
|
|
||||||
{
|
|
||||||
var value = (ushort) (_data[_offset] + (_data[_offset + 1] << 8));
|
|
||||||
_offset += 2;
|
|
||||||
return value;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Clear()
|
|
||||||
{
|
|
||||||
_offset = 0;
|
|
||||||
_size = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ToSpan(ref Span<byte> data)
|
|
||||||
{
|
|
||||||
var span = _data.AsSpan();
|
|
||||||
var dataSpan = span.Slice(0, _offset);
|
|
||||||
dataSpan.CopyTo(data);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void FromSpan(ref ReadOnlySpan<byte> data)
|
|
||||||
{
|
|
||||||
Clear();
|
|
||||||
ResizeIfNeed(data.Length);
|
|
||||||
var dataSpan = _data.AsSpan();
|
|
||||||
data.CopyTo(dataSpan);
|
|
||||||
_size = data.Length;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void FromArray(byte[] data)
|
|
||||||
{
|
|
||||||
Clear();
|
|
||||||
ResizeIfNeed(data.Length);
|
|
||||||
Buffer.BlockCopy(data, 0, _data, 0, _offset);
|
|
||||||
_size = data.Length;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public byte[] ToArray()
|
|
||||||
{
|
|
||||||
var bytes = new byte[_offset];
|
|
||||||
Buffer.BlockCopy(_data, 0, bytes, 0, _offset);
|
|
||||||
return bytes;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ResizeIfNeed(int lenght)
|
|
||||||
{
|
|
||||||
if (_offset + lenght < _data.Length)
|
|
||||||
return;
|
|
||||||
|
|
||||||
var newData = new byte[_data.Length * 4 + lenght];
|
|
||||||
Buffer.BlockCopy(_data, 0, newData, 0, _data.Length);
|
|
||||||
_data = newData;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -18,8 +18,4 @@
|
|||||||
<OutputPath></OutputPath>
|
<OutputPath></OutputPath>
|
||||||
<DefineConstants>TRACE;NETSTACK_SPAN</DefineConstants>
|
<DefineConstants>TRACE;NETSTACK_SPAN</DefineConstants>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<Folder Include="External" />
|
|
||||||
</ItemGroup>
|
|
||||||
</Project>
|
</Project>
|
||||||
|
|||||||
@@ -2,7 +2,8 @@ namespace Ragon.Common
|
|||||||
{
|
{
|
||||||
public enum RagonAuthority: byte
|
public enum RagonAuthority: byte
|
||||||
{
|
{
|
||||||
OWNER_ONLY,
|
None,
|
||||||
ALL,
|
OwnerOnly,
|
||||||
|
All,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -5,28 +5,21 @@ namespace Ragon.Common
|
|||||||
AUTHORIZE,
|
AUTHORIZE,
|
||||||
AUTHORIZED_SUCCESS,
|
AUTHORIZED_SUCCESS,
|
||||||
AUTHORIZED_FAILED,
|
AUTHORIZED_FAILED,
|
||||||
|
|
||||||
JOIN_OR_CREATE_ROOM,
|
JOIN_OR_CREATE_ROOM,
|
||||||
|
CREATE_ROOM,
|
||||||
JOIN_ROOM,
|
JOIN_ROOM,
|
||||||
LEAVE_ROOM,
|
LEAVE_ROOM,
|
||||||
OWNERSHIP_CHANGED,
|
OWNERSHIP_CHANGED,
|
||||||
JOIN_SUCCESS,
|
JOIN_SUCCESS,
|
||||||
JOIN_FAILED,
|
JOIN_FAILED,
|
||||||
|
|
||||||
LOAD_SCENE,
|
LOAD_SCENE,
|
||||||
SCENE_IS_LOADED,
|
SCENE_LOADED,
|
||||||
|
|
||||||
PLAYER_JOINED,
|
PLAYER_JOINED,
|
||||||
PLAYER_LEAVED,
|
PLAYER_LEAVED,
|
||||||
|
|
||||||
CREATE_ENTITY,
|
CREATE_ENTITY,
|
||||||
CREATE_STATIC_ENTITY,
|
|
||||||
DESTROY_ENTITY,
|
DESTROY_ENTITY,
|
||||||
|
|
||||||
SNAPSHOT,
|
SNAPSHOT,
|
||||||
|
|
||||||
REPLICATE_ENTITY_STATE,
|
REPLICATE_ENTITY_STATE,
|
||||||
REPLICATE_ENTITY_EVENT,
|
REPLICATE_ENTITY_EVENT,
|
||||||
REPLICATE_EVENT,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
namespace Ragon.Common
|
||||||
|
{
|
||||||
|
public enum RagonReplicationMode: byte
|
||||||
|
{
|
||||||
|
Local,
|
||||||
|
Server,
|
||||||
|
LocalAndServer,
|
||||||
|
Buffered,
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
|
||||||
|
namespace Ragon.Common
|
||||||
|
{
|
||||||
|
public class RagonRoomParameters: IRagonSerializable
|
||||||
|
{
|
||||||
|
public string Map { get; set; }
|
||||||
|
public int Min { get; set; }
|
||||||
|
public int Max { get; set; }
|
||||||
|
|
||||||
|
public void Serialize(RagonSerializer buffer)
|
||||||
|
{
|
||||||
|
buffer.WriteString(Map);
|
||||||
|
buffer.WriteInt(Min);
|
||||||
|
buffer.WriteInt(Max);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Deserialize(RagonSerializer buffer)
|
||||||
|
{
|
||||||
|
Map = buffer.ReadString();
|
||||||
|
Min = buffer.ReadInt();
|
||||||
|
Max = buffer.ReadInt();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
namespace Ragon.Common
|
||||||
|
{
|
||||||
|
public interface IRagonSerializable
|
||||||
|
{
|
||||||
|
public void Serialize(RagonSerializer serializer);
|
||||||
|
public void Deserialize(RagonSerializer serializer);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,335 @@
|
|||||||
|
using System;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
|
||||||
|
namespace Ragon.Common
|
||||||
|
{
|
||||||
|
[StructLayout(LayoutKind.Explicit)]
|
||||||
|
internal struct ValueConverter
|
||||||
|
{
|
||||||
|
[FieldOffset(0)] public int Int;
|
||||||
|
[FieldOffset(0)] public float Float;
|
||||||
|
[FieldOffset(0)] public long Long;
|
||||||
|
[FieldOffset(0)] public byte Byte0;
|
||||||
|
[FieldOffset(1)] public byte Byte1;
|
||||||
|
[FieldOffset(2)] public byte Byte2;
|
||||||
|
[FieldOffset(3)] public byte Byte3;
|
||||||
|
[FieldOffset(4)] public byte Byte4;
|
||||||
|
[FieldOffset(5)] public byte Byte5;
|
||||||
|
[FieldOffset(6)] public byte Byte6;
|
||||||
|
[FieldOffset(7)] public byte Byte7;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class RagonSerializer
|
||||||
|
{
|
||||||
|
private byte[] _data;
|
||||||
|
private int _offset;
|
||||||
|
private int _size;
|
||||||
|
|
||||||
|
public int Lenght => _offset;
|
||||||
|
public int Size => _size - _offset;
|
||||||
|
|
||||||
|
public RagonSerializer(int capacity = 256)
|
||||||
|
{
|
||||||
|
_data = new byte[capacity];
|
||||||
|
_offset = 0;
|
||||||
|
_size = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
_size = _offset;
|
||||||
|
_offset = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public void AddOffset(int offset)
|
||||||
|
{
|
||||||
|
_offset += offset;
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int WriteByte(byte value)
|
||||||
|
{
|
||||||
|
ResizeIfNeed(1);
|
||||||
|
_data[_offset] = value;
|
||||||
|
_offset += 1;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public byte ReadByte()
|
||||||
|
{
|
||||||
|
var value = _data[_offset];
|
||||||
|
_offset += 1;
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int WriteBool(bool value)
|
||||||
|
{
|
||||||
|
ResizeIfNeed(1);
|
||||||
|
_data[_offset] = value ? (byte) 1 : (byte) 0;
|
||||||
|
_offset += 1;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool ReadBool()
|
||||||
|
{
|
||||||
|
var value = _data[_offset];
|
||||||
|
_offset += 1;
|
||||||
|
return value == 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int WriteInt(int value)
|
||||||
|
{
|
||||||
|
ResizeIfNeed(4);
|
||||||
|
var converter = new ValueConverter() {Int = value};
|
||||||
|
_data[_offset] = converter.Byte0;
|
||||||
|
_data[_offset + 1] = converter.Byte1;
|
||||||
|
_data[_offset + 2] = converter.Byte2;
|
||||||
|
_data[_offset + 3] = converter.Byte3;
|
||||||
|
_offset += 4;
|
||||||
|
return 4;
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int WriteInt(int value, int offset)
|
||||||
|
{
|
||||||
|
ResizeIfNeed(4);
|
||||||
|
var converter = new ValueConverter() {Int = value};
|
||||||
|
_data[offset] = converter.Byte0;
|
||||||
|
_data[offset + 1] = converter.Byte1;
|
||||||
|
_data[offset + 2] = converter.Byte2;
|
||||||
|
_data[offset + 3] = converter.Byte3;
|
||||||
|
return 4;
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int ReadInt()
|
||||||
|
{
|
||||||
|
var converter = new ValueConverter {Byte0 = _data[_offset], Byte1 = _data[_offset + 1], Byte2 = _data[_offset + 2], Byte3 = _data[_offset + 3]};
|
||||||
|
_offset += 4;
|
||||||
|
return converter.Int;
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public void WriteLong(long value)
|
||||||
|
{
|
||||||
|
ResizeIfNeed(8);
|
||||||
|
WriteLong(value, _offset);
|
||||||
|
_offset += 8;
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int WriteLong(long value, int offset)
|
||||||
|
{
|
||||||
|
var converter = new ValueConverter() {Long = value};
|
||||||
|
_data[offset] = converter.Byte0;
|
||||||
|
_data[offset + 1] = converter.Byte1;
|
||||||
|
_data[offset + 2] = converter.Byte2;
|
||||||
|
_data[offset + 3] = converter.Byte3;
|
||||||
|
_data[offset + 4] = converter.Byte4;
|
||||||
|
_data[offset + 5] = converter.Byte5;
|
||||||
|
_data[offset + 6] = converter.Byte6;
|
||||||
|
_data[offset + 7] = converter.Byte7;
|
||||||
|
return 8;
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public long ReadLong()
|
||||||
|
{
|
||||||
|
var converter = new ValueConverter
|
||||||
|
{
|
||||||
|
Byte0 = _data[_offset],
|
||||||
|
Byte1 = _data[_offset + 1],
|
||||||
|
Byte2 = _data[_offset + 2],
|
||||||
|
Byte3 = _data[_offset + 3],
|
||||||
|
Byte4 = _data[_offset + 4],
|
||||||
|
Byte5 = _data[_offset + 5],
|
||||||
|
Byte6 = _data[_offset + 6],
|
||||||
|
Byte7 = _data[_offset + 7],
|
||||||
|
};
|
||||||
|
_offset += 8;
|
||||||
|
return converter.Long;
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int WriteFloat(float value)
|
||||||
|
{
|
||||||
|
var converter = new ValueConverter() {Float = value};
|
||||||
|
WriteInt(converter.Int);
|
||||||
|
return 4;
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float ReadFloat()
|
||||||
|
{
|
||||||
|
var rawValue = ReadInt();
|
||||||
|
var converter = new ValueConverter() {Int = rawValue};
|
||||||
|
var value = converter.Float;
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int WriteString(string value)
|
||||||
|
{
|
||||||
|
var rawData = Encoding.UTF8.GetBytes(value).AsSpan();
|
||||||
|
ResizeIfNeed(2 + rawData.Length);
|
||||||
|
WriteUShort((ushort) rawData.Length);
|
||||||
|
var data = _data.AsSpan().Slice(_offset, rawData.Length);
|
||||||
|
rawData.CopyTo(data);
|
||||||
|
_offset += rawData.Length;
|
||||||
|
|
||||||
|
return rawData.Length + 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public string ReadString()
|
||||||
|
{
|
||||||
|
var lenght = ReadUShort();
|
||||||
|
var stringRaw = _data.AsSpan().Slice(_offset, lenght);
|
||||||
|
var str = Encoding.UTF8.GetString(stringRaw);
|
||||||
|
_offset += lenght;
|
||||||
|
return str;
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public ReadOnlySpan<byte> ReadData(int lenght)
|
||||||
|
{
|
||||||
|
var data = _data.AsSpan();
|
||||||
|
var payloadData = data.Slice(_offset, lenght);
|
||||||
|
|
||||||
|
_offset += payloadData.Length;
|
||||||
|
return payloadData;
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int WriteData(ref ReadOnlySpan<byte> payload)
|
||||||
|
{
|
||||||
|
ResizeIfNeed(payload.Length);
|
||||||
|
|
||||||
|
var data = _data.AsSpan();
|
||||||
|
var payloadData = data.Slice(_offset, payload.Length);
|
||||||
|
|
||||||
|
payload.CopyTo(payloadData);
|
||||||
|
_offset += payload.Length;
|
||||||
|
return payload.Length;
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public Span<byte> GetWritableData(int lenght)
|
||||||
|
{
|
||||||
|
ResizeIfNeed(lenght);
|
||||||
|
|
||||||
|
var data = _data.AsSpan();
|
||||||
|
var payloadData = data.Slice(_offset, lenght);
|
||||||
|
|
||||||
|
_offset += lenght;
|
||||||
|
return payloadData;
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int WriteOperation(RagonOperation ragonOperation)
|
||||||
|
{
|
||||||
|
ResizeIfNeed(1);
|
||||||
|
|
||||||
|
_data[_offset] = (byte) ragonOperation;
|
||||||
|
_offset += 1;
|
||||||
|
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public RagonOperation ReadOperation()
|
||||||
|
{
|
||||||
|
var op = (RagonOperation) _data[_offset];
|
||||||
|
_offset += 1;
|
||||||
|
return op;
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int WriteUShort(ushort value)
|
||||||
|
{
|
||||||
|
ResizeIfNeed(2);
|
||||||
|
|
||||||
|
_data[_offset] = (byte) (value & 0x00FF);
|
||||||
|
_data[_offset + 1] = (byte) ((value & 0xFF00) >> 8);
|
||||||
|
_offset += 2;
|
||||||
|
|
||||||
|
return 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int WriteUShort(ushort value, int offset)
|
||||||
|
{
|
||||||
|
ResizeIfNeed(2);
|
||||||
|
_data[offset] = (byte) (value & 0x00FF);
|
||||||
|
_data[offset + 1] = (byte) ((value & 0xFF00) >> 8);
|
||||||
|
return 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public ushort ReadUShort()
|
||||||
|
{
|
||||||
|
var value = (ushort) (_data[_offset] + (_data[_offset + 1] << 8));
|
||||||
|
_offset += 2;
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Clear()
|
||||||
|
{
|
||||||
|
_offset = 0;
|
||||||
|
_size = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ToSpan(ref Span<byte> data)
|
||||||
|
{
|
||||||
|
var span = _data.AsSpan();
|
||||||
|
var dataSpan = span.Slice(0, _offset);
|
||||||
|
dataSpan.CopyTo(data);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void FromSpan(ref ReadOnlySpan<byte> data)
|
||||||
|
{
|
||||||
|
Clear();
|
||||||
|
ResizeIfNeed(data.Length);
|
||||||
|
var dataSpan = _data.AsSpan();
|
||||||
|
data.CopyTo(dataSpan);
|
||||||
|
_size = data.Length;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void FromArray(byte[] data)
|
||||||
|
{
|
||||||
|
Clear();
|
||||||
|
ResizeIfNeed(data.Length);
|
||||||
|
Buffer.BlockCopy(data, 0, _data, 0, data.Length);
|
||||||
|
_size = data.Length;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public byte[] ToArray()
|
||||||
|
{
|
||||||
|
var bytes = new byte[_offset];
|
||||||
|
Buffer.BlockCopy(_data, 0, bytes, 0, _offset);
|
||||||
|
return bytes;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ResizeIfNeed(int lenght)
|
||||||
|
{
|
||||||
|
if (_offset + lenght < _data.Length)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var newData = new byte[_data.Length * 4 + lenght];
|
||||||
|
Buffer.BlockCopy(_data, 0, newData, 0, _data.Length);
|
||||||
|
_data = newData;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
namespace Ragon.Common
|
||||||
|
{
|
||||||
|
public enum RagonTarget: byte
|
||||||
|
{
|
||||||
|
Owner,
|
||||||
|
ExceptOwner,
|
||||||
|
ExceptInvoker,
|
||||||
|
All,
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using System.Threading;
|
||||||
using Game.Source;
|
using Game.Source;
|
||||||
using Ragon.Core;
|
using Ragon.Core;
|
||||||
|
|
||||||
|
|||||||
@@ -4,15 +4,15 @@ using Ragon.Core;
|
|||||||
|
|
||||||
namespace Game.Source;
|
namespace Game.Source;
|
||||||
|
|
||||||
public class AuthorizationProviderByKey: IAuthorizationProvider
|
public class ApplicationHandlerByKey: IApplicationHandler
|
||||||
{
|
{
|
||||||
private Configuration _configuration;
|
private Configuration _configuration;
|
||||||
public AuthorizationProviderByKey(Configuration configuration)
|
public ApplicationHandlerByKey(Configuration configuration)
|
||||||
{
|
{
|
||||||
_configuration = configuration;
|
_configuration = configuration;
|
||||||
}
|
}
|
||||||
|
|
||||||
public async Task OnAuthorizationRequest(string key, string name, byte protocol, byte[] additionalData, Action<string, string> accept, Action<uint> reject)
|
public async Task OnAuthorizationRequest(string key, string name, byte[] additionalData, Action<string, string> accept, Action<uint> reject)
|
||||||
{
|
{
|
||||||
if (key == _configuration.Key)
|
if (key == _configuration.Key)
|
||||||
{
|
{
|
||||||
@@ -26,4 +26,19 @@ public class AuthorizationProviderByKey: IAuthorizationProvider
|
|||||||
reject(0);
|
reject(0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void OnCustomEvent(ushort peerId, ReadOnlySpan<byte> payload)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnJoin(ushort peerId)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnLeave(ushort peerId)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
using Ragon.Core;
|
using NLog.Fluent;
|
||||||
|
using Ragon.Core;
|
||||||
|
|
||||||
namespace Game.Source
|
namespace Game.Source
|
||||||
{
|
{
|
||||||
@@ -17,12 +18,24 @@ namespace Game.Source
|
|||||||
|
|
||||||
public override void OnPlayerJoined(Player player)
|
public override void OnPlayerJoined(Player player)
|
||||||
{
|
{
|
||||||
// _logger.Info($"Player({player.PlayerName}) joined to Room({GameRoom.Id})");
|
// Logger.Info($"Player({player.PlayerName}) joined to Room({Room.Id})");
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnPlayerLeaved(Player player)
|
public override void OnPlayerLeaved(Player player)
|
