245 lines
8.1 KiB
C#
245 lines
8.1 KiB
C#
/*
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* Copyright 2023 Eduard Kargin <kargin.eduard@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System.Diagnostics;
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using NLog;
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using Ragon.Protocol;
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using Ragon.Server.Handler;
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using Ragon.Server.Http;
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using Ragon.Server.IO;
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using Ragon.Server.Lobby;
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using Ragon.Server.Plugin;
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using Ragon.Server.Plugin.Web;
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using Ragon.Server.Time;
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namespace Ragon.Server;
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public class RagonServer : IRagonServer, INetworkListener
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{
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private readonly Logger _logger = LogManager.GetCurrentClassLogger();
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private readonly INetworkServer _server;
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private readonly BaseOperation[] _handlers;
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private readonly IRagonLobby _lobby;
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private readonly IServerPlugin _serverPlugin;
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private readonly Thread _dedicatedThread;
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private readonly Executor _executor;
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private readonly RagonServerConfiguration _configuration;
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private readonly RagonWebHookPlugin _webhooks;
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private readonly RagonHttpServer _httpServer;
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private readonly RagonBuffer _reader;
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private readonly RagonBuffer _writer;
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private readonly RagonScheduler _scheduler;
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private readonly Dictionary<ushort, RagonContext> _contextsByConnection;
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private readonly Dictionary<string, RagonContext> _contextsByPlayerId;
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private readonly Stopwatch _timer;
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private readonly long _tickRate = 0;
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public RagonServer(
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INetworkServer server,
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IServerPlugin plugin,
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RagonServerConfiguration configuration)
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{
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_server = server;
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_executor = _server.Executor;
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_configuration = configuration;
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_serverPlugin = plugin;
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_contextsByConnection = new Dictionary<ushort, RagonContext>();
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_contextsByPlayerId = new Dictionary<string, RagonContext>();
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_lobby = new LobbyInMemory();
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_scheduler = new RagonScheduler();
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_webhooks = new RagonWebHookPlugin(this, configuration);
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_dedicatedThread = new Thread(Execute);
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_dedicatedThread.IsBackground = true;
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_httpServer = new RagonHttpServer(_executor, plugin);
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_reader = new RagonBuffer();
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_writer = new RagonBuffer();
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_tickRate = 1000 / _configuration.ServerTickRate;
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_timer = new Stopwatch();
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var contextObserver = new RagonContextObserver(_contextsByPlayerId);
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_serverPlugin.OnAttached(this);
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_handlers = new BaseOperation[byte.MaxValue];
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_handlers[(byte)RagonOperation.AUTHORIZE] = new AuthorizationOperation(_reader, _writer, _webhooks, contextObserver);
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_handlers[(byte)RagonOperation.JOIN_OR_CREATE_ROOM] = new RoomJoinOrCreateOperation(_reader, _writer, plugin, _webhooks);
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_handlers[(byte)RagonOperation.CREATE_ROOM] = new RoomCreateOperation(_reader, _writer, plugin, _webhooks);
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_handlers[(byte)RagonOperation.JOIN_ROOM] = new RoomJoinOperation(_reader, _writer, _webhooks);
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_handlers[(byte)RagonOperation.LEAVE_ROOM] = new RoomLeaveOperation(_reader, _writer, _webhooks);
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_handlers[(byte)RagonOperation.LOAD_SCENE] = new SceneLoadOperation(_reader, _writer);
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_handlers[(byte)RagonOperation.SCENE_LOADED] = new SceneLoadedOperation(_reader, _writer);
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_handlers[(byte)RagonOperation.CREATE_ENTITY] = new EntityCreateOperation(_reader, _writer);
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_handlers[(byte)RagonOperation.REMOVE_ENTITY] = new EntityDestroyOperation(_reader, _writer);
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_handlers[(byte)RagonOperation.REPLICATE_ENTITY_EVENT] = new EntityEventOperation(_reader, _writer);
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_handlers[(byte)RagonOperation.REPLICATE_ENTITY_STATE] = new EntityStateOperation(_reader, _writer);
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_handlers[(byte)RagonOperation.TRANSFER_ROOM_OWNERSHIP] = new EntityOwnershipOperation(_reader, _writer);
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_handlers[(byte)RagonOperation.TRANSFER_ENTITY_OWNERSHIP] = new EntityOwnershipOperation(_reader, _writer);
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_handlers[(byte)RagonOperation.TIMESTAMP_SYNCHRONIZATION] = new TimestampSyncOperation(_reader, _writer);
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_handlers[(byte)RagonOperation.REPLICATE_ROOM_EVENT] = new RoomEventOperation(_reader, _writer);
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_handlers[(byte)RagonOperation.REPLICATE_RAW_DATA] = new RoomDataOperation(_reader, _writer);
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_logger.Trace($"Server Tick Rate: {_configuration.ServerTickRate}");
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}
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public void Execute()
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{
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_timer.Start();
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while (true)
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{
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if (_timer.ElapsedMilliseconds > _tickRate * 2)
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{
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_logger.Warn($"Slow perfomance: {_timer.ElapsedMilliseconds}");
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}
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if (_timer.ElapsedMilliseconds > _tickRate)
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{
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_timer.Restart();
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_scheduler.Update(_timer.ElapsedMilliseconds / 1000.0f);
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SendTimestamp();
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}
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_executor.Update();
