Files
Ragon/Ragon.Server/Sources/Handler/EntityOwnershipOperation.cs
T
2024-05-19 12:26:42 +03:00

75 lines
2.2 KiB
C#

/*
* Copyright 2023-2024 Eduard Kargin <kargin.eduard@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Ragon.Protocol;
using Ragon.Server.IO;
using Ragon.Server.Logging;
namespace Ragon.Server.Handler;
public sealed class EntityOwnershipOperation : BaseOperation
{
private readonly IRagonLogger _logger = LoggerManager.GetLogger(nameof(EntityOwnershipOperation));
public EntityOwnershipOperation(RagonBuffer reader, RagonBuffer writer) : base(reader, writer)
{
}
public override void Handle(RagonContext context, NetworkChannel channel)
{
var currentOwner = context.RoomPlayer;
var room = context.Room;
var entityId = Reader.ReadUShort();
var playerPeerId = Reader.ReadUShort();
if (!room.Entities.TryGetValue(entityId, out var entity))
{
_logger.Error($"Entity not found with id {entityId}");
return;
}
if (entity.Owner.Connection.Id != currentOwner.Connection.Id)
{
_logger.Error($"Player not owner of entity with id {entityId}");
return;
}
if (!room.Players.TryGetValue(playerPeerId, out var nextOwner))
{
_logger.Error($"Player not found with id {playerPeerId}");
return;
}
currentOwner.Entities.Remove(entity);
nextOwner.Entities.Add(entity);
entity.Attach(nextOwner);
_logger.Trace($"Entity {entity.Id} next owner {nextOwner.Connection.Id}");
Writer.Clear();
Writer.WriteOperation(RagonOperation.OWNERSHIP_ENTITY_CHANGED);
Writer.WriteUShort(playerPeerId);
Writer.WriteUShort(1);
Writer.WriteUShort(entity.Id);
var sendData = Writer.ToArray();
foreach (var player in room.PlayerList)
player.Connection.Reliable.Send(sendData);
}
}