||||||
{
|
{
|
||||||
// _logger.Info($"Player({player.PlayerName}) left from Room({GameRoom.Id})");
|
// Logger.Info($"Player({player.PlayerName}) left from Room({Room.Id})");
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool OnEntityCreated(Player player, Entity entity)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
// Logger.Info($"Player({player.PlayerName}) create entity {entity.EntityId}:{entity.EntityType}");
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool OnEntityDestroyed(Player player, Entity entity)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
// Logger.Info($"Player({player.PlayerName}) destroy entity {entity.EntityId}:{entity.EntityType}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -10,9 +10,9 @@ namespace Game.Source
|
|||||||
return new SimplePlugin();
|
return new SimplePlugin();
|
||||||
}
|
}
|
||||||
|
|
||||||
public IAuthorizationProvider CreateAuthorizationProvider(Configuration configuration)
|
public IApplicationHandler CreateAuthorizationProvider(Configuration configuration)
|
||||||
{
|
{
|
||||||
return new AuthorizationProviderByKey(configuration);
|
return new ApplicationHandlerByKey(configuration);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,7 +1,9 @@
|
|||||||
{
|
{
|
||||||
"key": "defaultkey",
|
"key": "defaultkey",
|
||||||
|
"socket": "udp",
|
||||||
|
"protocol": "1.0.0",
|
||||||
"statisticsInterval": 5,
|
"statisticsInterval": 5,
|
||||||
"sendRate": 30,
|
"sendRate": 50,
|
||||||
"port": 4444,
|
"port": 4444,
|
||||||
"skipTimeout": 60,
|
"skipTimeout": 60,
|
||||||
"reconnectTimeout": 300,
|
"reconnectTimeout": 300,
|
||||||
|
|||||||
@@ -101,7 +101,7 @@ namespace Stress
|
|||||||
simulationClient.InRoom = true;
|
simulationClient.InRoom = true;
|
||||||
|
|
||||||
ragonSerializer.Clear();
|
ragonSerializer.Clear();
|
||||||
ragonSerializer.WriteOperation(RagonOperation.SCENE_IS_LOADED);
|
ragonSerializer.WriteOperation(RagonOperation.SCENE_LOADED);
|
||||||
|
|
||||||
var sendData = ragonSerializer.ToArray();
|
var sendData = ragonSerializer.ToArray();
|
||||||
var packet = new Packet();
|
var packet = new Packet();
|
||||||
|
|||||||
+125
-16
@@ -1,35 +1,144 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using ENet;
|
using Ragon.Common;
|
||||||
using NLog;
|
using NLog;
|
||||||
|
|
||||||
namespace Ragon.Core
|
namespace Ragon.Core
|
||||||
{
|
{
|
||||||
public class Application
|
public class Application : IEventHandler
|
||||||
{
|
{
|
||||||
private readonly Logger _logger = LogManager.GetCurrentClassLogger();
|
private readonly RoomManager _roomManager;
|
||||||
private readonly GameThread _gameThread;
|
private readonly Thread _thread;
|
||||||
|
private readonly Lobby _lobby;
|
||||||
|
private readonly ISocketServer _socketServer;
|
||||||
|
private readonly Dispatcher _dispatcher;
|
||||||
|
private readonly ILogger _logger = LogManager.GetCurrentClassLogger();
|
||||||
|
private readonly float _deltaTime = 0.0f;
|
||||||
|
private readonly Configuration _configuration;
|
||||||
|
private readonly RagonSerializer _serializer;
|
||||||
|
|
||||||
|
public ISocketServer SocketServer => _socketServer;
|
||||||
|
public Dispatcher Dispatcher => _dispatcher;
|
||||||
|
|
||||||
public Application(PluginFactory factory, Configuration configuration)
|
public Application(PluginFactory factory, Configuration configuration)
|
||||||
{
|
{
|
||||||
_gameThread = new GameThread(factory, configuration);
|
var authorizationProvider = factory.CreateAuthorizationProvider(configuration);
|
||||||
|
|
||||||
|
_configuration = configuration;
|
||||||
|
_serializer = new RagonSerializer();
|
||||||
|
|
||||||
|
var dispatcher = new Dispatcher();
|
||||||
|
_dispatcher = dispatcher;
|
||||||
|
|
||||||
|
if (configuration.Socket == "udp")
|
||||||
|
{
|
||||||
|
_socketServer = new ENetServer(this);
|
||||||
|
}
|
||||||
|
else if (configuration.Socket == "websocket")
|
||||||
|
{
|
||||||
|
_socketServer = new WebSocketServer(this);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_logger.Error($"Unknown socket type {configuration.Socket}");
|
||||||
|
}
|
||||||
|
|
||||||
|
_deltaTime = 1000.0f / configuration.SendRate;
|
||||||
|
|
||||||
|
_roomManager = new RoomManager(factory, this);
|
||||||
|
_lobby = new Lobby(authorizationProvider, _roomManager, this);
|
||||||
|
|
||||||
|
_thread = new Thread(Execute);
|
||||||
|
_thread.Name = "Game Thread";
|
||||||
|
_thread.IsBackground = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Start()
|
public void Start()
|
||||||
{
|
{
|
||||||
Library.Initialize();
|
var strings = _configuration.Protocol.Split(".");
|
||||||
_gameThread.Start();
|
if (strings.Length < 3)
|
||||||
_logger.Info("Started");
|
{
|
||||||
|
_logger.Error("Wrong protocol passed to connect method");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var parts = new uint[] {0, 0, 0};
|
||||||
|
for (int i = 0; i < parts.Length; i++)
|
||||||
|
{
|
||||||
|
if (!uint.TryParse(strings[i], out var v))
|
||||||
|
{
|
||||||
|
_logger.Error("Wrong protocol");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
parts[i] = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
uint encoded = (parts[0] << 16) | (parts[1] << 8) | parts[2];
|
||||||
|
_socketServer.Start(_configuration.Port, _configuration.MaxConnections, encoded);
|
||||||
|
_thread.Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Stop()
|
public void Stop()
|
||||||
{
|
{
|
||||||
_gameThread.Stop();
|
_socketServer.Stop();
|
||||||
Library.Deinitialize();
|
_thread.Interrupt();
|
||||||
_logger.Info("Stopped");
|
}
|
||||||
|
|
||||||
|
private void Execute()
|
||||||
|
{
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
_socketServer.Process();
|
||||||
|
_dispatcher.Process();
|
||||||
|
_roomManager.Tick(_deltaTime);
|
||||||
|
//
|
||||||
|
Thread.Sleep((int) _deltaTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnConnected(ushort peerId)
|
||||||
|
{
|
||||||
|
// _logger.Trace("Connected " + peerId);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnDisconnected(ushort peerId)
|
||||||
|
{
|
||||||
|
// _logger.Trace("Disconnected " + peerId);
|
||||||
|
|
||||||
|
var player = _lobby.AuthorizationManager.GetPlayer(peerId);
|
||||||
|
if (player != null)
|
||||||
|
_roomManager.Left(player, Array.Empty<byte>());
|
||||||
|
|
||||||
|
_lobby.OnDisconnected(peerId);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnData(ushort peerId, byte[] data)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
_serializer.Clear();
|
||||||
|
_serializer.FromArray(data);
|
||||||
|
|
||||||
|
var operation = _serializer.ReadOperation();
|
||||||
|
if (_roomManager.RoomsBySocket.TryGetValue(peerId, out var room))
|
||||||
|
room.ProcessEvent(peerId, operation, _serializer);
|
||||||
|
|
||||||
|
_lobby.ProcessEvent(peerId, operation, _serializer);
|
||||||
|
}
|
||||||
|
catch (Exception exception)
|
||||||
|
{
|
||||||
|
_logger.Error(exception);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnTimeout(ushort peerId)
|
||||||
|
{
|
||||||
|
var player = _lobby.AuthorizationManager.GetPlayer(peerId);
|
||||||
|
if (player != null)
|
||||||
|
_roomManager.Left(player, Array.Empty<byte>());
|
||||||
|
|
||||||
|
_lobby.OnDisconnected(peerId);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
+30
-18
@@ -1,21 +1,21 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Threading.Tasks;
|
using NLog;
|
||||||
using NLog.Targets;
|
|
||||||
using Ragon.Common;
|
using Ragon.Common;
|
||||||
|
|
||||||
namespace Ragon.Core;
|
namespace Ragon.Core;
|
||||||
|
|
||||||
public class AuthorizationManager : IAuthorizationManager
|
public class AuthorizationManager
|
||||||
{
|
{
|
||||||
private IAuthorizationProvider _provider;
|
private Logger _logger = LogManager.GetCurrentClassLogger();
|
||||||
private IGameThread _gameThread;
|
private IApplicationHandler _provider;
|
||||||
|
private Application _gameThread;
|
||||||
private Lobby _lobby;
|
private Lobby _lobby;
|
||||||
private RagonSerializer _serializer;
|
private RagonSerializer _serializer;
|
||||||
private readonly Dictionary<uint, Player> _playersByPeers;
|
private readonly Dictionary<uint, Player> _playersByPeers;
|
||||||
private readonly Dictionary<string, Player> _playersByIds;
|
private readonly Dictionary<string, Player> _playersByIds;
|
||||||
|
|
||||||
public AuthorizationManager(IAuthorizationProvider provider, IGameThread gameThread, Lobby lobby, RagonSerializer serializer)
|
public AuthorizationManager(IApplicationHandler provider, Application gameThread, Lobby lobby, RagonSerializer serializer)
|
||||||
{
|
{
|
||||||
_serializer = serializer;
|
_serializer = serializer;
|
||||||
_lobby = lobby;
|
_lobby = lobby;
|
||||||
@@ -25,17 +25,29 @@ public class AuthorizationManager : IAuthorizationManager
|
|||||||
_playersByPeers = new Dictionary<uint, Player>();
|
_playersByPeers = new Dictionary<uint, Player>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnAuthorization(uint peerId, string key, string name, byte protocol)
|
public void OnAuthorization(ushort peerId, string key, string name, ReadOnlySpan<byte> additionalData)
|
||||||
{
|
{
|
||||||
var dispatcher = _gameThread.ThreadDispatcher;
|
if (_playersByPeers.ContainsKey(peerId))
|
||||||
|
{
|
||||||
_provider.OnAuthorizationRequest(key, name, protocol, Array.Empty<byte>(),
|
_logger.Warn($"Connection already authorized {peerId}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var dispatcher = _gameThread.Dispatcher;
|
||||||
|
|
||||||
|
_provider.OnAuthorizationRequest(key, name, additionalData.ToArray(),
|
||||||
(playerId, playerName) => { dispatcher.Dispatch(() => Accepted(peerId, playerId, playerName)); },
|
(playerId, playerName) => { dispatcher.Dispatch(() => Accepted(peerId, playerId, playerName)); },
|
||||||
(errorCode) => { dispatcher.Dispatch(() => Rejected(peerId, errorCode)); });
|
(errorCode) => { dispatcher.Dispatch(() => Rejected(peerId, errorCode)); });
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Accepted(uint peerId, string playerId, string playerName)
|
public void Accepted(ushort peerId, string playerId, string playerName)
|
||||||
{
|
{
|
||||||
|
if (_playersByPeers.ContainsKey(peerId))
|
||||||
|
{
|
||||||
|
_logger.Warn($"Connection already authorized {peerId}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
_serializer.Clear();
|
_serializer.Clear();
|
||||||
_serializer.WriteOperation(RagonOperation.AUTHORIZED_SUCCESS);
|
_serializer.WriteOperation(RagonOperation.AUTHORIZED_SUCCESS);
|
||||||
_serializer.WriteString(playerId);
|
_serializer.WriteString(playerId);
|
||||||
@@ -48,34 +60,34 @@ public class AuthorizationManager : IAuthorizationManager
|
|||||||
PeerId = peerId,
|
PeerId = peerId,
|
||||||
IsLoaded = false,
|
IsLoaded = false,
|
||||||
Entities = new List<Entity>(),
|
Entities = new List<Entity>(),
|
||||||
EntitiesIds = new List<int>(),
|
EntitiesIds = new List<ushort>(),
|
||||||
};
|
};
|
||||||
|
|
||||||
_playersByIds.Add(playerId, player);
|
_playersByIds.Add(playerId, player);
|
||||||
_playersByPeers.Add(peerId, player);
|
_playersByPeers.Add(peerId, player);
|
||||||
|
|
||||||
var sendData = _serializer.ToArray();
|
var sendData = _serializer.ToArray();
|
||||||
_gameThread.Server.Send(peerId, sendData, DeliveryType.Reliable);
|
_gameThread.SocketServer.Send(peerId, sendData, DeliveryType.Reliable);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Rejected(uint peerId, uint code)
|
public void Rejected(ushort peerId, uint code)
|
||||||
{
|
{
|
||||||
_serializer.Clear();
|
_serializer.Clear();
|
||||||
_serializer.WriteOperation(RagonOperation.AUTHORIZED_FAILED);
|
_serializer.WriteOperation(RagonOperation.AUTHORIZED_FAILED);
|
||||||
_serializer.WriteInt((int) code);
|
_serializer.WriteInt((int) code);
|
||||||
|
|
||||||
var sendData = _serializer.ToArray();
|
var sendData = _serializer.ToArray();
|
||||||
_gameThread.Server.Send(peerId, sendData, DeliveryType.Reliable);
|
_gameThread.SocketServer.Send(peerId, sendData, DeliveryType.Reliable);
|
||||||
_gameThread.Server.Disconnect(peerId, 0);
|
_gameThread.SocketServer.Disconnect(peerId, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Cleanup(uint peerId)
|
public void Cleanup(ushort peerId)
|
||||||
{
|
{
|
||||||
if (_playersByPeers.Remove(peerId, out var player))
|
if (_playersByPeers.Remove(peerId, out var player))
|
||||||
_playersByIds.Remove(player.Id);
|
_playersByIds.Remove(player.Id);
|
||||||
}
|
}
|
||||||
|
|
||||||
public Player? GetPlayer(uint peerId)
|
public Player? GetPlayer(ushort peerId)
|
||||||
{
|
{
|
||||||
if (_playersByPeers.TryGetValue(peerId, out var player))
|
if (_playersByPeers.TryGetValue(peerId, out var player))
|
||||||
return player;
|
return player;
|
||||||
@@ -1,6 +0,0 @@
|
|||||||
namespace Ragon.Core;
|
|
||||||
|
|
||||||
public interface IAuthorizationManager
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,9 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Ragon.Core;
|
|
||||||
|
|
||||||
public interface IAuthorizationProvider
|
|
||||||
{
|
|
||||||
Task OnAuthorizationRequest(string key, string playerName, byte protocol, byte[] additionalData, Action<string, string> Accept, Action<uint> Reject);
|
|
||||||
}
|
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using System.Diagnostics;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using NLog;
|
using NLog;
|
||||||
|
|
||||||
@@ -12,9 +13,10 @@ namespace Ragon.Core
|
|||||||
{
|
{
|
||||||
_logger.Info("Configure application...");
|
_logger.Info("Configure application...");
|
||||||
var filePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "config.json");
|
var filePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "config.json");
|
||||||
var configuration = ConfigurationLoader.Load(filePath);
|
var configuration = Configuration.Load(filePath);
|
||||||
var app = new Application(factory, configuration);
|
var app = new Application(factory, configuration);
|
||||||
return app;
|
return app;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
+18
-7
@@ -2,14 +2,26 @@
|
|||||||
using System.IO;
|
using System.IO;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using NLog;
|
using NLog;
|
||||||
using Logger = NLog.Logger;
|
|
||||||
|
|
||||||
namespace Ragon.Core
|
namespace Ragon.Core
|
||||||
{
|
{
|
||||||
public static class ConfigurationLoader
|
[Serializable]
|
||||||
|
public struct Configuration
|
||||||
{
|
{
|
||||||
|
public string Key;
|
||||||
|
public string Protocol;
|
||||||
|
public string Socket;
|
||||||
|
public int StatisticsInterval;
|
||||||
|
public ushort SendRate;
|
||||||
|
public ushort Port;
|
||||||
|
public int SkipTimeout;
|
||||||
|
public int ReconnectTimeout;
|
||||||
|
public int MaxConnections;
|
||||||
|
public int MaxPlayersPerRoom;
|
||||||
|
public int MaxRooms;
|
||||||
|
|
||||||
private static readonly Logger _logger = LogManager.GetCurrentClassLogger();
|
private static readonly Logger _logger = LogManager.GetCurrentClassLogger();
|
||||||
private static readonly string _serverVersion = "1.0.9-rc";
|
private static readonly string _serverVersion = "1.0.26-rc";
|
||||||
|
|
||||||
private static void CopyrightInfo()
|
private static void CopyrightInfo()
|
||||||
{
|
{
|
||||||
@@ -18,11 +30,10 @@ namespace Ragon.Core
|
|||||||
_logger.Info($"OS: {Environment.OSVersion}");
|
_logger.Info($"OS: {Environment.OSVersion}");
|
||||||
_logger.Info($"Processors: {Environment.ProcessorCount}");
|
_logger.Info($"Processors: {Environment.ProcessorCount}");
|
||||||
_logger.Info($"Runtime Version: {Environment.Version}");
|
_logger.Info($"Runtime Version: {Environment.Version}");
|
||||||
|
|
||||||
_logger.Info("==================================");
|
_logger.Info("==================================");
|
||||||
_logger.Info("= =");
|
_logger.Info("| |");
|
||||||
_logger.Info($"={"Ragon".PadBoth(32)}=");
|
_logger.Info("| Ragon |");
|
||||||
_logger.Info("= =");
|
_logger.Info("| |");
|
||||||
_logger.Info("==================================");
|
_logger.Info("==================================");
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
using System;
|
|
||||||
|
|
||||||
namespace Ragon.Core
|
|
||||||
{
|
|
||||||
[Serializable]
|
|
||||||
