Files
Ragon/Ragon.Server/Sources/Handler/RoomJoinOrCreateOperation.cs
T
2023-03-06 10:06:43 +04:00

85 lines
2.7 KiB
C#

/*
* Copyright 2023 Eduard Kargin <kargin.eduard@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using NLog;
using Ragon.Protocol;
namespace Ragon.Server;
public sealed class RoomJoinOrCreateOperation : IRagonOperation
{
private RagonRoomParameters _roomParameters = new();
private Logger _logger = LogManager.GetCurrentClassLogger();
public void Handle(RagonContext context, RagonBuffer reader, RagonBuffer writer)
{
if (context.LobbyPlayer.Status == LobbyPlayerStatus.Unauthorized)
{
_logger.Warn("Player not authorized for this request");
return;
}
var roomId = Guid.NewGuid().ToString();
var lobbyPlayer = context.LobbyPlayer;
_roomParameters.Deserialize(reader);
if (context.Lobby.FindRoomByMap(_roomParameters.Map, out var existsRoom))
{
var player = new RagonRoomPlayer(lobbyPlayer.Connection, lobbyPlayer.Id, lobbyPlayer.Name);
context.SetRoom(existsRoom, player);
JoinSuccess(player, existsRoom, writer);
}
else
{
var information = new RoomInformation()
{
Map = _roomParameters.Map,
Max = _roomParameters.Max,
Min = _roomParameters.Min,
};
var room = new RagonRoom(roomId, information);
context.Lobby.Persist(room);
context.Scheduler.Run(room);
var roomPlayer = new RagonRoomPlayer(lobbyPlayer.Connection, lobbyPlayer.Id, lobbyPlayer.Name);
context.SetRoom(room, roomPlayer);
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} create room {room.Id} {information}");
JoinSuccess(roomPlayer, room, writer);
}
}
private void JoinSuccess(RagonRoomPlayer player, RagonRoom room, RagonBuffer writer)
{
writer.Clear();
writer.WriteOperation(RagonOperation.JOIN_SUCCESS);
writer.WriteString(room.Id);
writer.WriteString(player.Id);
writer.WriteString(room.Owner.Id);
writer.WriteUShort((ushort) room.Info.Min);
writer.WriteUShort((ushort) room.Info.Max);
writer.WriteString(room.Info.Map);
var sendData = writer.ToArray();
player.Connection.Reliable.Send(sendData);
_logger.Trace($"{player.Connection.Id}|{player.Name} joined to room {room.Id}");
}
}