55 lines
1.8 KiB
C#
55 lines
1.8 KiB
C#
/*
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* Copyright 2023 Eduard Kargin <kargin.eduard@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using NLog;
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using Ragon.Protocol;
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namespace Ragon.Server;
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public sealed class AuthorizationOperation: IRagonOperation
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{
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private Logger _logger = LogManager.GetCurrentClassLogger();
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public void Handle(RagonContext context, RagonBuffer reader, RagonBuffer writer)
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{
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if (context.LobbyPlayer.Status == LobbyPlayerStatus.Authorized)
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{
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_logger.Warn("Player already authorized");
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return;
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}
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var key = reader.ReadString();
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var playerName = reader.ReadString();
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var additionalPayload = new RagonPayload();
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additionalPayload.Read(reader);
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context.LobbyPlayer.Name = playerName;
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context.LobbyPlayer.AdditionalData = Array.Empty<byte>();
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context.LobbyPlayer.Status = LobbyPlayerStatus.Authorized;
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var playerId = context.LobbyPlayer.Id;
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writer.Clear();
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writer.WriteOperation(RagonOperation.AUTHORIZED_SUCCESS);
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writer.WriteString(playerId);
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writer.WriteString(playerName);
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var sendData = writer.ToArray();
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context.Connection.Reliable.Send(sendData);
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_logger.Trace($"Connection {context.Connection.Id} as {playerId}|{context.LobbyPlayer.Name} authorized");
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}
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} |