public struct Configuration
|
|
||||||
{
|
|
||||||
public string Key;
|
|
||||||
public int StatisticsInterval;
|
|
||||||
public ushort SendRate;
|
|
||||||
public ushort Port;
|
|
||||||
public int SkipTimeout;
|
|
||||||
public int ReconnectTimeout;
|
|
||||||
public int MaxConnections;
|
|
||||||
public int MaxPlayersPerRoom;
|
|
||||||
public int MaxRooms;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -3,7 +3,7 @@ using System.Collections.Generic;
|
|||||||
|
|
||||||
namespace Ragon.Core;
|
namespace Ragon.Core;
|
||||||
|
|
||||||
public class Dispatcher: IDispatcher, IDispatcherInternal
|
public class Dispatcher
|
||||||
{
|
{
|
||||||
public Queue<Action> _actions = new Queue<Action>();
|
public Queue<Action> _actions = new Queue<Action>();
|
||||||
|
|
||||||
+238
-10
@@ -1,26 +1,254 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using NLog;
|
||||||
using Ragon.Common;
|
using Ragon.Common;
|
||||||
|
|
||||||
namespace Ragon.Core;
|
namespace Ragon.Core;
|
||||||
|
|
||||||
public class Entity
|
public class Entity
|
||||||
{
|
{
|
||||||
private static int _idGenerator = 0;
|
private ILogger _logger = LogManager.GetCurrentClassLogger();
|
||||||
public int EntityId { get; private set; }
|
private GameRoom _room;
|
||||||
public int StaticId { get; private set; }
|
|
||||||
public uint OwnerId { get; private set; }
|
private static ushort _idGenerator = 0;
|
||||||
|
public ushort EntityId { get; private set; }
|
||||||
|
public ushort StaticId { get; private set; }
|
||||||
public ushort EntityType { get; private set; }
|
public ushort EntityType { get; private set; }
|
||||||
|
public ushort OwnerId { get; private set; }
|
||||||
|
public byte[] Payload { get; private set; }
|
||||||
public RagonAuthority Authority { get; private set; }
|
public RagonAuthority Authority { get; private set; }
|
||||||
public EntityState State { get; private set; }
|
|
||||||
public EntityState Payload { get; private set; }
|
private List<EntityProperty> _properties;
|
||||||
|
private List<EntityEvent> _bufferedEvents;
|
||||||
public Entity(uint ownerId, ushort entityType, int staticId, RagonAuthority stateAuthority, RagonAuthority eventAuthority)
|
|
||||||
|
public Entity(GameRoom room, ushort ownerId, ushort entityType, ushort staticId, RagonAuthority eventAuthority)
|
||||||
{
|
{
|
||||||
OwnerId = ownerId;
|
OwnerId = ownerId;
|
||||||
StaticId = staticId;
|
StaticId = staticId;
|
||||||
EntityType = entityType;
|
EntityType = entityType;
|
||||||
EntityId = _idGenerator++;
|
EntityId = _idGenerator++;
|
||||||
State = new EntityState(stateAuthority);
|
Payload = Array.Empty<byte>();
|
||||||
Payload = new EntityState(stateAuthority);
|
|
||||||
Authority = eventAuthority;
|
Authority = eventAuthority;
|
||||||
|
|
||||||
|
_room = room;
|
||||||
|
_properties = new List<EntityProperty>();
|
||||||
|
_bufferedEvents = new List<EntityEvent>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetPayload(byte[] payload)
|
||||||
|
{
|
||||||
|
Payload = payload;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetOwner(ushort ownerId)
|
||||||
|
{
|
||||||
|
OwnerId = ownerId;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddProperty(EntityProperty property)
|
||||||
|
{
|
||||||
|
_properties.Add(property);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ReplicateEvent(ushort peerId, ushort eventId, ReadOnlySpan<byte> payload, RagonReplicationMode eventMode, RagonTarget targetMode)
|
||||||
|
{
|
||||||
|
if (Authority == RagonAuthority.OwnerOnly && OwnerId != peerId)
|
||||||
|
{
|
||||||
|
_logger.Warn($"Player have not enought authority for event with Id {eventId}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (eventMode == RagonReplicationMode.Buffered && targetMode != RagonTarget.Owner)
|
||||||
|
{
|
||||||
|
var bufferedEvent = new EntityEvent()
|
||||||
|
{
|
||||||
|
EventData = payload.ToArray(),
|
||||||
|
Target = targetMode,
|
||||||
|
EventId = eventId,
|
||||||
|
PeerId = peerId,
|
||||||
|
};
|
||||||
|
_bufferedEvents.Add(bufferedEvent);
|
||||||
|
}
|
||||||
|
|
||||||
|
var serializer = _room.GetSharedSerializer();
|
||||||
|
|
||||||
|
serializer.Clear();
|
||||||
|
serializer.WriteOperation(RagonOperation.REPLICATE_ENTITY_EVENT);
|
||||||
|
serializer.WriteUShort(eventId);
|
||||||
|
serializer.WriteUShort(peerId);
|
||||||
|
serializer.WriteByte((byte) eventMode);
|
||||||
|
serializer.WriteUShort(EntityId);
|
||||||
|
serializer.WriteData(ref payload);
|
||||||
|
|
||||||
|
var sendData = serializer.ToArray();
|
||||||
|
RouteEvent(peerId, targetMode, sendData);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ReadState(uint peerId, RagonSerializer serializer)
|
||||||
|
{
|
||||||
|
if (OwnerId != peerId)
|
||||||
|
{
|
||||||
|
_logger.Warn($"Not owner can't change properties of object {EntityId}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (var i = 0; i < _properties.Count; i++)
|
||||||
|
{
|
||||||
|
if (serializer.ReadBool())
|
||||||
|
{
|
||||||
|
var property = _properties[i];
|
||||||
|
var size = property.Size;
|
||||||
|
if (!property.IsFixed)
|
||||||
|
size = serializer.ReadUShort();
|
||||||
|
|
||||||
|
if (size > property.Capacity)
|
||||||
|
{
|
||||||
|
_logger.Warn($"Property {i} payload too large, size: {size}");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
var propertyPayload = serializer.ReadData(size);
|
||||||
|
property.Write(ref propertyPayload);
|
||||||
|
property.Size = size;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void WriteProperties(RagonSerializer serializer)
|
||||||
|
{
|
||||||
|
serializer.WriteUShort(EntityId);
|
||||||
|
|
||||||
|
for (int propertyIndex = 0; propertyIndex < _properties.Count; propertyIndex++)
|
||||||
|
{
|
||||||
|
var property = _properties[propertyIndex];
|
||||||
|
if (property.IsDirty)
|
||||||
|
{
|
||||||
|
serializer.WriteBool(true);
|
||||||
|
var span = serializer.GetWritableData(property.Size);
|
||||||
|
var data = property.Read();
|
||||||
|
data.CopyTo(span);
|
||||||
|
property.Clear();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
serializer.WriteBool(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void WriteSnapshot(RagonSerializer serializer)
|
||||||
|
{
|
||||||
|
for (int propertyIndex = 0; propertyIndex < _properties.Count; propertyIndex++)
|
||||||
|
{
|
||||||
|
var property = _properties[propertyIndex];
|
||||||
|
var hasPayload = property.IsFixed || property.Size > 0 && !property.IsFixed;
|
||||||
|
if (hasPayload)
|
||||||
|
{
|
||||||
|
serializer.WriteBool(true);
|
||||||
|
var span = serializer.GetWritableData(property.Size);
|
||||||
|
var data = property.Read();
|
||||||
|
data.CopyTo(span);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
serializer.WriteBool(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RestoreBufferedEvents(ushort peerId)
|
||||||
|
{
|
||||||
|
var serializer = _room.GetSharedSerializer();
|
||||||
|
foreach (var bufferedEvent in _bufferedEvents)
|
||||||
|
{
|
||||||
|
serializer.Clear();
|
||||||
|
serializer.WriteOperation(RagonOperation.REPLICATE_ENTITY_EVENT);
|
||||||
|
serializer.WriteUShort(bufferedEvent.EventId);
|
||||||
|
serializer.WriteUShort(bufferedEvent.PeerId);
|
||||||
|
serializer.WriteByte((byte) RagonReplicationMode.Server);
|
||||||
|
serializer.WriteUShort(EntityId);
|
||||||
|
|
||||||
|
ReadOnlySpan<byte> data = bufferedEvent.EventData.AsSpan();
|
||||||
|
serializer.WriteData(ref data);
|
||||||
|
|
||||||
|
var sendData = serializer.ToArray();
|
||||||
|
_room.Send(peerId, sendData, DeliveryType.Reliable);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Create()
|
||||||
|
{
|
||||||
|
var serializer = _room.GetSharedSerializer();
|
||||||
|
|
||||||
|
serializer.Clear();
|
||||||
|
serializer.WriteOperation(RagonOperation.CREATE_ENTITY);
|
||||||
|
serializer.WriteUShort(EntityType);
|
||||||
|
serializer.WriteUShort(EntityId);
|
||||||
|
serializer.WriteUShort(OwnerId);
|
||||||
|
|
||||||
|
ReadOnlySpan<byte> entityPayload = Payload.AsSpan();
|
||||||
|
serializer.WriteUShort((ushort) entityPayload.Length);
|
||||||
|
serializer.WriteData(ref entityPayload);
|
||||||
|
|
||||||
|
var sendData = serializer.ToArray();
|
||||||
|
_room.BroadcastToReady(sendData, DeliveryType.Reliable);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Destroy(ReadOnlySpan<byte> payload)
|
||||||
|
{
|
||||||
|
var serializer = _room.GetSharedSerializer();
|
||||||
|
|
||||||
|
serializer.Clear();
|
||||||
|
serializer.WriteOperation(RagonOperation.DESTROY_ENTITY);
|
||||||
|
serializer.WriteInt(EntityId);
|
||||||
|
serializer.WriteUShort((ushort) payload.Length);
|
||||||
|
serializer.WriteData(ref payload);
|
||||||
|
|
||||||
|
var sendData = serializer.ToArray();
|
||||||
|
_room.BroadcastToReady(sendData, DeliveryType.Reliable);
|
||||||
|
}
|
||||||
|
|
||||||
|
void RouteEvent(ushort peerId, RagonTarget targetMode, byte[] sendData)
|
||||||
|
{
|
||||||
|
switch (targetMode)
|
||||||
|
{
|
||||||
|
case RagonTarget.Owner:
|
||||||
|
{
|
||||||
|
_room.Send(OwnerId, sendData, DeliveryType.Reliable);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case RagonTarget.ExceptOwner:
|
||||||
|
{
|
||||||
|
_room.BroadcastToReady(sendData, new [] { OwnerId }, DeliveryType.Reliable);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case RagonTarget.ExceptInvoker:
|
||||||
|
{
|
||||||
|
_room.BroadcastToReady(sendData, new[] {peerId}, DeliveryType.Reliable);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case RagonTarget.All:
|
||||||
|
{
|
||||||
|
_room.BroadcastToReady(sendData, DeliveryType.Reliable);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ProcessEvent(Player player, RagonSerializer reader)
|
||||||
|
{
|
||||||
|
var eventId = reader.ReadUShort();
|
||||||
|
var eventMode = (RagonReplicationMode) reader.ReadByte();
|
||||||
|
var targetMode = (RagonTarget) reader.ReadByte();
|
||||||
|
var payloadData = reader.ReadData(reader.Size);
|
||||||
|
|
||||||
|
Span<byte> payloadRaw = stackalloc byte[payloadData.Length];
|
||||||
|
ReadOnlySpan<byte> payload = payloadRaw;
|
||||||
|
payloadData.CopyTo(payloadRaw);
|
||||||
|
|
||||||
|
if (_room.Plugin.InternalHandle(player.PeerId, EntityId, eventId, ref payload))
|
||||||
|
return;
|
||||||
|
|
||||||
|
ReplicateEvent(player.PeerId, eventId, payload, eventMode, targetMode);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
using Ragon.Common;
|
||||||
|
|
||||||
|
namespace Ragon.Core;
|
||||||
|
|
||||||
|
public class EntityEvent
|
||||||
|
{
|
||||||
|
public ushort PeerId { get; set; }
|
||||||
|
public ushort EventId { get; set; }
|
||||||
|
public byte[] EventData { get; set; }
|
||||||
|
public RagonTarget Target { set; get; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,41 @@
|
|||||||
|
using System;
|
||||||
|
using Ragon.Common;
|
||||||
|
|
||||||
|
namespace Ragon.Core;
|
||||||
|
|
||||||
|
public class EntityProperty
|
||||||
|
{
|
||||||
|
public int Size { get; set; }
|
||||||
|
public int Capacity { get; set; }
|
||||||
|
public bool IsDirty { get; private set; }
|
||||||
|
public bool IsFixed { get; private set; }
|
||||||
|
private byte[] _data;
|
||||||
|
|
||||||
|
public EntityProperty(int size, bool isFixed)
|
||||||
|
{
|
||||||
|
Capacity = 512;
|
||||||
|
Size = size;
|
||||||
|
IsFixed = isFixed;
|
||||||
|
IsDirty = true;
|
||||||
|
|
||||||
|
_data = new byte[Capacity];
|
||||||
|
}
|
||||||
|
|
||||||
|
public ReadOnlySpan<byte> Read()
|
||||||
|
{
|
||||||
|
var dataSpan = _data.AsSpan();
|
||||||
|
|
||||||
|
return dataSpan.Slice(0, Size);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Write(ref ReadOnlySpan<byte> src)
|
||||||
|
{
|
||||||
|
src.CopyTo(_data);
|
||||||
|
IsDirty = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Clear()
|
||||||
|
{
|
||||||
|
IsDirty = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,38 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Runtime.Serialization;
|
|
||||||
using Ragon.Common;
|
|
||||||
|
|
||||||
namespace Ragon.Core;
|
|
||||||
|
|
||||||
public class EntityState
|
|
||||||
{
|
|
||||||
public bool isDirty { get; private set; }
|
|
||||||
public RagonAuthority Authority { get; private set; }
|
|
||||||
public int Size => _size;
|
|
||||||
|
|
||||||
private int _size = 0;
|
|
||||||
private byte[] _data = new byte[2048];
|
|
||||||
|
|
||||||
public EntityState(RagonAuthority ragonAuthority)
|
|
||||||
{
|
|
||||||
Authority = ragonAuthority;
|
|
||||||
isDirty = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ReadOnlySpan<byte> Read()
|
|
||||||
{
|
|
||||||
return _data.AsSpan().Slice(0, _size);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Write(ref ReadOnlySpan<byte> src)
|
|
||||||
{
|
|
||||||
src.CopyTo(_data);
|
|
||||||
_size = src.Length;
|
|
||||||
isDirty = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Clear()
|
|
||||||
{
|
|
||||||
isDirty = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
using System;
|
|
||||||
|
|
||||||
namespace Ragon.Core
|
|
||||||
{
|
|
||||||
public static class StringExtensions
|
|
||||||
{
|
|
||||||
public static string PadBoth(this string str, int length)
|
|
||||||
{
|
|
||||||
int spaces = length - str.Length;
|
|
||||||
int padLeft = spaces / 2 + str.Length;
|
|
||||||
return str.PadLeft(padLeft).PadRight(length);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
using System;
|
|
||||||
|
|
||||||
namespace Ragon.Core
|
|
||||||
{
|
|
||||||
public static class ValueExtensions
|
|
||||||
{
|
|
||||||
public static T Clamp<T>(this T val, T min, T max) where T : IComparable<T>
|
|
||||||
{
|
|
||||||
if (val.CompareTo(min) < 0) return min;
|
|
||||||
else if (val.CompareTo(max) > 0) return max;
|
|
||||||
else return val;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,457 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using NLog;
|
|
||||||
using Ragon.Common;
|
|
||||||
|
|
||||||
namespace Ragon.Core
|
|
||||||
{
|
|
||||||
public class GameRoom : IGameRoom
|
|
||||||
{
|
|
||||||
public int PlayersMin { get; private set; }
|
|
||||||
public int PlayersMax { get; private set; }
|
|
||||||
public int PlayersCount => _players.Count;
|
|
||||||
public string Id { get; private set; }
|
|
||||||
public string Map { get; private set; }
|
|
||||||
|
|
||||||
private ILogger _logger = LogManager.GetCurrentClassLogger();
|
|
||||||
private Dictionary<uint, Player> _players = new();
|
|
||||||
private Dictionary<int, Entity> _entities = new();
|
|
||||||
private uint _owner;
|
|
||||||
|
|
||||||
private readonly IScheduler _scheduler;
|
|
||||||
private readonly IGameThread _gameThread;
|
|
||||||
private readonly PluginBase _plugin;
|
|
||||||
private readonly RagonSerializer _serializer = new(512);
|
|
||||||
|
|
||||||
// Cache
|
|
||||||
private uint[] _readyPlayers = Array.Empty<uint>();
|
|
||||||
private uint[] _allPlayers = Array.Empty<uint>();
|
|
||||||
private Entity[] _entitiesAll = Array.Empty<Entity>();
|
|
||||||
|
|
||||||
public GameRoom(IGameThread gameThread, PluginBase pluginBase, string map, int min, int max)
|
|
||||||
{
|
|
||||||
_gameThread = gameThread;
|
|
||||||
_plugin = pluginBase;
|
|
||||||
_scheduler = new Scheduler();
|
|
||||||
|
|
||||||
Map = map;
|
|
||||||
PlayersMin = min;
|
|
||||||
PlayersMax = max;
|
|
||||||
Id = Guid.NewGuid().ToString();
|
|
||||||
|
|
||||||
_plugin.Attach(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Joined(Player player, ReadOnlySpan<byte> payload)
|
|
||||||
{
|
|
||||||
if (_players.Count == 0)
|
|
||||||
{
|
|
||||||
_owner = player.PeerId;
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
_serializer.Clear();
|
|
||||||
_serializer.WriteOperation(RagonOperation.PLAYER_JOINED);
|
|
||||||
_serializer.WriteUShort((ushort) player.PeerId);
|
|
||||||
_serializer.WriteString(player.Id);
|
|
||||||
_serializer.WriteString(player.PlayerName);
|
|
||||||
|
|
||||||
var sendData = _serializer.ToArray();
|
|
||||||
Broadcast(_readyPlayers, sendData, DeliveryType.Reliable);
|
|
||||||
}
|
|
||||||
|
|
||||||
_players.Add(player.PeerId, player);
|
|
||||||
_allPlayers = _players.Select(p => p.Key).ToArray();
|
|
||||||
|
|
||||||
{
|
|
||||||
_serializer.Clear();
|
|
||||||
_serializer.WriteOperation(RagonOperation.JOIN_SUCCESS);
