71 lines
2.3 KiB
C#
71 lines
2.3 KiB
C#
/*
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* Copyright 2023 Eduard Kargin <kargin.eduard@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using NLog;
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using Ragon.Protocol;
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namespace Ragon.Server;
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public sealed class RoomJoinOperation : IRagonOperation
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{
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private Logger _logger = LogManager.GetCurrentClassLogger();
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public void Handle(RagonContext context, RagonBuffer reader, RagonBuffer writer)
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{
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var roomId = reader.ReadString();
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var lobbyPlayer = context.LobbyPlayer;
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if (!context.Lobby.FindRoomById(roomId, out var existsRoom))
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{
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JoinFailed(lobbyPlayer, writer);
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_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} failed to join room {roomId}");
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return;
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}
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var player = new RagonRoomPlayer(lobbyPlayer.Connection, lobbyPlayer.Id, lobbyPlayer.Name);
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context.SetRoom(existsRoom, player);
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JoinSuccess(player, existsRoom, writer);
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_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} joined to {existsRoom.Id}");
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}
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private void JoinSuccess(RagonRoomPlayer player, RagonRoom room, RagonBuffer writer)
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{
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writer.Clear();
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writer.WriteOperation(RagonOperation.JOIN_SUCCESS);
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writer.WriteString(room.Id);
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writer.WriteString(player.Id);
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writer.WriteString(room.Owner.Id);
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writer.WriteUShort((ushort) room.Info.Min);
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writer.WriteUShort((ushort) room.Info.Max);
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writer.WriteString(room.Info.Map);
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var sendData = writer.ToArray();
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player.Connection.Reliable.Send(sendData);
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}
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private void JoinFailed(RagonLobbyPlayer player, RagonBuffer writer)
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{
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writer.Clear();
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writer.WriteOperation(RagonOperation.JOIN_FAILED);
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writer.WriteString($"Room not exists");
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var sendData = writer.ToArray();
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player.Connection.Reliable.Send(sendData);
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}
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} |