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_server.Update();
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Thread.Sleep(1);
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}
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}
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public void Start(bool executeInDedicatedThread = false)
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{
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var networkConfiguration = new NetworkConfiguration()
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{
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LimitConnections = _configuration.LimitConnections,
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Protocol = RagonVersion.Parse(_configuration.GameProtocol),
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Address = "0.0.0.0",
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Port = _configuration.Port,
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};
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_httpServer.Start(_configuration);
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_server.Start(this, networkConfiguration);
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if (executeInDedicatedThread)
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_dedicatedThread.Start();
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else
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Execute();
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}
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public void Dispose()
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{
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_serverPlugin.OnDetached();
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_server.Stop();
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_dedicatedThread.Interrupt();
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}
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public void OnConnected(INetworkConnection connection)
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{
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var context = new RagonContext(connection, _configuration, _executor, _lobby, _scheduler);
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_logger.Trace($"Connected: {connection.Id}");
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_contextsByConnection.Add(connection.Id, context);
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}
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public void OnDisconnected(INetworkConnection connection)
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{
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if (_contextsByConnection.Remove(connection.Id, out var context))
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{
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var room = context.Room;
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if (room != null)
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{
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room.DetachPlayer(context.RoomPlayer);
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if (_lobby.RemoveIfEmpty(room))
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_webhooks.RoomRemoved(context, room);
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}
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_logger.Trace($"Disconnected: {connection.Id}");
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}
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else
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{
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_logger.Trace($"Disconnected without context: {connection.Id}");
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}
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}
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public void OnTimeout(INetworkConnection connection)
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{
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if (_contextsByConnection.Remove(connection.Id, out var context) && context.ConnectionStatus == ConnectionStatus.Authorized)
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{
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var room = context.Room;
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if (room != null)
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{
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room.DetachPlayer(context.RoomPlayer);
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_lobby.RemoveIfEmpty(room);
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}
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_logger.Trace($"Timeout: {connection.Id}|{context.LobbyPlayer.Name}|{context.LobbyPlayer.Id}");
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}
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else
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{
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_logger.Trace($"Timeout: {connection.Id}");
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}
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}
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public void OnData(INetworkConnection connection, NetworkChannel channel, byte[] data)
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{
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try
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{
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if (_contextsByConnection.TryGetValue(connection.Id, out var context))
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{
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_writer.Clear();
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_reader.Clear();
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_reader.FromArray(data);
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var operation = _reader.ReadByte();
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_handlers[operation]?.Handle(context, channel);
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}
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}
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catch (Exception ex)
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{
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_logger.Error(ex);
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}
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}
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public void SendTimestamp()
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{
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var timestamp = RagonTime.CurrentTimestamp();
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var value = new DoubleToUInt
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{
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Double = timestamp,
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};
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_writer.Clear();
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_writer.WriteOperation(RagonOperation.TIMESTAMP_SYNCHRONIZATION);
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_writer.Write(value.Int0, 32);
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_writer.Write(value.Int1, 32);
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var sendData = _writer.ToArray();
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_server.Broadcast(sendData, NetworkChannel.UNRELIABLE);
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}
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public BaseOperation ResolveHandler(RagonOperation operation)
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{
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return _handlers[(byte)operation];
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}
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public RagonLobbyPlayer? GetPlayerByConnection(INetworkConnection connection)
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{
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return _contextsByConnection.TryGetValue(connection.Id, out var context) ? context.LobbyPlayer : null;
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}
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public RagonLobbyPlayer? GetPlayerById(string playerId)
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{
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return _contextsByPlayerId.TryGetValue(playerId, out var context) ? context.LobbyPlayer : null;
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}
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} |