|
|
||||||
_serializer.WriteString(Id);
|
|
||||||
_serializer.WriteString(player.Id);
|
|
||||||
_serializer.WriteString(GetOwner().Id);
|
|
||||||
_serializer.WriteUShort((ushort) PlayersMin);
|
|
||||||
_serializer.WriteUShort((ushort) PlayersMax);
|
|
||||||
|
|
||||||
var sendData = _serializer.ToArray();
|
|
||||||
Send(player.PeerId, sendData, DeliveryType.Reliable);
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
_serializer.Clear();
|
|
||||||
_serializer.WriteOperation(RagonOperation.LOAD_SCENE);
|
|
||||||
_serializer.WriteString(Map);
|
|
||||||
|
|
||||||
var sendData = _serializer.ToArray();
|
|
||||||
Send(player.PeerId, sendData, DeliveryType.Reliable);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Leave(uint peerId)
|
|
||||||
{
|
|
||||||
if (_players.Remove(peerId, out var player))
|
|
||||||
{
|
|
||||||
_allPlayers = _players.Select(p => p.Key).ToArray();
|
|
||||||
_readyPlayers = _players.Where(p => p.Value.IsLoaded).Select(p => p.Key).ToArray();
|
|
||||||
|
|
||||||
var isOwnershipChange = player.PeerId == _owner;
|
|
||||||
|
|
||||||
{
|
|
||||||
_plugin.OnPlayerLeaved(player);
|
|
||||||
|
|
||||||
_serializer.Clear();
|
|
||||||
_serializer.WriteOperation(RagonOperation.PLAYER_LEAVED);
|
|
||||||
_serializer.WriteString(player.Id);
|
|
||||||
|
|
||||||
_serializer.WriteUShort((ushort) player.EntitiesIds.Count);
|
|
||||||
foreach (var entityId in player.EntitiesIds)
|
|
||||||
{
|
|
||||||
_serializer.WriteInt(entityId);
|
|
||||||
_entities.Remove(entityId);
|
|
||||||
}
|
|
||||||
|
|
||||||
var sendData = _serializer.ToArray();
|
|
||||||
Broadcast(_readyPlayers, sendData);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_allPlayers.Length > 0 && isOwnershipChange)
|
|
||||||
{
|
|
||||||
var newRoomOwnerId = _allPlayers[0];
|
|
||||||
var newRoomOwner = _players[newRoomOwnerId];
|
|
||||||
|
|
||||||
_owner = newRoomOwnerId;
|
|
||||||
|
|
||||||
{
|
|
||||||
_plugin.OnOwnershipChanged(newRoomOwner);
|
|
||||||
|
|
||||||
_serializer.Clear();
|
|
||||||
_serializer.WriteOperation(RagonOperation.OWNERSHIP_CHANGED);
|
|
||||||
_serializer.WriteString(newRoomOwner.Id);
|
|
||||||
|
|
||||||
var sendData = _serializer.ToArray();
|
|
||||||
Broadcast(_readyPlayers, sendData);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
_entitiesAll = _entities.Values.ToArray();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ProcessEvent(uint peerId, ReadOnlySpan<byte> rawData)
|
|
||||||
{
|
|
||||||
var operation = (RagonOperation) rawData[0];
|
|
||||||
var payloadRawData = rawData.Slice(1, rawData.Length - 1);
|
|
||||||
|
|
||||||
_serializer.Clear();
|
|
||||||
_serializer.FromSpan(ref payloadRawData);
|
|
||||||
|
|
||||||
switch (operation)
|
|
||||||
{
|
|
||||||
case RagonOperation.REPLICATE_ENTITY_STATE:
|
|
||||||
{
|
|
||||||
var entityId = _serializer.ReadInt();
|
|
||||||
if (_entities.TryGetValue(entityId, out var ent))
|
|
||||||
{
|
|
||||||
if (ent.State.Authority == RagonAuthority.OWNER_ONLY && ent.OwnerId != peerId)
|
|
||||||
return;
|
|
||||||
|
|
||||||
var entityStateData = _serializer.ReadData(_serializer.Size);
|
|
||||||
ent.State.Write(ref entityStateData);
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case RagonOperation.REPLICATE_ENTITY_EVENT:
|
|
||||||
{
|
|
||||||
var evntId = _serializer.ReadUShort();
|
|
||||||
var evntMode = _serializer.ReadByte();
|
|
||||||
var entityId = _serializer.ReadInt();
|
|
||||||
|
|
||||||
if (!_entities.TryGetValue(entityId, out var ent))
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (ent.Authority == RagonAuthority.OWNER_ONLY && ent.OwnerId != peerId)
|
|
||||||
return;
|
|
||||||
|
|
||||||
Span<byte> payloadRaw = stackalloc byte[_serializer.Size];
|
|
||||||
var payloadData = _serializer.ReadData(_serializer.Size);
|
|
||||||
payloadData.CopyTo(payloadRaw);
|
|
||||||
|
|
||||||
ReadOnlySpan<byte> payload = payloadRaw;
|
|
||||||
if (_plugin.InternalHandle(peerId, entityId, evntId, ref payload))
|
|
||||||
return;
|
|
||||||
|
|
||||||
_serializer.Clear();
|
|
||||||
_serializer.WriteOperation(RagonOperation.REPLICATE_ENTITY_EVENT);
|
|
||||||
_serializer.WriteUShort(evntId);
|
|
||||||
_serializer.WriteUShort((ushort) peerId);
|
|
||||||
_serializer.WriteByte(evntMode);
|
|
||||||
_serializer.WriteInt(entityId);
|
|
||||||
_serializer.WriteData(ref payload);
|
|
||||||
var sendData = _serializer.ToArray();
|
|
||||||
|
|
||||||
Broadcast(_readyPlayers, sendData, DeliveryType.Reliable);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case RagonOperation.REPLICATE_EVENT:
|
|
||||||
{
|
|
||||||
var evntId = _serializer.ReadUShort();
|
|
||||||
var evntMode = _serializer.ReadByte();
|
|
||||||
Span<byte> payloadRaw = stackalloc byte[_serializer.Size];
|
|
||||||
var payloadData = _serializer.ReadData(_serializer.Size);
|
|
||||||
payloadData.CopyTo(payloadRaw);
|
|
||||||
|
|
||||||
ReadOnlySpan<byte> payload = payloadRaw;
|
|
||||||
if (_plugin.InternalHandle(peerId, evntId, ref payload))
|
|
||||||
return;
|
|
||||||
|
|
||||||
_serializer.Clear();
|
|
||||||
_serializer.WriteOperation(RagonOperation.REPLICATE_EVENT);
|
|
||||||
_serializer.WriteUShort((ushort) peerId);
|
|
||||||
_serializer.WriteByte(evntMode);
|
|
||||||
_serializer.WriteUShort(evntId);
|
|
||||||
_serializer.WriteData(ref payload);
|
|
||||||
|
|
||||||
var sendData = _serializer.ToArray();
|
|
||||||
Broadcast(_readyPlayers, sendData, DeliveryType.Reliable);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case RagonOperation.CREATE_STATIC_ENTITY:
|
|
||||||
{
|
|
||||||
var entityType = _serializer.ReadUShort();
|
|
||||||
var staticId = _serializer.ReadUShort();
|
|
||||||
var stateAuthority = (RagonAuthority) _serializer.ReadByte();
|
|
||||||
var eventAuthority = (RagonAuthority) _serializer.ReadByte();
|
|
||||||
var entity = new Entity(peerId, entityType, staticId, stateAuthority, eventAuthority);
|
|
||||||
|
|
||||||
{
|
|
||||||
var entityPayload = _serializer.ReadData(_serializer.Size);
|
|
||||||
entity.Payload.Write(ref entityPayload);
|
|
||||||
}
|
|
||||||
|
|
||||||
var player = _players[peerId];
|
|
||||||
player.Entities.Add(entity);
|
|
||||||
player.EntitiesIds.Add(entity.EntityId);
|
|
||||||
|
|
||||||
var ownerId = (ushort) peerId;
|
|
||||||
|
|
||||||
_entities.Add(entity.EntityId, entity);
|
|
||||||
_entitiesAll = _entities.Values.ToArray();
|
|
||||||
|
|
||||||
_plugin.OnEntityCreated(player, entity);
|
|
||||||
|
|
||||||
_serializer.Clear();
|
|
||||||
_serializer.WriteOperation(RagonOperation.CREATE_STATIC_ENTITY);
|
|
||||||
_serializer.WriteUShort(entityType);
|
|
||||||
_serializer.WriteUShort(staticId);
|
|
||||||
_serializer.WriteByte((byte) stateAuthority);
|
|
||||||
_serializer.WriteByte((byte) eventAuthority);
|
|
||||||
_serializer.WriteInt(entity.EntityId);
|
|
||||||
_serializer.WriteUShort(ownerId);
|
|
||||||
|
|
||||||
{
|
|
||||||
var entityPayload = entity.Payload.Read();
|
|
||||||
_serializer.WriteData(ref entityPayload);
|
|
||||||
}
|
|
||||||
|
|
||||||
var sendData = _serializer.ToArray();
|
|
||||||
Broadcast(_readyPlayers, sendData, DeliveryType.Reliable);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case RagonOperation.CREATE_ENTITY:
|
|
||||||
{
|
|
||||||
var entityType = _serializer.ReadUShort();
|
|
||||||
var stateAuthority = (RagonAuthority) _serializer.ReadByte();
|
|
||||||
var eventAuthority = (RagonAuthority) _serializer.ReadByte();
|
|
||||||
var entity = new Entity(peerId, entityType, -1, stateAuthority, eventAuthority);
|
|
||||||
|
|
||||||
{
|
|
||||||
var entityPayload = _serializer.ReadData(_serializer.Size);
|
|
||||||
entity.Payload.Write(ref entityPayload);
|
|
||||||
}
|
|
||||||
|
|
||||||
var player = _players[peerId];
|
|
||||||
player.Entities.Add(entity);
|
|
||||||
player.EntitiesIds.Add(entity.EntityId);
|
|
||||||
|
|
||||||
var ownerId = (ushort) peerId;
|
|
||||||
|
|
||||||
_entities.Add(entity.EntityId, entity);
|
|
||||||
_entitiesAll = _entities.Values.ToArray();
|
|
||||||
|
|
||||||
_plugin.OnEntityCreated(player, entity);
|
|
||||||
|
|
||||||
_serializer.Clear();
|
|
||||||
_serializer.WriteOperation(RagonOperation.CREATE_ENTITY);
|
|
||||||
_serializer.WriteUShort(entityType);
|
|
||||||
_serializer.WriteByte((byte) stateAuthority);
|
|
||||||
_serializer.WriteByte((byte) eventAuthority);
|
|
||||||
_serializer.WriteInt(entity.EntityId);
|
|
||||||
_serializer.WriteUShort(ownerId);
|
|
||||||
|
|
||||||
{
|
|
||||||
var entityPayload = entity.Payload.Read();
|
|
||||||
_serializer.WriteData(ref entityPayload);
|
|
||||||
}
|
|
||||||
|
|
||||||
var sendData = _serializer.ToArray();
|
|
||||||
Broadcast(_readyPlayers, sendData, DeliveryType.Reliable);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case RagonOperation.DESTROY_ENTITY:
|
|
||||||
{
|
|
||||||
var entityId = _serializer.ReadInt();
|
|
||||||
if (_entities.TryGetValue(entityId, out var entity))
|
|
||||||
{
|
|
||||||
if (entity.Authority == RagonAuthority.OWNER_ONLY && entity.OwnerId != peerId)
|
|
||||||
return;
|
|
||||||
|
|
||||||
var player = _players[peerId];
|
|
||||||
var destroyPayload = _serializer.ReadData(_serializer.Size);
|
|
||||||
|
|
||||||
player.Entities.Remove(entity);
|
|
||||||
player.EntitiesIds.Remove(entity.EntityId);
|
|
||||||
|
|
||||||
_entities.Remove(entityId);
|
|
||||||
_entitiesAll = _entities.Values.ToArray();
|
|
||||||
|
|
||||||
_plugin.OnEntityDestroyed(player, entity);
|
|
||||||
|
|
||||||
_serializer.Clear();
|
|
||||||
_serializer.WriteOperation(RagonOperation.DESTROY_ENTITY);
|
|
||||||
_serializer.WriteInt(entityId);
|
|
||||||
_serializer.WriteData(ref destroyPayload);
|
|
||||||
|
|
||||||
var sendData = _serializer.ToArray();
|
|
||||||
Broadcast(_readyPlayers, sendData, DeliveryType.Reliable);
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case RagonOperation.SCENE_IS_LOADED:
|
|
||||||
{
|
|
||||||
_serializer.Clear();
|
|
||||||
_serializer.WriteOperation(RagonOperation.SNAPSHOT);
|
|
||||||
|
|
||||||
_serializer.WriteInt(_allPlayers.Length);
|
|
||||||
foreach (var playerPeerId in _allPlayers)
|
|
||||||
{
|
|
||||||
_serializer.WriteString(_players[playerPeerId].Id);
|
|
||||||
_serializer.WriteUShort((ushort) playerPeerId);
|
|
||||||
_serializer.WriteString(_players[playerPeerId].PlayerName);
|
|
||||||
}
|
|
||||||
|
|
||||||
var dynamicCount = _entitiesAll.Where(e => e.StaticId == -1).ToArray();
|
|
||||||
_serializer.WriteInt(dynamicCount.Length);
|
|
||||||
foreach (var entity in dynamicCount)
|
|
||||||
{
|
|
||||||
if (entity.StaticId != -1) continue;
|
|
||||||
|
|
||||||
var payload = entity.Payload.Read();
|
|
||||||
var state = entity.State.Read();
|
|
||||||
|
|
||||||
_serializer.WriteInt(entity.EntityId);
|
|
||||||
_serializer.WriteByte((byte) entity.State.Authority);
|
|
||||||
_serializer.WriteByte((byte) entity.Authority);
|
|
||||||
_serializer.WriteUShort(entity.EntityType);
|
|
||||||
_serializer.WriteUShort((ushort) entity.OwnerId);
|
|
||||||
_serializer.WriteUShort((ushort) payload.Length);
|
|
||||||
_serializer.WriteData(ref payload);
|
|
||||||
_serializer.WriteUShort((ushort) state.Length);
|
|
||||||
_serializer.WriteData(ref state);
|
|
||||||
}
|
|
||||||
|
|
||||||
var staticCount = _entitiesAll.Where(e => e.StaticId != -1).ToArray();
|
|
||||||
_serializer.WriteInt(staticCount.Length);
|
|
||||||
foreach (var entity in staticCount)
|
|
||||||
{
|
|
||||||
var payload = entity.Payload.Read();
|
|
||||||
var state = entity.State.Read();
|
|
||||||
|
|
||||||
_serializer.WriteInt(entity.EntityId);
|
|
||||||
_serializer.WriteUShort((ushort) entity.StaticId);
|
|
||||||
_serializer.WriteByte((byte) entity.State.Authority);
|
|
||||||
_serializer.WriteByte((byte) entity.Authority);
|
|
||||||
_serializer.WriteUShort(entity.EntityType);
|
|
||||||
_serializer.WriteUShort((ushort) entity.OwnerId);
|
|
||||||
_serializer.WriteUShort((ushort) payload.Length);
|
|
||||||
_serializer.WriteData(ref payload);
|
|
||||||
_serializer.WriteUShort((ushort) state.Length);
|
|
||||||
_serializer.WriteData(ref state);
|
|
||||||
}
|
|
||||||
|
|
||||||
var sendData = _serializer.ToArray();
|
|
||||||
Send(peerId, sendData, DeliveryType.Reliable);
|
|
||||||
|
|
||||||
_players[peerId].IsLoaded = true;
|
|
||||||
_readyPlayers = _players.Where(p => p.Value.IsLoaded).Select(p => p.Key).ToArray();
|
|
||||||
|
|
||||||
_plugin.OnPlayerJoined(_players[peerId]);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Tick(float deltaTime)
|
|
||||||
{
|
|
||||||
_scheduler.Tick(deltaTime);
|
|
||||||
|
|
||||||
foreach (var entity in _entitiesAll)
|
|
||||||
{
|
|
||||||
if (entity.State.isDirty)
|
|
||||||
{
|
|
||||||
var state = entity.State.Read();
|
|
||||||
|
|
||||||
_serializer.Clear();
|
|
||||||
_serializer.WriteOperation(RagonOperation.REPLICATE_ENTITY_STATE);
|
|
||||||
_serializer.WriteInt(entity.EntityId);
|
|
||||||
_serializer.WriteData(ref state);
|
|
||||||
|
|
||||||
var sendData = _serializer.ToArray();
|
|
||||||
Broadcast(_readyPlayers, sendData, DeliveryType.Unreliable);
|
|
||||||
|
|
||||||
entity.State.Clear();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Start()
|
|
||||||
{
|
|
||||||
_plugin.OnStart();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Stop()
|
|
||||||
{
|
|
||||||
foreach (var peerId in _allPlayers)
|
|
||||||
_gameThread.Server.Disconnect(peerId, 0);
|
|
||||||
|
|
||||||
_plugin.OnStop();
|
|
||||||
_plugin.Detach();
|
|
||||||
}
|
|
||||||
|
|
||||||
public Player GetPlayerById(uint peerId) => _players[peerId];
|
|
||||||
|
|
||||||
public Entity GetEntityById(int entityId) => _entities[entityId];
|
|
||||||
|
|
||||||
public Player GetOwner() => _players[_owner];
|
|
||||||
|
|
||||||
public IDispatcher GetThreadDispatcher() => _gameThread.ThreadDispatcher;
|
|
||||||
|
|
||||||
public IScheduler GetScheduler() => _scheduler;
|
|
||||||
|
|
||||||
public void Send(uint peerId, byte[] rawData, DeliveryType deliveryType = DeliveryType.Unreliable)
|
|
||||||
{
|
|
||||||
_gameThread.Server.Send(peerId, rawData, deliveryType);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Broadcast(uint[] peersIds, byte[] rawData, DeliveryType deliveryType = DeliveryType.Unreliable)
|
|
||||||
{
|
|
||||||
_gameThread.Server.Broadcast(peersIds, rawData, deliveryType);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Broadcast(byte[] rawData, DeliveryType deliveryType = DeliveryType.Unreliable)
|
|
||||||
{
|
|
||||||
_gameThread.Server.Broadcast(_allPlayers, rawData, deliveryType);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,128 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Diagnostics;
|
|
||||||
using System.Threading;
|
|
||||||
using ENet;
|
|
||||||
using NLog;
|
|
||||||
|
|
||||||
namespace Ragon.Core
|
|
||||||
{
|
|
||||||
public class GameThread : IGameThread, IHandler
|
|
||||||
{
|
|
||||||
private readonly RoomManager _roomManager;
|
|
||||||
private readonly Thread _thread;
|
|
||||||
private readonly Stopwatch _gameLoopTimer;
|
|
||||||
private readonly Lobby _lobby;
|
|
||||||
private readonly ILogger _logger = LogManager.GetCurrentClassLogger();
|
|
||||||
private readonly float _deltaTime = 0.0f;
|
|
||||||
private readonly Stopwatch _statisticsTimer;
|
|
||||||
private readonly Configuration _configuration;
|
|
||||||
private readonly IDispatcherInternal _dispatcherInternal;
|
|
||||||
|
|
||||||
public IDispatcher ThreadDispatcher { get; private set; }
|
|
||||||
public ISocketServer Server { get; private set; }
|
|
||||||
|
|
||||||
public GameThread(PluginFactory factory, Configuration configuration)
|
|
||||||
{
|
|
||||||
_configuration = configuration;
|
|
||||||
|
|
||||||
var authorizationProvider = factory.CreateAuthorizationProvider(configuration);
|
|
||||||
var dispatcher = new Dispatcher();
|
|
||||||
_dispatcherInternal = dispatcher;
|
|
||||||
|
|
||||||
ThreadDispatcher = dispatcher;
|
|
||||||
Server = new ENetServer(this);
|
|
||||||
|
|
||||||
_deltaTime = 1000.0f / configuration.SendRate;
|
|
||||||
|
|
||||||
_roomManager = new RoomManager(factory, this);
|
|
||||||
_lobby = new Lobby(authorizationProvider, _roomManager, this);
|
|
||||||
|
|
||||||
_gameLoopTimer = new Stopwatch();
|
|
||||||
_statisticsTimer = new Stopwatch();
|
|
||||||
|
|
||||||
_thread = new Thread(Execute);
|
|
||||||
_thread.Name = "Game Thread";
|
|
||||||
_thread.IsBackground = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Start()
|
|
||||||
{
|
|
||||||
Server.Start(_configuration.Port, _configuration.MaxConnections);
|
|
||||||
|
|
||||||
_gameLoopTimer.Start();
|
|
||||||
_statisticsTimer.Start();
|
|
||||||
_thread.Start();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Stop()
|
|
||||||
{
|
|
||||||
Server.Stop();
|
|
||||||
|
|
||||||
_gameLoopTimer.Stop();
|
|
||||||
_statisticsTimer.Stop();
|
|
||||||
_thread.Interrupt();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Execute()
|
|
||||||
{
|
|
||||||
while (true)
|
|
||||||
{
|
|
||||||
Server.Process();
|
|
||||||
|
|
||||||
_dispatcherInternal.Process();
|
|
||||||
|
|
||||||
var elapsedMilliseconds = _gameLoopTimer.ElapsedMilliseconds;
|
|
||||||
if (elapsedMilliseconds > _deltaTime)
|
|
||||||
{
|
|
||||||
_roomManager.Tick(elapsedMilliseconds / 1000.0f);
|
|
||||||
_gameLoopTimer.Restart();
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_statisticsTimer.Elapsed.Seconds > _configuration.StatisticsInterval && _roomManager.RoomsBySocket.Count > 0)
|
|
||||||
{
|
|
||||||
_logger.Trace($"Rooms: {_roomManager.Rooms.Count} Clients: {_roomManager.RoomsBySocket.Count}");
|
|
||||||
_statisticsTimer.Restart();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public void OnEvent(Event evnt)
|
|
||||||
{
|
|
||||||
if (evnt.Type == EventType.Timeout || evnt.Type == EventType.Disconnect)
|
|
||||||
{
|
|
||||||
var player = _lobby.AuthorizationManager.GetPlayer(evnt.Peer.ID);
|
|
||||||
if (player != null)
|
|
||||||
_roomManager.Left(player, Array.Empty<byte>());
|
|
||||||
|
|
||||||
_lobby.OnDisconnected(evnt.Peer.ID);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (evnt.Type == EventType.Receive)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
var peerId = evnt.Peer.ID;
|
|
||||||
var dataRaw = new byte[evnt.Packet.Length];
|
|
||||||
evnt.Packet.CopyTo(dataRaw);
|
|
||||||
|
|
||||||
var data = new ReadOnlySpan<byte>(dataRaw);
|
|
||||||
if (_roomManager.RoomsBySocket.TryGetValue(peerId, out var room))
|
|
||||||
{
|
|
||||||
room.ProcessEvent(peerId, data);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_lobby.ProcessEvent(peerId, data);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception exception)
|
|
||||||
{
|
|
||||||
_logger.Error(exception);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,20 +0,0 @@
|
|||||||
namespace Ragon.Core;
|
|
||||||
|
|
||||||
public interface IGameRoom
|
|
||||||
{
|
|
||||||
public string Id { get; }
|
|
||||||
public string Map { get; }
|
|
||||||
public int PlayersMin { get; }
|
|
||||||
public int PlayersMax { get; }
|
|
||||||
public int PlayersCount { get; }
|
|
||||||
|
|
||||||
public Player GetPlayerById(uint peerId);
|
|
||||||
public Entity GetEntityById(int entityId);
|
|
||||||
public Player GetOwner();
|
|
||||||
public IDispatcher GetThreadDispatcher();
|
|
||||||
public IScheduler GetScheduler();
|
|
||||||
|
|
||||||
public void Send(uint peerId, byte[] rawData, DeliveryType deliveryType = DeliveryType.Unreliable);
|
|
||||||
public void Broadcast(uint[] peersIds, byte[] rawData, DeliveryType deliveryType = DeliveryType.Unreliable);
|
|
||||||
public void Broadcast(byte[] rawData, DeliveryType deliveryType = DeliveryType.Unreliable);
|
|
||||||
}
|
|
||||||
@@ -1,9 +0,0 @@
|
|||||||
using Ragon.Common;
|
|
||||||
|
|
||||||
namespace Ragon.Core;
|
|
||||||
|
|
||||||
public interface IGameThread
|
|
||||||
{
|
|
||||||
public IDispatcher ThreadDispatcher { get; }
|
|
||||||
public ISocketServer Server { get; }
|
|
||||||
}
|
|
||||||
Executable
+505
@@ -0,0 +1,505 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using NLog;
|
||||||
|
using Ragon.Common;
|
||||||
|
|
||||||
|
namespace Ragon.Core
|
||||||
|
{
|
||||||
|
public class GameRoom
|
||||||
|
{
|
||||||
|
public int PlayersMin { get; private set; }
|
||||||
|
public int PlayersMax { get; private set; }
|
||||||
|
public int PlayersCount => _players.Count;
|
||||||
|
public int EntitiesCount => _entities.Count;
|
||||||
|
public string Id { get; private set; }
|
||||||
|
public string Map { get; private set; }
|
||||||
|
public PluginBase Plugin => _plugin;
|
||||||
|
private ILogger _logger = LogManager.GetCurrentClassLogger();
|
||||||
|
private Dictionary<ushort, Player> _players = new();
|
||||||
|
private Dictionary<int, Entity> _entities = new();
|
||||||
|
private ushort _owner;
|
||||||
|
|
||||||
|
private readonly ISocketServer _socketServer;
|
||||||
|
private readonly Scheduler _scheduler;
|
||||||
|
private readonly Application _application;
|
||||||
|
private readonly PluginBase _plugin;
|
||||||
|
private readonly RagonSerializer _writer = new(512);
|
||||||
|
|
||||||
|
// Cache
|
||||||
|
private ushort[] _readyPlayers = Array.Empty<ushort>();
|
||||||
|
private ushort[] _allPlayers = Array.Empty<ushort>();
|
||||||
|
private Entity[] _entitiesAll = Array.Empty<Entity>();
|
||||||
|
private HashSet<Entity> _entitiesDirtySet = new HashSet<Entity>();
|
||||||
|
private List<Entity> _entitiesDirty = new List<Entity>();
|
||||||
|
private List<ushort> _peersCache = new List<ushort>();
|
||||||
|
private List<ushort> _awaitingPeers = new List<ushort>();
|
||||||
|
|
||||||
|
public Player GetPlayerByPeer(ushort peerId) => _players[peerId];
|
||||||
|
|
||||||
|
public Player GetPlayerById(string id) => _players.Values.FirstOrDefault(p => p.Id == id)!;
|
||||||
|
|
||||||
|
public Entity GetEntityById(int entityId) => _entities[entityId];
|
||||||
|
|
||||||
|
public Player GetOwner() => _players[_owner];
|
||||||
|
|
||||||
|
public RagonSerializer GetSharedSerializer() => _writer;
|
||||||
|
|
||||||
|
public GameRoom(Application application, PluginBase pluginBase, string roomId, string map, int min, int max)
|
||||||
|
{
|
||||||
|
_application = application;
|
||||||
|
_socketServer = application.SocketServer;
|
||||||
|
_plugin = pluginBase;
|
||||||
|
_scheduler = new Scheduler();
|
||||||
|
|
||||||
|
Map = map;
|
||||||
|
PlayersMin = min;
|
||||||
|
PlayersMax = max;
|
||||||
|
Id = roomId;
|
||||||
|
|
||||||
|
_plugin.Attach(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddPlayer(Player player, ReadOnlySpan<byte> payload)
|
||||||
|
{
|
||||||
|
if (_players.Count == 0)
|
||||||
|
{
|
||||||
|
_owner = player.PeerId;
|
||||||
|
}
|
||||||
|
|
||||||
|
_players.Add(player.PeerId, player);
|
||||||
|
_allPlayers = _players.Select(p => p.Key).ToArray();
|
||||||
|
|
||||||
|
AcceptPlayer(player);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemovePlayer(ushort peerId)
|
||||||
|
{
|
||||||
|
if (_players.Remove(peerId, out var player))
|
||||||
|
{
|
||||||
|
_allPlayers = _players.Select(p => p.Key).ToArray();
|
||||||
|
_readyPlayers = _players.Where(p => p.Value.IsLoaded).Select(p => p.Key).ToArray();
|
||||||
|
|
||||||
|
_plugin.OnPlayerLeaved(player);
|
||||||
|
|
||||||
|
BroadcastLeaved(player);
|
||||||
|
|
||||||
|
if (_allPlayers.Length > 0 && player.PeerId == _owner)
|
||||||
|
{
|
||||||
|
var nextOwnerId = _allPlayers[0];
|
||||||
|
var nextOwner = _players[nextOwnerId];
|
||||||
|
|
||||||
|
_owner = nextOwnerId;
|
||||||
|
|
||||||
|
BroadcastNewOwner(player, nextOwner);
|
||||||
|
}
|
||||||
|
|
||||||
|
_entitiesAll = _entities.Values.ToArray();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ProcessEvent(ushort peerId, RagonOperation operation, RagonSerializer reader)
|
||||||
|
{
|
||||||
|
switch (operation)
|
||||||
|
{
|
||||||
|
case RagonOperation.LOAD_SCENE:
|
||||||
|
{
|
||||||
|
var sceneName = reader.ReadString();
|
||||||
|
BroadcastNewScene(sceneName);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case RagonOperation.SCENE_LOADED:
|
||||||
|
{
|
||||||
|
var player = _players[peerId];
|
||||||
|
if (peerId == _owner)
|
||||||
|
{
|
||||||
|
var statics = reader.ReadUShort();
|
||||||
|
for (var staticIndex = 0; staticIndex < statics; staticIndex++)
|
||||||
|
{
|
||||||
|
var entityType = reader.ReadUShort();
|
||||||
|
var entityAuthority = (RagonAuthority) reader.ReadByte();
|
||||||
|
var staticId = reader.ReadUShort();
|
||||||
|
var propertiesCount = reader.ReadUShort();
|
||||||
|
|
||||||
|
var entity = new Entity(this, player.PeerId, entityType, staticId, entityAuthority);
|
||||||
|
for (var propertyIndex = 0; propertyIndex < propertiesCount; propertyIndex++)
|
||||||
|
{
|
||||||
|
var propertyType = reader.ReadBool();
|
||||||
|
var propertySize = reader.ReadUShort();
|
||||||
|
entity.AddProperty(new EntityProperty(propertySize, propertyType));
|
||||||
|
}
|
||||||
|
player.AttachEntity(entity);
|
||||||
|
AttachEntity(player, entity);
|
||||||
|
}
|
||||||
|
|
||||||
|
_entitiesAll = _entities.Values.ToArray();
|
||||||
|
_logger.Trace($"Scene entities: {statics}");
|
||||||
|
|
||||||
|
_awaitingPeers.Add(peerId);
|
||||||
|
|
||||||
|
foreach (var peer in _awaitingPeers)
|
||||||
|
{
|
||||||
|
var joinedPlayer = _players[peer];
|
||||||
|
joinedPlayer.IsLoaded = true;
|
||||||
|
|
||||||
|
_plugin.OnPlayerJoined(joinedPlayer);
|
||||||
|
_logger.Trace($"[{_owner}][{peer}] Player {joinedPlayer.Id} restored");
|
||||||
|
|
||||||
|
BroadcastJoined(player);
|
||||||
|
}
|
||||||
|
|
||||||
|
_readyPlayers = _players.Where(p => p.Value.IsLoaded).Select(p => p.Key).ToArray();
|
||||||
|
|
||||||
|
BroadcastSnapshot(_awaitingPeers.ToArray());
|
||||||
|
|
||||||
|
_awaitingPeers.Clear();
|
||||||
|
}
|
||||||
|
else if (GetOwner().IsLoaded)
|
||||||
|
{
|
||||||
|
_logger.Trace($"[{_owner}][{peerId}] Player {player.Id} restored instantly");
|
||||||
|
player.IsLoaded = true;
|
||||||
|
|
||||||
|
BroadcastJoined(player);
|
||||||
|
|
||||||
|
_readyPlayers = _players.Where(p => p.Value.IsLoaded).Select(p => p.Key).ToArray();
|
||||||
|
_plugin.OnPlayerJoined(player);
|
||||||
|
|
||||||
|
BroadcastSnapshot(new[] {peerId});
|
||||||
|
|
||||||
|
foreach (var (key, value) in _entities)
|
||||||
|
value.RestoreBufferedEvents(peerId);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_logger.Trace($"[{_owner}][{peerId}] Player {player.Id} waiting");
|
||||||
|
_awaitingPeers.Add(peerId);
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case RagonOperation.REPLICATE_ENTITY_STATE:
|
||||||
|
{
|
||||||
|
var entitiesCount = reader.ReadUShort();
|
||||||
|
for (var entityIndex = 0; entityIndex < entitiesCount; entityIndex++)
|
||||||
|
{
|
||||||
|
var entityId = reader.ReadUShort();
|
||||||
|
if (_entities.TryGetValue(entityId, out var entity))
|
||||||
|
{
|
||||||
|
entity.ReadState(peerId, reader);
|
||||||
|
|
||||||
|
if (_entitiesDirtySet.Add(entity))
|
||||||
|
_entitiesDirty.Add(entity);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_logger.Error($"Entity with Id {entityId} not found, replication interrupted");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case RagonOperation.REPLICATE_ENTITY_EVENT:
|
||||||
|
{
|
||||||
|
var entityId = reader.ReadUShort();
|
||||||
|
if (!_entities.TryGetValue(entityId, out var ent))
|
||||||
|
{
|
||||||
|
_logger.Warn($"Entity not found for event with Id {entityId}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var player = _players[peerId];
|
||||||
|
ent.ProcessEvent(player, reader);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case RagonOperation.CREATE_ENTITY:
|
||||||
|
{
|
||||||
|
var entityType = reader.ReadUShort();
|
||||||
|
var eventAuthority = (RagonAuthority) reader.ReadByte();
|
||||||
|
var propertiesCount = reader.ReadUShort();
|
||||||
|
|
||||||
|
var player = _players[peerId];
|
||||||
|
var entity = new Entity(this, player.PeerId, entityType, 0, eventAuthority);
|
||||||
|
for (var i = 0; i < propertiesCount; i++)
|
||||||
|
{
|
||||||
|
var propertyType = reader.ReadBool();
|
||||||
|
var propertySize = reader.ReadUShort();
|
||||||
|
entity.AddProperty(new EntityProperty(propertySize, propertyType));
|
||||||
|
}
|
||||||
|
|
||||||
|
var entityPayload = reader.ReadData(reader.Size);
|
||||||
|
entity.SetPayload(entityPayload.ToArray());
|
||||||
|
|
||||||
|
if (_plugin.OnEntityCreated(player, entity))
|
||||||
|
return;
|
||||||
|
|
||||||
|
player.AttachEntity(entity);
|
||||||
|
AttachEntity(player, entity);
|
||||||
|
|
||||||
|
entity.Create();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case RagonOperation.DESTROY_ENTITY:
|
||||||
|
{
|
||||||
|
var entityId = reader.ReadInt();
|
||||||
|
if (_entities.TryGetValue(entityId, out var entity))
|
||||||
|
{
|
||||||
|
var player = _players[peerId];
|
||||||
|
var payload = reader.ReadData(reader.Size);
|
||||||
|
DetachEntity(player, entity, payload);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Tick(float deltaTime)
|
||||||
|
{
|
||||||
|
_scheduler.Tick(deltaTime);
|
||||||
|
BroadcastState();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnStart()
|
||||||
|
{
|
||||||
|
_plugin.OnStart();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnStop()
|
||||||
|
{
|
||||||
|
foreach (var peerId in _allPlayers)
|
||||||
|
_application.SocketServer.Disconnect(peerId, 0);
|
||||||
|
|
||||||
|
_plugin.OnStop();
|
||||||
|
_plugin.Detach();
|
||||||
|
_scheduler.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AttachEntity(Player player, Entity entity)
|
||||||
|
{
|
||||||
|
_entities.Add(entity.EntityId, entity);
|
||||||
|
_entitiesAll = _entities.Values.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DetachEntity(Player player, Entity entity, ReadOnlySpan<byte> payload)
|
||||||
|
{
|
||||||
|
if (entity.Authority == RagonAuthority.OwnerOnly && entity.OwnerId != player.PeerId)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (_plugin.OnEntityDestroyed(player, entity))
|
||||||
|
return;
|
||||||
|
|
||||||
|
player.DetachEntity(entity);
|
||||||
|
entity.Destroy(payload);
|
||||||
|
|
||||||
|
_entities.Remove(entity.EntityId);
|
||||||
|
_entitiesAll = _entities.Values.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
void BroadcastNewOwner(Player prev, Player next)
|
||||||
|
{
|
||||||
|
var entitiesToUpdate = prev.Entities.Where(e => e.StaticId > 0).ToArray();
|
||||||
|
|
||||||
|
_writer.Clear();
|
||||||
|
_writer.WriteOperation(RagonOperation.OWNERSHIP_CHANGED);
|
||||||
|
_writer.WriteString(next.Id);
|
||||||
|
_writer.WriteUShort((ushort) entitiesToUpdate.Length);
|
||||||
|
|
||||||
|
foreach (var entity in entitiesToUpdate)
|
||||||
|
{
|
||||||
|
_writer.WriteUShort(entity.EntityId);
|
||||||
|
entity.SetOwner(next.PeerId);
|
||||||
|
|
||||||
|
next.Entities.Add(entity);
|
||||||
|
}
|
||||||
|
|
||||||
|
next.EntitiesIds = next.Entities.Select(e => e.EntityId).ToList();
|
||||||
|
|
||||||
|
BroadcastToReady(_writer, DeliveryType.Reliable);
|
||||||
|
}
|
||||||
|
|
||||||
|
void BroadcastJoined(Player player)
|
||||||
|
{
|
||||||
|
_writer.Clear();
|
||||||
|
_writer.WriteOperation(RagonOperation.PLAYER_JOINED);
|
||||||
|
_writer.WriteUShort(player.PeerId);
|
||||||
|
_writer.WriteString(player.Id);
|
||||||
|
_writer.WriteString(player.PlayerName);
|
||||||
|
|
||||||
|
BroadcastToReady(_writer, new [] { player.PeerId }, DeliveryType.Reliable);
|
||||||
|
}
|
||||||
|
|
||||||
|
void BroadcastLeaved(Player player)
|
||||||
|
{
|
||||||
|
_writer.Clear();
|
||||||
|
_writer.WriteOperation(RagonOperation.PLAYER_LEAVED);
|
||||||
|
_writer.WriteString(player.Id);
|
||||||
|
|
||||||
|
var entitiesToDelete = player.Entities.Where(e => e.StaticId == 0).ToArray();
|
||||||
|
_writer.WriteUShort((ushort) entitiesToDelete.Length);
|
||||||
|
foreach (var entity in entitiesToDelete)
|
||||||
|
{
|
||||||
|
_writer.WriteUShort(entity.EntityId);
|
||||||
|
_entities.Remove(entity.EntityId);
|
||||||
|
}
|
||||||
|
|
||||||
|
BroadcastToReady(_writer, DeliveryType.Reliable);
|
||||||
|
}
|
||||||
|
|
||||||
|
void BroadcastSnapshot(ushort[] peersIds)
|
||||||
|
{
|
||||||
|
_logger.Trace("Snapshot");
|
||||||
|
_writer.Clear();
|
||||||
|
_writer.WriteOperation(RagonOperation.SNAPSHOT);
|
||||||
|
_writer.WriteUShort((ushort) _readyPlayers.Length);
|
||||||
|
foreach (var playerPeerId in _readyPlayers)
|
||||||
|
{
|
||||||
|
_writer.WriteUShort(playerPeerId);
|
||||||
|
_writer.WriteString(_players[playerPeerId].Id);
|
||||||
|
_writer.WriteString(_players[playerPeerId].PlayerName);
|
||||||
|
}
|
||||||
|
|
||||||
|
var dynamicEntities = _entitiesAll.Where(e => e.StaticId == 0).ToArray();
|
||||||
|
var dynamicEntitiesCount = (ushort) dynamicEntities.Length;
|
||||||
|
_writer.WriteUShort(dynamicEntitiesCount);
|
||||||
|
foreach (var entity in dynamicEntities)
|
||||||
|
{
|
||||||
|
ReadOnlySpan<byte> payload = entity.Payload.AsSpan();
|
||||||
|
|
||||||
|
_writer.WriteUShort(entity.EntityType);
|
||||||
|
_writer.WriteUShort(entity.EntityId);
|
||||||
|
_writer.WriteUShort(entity.OwnerId);
|
||||||
|
_writer.WriteUShort((ushort) payload.Length);
|
||||||
|
_writer.WriteData(ref payload);
|
||||||
|
|
||||||
|
entity.WriteSnapshot(_writer);
|
||||||
|
}
|
||||||
|
|
||||||
|
var staticEntities = _entitiesAll.Where(e => e.StaticId != 0).ToArray();
|
||||||
|
var staticEntitiesCount = (ushort) staticEntities.Length;
|
||||||
|
_writer.WriteUShort(staticEntitiesCount);
|
||||||
|
foreach (var entity in staticEntities)
|
||||||
|
{
|
||||||
|
ReadOnlySpan<byte> payload = entity.Payload.AsSpan();
|
||||||
|
|
||||||
|
_writer.WriteUShort(entity.EntityType);
|
||||||
|
_writer.WriteUShort(entity.EntityId);
|
||||||
|
_writer.WriteUShort(entity.StaticId);
|
||||||
|
_writer.WriteUShort(entity.OwnerId);
|
||||||
|
_writer.WriteUShort((ushort) payload.Length);
|
||||||
|
_writer.WriteData(ref payload);
|
||||||
|
|
||||||
|
entity.WriteSnapshot(_writer);
|
||||||
|
}
|
||||||
|
|
||||||
|
var sendData = _writer.ToArray();
|
||||||
|
Broadcast(peersIds, sendData, DeliveryType.Reliable);
|
||||||
|
}
|
||||||
|
|
||||||
|
void BroadcastState()
|
||||||
|
{
|
||||||
|
var entities = (ushort) _entitiesDirty.Count;
|
||||||
|
if (entities > 0)
|
||||||
|
{
|
||||||
|
_writer.Clear();
|
||||||
|
_writer.WriteOperation(RagonOperation.REPLICATE_ENTITY_STATE);
|
||||||
|
_writer.WriteUShort(entities);
|
||||||
|
|
||||||
|
foreach (var entity in _entitiesDirty)
|
||||||
|
entity.WriteProperties(_writer);
|
||||||
|
|
||||||
|
_entitiesDirty.Clear();
|
||||||
|
_entitiesDirtySet.Clear();
|
||||||
|
|
||||||
|
BroadcastToReady(_writer, DeliveryType.Reliable);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void AcceptPlayer(Player player)
|
||||||
|
{
|
||||||
|
_writer.Clear();
|
||||||
|
_writer.WriteOperation(RagonOperation.JOIN_SUCCESS);
|
||||||
|
_writer.WriteString(Id);
|
||||||
|
_writer.WriteString(player.Id);
|
||||||
|
_writer.WriteString(GetOwner().Id);
|
||||||
|
_writer.WriteUShort((ushort) PlayersMin);
|
||||||
|
_writer.WriteUShort((ushort) PlayersMax);
|
||||||
|
_writer.WriteString(Map);
|
||||||
|
|
||||||
|
Send(player.PeerId, _writer, DeliveryType.Reliable);
|
||||||
|
}
|
||||||
|
|
||||||
|
void BroadcastNewScene(string sceneName)
|
||||||
|
{
|
||||||
|
_readyPlayers = Array.Empty<ushort>();
|
||||||
|
_entitiesAll = Array.Empty<Entity>();
|
||||||
|
_entities.Clear();
|
||||||
|
|
||||||
|
_writer.Clear();
|
||||||
|
_writer.WriteOperation(RagonOperation.LOAD_SCENE);
|
||||||
|
_writer.WriteString(sceneName);
|
||||||
|
|
||||||
|
BroadcastToAll(_writer, DeliveryType.Reliable);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Send(ushort peerId, byte[] rawData, DeliveryType deliveryType = DeliveryType.Unreliable)
|
||||||
|
{
|
||||||
|
_socketServer.Send(peerId, rawData, deliveryType);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Send(ushort peerId, RagonSerializer writer, DeliveryType deliveryType = DeliveryType.Unreliable)
|
||||||
|
{
|
||||||
|
var sendData = writer.ToArray();
|
||||||
|
_socketServer.Send(peerId, sendData, deliveryType);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Broadcast(ushort[] peersIds, byte[] rawData, DeliveryType deliveryType = DeliveryType.Unreliable)
|
||||||
|
{
|
||||||
|
_socketServer.Broadcast(peersIds, rawData, deliveryType);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void BroadcastToAll(byte[] rawData, DeliveryType deliveryType = DeliveryType.Unreliable)
|
||||||
|
{
|
||||||
|
_socketServer.Broadcast(_allPlayers, rawData, deliveryType);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void BroadcastToAll(RagonSerializer writer, DeliveryType deliveryType = DeliveryType.Unreliable)
|
||||||
|
{
|
||||||
|
var sendData = writer.ToArray();
|
||||||
|
_socketServer.Broadcast(_allPlayers, sendData, deliveryType);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void BroadcastToReady(byte[] rawData, DeliveryType deliveryType = DeliveryType.Unreliable)
|
||||||
|
{
|
||||||
|
_socketServer.Broadcast(_readyPlayers, rawData, deliveryType);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void BroadcastToReady(RagonSerializer writer, DeliveryType deliveryType = DeliveryType.Unreliable)
|
||||||
|
{
|
||||||
|
var sendData = writer.ToArray();
|
||||||
|
_socketServer.Broadcast(_readyPlayers, sendData, deliveryType);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void BroadcastToReady(byte[] rawData, ushort[] excludePeersIds, DeliveryType deliveryType = DeliveryType.Unreliable)
|
||||||
|
{
|
||||||
|
_peersCache.Clear();
|
||||||
|
foreach (var playerPeerId in _readyPlayers)
|
||||||
|
{
|
||||||
|
foreach (var excludePeersId in excludePeersIds)
|
||||||
|
{
|
||||||
|
if (playerPeerId != excludePeersId)
|
||||||
|
{
|
||||||
|
_peersCache.Add(playerPeerId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var peersIds = _peersCache.ToArray();
|
||||||
|
_socketServer.Broadcast(peersIds, rawData, deliveryType);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void BroadcastToReady(RagonSerializer writer, ushort[] excludePeersIds, DeliveryType deliveryType = DeliveryType.Unreliable)
|
||||||
|
{
|
||||||
|
var sendData = writer.ToArray();
|
||||||
|
BroadcastToReady(sendData, excludePeersIds, deliveryType);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
using System;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Ragon.Core;
|
||||||
|
|
||||||
|
public interface IApplicationHandler
|
||||||
|
{
|
||||||
|
Task OnAuthorizationRequest(string key, string playerName, byte[] additionalData, Action<string, string> Accept, Action<uint> Reject);
|
||||||
|
public void OnCustomEvent(ushort peerId, ReadOnlySpan<byte> payload);
|
||||||
|
public void OnJoin(ushort peerId);
|
||||||
|
public void OnLeave(ushort peerId);
|
||||||
|
}
|
||||||
@@ -0,0 +1,125 @@
|
|||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using NLog;
|
||||||
|
using Ragon.Common;
|
||||||
|
|
||||||
|
namespace Ragon.Core;
|
||||||
|
|
||||||
|
public class Lobby
|
||||||
|
{
|
||||||
|
private readonly ILogger _logger = LogManager.GetCurrentClassLogger();
|
||||||
|
private readonly Application _application;
|
||||||
|
private readonly RagonSerializer _writer;
|
||||||
|
private readonly RoomManager _roomManager;
|
||||||
|
private readonly AuthorizationManager _authorizationManager;
|
||||||
|
|
||||||
|
public AuthorizationManager AuthorizationManager => _authorizationManager;
|
||||||
|
|
||||||
|
public Lobby(IApplicationHandler provider, RoomManager manager, Application application)
|
||||||
|
{
|
||||||
|
_roomManager = manager;
|
||||||
|
_application = application;
|
||||||
|
_writer = new RagonSerializer();
|
||||||
|
_authorizationManager = new AuthorizationManager(provider, application, this, _writer);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ProcessEvent(ushort peerId, RagonOperation op, RagonSerializer reader)
|
||||||
|
{
|
||||||
|
var player = _authorizationManager.GetPlayer(peerId);
|
||||||
|
if (op == RagonOperation.AUTHORIZE)
|
||||||
|
{
|
||||||
|
if (player != null)
|
||||||
|
{
|
||||||
|
_logger.Warn("Player already authorized");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var key = reader.ReadString();
|
||||||
|
var playerName = reader.ReadString();
|
||||||
|
var additionalData = reader.ReadData(reader.Size);
|
||||||
|
_authorizationManager.OnAuthorization(peerId, key, playerName, additionalData);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (player == null)
|
||||||
|
{
|
||||||
|
_logger.Warn($"Peer not authorized {peerId} trying to {op}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (op)
|
||||||
|
{
|
||||||
|
case RagonOperation.JOIN_ROOM:
|
||||||
|
{
|
||||||
|
var roomId = reader.ReadString();
|
||||||
|
var exists = _roomManager.Rooms.Any(r => r.Id == roomId);
|
||||||
|
if (!exists)
|
||||||
|
{
|
||||||
|
_writer.Clear();
|
||||||
|
_writer.WriteOperation(RagonOperation.JOIN_FAILED);
|
||||||
|
_writer.WriteString($"Room with id {roomId} not exists");
|
||||||
|
var sendData = _writer.ToArray();
|
||||||
|
_application.SocketServer.Send(peerId, sendData, DeliveryType.Reliable);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_roomManager.RoomsBySocket.ContainsKey(peerId))
|
||||||
|
_roomManager.Left(player, Array.Empty<byte>());
|
||||||
|
|
||||||
|
_roomManager.Join(player, roomId, Array.Empty<byte>());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case RagonOperation.CREATE_ROOM:
|
||||||
|
{
|
||||||
|
var roomId = Guid.NewGuid().ToString();
|
||||||
|
var custom = reader.ReadBool();
|
||||||
|
if (custom)
|
||||||
|
{
|
||||||
|
roomId = reader.ReadString();
|
||||||
|
var exists = _roomManager.Rooms.Any(r => r.Id == roomId);
|
||||||
|
if (exists)
|
||||||
|
{
|
||||||
|
_writer.Clear();
|
||||||
|
_writer.WriteOperation(RagonOperation.JOIN_FAILED);
|
||||||
|
_writer.WriteString($"Room with id {roomId} already exists");
|
||||||
|
|
||||||
|
var sendData = _writer.ToArray();
|
||||||
|
_application.SocketServer.Send(peerId, sendData, DeliveryType.Reliable);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var roomProperties = new RagonRoomParameters();
|
||||||
|
roomProperties.Deserialize(reader);
|
||||||
|
|
||||||
|
if (_roomManager.RoomsBySocket.ContainsKey(peerId))
|
||||||
|
_roomManager.Left(player, Array.Empty<byte>());
|
||||||
|
|
||||||
|
_roomManager.Create(player, roomId, roomProperties, Array.Empty<byte>());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case RagonOperation.JOIN_OR_CREATE_ROOM:
|
||||||
|
{
|
||||||
|
var roomId = Guid.NewGuid().ToString();
|
||||||
|
var roomProperties = new RagonRoomParameters();
|
||||||
|
roomProperties.Deserialize(reader);
|
||||||
|
|
||||||
|
if (_roomManager.RoomsBySocket.ContainsKey(peerId))
|
||||||
|
_roomManager.Left(player, Array.Empty<byte>());
|
||||||
|
|
||||||
|
_roomManager.JoinOrCreate(player, roomId, roomProperties, Array.Empty<byte>());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case RagonOperation.LEAVE_ROOM:
|
||||||
|
{
|
||||||
|
_roomManager.Left(player, Array.Empty<byte>());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnDisconnected(ushort peerId)
|
||||||
|
{
|
||||||
|
_authorizationManager.Cleanup(peerId);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,6 +0,0 @@
|
|||||||
namespace Ragon.Core;
|
|
||||||
|
|
||||||
public interface ILobby
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,72 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using Ragon.Common;
|
|
||||||
|
|
||||||
namespace Ragon.Core;
|
|
||||||
|
|
||||||
public class Lobby : ILobby
|
|
||||||
{
|
|
||||||
private readonly RagonSerializer _serializer;
|
|
||||||
private readonly RoomManager _roomManager;
|
|
||||||
private readonly AuthorizationManager _authorizationManager;
|
|
||||||
|
|
||||||
public AuthorizationManager AuthorizationManager => _authorizationManager;
|
|
||||||
|
|
||||||
public Lobby(IAuthorizationProvider provider, RoomManager manager, IGameThread gameThread)
|
|
||||||
{
|
|
||||||
_roomManager = manager;
|
|
||||||
_serializer = new RagonSerializer();
|
|
||||||
_authorizationManager = new AuthorizationManager(provider, gameThread, this, _serializer);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ProcessEvent(uint peerId, ReadOnlySpan<byte> data)
|
|
||||||
{
|
|
||||||
var op = (RagonOperation) data[0];
|
|
||||||
var payload = data.Slice(1, data.Length - 1);
|
|
||||||
|
|
||||||
_serializer.Clear();
|
|
||||||
_serializer.FromSpan(ref payload);
|
|
||||||
|
|
||||||
switch (op)
|
|
||||||
{
|
|
||||||
case RagonOperation.AUTHORIZE:
|
|
||||||
{
|
|
||||||
var key = _serializer.ReadString();
|
|
||||||
var playerName = _serializer.ReadString();
|
|
||||||
var protocol = _serializer.ReadByte();
|
|
||||||
_authorizationManager.OnAuthorization(peerId, key, playerName, protocol);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case RagonOperation.JOIN_ROOM:
|
|
||||||
{
|
|
||||||
var roomId = _serializer.ReadString();
|
|
||||||
var player = _authorizationManager.GetPlayer(peerId);
|
|
||||||
if (player != null)
|
|
||||||
_roomManager.Join(player, roomId, Array.Empty<byte>());
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case RagonOperation.JOIN_OR_CREATE_ROOM:
|
|
||||||
{
|
|
||||||
var min = _serializer.ReadUShort();
|
|
||||||
var max = _serializer.ReadUShort();
|
|
||||||
var map = _serializer.ReadString();
|
|
||||||
var player = _authorizationManager.GetPlayer(peerId);
|
|
||||||
if (player != null)
|
|
||||||
_roomManager.JoinOrCreate(player, map, min, max, Array.Empty<byte>());
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case RagonOperation.LEAVE_ROOM:
|
|
||||||
{
|
|
||||||
var player = _authorizationManager.GetPlayer(peerId);
|
|
||||||
if (player != null)
|
|
||||||
_roomManager.Left(player, Array.Empty<byte>());
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnDisconnected(uint peerId)
|
|
||||||
{
|
|
||||||
_authorizationManager.Cleanup(peerId);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Executable
+28
@@ -0,0 +1,28 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace Ragon.Core
|
||||||
|
{
|
||||||
|
public class Player
|
||||||
|
{
|
||||||
|
public string Id { get; set; }
|
||||||
|
public string PlayerName { get; set; }
|
||||||
|
public ushort PeerId { get; set; }
|
||||||
|
public bool IsLoaded { get; set; }
|
||||||
|
|
||||||
|
public List<Entity> Entities;
|
||||||
|
public List<ushort> EntitiesIds;
|
||||||
|
|
||||||
|
public void AttachEntity(Entity entity)
|
||||||
|
{
|
||||||
|
Entities.Add(entity);
|
||||||
|
EntitiesIds.Add((entity.EntityId));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DetachEntity(Entity entity)
|
||||||
|
{
|
||||||
|
Entities.Remove(entity);
|
||||||
|
EntitiesIds.Remove(entity.EntityId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace Ragon.Core
|
|
||||||
{
|
|
||||||
public class Player
|
|
||||||
{
|
|
||||||
public string Id { get; set; }
|
|
||||||
public uint PeerId { get; set; }
|
|
||||||
public string PlayerName { get; set; }
|
|
||||||
public bool IsLoaded { get; set; }
|
|
||||||
|
|
||||||
public List<Entity> Entities;
|
|
||||||
public List<int> EntitiesIds;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -3,8 +3,6 @@ namespace Ragon.Core
|
|||||||
public interface PluginFactory
|
public interface PluginFactory
|
||||||
{
|
{
|
||||||
public PluginBase CreatePlugin(string map);
|
public PluginBase CreatePlugin(string map);
|
||||||
public IAuthorizationProvider CreateAuthorizationProvider(Configuration configuration);
|
public IApplicationHandler CreateAuthorizationProvider(Configuration configuration);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -1,7 +1,5 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Runtime.CompilerServices;
|
|
||||||
using NetStack.Serialization;
|
|
||||||
using NLog;
|
using NLog;
|
||||||
using Ragon.Common;
|
using Ragon.Common;
|
||||||
|
|
||||||
@@ -10,22 +8,20 @@ namespace Ragon.Core
|
|||||||
public class PluginBase
|
public class PluginBase
|
||||||
{
|
{
|
||||||
private delegate void SubscribeDelegate(Player player, ref ReadOnlySpan<byte> data);
|
private delegate void SubscribeDelegate(Player player, ref ReadOnlySpan<byte> data);
|
||||||
|
|
||||||
private delegate void SubscribeEntityDelegate(Player player, Entity entity, ref ReadOnlySpan<byte> data);
|
private delegate void SubscribeEntityDelegate(Player player, Entity entity, ref ReadOnlySpan<byte> data);
|
||||||
|
|
||||||
private Dictionary<ushort, SubscribeDelegate> _globalEvents = new();
|
private Dictionary<ushort, SubscribeDelegate> _globalEvents = new();
|
||||||
private Dictionary<int, Dictionary<ushort, SubscribeEntityDelegate>> _entityEvents = new();
|
private Dictionary<int, Dictionary<ushort, SubscribeEntityDelegate>> _entityEvents = new();
|
||||||
private readonly BitBuffer _buffer = new();
|
|
||||||
private readonly RagonSerializer _serializer = new();
|
private readonly RagonSerializer _serializer = new();
|
||||||
|
|
||||||
protected IGameRoom GameRoom { get; private set; } = null!;
|
protected GameRoom Room { get; private set; } = null!;
|
||||||
protected ILogger Logger = null!;
|
protected ILogger Logger = null!;
|
||||||
|
|
||||||
public void Attach(GameRoom gameRoom)
|
public void Attach(GameRoom gameRoom)
|
||||||
{
|
{
|
||||||
Logger = LogManager.GetLogger($"Plugin<{GetType().Name}>");
|
Logger = LogManager.GetLogger($"Plugin<{GetType().Name}>");
|
||||||
|
|
||||||
GameRoom = gameRoom;
|
Room = gameRoom;
|
||||||
|
|
||||||
_globalEvents.Clear();
|
_globalEvents.Clear();
|
||||||
_entityEvents.Clear();
|
_entityEvents.Clear();
|
||||||
@@ -37,7 +33,7 @@ namespace Ragon.Core
|
|||||||
_entityEvents.Clear();
|
_entityEvents.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Subscribe<T>(ushort evntCode, Action<Player, T> action) where T : IRagonSerializable, new()
|
public void OnEvent<T>(ushort evntCode, Action<Player, T> action) where T : IRagonSerializable, new()
|
||||||
{
|
{
|
||||||
if (_globalEvents.ContainsKey(evntCode))
|
if (_globalEvents.ContainsKey(evntCode))
|
||||||
{
|
{
|
||||||
@@ -54,14 +50,14 @@ namespace Ragon.Core
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
_buffer.Clear();
|
_serializer.Clear();
|
||||||
_buffer.FromSpan(ref raw, raw.Length);
|
_serializer.FromSpan(ref raw);
|
||||||
data.Deserialize(_buffer);
|
data.Deserialize(_serializer);
|
||||||
action.Invoke(player, data);
|
action.Invoke(player, data);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Subscribe(ushort evntCode, Action<Player> action)
|
public void OnEvent(ushort evntCode, Action<Player> action)
|
||||||
{
|
{
|
||||||
if (_globalEvents.ContainsKey(evntCode))
|
if (_globalEvents.ContainsKey(evntCode))
|
||||||
{
|
{
|
||||||
@@ -72,7 +68,7 @@ namespace Ragon.Core
|
|||||||
_globalEvents.Add(evntCode, (Player player, ref ReadOnlySpan<byte> raw) => { action.Invoke(player); });
|
_globalEvents.Add(evntCode, (Player player, ref ReadOnlySpan<byte> raw) => { action.Invoke(player); });
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Subscribe<T>(Entity entity, ushort evntCode, Action<Player, Entity, T> action) where T : IRagonSerializable, new()
|
public void OnEvent<T>(Entity entity, ushort evntCode, Action<Player, Entity, T> action) where T : IRagonSerializable, new()
|
||||||
{
|
{
|
||||||
if (_entityEvents.ContainsKey(entity.EntityId))
|
if (_entityEvents.ContainsKey(entity.EntityId))
|
||||||
{
|
{
|
||||||
@@ -91,9 +87,9 @@ namespace Ragon.Core
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
_buffer.Clear();
|
_serializer.Clear();
|
||||||
_buffer.FromSpan(ref raw, raw.Length);
|
_serializer.FromSpan(ref raw);
|
||||||
data.Deserialize(_buffer);
|
data.Deserialize(_serializer);
|
||||||
action.Invoke(player, ent, data);
|
action.Invoke(player, ent, data);
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -111,15 +107,15 @@ namespace Ragon.Core
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
_buffer.Clear();
|
_serializer.Clear();
|
||||||
_buffer.FromSpan(ref raw, raw.Length);
|
_serializer.FromSpan(ref raw);
|
||||||
data.Deserialize(_buffer);
|
data.Deserialize(_serializer);
|
||||||
action.Invoke(player, ent, data);
|
action.Invoke(player, ent, data);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Subscribe(Entity entity, ushort evntCode, Action<Player, Entity> action)
|
public void OnEvent(Entity entity, ushort evntCode, Action<Player, Entity> action)
|
||||||
{
|
{
|
||||||
if (_entityEvents.ContainsKey(entity.EntityId))
|
if (_entityEvents.ContainsKey(entity.EntityId))
|
||||||
{
|
{
|
||||||
@@ -153,9 +149,10 @@ namespace Ragon.Core
|
|||||||
if (!_entityEvents[entityId].ContainsKey(evntCode))
|
if (!_entityEvents[entityId].ContainsKey(evntCode))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
var player = GameRoom.GetPlayerById(peerId);
|
// var player = Room.GetPlayerById(peerId);
|
||||||
var entity = GameRoom.GetEntityById(entityId);
|
var entity = Room.GetEntityById(entityId);
|
||||||
_entityEvents[entityId][evntCode].Invoke(player, entity, ref payload);
|
|
||||||
|
// _entityEvents[entityId][evntCode].Invoke(player, entity, ref payload);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -164,77 +161,14 @@ namespace Ragon.Core
|
|||||||
{
|
{
|
||||||
if (_globalEvents.ContainsKey(evntCode))
|
if (_globalEvents.ContainsKey(evntCode))
|
||||||
{
|
{
|
||||||
var player = GameRoom.GetPlayerById(peerId);
|
// var player = Room.GetPlayerById(peerId);
|
||||||
_globalEvents[evntCode].Invoke(player, ref payload);
|
// _globalEvents[evntCode].Invoke(player, ref payload);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendEvent(Player player, uint eventCode, IRagonSerializable payload)
|
|
||||||
{
|
|
||||||
_serializer.Clear();
|
|
||||||
_serializer.WriteOperation(RagonOperation.REPLICATE_EVENT);
|
|
||||||
|
|
||||||
_buffer.Clear();
|
|
||||||
payload.Serialize(_buffer);
|
|
||||||
|
|
||||||
var payloadData = _serializer.GetWritableData(_buffer.Length);
|
|
||||||
_buffer.ToSpan(ref payloadData);
|
|
||||||
|
|
||||||
var sendData = _serializer.ToArray();
|
|
||||||
GameRoom.Send(player.PeerId, sendData);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void BroadcastEvent(ushort eventCode, IRagonSerializable payload)
|
|
||||||
{
|
|
||||||
_serializer.Clear();
|
|
||||||
_serializer.WriteOperation(RagonOperation.REPLICATE_EVENT);
|
|
||||||
|
|
||||||
_buffer.Clear();
|
|
||||||
payload.Serialize(_buffer);
|
|
||||||
|
|
||||||
var payloadData = _serializer.GetWritableData(_buffer.Length);
|
|
||||||
_buffer.ToSpan(ref payloadData);
|
|
||||||
|
|
||||||
var sendData = _serializer.ToArray();
|
|
||||||
GameRoom.Broadcast(sendData, DeliveryType.Reliable);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SendEntityEvent(Player player, Entity entity, IRagonSerializable payload)
|
|
||||||
{
|
|
||||||
_serializer.Clear();
|
|
||||||
_serializer.WriteOperation(RagonOperation.REPLICATE_ENTITY_EVENT);
|
|
||||||
_serializer.WriteInt(entity.EntityId);
|
|
||||||
|
|
||||||
_buffer.Clear();
|
|
||||||
payload.Serialize(_buffer);
|
|
||||||
|
|
||||||
var payloadData = _serializer.GetWritableData(_buffer.Length);
|
|
||||||
_buffer.ToSpan(ref payloadData);
|
|
||||||
|
|
||||||
var sendData = _serializer.ToArray();
|
|
||||||
GameRoom.Send(player.PeerId, sendData, DeliveryType.Reliable);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void BroadcastEntityEvent(Entity entity, IRagonSerializable payload)
|
|
||||||
{
|
|
||||||
_serializer.Clear();
|
|
||||||
_serializer.WriteOperation(RagonOperation.REPLICATE_ENTITY_EVENT);
|
|
||||||
_serializer.WriteInt(entity.EntityId);
|
|
||||||
|
|
||||||
_buffer.Clear();
|
|
||||||
payload.Serialize(_buffer);
|
|
||||||
|
|
||||||
var payloadData = _serializer.GetWritableData(_buffer.Length);
|
|
||||||
_buffer.ToSpan(ref payloadData);
|
|
||||||
|
|
||||||
var sendData = _serializer.ToArray();
|
|
||||||
GameRoom.Broadcast(sendData);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
#region VIRTUAL
|
#region VIRTUAL
|
||||||
|
|
||||||
public virtual void OnPlayerJoined(Player player)
|
public virtual void OnPlayerJoined(Player player)
|
||||||
@@ -249,12 +183,14 @@ namespace Ragon.Core
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void OnEntityCreated(Player creator, Entity entity)
|
public virtual bool OnEntityCreated(Player player, Entity entity)
|
||||||
{
|
{
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void OnEntityDestroyed(Player destoyer, Entity entity)
|
public virtual bool OnEntityDestroyed(Player player, Entity entity)
|
||||||
{
|
{
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void OnStart()
|
public virtual void OnStart()
|
||||||
|
|||||||
@@ -1,88 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
using NLog;
|
|
||||||
using Ragon.Common;
|
|
||||||
|
|
||||||
namespace Ragon.Core;
|
|
||||||
|
|
||||||
public class RoomManager
|
|
||||||
{
|
|
||||||
private readonly IGameThread _gameThread;
|
|
||||||
private readonly PluginFactory _factory;
|
|
||||||
private readonly Logger _logger = LogManager.GetCurrentClassLogger();
|
|
||||||
private readonly List<GameRoom> _rooms = new List<GameRoom>();
|
|
||||||
private readonly Dictionary<uint, GameRoom> _roomsBySocket;
|
|
||||||
|
|
||||||
public IReadOnlyDictionary<uint, GameRoom> RoomsBySocket => _roomsBySocket;
|
|
||||||
public IReadOnlyList<GameRoom> Rooms => _rooms;
|
|
||||||
|
|
||||||
public RoomManager(PluginFactory factory, IGameThread gameThread)
|
|
||||||
{
|
|
||||||
_gameThread = gameThread;
|
|
||||||
_factory = factory;
|
|
||||||
_roomsBySocket = new Dictionary<uint, GameRoom>();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Join(Player player, string roomId, byte[] payload)
|
|
||||||
{
|
|
||||||
if (_rooms.Count > 0)
|
|
||||||
{
|
|
||||||
foreach (var existRoom in _rooms)
|
|
||||||
{
|
|
||||||
if (existRoom.Id == roomId && existRoom.PlayersCount < existRoom.PlayersMax)
|
|
||||||
{
|
|
||||||
existRoom.Joined(player, payload);
|
|
||||||
_roomsBySocket.Add(player.PeerId, existRoom);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void JoinOrCreate(Player player, string map, int min, int max, byte[] payload)
|
|
||||||
{
|
|
||||||
if (_rooms.Count > 0)
|
|
||||||
{
|
|
||||||
foreach (var existRoom in _rooms)
|
|
||||||
{
|
|
||||||
if (existRoom.Map == map && existRoom.PlayersCount < existRoom.PlayersMax)
|
|
||||||
{
|
|
||||||
existRoom.Joined(player, payload);
|
|
||||||
_roomsBySocket.Add(player.PeerId, existRoom);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
var plugin = _factory.CreatePlugin(map);
|
|
||||||
if (plugin == null)
|
|
||||||
throw new NullReferenceException($"Plugin for map {map} is null");
|
|
||||||
|
|
||||||
var room = new GameRoom(_gameThread, plugin, map, min, max);
|
|
||||||
room.Joined(player, payload);
|
|
||||||
room.Start();
|
|
||||||
|
|
||||||
_roomsBySocket.Add(player.PeerId, room);
|
|
||||||
_rooms.Add(room);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Left(Player player, byte[] payload)
|
|
||||||
{
|
|
||||||
if (_roomsBySocket.Remove(player.PeerId, out var room))
|
|
||||||
{
|
|
||||||
room.Leave(player.PeerId);
|
|
||||||
if (room.PlayersCount < room.PlayersMin)
|
|
||||||
{
|
|
||||||
room.Stop();
|
|
||||||
_rooms.Remove(room);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Tick(float deltaTime)
|
|
||||||
{
|
|
||||||
foreach (var gameRoom in _rooms)
|
|
||||||
gameRoom.Tick(deltaTime);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,122 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
using NLog;
|
||||||
|
using Ragon.Common;
|
||||||
|
|
||||||
|
namespace Ragon.Core;
|
||||||
|
|
||||||
|
public class RoomManager
|
||||||
|
{
|
||||||
|
private readonly Application _gameThread;
|
||||||
|
private readonly PluginFactory _factory;
|
||||||
|
private readonly Logger _logger = LogManager.GetCurrentClassLogger();
|
||||||
|
private readonly List<GameRoom> _rooms = new();
|
||||||
|
private readonly Dictionary<uint, GameRoom> _roomsBySocket;
|
||||||
|
|
||||||
|
public IReadOnlyDictionary<uint, GameRoom> RoomsBySocket => _roomsBySocket;
|
||||||
|
public IReadOnlyList<GameRoom> Rooms => _rooms;
|
||||||
|
|
||||||
|
public RoomManager(PluginFactory factory, Application gameThread)
|
||||||
|
{
|
||||||
|
_gameThread = gameThread;
|
||||||
|
_factory = factory;
|
||||||
|
_roomsBySocket = new Dictionary<uint, GameRoom>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Join(Player player, string roomId, byte[] payload)
|
||||||
|
{
|
||||||
|
_logger.Trace($"Player ({player.PlayerName}|{player.Id}) joined to room with Id {roomId}");
|
||||||
|
|
||||||
|
if (_rooms.Count > 0)
|
||||||
|
{
|
||||||
|
foreach (var existRoom in _rooms)
|
||||||
|
{
|
||||||
|
if (existRoom.Id == roomId && existRoom.PlayersCount < existRoom.PlayersMax)
|
||||||
|
{
|
||||||
|
existRoom.AddPlayer(player, payload);
|
||||||
|
_roomsBySocket.Add(player.PeerId, existRoom);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Create(Player creator, string roomId, RagonRoomParameters parameters, byte[] payload)
|
||||||
|
{
|
||||||
|
var map = parameters.Map;
|
||||||
|
var min = parameters.Min;
|
||||||
|
var max = parameters.Max;
|
||||||
|
|
||||||
|
_logger.Trace($"Player ({creator.PlayerName}|{creator.Id}) create room with Id {roomId} and params ({map}|{min}|{max})");
|
||||||
|
|
||||||
|
var plugin = _factory.CreatePlugin(map);
|
||||||
|
if (plugin == null)
|
||||||
|
throw new NullReferenceException($"Plugin for map {map} is null");
|
||||||
|
|
||||||
|
var room = new GameRoom(_gameThread, plugin, roomId, map, min, max);
|
||||||
|
room.AddPlayer(creator, payload);
|
||||||
|
room.OnStart();
|
||||||
|
|
||||||
|
_roomsBySocket.Add(creator.PeerId, room);
|
||||||
|
_rooms.Add(room);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void JoinOrCreate(Player player, string roomId, RagonRoomParameters parameters, byte[] payload)
|
||||||
|
{
|
||||||
|
var map = parameters.Map;
|
||||||
|
var min = parameters.Min;
|
||||||
|
var max = parameters.Max;
|
||||||
|
|
||||||
|
if (_rooms.Count > 0)
|
||||||
|
{
|
||||||
|
foreach (var existRoom in _rooms)
|
||||||
|
{
|
||||||
|
if (existRoom.Map == map && existRoom.PlayersCount < existRoom.PlayersMax)
|
||||||
|
{
|
||||||
|
_logger.Trace($"Player ({player.PlayerName}|{player.Id}) joined to room with Id {existRoom.Id}");
|
||||||
|
|
||||||
|
existRoom.AddPlayer(player, payload);
|
||||||
|
_roomsBySocket.Add(player.PeerId, existRoom);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
_logger.Trace($"Room not found for Player ({player.PlayerName}|{player.Id}), create room with Id {roomId} and params ({map}|{min}|{max})");
|
||||||
|
|
||||||
|
var plugin = _factory.CreatePlugin(map);
|
||||||
|
if (plugin == null)
|
||||||
|
throw new NullReferenceException($"Plugin for map {map} is null");
|
||||||
|
|
||||||
|
var room = new GameRoom(_gameThread, plugin, roomId, map, min, max);
|
||||||
|
room.AddPlayer(player, payload);
|
||||||
|
room.OnStart();
|
||||||
|
|
||||||
|
_roomsBySocket.Add(player.PeerId, room);
|
||||||
|
_rooms.Add(room);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Left(Player player, byte[] payload)
|
||||||
|
{
|
||||||
|
if (_roomsBySocket.Remove(player.PeerId, out var room))
|
||||||
|
{
|
||||||
|
_logger.Trace($"Player ({player.PlayerName}|{player.Id}) left room with Id {room.Id}");
|
||||||
|
room.RemovePlayer(player.PeerId);
|
||||||
|
if (room.PlayersCount < room.PlayersMin)
|
||||||
|
{
|
||||||
|
_logger.Trace($"Room with Id {room.Id} destroyed");
|
||||||
|
room.OnStop();
|
||||||
|
_rooms.Remove(room);
|
||||||
|
}
|
||||||
|
|
||||||
|
_gameThread.SocketServer.Send(player.PeerId, new byte[] {(byte) RagonOperation.LEAVE_ROOM}, DeliveryType.Reliable);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Tick(float deltaTime)
|
||||||
|
{
|
||||||
|
foreach (var gameRoom in _rooms)
|
||||||
|
gameRoom.Tick(deltaTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,10 +1,10 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.ComponentModel;
|
|
||||||
|
|
||||||
namespace Ragon.Core
|
namespace Ragon.Core
|
||||||
{
|
{
|
||||||
public class Scheduler: IScheduler
|
public class Scheduler: IDisposable
|
||||||
{
|
{
|
||||||
List<SchedulerTask> _scheduledTasks;
|
List<SchedulerTask> _scheduledTasks;
|
||||||
|
|
||||||
@@ -1,49 +1,45 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Timers;
|
||||||
using ENet;
|
using ENet;
|
||||||
using NLog;
|
using NLog;
|
||||||
|
|
||||||
namespace Ragon.Core
|
namespace Ragon.Core
|
||||||
{
|
{
|
||||||
public enum Status
|
|
||||||
{
|
|
||||||
Stopped,
|
|
||||||
Listening,
|
|
||||||
Disconnecting,
|
|
||||||
Connecting,
|
|
||||||
Assigning,
|
|
||||||
Connected
|
|
||||||
}
|
|
||||||
|
|
||||||
public class ENetServer : ISocketServer
|
public class ENetServer : ISocketServer
|
||||||
{
|
{
|
||||||
public Status Status { get; private set; }
|
|
||||||
|
|
||||||
private ILogger _logger = LogManager.GetCurrentClassLogger();
|
private ILogger _logger = LogManager.GetCurrentClassLogger();
|
||||||
private Host _host;
|
private Host _host;
|
||||||
|
private uint _protocol;
|
||||||
private Address _address;
|
private Address _address;
|
||||||
private Event _netEvent;
|
private Event _netEvent;
|
||||||
private Peer[] _peers;
|
private Peer[] _peers;
|
||||||
private IHandler _handler;
|
private IEventHandler _eventHandler;
|
||||||
|
private Stopwatch _timer;
|
||||||
public ENetServer(IHandler handler)
|
|
||||||
|
public ENetServer(IEventHandler eventHandler)
|
||||||
{
|
{
|
||||||
_handler = handler;
|
_eventHandler = eventHandler;
|
||||||
|
_timer = Stopwatch.StartNew();
|
||||||
|
_peers = Array.Empty<Peer>();
|
||||||
|
_host = new Host();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Start(ushort port, int connections)
|
public void Start(ushort port, int connections, uint protocol)
|
||||||
{
|
{
|
||||||
_address = default;
|
_address = default;
|
||||||
_address.Port = port;
|
_address.Port = port;
|
||||||
_peers = new Peer[connections];
|
_peers = new Peer[connections];
|
||||||
|
_protocol = protocol;
|
||||||
_host = new Host();
|
|
||||||
_host.Create(_address, connections, 2, 0, 0, 1024 * 1024);
|
_host.Create(_address, connections, 2, 0, 0, 1024 * 1024);
|
||||||
|
|
||||||
Status = Status.Listening;
|
|
||||||
|
var protocolDecoded = (protocol >> 16 & 0xFF) + "." + (protocol >> 8 & 0xFF) + "." + (protocol & 0xFF);
|
||||||
_logger.Info($"Network listening on {port}");
|
_logger.Info($"Network listening on {port}");
|
||||||
|
_logger.Info($"Protocol: {protocolDecoded}");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Broadcast(uint[] peersIds, byte[] data, DeliveryType type)
|
public void Broadcast(ushort[] peersIds, byte[] data, DeliveryType type)
|
||||||
{
|
{
|
||||||
var newPacket = new Packet();
|
var newPacket = new Packet();
|
||||||
var packetFlags = PacketFlags.Instant;
|
var packetFlags = PacketFlags.Instant;
|
||||||
@@ -57,15 +53,15 @@ namespace Ragon.Core
|
|||||||
else if (type == DeliveryType.Unreliable)
|
else if (type == DeliveryType.Unreliable)
|
||||||
{
|
{
|
||||||
channel = 1;
|
channel = 1;
|
||||||
packetFlags = PacketFlags.None;
|
packetFlags = PacketFlags.UnreliableFragmented;
|
||||||
}
|
}
|
||||||
|
|
||||||
newPacket.Create(data, data.Length, packetFlags);
|
newPacket.Create(data, data.Length, packetFlags);
|
||||||
foreach (var peerId in peersIds)
|
foreach (var peerId in peersIds)
|
||||||
_peers[peerId].Send(channel, ref newPacket);
|
_peers[peerId].Send(channel, ref newPacket);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Send(uint peerId, byte[] data, DeliveryType type)
|
public void Send(ushort peerId, byte[] data, DeliveryType type)
|
||||||
{
|
{
|
||||||
var newPacket = new Packet();
|
var newPacket = new Packet();
|
||||||
var packetFlags = PacketFlags.Instant;
|
var packetFlags = PacketFlags.Instant;
|
||||||
@@ -86,7 +82,7 @@ namespace Ragon.Core
|
|||||||
_peers[peerId].Send(channel, ref newPacket);
|
_peers[peerId].Send(channel, ref newPacket);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Disconnect(uint peerId, uint errorCode)
|
public void Disconnect(ushort peerId, uint errorCode)
|
||||||
{
|
{
|
||||||
_peers[peerId].Reset();
|
_peers[peerId].Reset();
|
||||||
}
|
}
|
||||||
@@ -98,7 +94,7 @@ namespace Ragon.Core
|
|||||||
{
|
{
|
||||||
if (_host.CheckEvents(out _netEvent) <= 0)
|
if (_host.CheckEvents(out _netEvent) <= 0)
|
||||||
{
|
{
|
||||||
if (_host.Service(15, out _netEvent) <= 0)
|
if (_host.Service(0, out _netEvent) <= 0)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
polled = true;
|
polled = true;
|
||||||
@@ -107,29 +103,40 @@ namespace Ragon.Core
|
|||||||
switch (_netEvent.Type)
|
switch (_netEvent.Type)
|
||||||
{
|
{
|
||||||
case EventType.None:
|
case EventType.None:
|
||||||
Console.WriteLine("None event");
|
{
|
||||||
|
_logger.Trace("None event");
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
case EventType.Connect:
|
case EventType.Connect:
|
||||||
{
|
{
|
||||||
|
// if (IsValidProtocol(_netEvent.Data))
|
||||||
|
// {
|
||||||
|
// _logger.Warn("Mismatched protocol, close connection");
|
||||||
|
// break;
|
||||||
|
// }
|
||||||
_peers[_netEvent.Peer.ID] = _netEvent.Peer;
|
_peers[_netEvent.Peer.ID] = _netEvent.Peer;
|
||||||
_handler.OnEvent(_netEvent);
|
_eventHandler.OnConnected((ushort)_netEvent.Peer.ID);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case EventType.Disconnect:
|
case EventType.Disconnect:
|
||||||
{
|
{
|
||||||
_handler.OnEvent(_netEvent);
|
_eventHandler.OnDisconnected((ushort)_netEvent.Peer.ID);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case EventType.Timeout:
|
case EventType.Timeout:
|
||||||
{
|
{
|
||||||
_handler.OnEvent(_netEvent);
|
_eventHandler.OnTimeout((ushort)_netEvent.Peer.ID);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case EventType.Receive:
|
case EventType.Receive:
|
||||||
{
|
{
|
||||||
_handler.OnEvent(_netEvent);
|
var peerId = (ushort) _netEvent.Peer.ID;
|
||||||
|
var dataRaw = new byte[_netEvent.Packet.Length];
|
||||||
|
|
||||||
|
_netEvent.Packet.CopyTo(dataRaw);
|
||||||
_netEvent.Packet.Dispose();
|
_netEvent.Packet.Dispose();
|
||||||
|
|
||||||
|
_eventHandler.OnData(peerId, dataRaw);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -140,5 +147,10 @@ namespace Ragon.Core
|
|||||||
{
|
{
|
||||||
_host?.Dispose();
|
_host?.Dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private bool IsValidProtocol(uint protocol)
|
||||||
|
{
|
||||||
|
return protocol == _protocol;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
namespace Ragon.Core;
|
||||||
|
|
||||||
|
public class WebSocketPacket
|
||||||
|
{
|
||||||
|
public ushort PeerId;
|
||||||
|
public byte[] Data;
|
||||||
|
}
|
||||||
@@ -0,0 +1,123 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Net;
|
||||||
|
using System.Net.WebSockets;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using NLog;
|
||||||
|
using Ragon.Common;
|
||||||
|
|
||||||
|
namespace Ragon.Core;
|
||||||
|
|
||||||
|
public class WebSocketServer : ISocketServer
|
||||||
|
{
|
||||||
|
private ushort _idSequencer = 0;
|
||||||
|
private ILogger _logger = LogManager.GetCurrentClassLogger();
|
||||||
|
private Dictionary<ushort, WebSocket> _webSockets = new Dictionary<ushort, WebSocket>();
|
||||||
|
private Queue<WebSocketPacket> _events;
|
||||||
|
private IEventHandler _eventHandler;
|
||||||
|
private WebSocketTaskScheduler _webSocketScheduler;
|
||||||
|
private TaskFactory _taskFactory;
|
||||||
|
private HttpListener _httpListener;
|
||||||
|
|
||||||
|
public WebSocketServer(IEventHandler eventHandler)
|
||||||
|
{
|
||||||
|
_eventHandler = eventHandler;
|
||||||
|
_events = new Queue<WebSocketPacket>(1024);
|
||||||
|
_webSocketScheduler = new WebSocketTaskScheduler();
|
||||||
|
_taskFactory = new TaskFactory(_webSocketScheduler);
|
||||||
|
}
|
||||||
|
|
||||||
|
async void StartAccept()
|
||||||
|
{
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
var context = await _httpListener.GetContextAsync();
|
||||||
|
if (!context.Request.IsWebSocketRequest) continue;
|
||||||
|
|
||||||
|
var webSocketContext = await context.AcceptWebSocketAsync(null);
|
||||||
|
var webSocket = webSocketContext.WebSocket;
|
||||||
|
|
||||||
|
_idSequencer++;
|
||||||
|
_webSockets.Add(_idSequencer, webSocket);
|
||||||
|
|
||||||
|
_ = _taskFactory.StartNew(() => StartListen(webSocket, _idSequencer));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async void StartListen(WebSocket webSocket, ushort peerId)
|
||||||
|
{
|
||||||
|
_eventHandler.OnConnected(peerId);
|
||||||
|
|
||||||
|
var bytes = new byte[2048];
|
||||||
|
var buffer = new Memory<byte>(bytes);
|
||||||
|
while (webSocket.State == WebSocketState.Open)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var result = await webSocket.ReceiveAsync(buffer, CancellationToken.None);
|
||||||
|
var dataRaw = buffer.Slice(0, result.Count);
|
||||||
|
_eventHandler.OnData(peerId, dataRaw.ToArray());
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
_eventHandler.OnDisconnected(peerId);
|
||||||
|
}
|
||||||
|
|
||||||
|
async void ProcessQueue()
|
||||||
|
{
|
||||||
|
while (_events.TryDequeue(out var evnt))
|
||||||
|
{
|
||||||
|
if (_webSockets.TryGetValue(evnt.PeerId, out var ws) && ws.State == WebSocketState.Open)
|
||||||
|
{
|
||||||
|
await ws.SendAsync(evnt.Data, WebSocketMessageType.Binary, WebSocketMessageFlags.EndOfMessage, CancellationToken.None);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Start(ushort port, int connections, uint protocol)
|
||||||
|
{
|
||||||
|
_httpListener = new HttpListener();
|
||||||
|
_httpListener.Prefixes.Add($"http://*:{port}/");
|
||||||
|
_httpListener.Start();
|
||||||
|
|
||||||
|
_taskFactory.StartNew(StartAccept);
|
||||||
|
|
||||||
|
var protocolDecoded = (protocol >> 16 & 0xFF) + "." + (protocol >> 8 & 0xFF) + "." + (protocol & 0xFF);
|
||||||
|
_logger.Info($"Network listening on http://*:{port}/");
|
||||||
|
_logger.Info($"Protocol: {protocolDecoded}");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Process()
|
||||||
|
{
|
||||||
|
_webSocketScheduler.Process();
|
||||||
|
|
||||||
|
ProcessQueue();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Stop()
|
||||||
|
{
|
||||||
|
_httpListener.Stop();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Send(ushort peerId, byte[] data, DeliveryType type)
|
||||||
|
{
|
||||||
|
_events.Enqueue(new WebSocketPacket() {PeerId = peerId, Data = data});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Broadcast(ushort[] peersIds, byte[] data, DeliveryType type)
|
||||||
|
{
|
||||||
|
foreach (var peerId in peersIds)
|
||||||
|
_events.Enqueue(new WebSocketPacket() {PeerId = peerId, Data = data});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Disconnect(ushort peerId, uint errorCode)
|
||||||
|
{
|
||||||
|
_webSockets[peerId].CloseAsync(WebSocketCloseStatus.NormalClosure, null, CancellationToken.None);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,51 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Threading.Channels;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using NLog.LayoutRenderers.Wrappers;
|
||||||
|
|
||||||
|
namespace Ragon.Core;
|
||||||
|
|
||||||
|
public class WebSocketTaskScheduler: TaskScheduler
|
||||||
|
{
|
||||||
|
private ChannelReader<Task> _reader;
|
||||||
|
private ChannelWriter<Task> _writer;
|
||||||
|
private Queue<Task> _pendingTasks;
|
||||||
|
|
||||||
|
public WebSocketTaskScheduler()
|
||||||
|
{
|
||||||
|
var channel = Channel.CreateUnbounded<Task>();
|
||||||
|
_pendingTasks = new Queue<Task>();
|
||||||
|
_reader = channel.Reader;
|
||||||
|
_writer = channel.Writer;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override IEnumerable<Task>? GetScheduledTasks()
|
||||||
|
{
|
||||||
|
throw new NotSupportedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void QueueTask(Task task)
|
||||||
|
{
|
||||||
|
_writer.TryWrite(task);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool TryExecuteTaskInline(Task task, bool taskWasPreviouslyQueued)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Process()
|
||||||
|
{
|
||||||
|
while (_reader.TryRead(out var task))
|
||||||
|
{
|
||||||
|
TryExecuteTask(task);
|
||||||
|
|
||||||
|
if (task.Status == TaskStatus.Running)
|
||||||
|
_pendingTasks.Enqueue(task);
|
||||||
|
}
|
||||||
|
|
||||||
|
while (_pendingTasks.TryDequeue(out var task))
|
||||||
|
_writer.TryWrite(task);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
using ENet;
|
||||||
|
|
||||||
|
namespace Ragon.Core;
|
||||||
|
|
||||||
|
public interface IEventHandler
|
||||||
|
{
|
||||||
|
public void OnConnected(ushort peerId);
|
||||||
|
public void OnDisconnected(ushort peerId);
|
||||||
|
public void OnTimeout(ushort peerId);
|
||||||
|
public void OnData(ushort peerId, byte[] data);
|
||||||
|
}
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
using ENet;
|
|
||||||
|
|
||||||
namespace Ragon.Core;
|
|
||||||
|
|
||||||
public interface IHandler
|
|
||||||
{
|
|
||||||
public void OnEvent(Event evnt);
|
|
||||||
}
|
|
||||||
@@ -2,10 +2,10 @@ namespace Ragon.Core;
|
|||||||
|
|
||||||
public interface ISocketServer
|
public interface ISocketServer
|
||||||
{
|
{
|
||||||
public void Start(ushort port, int connections);
|
public void Start(ushort port, int connections, uint protocol);
|
||||||
public void Process();
|
public void Process();
|
||||||
public void Stop();
|
public void Stop();
|
||||||
public void Send(uint peerId, byte[] data, DeliveryType type);
|
public void Send(ushort peerId, byte[] data, DeliveryType type);
|
||||||
public void Broadcast(uint[] peersIds, byte[] data, DeliveryType type);
|
public void Broadcast(ushort[] peersIds, byte[] data, DeliveryType type);
|
||||||
public void Disconnect(uint peerId, uint errorCode);
|
public void Disconnect(ushort peerId, uint errorCode);
|
||||||
}
|
}
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
using System;
|
|
||||||
|
|
||||||
namespace Ragon.Core;
|
|
||||||
|
|
||||||
public interface IDispatcher
|
|
||||||
{
|
|
||||||
public void Dispatch(Action action);
|
|
||||||
}
|
|
||||||
@@ -1,6 +0,0 @@
|
|||||||
namespace Ragon.Core;
|
|
||||||
|
|
||||||
public interface IDispatcherInternal
|
|
||||||
{
|
|
||||||
public void Process();
|
|
||||||
}
|
|
||||||
@@ -1,12 +0,0 @@
|
|||||||
using System;
|
|
||||||
|
|
||||||
namespace Ragon.Core;
|
|
||||||
|
|
||||||
public interface IScheduler
|
|
||||||
{
|
|
||||||
public SchedulerTask Schedule(Action<SchedulerTask> action, float interval, int count = 1);
|
|
||||||
public SchedulerTask ScheduleForever(Action<SchedulerTask> action, float interval);
|
|
||||||
public void StopSchedule(SchedulerTask schedulerTask);
|
|
||||||
|
|
||||||
public void Tick(float deltaTime);
|
|
||||||
}
|
|
||||||
@@ -1 +1,21 @@
|
|||||||
This program is free software: you can redistribute it and/or modify it under the terms of the Server Side Public License, version 1, as published by MongoDB, Inc. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the Server Side Public License for more details. You should have received a copy of the Server Side Public License along with this program. If not, see http://www.mongodb.com/licensing/server-side-public-license.
|
Copyright (c) 2022 Eduard Kargin (theedison4@gmail.com)
|
||||||
|
|
||||||
|
MIT License:
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
||||||
@@ -14,23 +14,12 @@ Ragon is fully free, small and high perfomance room based game server with plugi
|
|||||||
- Effective
|
- Effective
|
||||||
- Free
|
- Free
|
||||||
- Simple matchmaking
|
- Simple matchmaking
|
||||||
- Flexiable API
|
|
||||||
- Room based architecture
|
- Room based architecture
|
||||||
- Extendable room logic via plugin
|
- Сustomizable authorization
|
||||||
- Custom authorization
|
- Сustomizable server-side logic via plugins with flexible API*(2)
|
||||||
- No CCU limitations*
|
- No CCU limitations*(1)
|
||||||
- Engine agnostic
|
- No Room count limitations
|
||||||
- Support any client architecture (MonoBehaviors, ECS)
|
- Reliable UDP
|
||||||
- RUDP
|
|
||||||
|
|
||||||
### Roadmap:
|
|
||||||
- Use native memory
|
|
||||||
- Reduce allocations
|
|
||||||
- Dashboard for monitoring entities and players in realtime
|
|
||||||
- Statistics for monitoring state of server, cpu, memory
|
|
||||||
- Horizontal Scaling
|
|
||||||
- Docker support
|
|
||||||
- Add additional API to plugin system
|
|
||||||
|
|
||||||
### Requirements
|
### Requirements
|
||||||
- OSX, Windows, Linux(Ubuntu, Debian)
|
- OSX, Windows, Linux(Ubuntu, Debian)
|
||||||
@@ -38,10 +27,11 @@ Ragon is fully free, small and high perfomance room based game server with plugi
|
|||||||
|
|
||||||
### Dependencies
|
### Dependencies
|
||||||
* ENet-Sharp [v2.4.8]
|
* ENet-Sharp [v2.4.8]
|
||||||
* NetStack [latest]
|
|
||||||
|
|
||||||
### License
|
### License
|
||||||
SSPL-1.0
|
MIT
|
||||||
|
|
||||||
### Tips
|
### Tips
|
||||||
\* Limited to 4095 CCU by library ENet-Sharp
|
\* Limited to 4095 CCU by library ENet-Sharp (1)
|
||||||
|
|
||||||
|
\* Non finally (2)
|
||||||
|
|||||||
Reference in New Issue
Block a user