Files
Ragon/Ragon.Server/Sources/Room/RagonRoom.cs
T
2023-03-06 10:06:43 +04:00

201 lines
5.4 KiB
C#

/*
* Copyright 2023 Eduard Kargin <kargin.eduard@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Ragon.Core.Time;
using Ragon.Protocol;
namespace Ragon.Server;
public class RagonRoom: IRagonAction
{
public string Id { get; private set; }
public RoomInformation Info { get; private set; }
public RagonRoomPlayer Owner { get; private set; }
public RagonBuffer Writer { get; }
public Dictionary<ushort, RagonRoomPlayer> Players { get; private set; }
public List<RagonRoomPlayer> WaitPlayersList { get; private set; }
public List<RagonRoomPlayer> ReadyPlayersList { get; private set; }
public List<RagonRoomPlayer> PlayerList { get; private set; }
public Dictionary<ushort, RagonEntity> Entities { get; private set; }
public List<RagonEntity> DynamicEntitiesList { get; private set; }
public List<RagonEntity> StaticEntitiesList { get; private set; }
public List<RagonEntity> EntityList { get; private set; }
private readonly HashSet<RagonEntity> _entitiesDirtySet;
public RagonRoom(string roomId, RoomInformation info)
{
Id = roomId;
Info = info;
Players = new Dictionary<ushort, RagonRoomPlayer>(info.Max);
WaitPlayersList = new List<RagonRoomPlayer>(info.Max);
ReadyPlayersList = new List<RagonRoomPlayer>(info.Max);
PlayerList = new List<RagonRoomPlayer>(info.Max);
Entities = new Dictionary<ushort, RagonEntity>();
DynamicEntitiesList = new List<RagonEntity>();
StaticEntitiesList = new List<RagonEntity>();
EntityList = new List<RagonEntity>();
_entitiesDirtySet = new HashSet<RagonEntity>();
Writer = new RagonBuffer();
}
public void AttachEntity(RagonEntity entity)
{
Entities.Add(entity.Id, entity);
EntityList.Add(entity);
if (entity.StaticId == 0)
DynamicEntitiesList.Add(entity);
else
StaticEntitiesList.Add(entity);
}
public void DetachEntity(RagonEntity entity)
{
Entities.Remove(entity.Id);
EntityList.Remove(entity);
StaticEntitiesList.Remove(entity);
DynamicEntitiesList.Remove(entity);
_entitiesDirtySet.Remove(entity);
}
public void Tick()
{
var entities = (ushort) _entitiesDirtySet.Count;
if (entities > 0)
{
Writer.Clear();
Writer.WriteOperation(RagonOperation.REPLICATE_ENTITY_STATE);
Writer.WriteUShort(entities);
foreach (var entity in _entitiesDirtySet)
entity.State.Write(Writer);
_entitiesDirtySet.Clear();
var sendData = Writer.ToArray();
foreach (var roomPlayer in ReadyPlayersList)
roomPlayer.Connection.Unreliable.Send(sendData);
}
}
public void AttachPlayer(RagonRoomPlayer player)
{
if (Players.Count == 0)
Owner = player;
player.OnAttached(this);
PlayerList.Add(player);
Players.Add(player.Connection.Id, player);
}
public void DetachPlayer(RagonRoomPlayer roomPlayer)
{
if (Players.Remove(roomPlayer.Connection.Id, out var player))
{
PlayerList.Remove(player);
{
Writer.Clear();
Writer.WriteOperation(RagonOperation.PLAYER_LEAVED);
Writer.WriteString(player.Id);
var entitiesToDelete = player.Entities.DynamicList;
Writer.WriteUShort((ushort) entitiesToDelete.Count);
foreach (var entity in entitiesToDelete)
{
Writer.WriteUShort(entity.Id);
DetachEntity(entity);
}
var sendData = Writer.ToArray();
Broadcast(sendData);
}
if (roomPlayer.Connection.Id == Owner.Connection.Id && PlayerList.Count > 0)
{
var nextOwner = PlayerList[0];
Owner = nextOwner;
var entitiesToUpdate = roomPlayer.Entities.StaticList;
Writer.Clear();
Writer.WriteOperation(RagonOperation.OWNERSHIP_CHANGED);
Writer.WriteString(Owner.Id);
Writer.WriteUShort((ushort) entitiesToUpdate.Count);
foreach (var entity in entitiesToUpdate)
{
Writer.WriteUShort(entity.Id);
entity.SetOwner(nextOwner);
nextOwner.Entities.Add(entity);
}
var sendData = Writer.ToArray();
Broadcast(sendData);
}
player.OnDetached();
UpdateReadyPlayerList();
}
}
public void UpdateReadyPlayerList()
{
ReadyPlayersList = PlayerList.Where(p => p.IsLoaded).ToList();
}
public void UpdateMap(string sceneName)
{
Info = new RoomInformation()
{
Max = Info.Max,
Min = Info.Min,
Map = sceneName,
};
DynamicEntitiesList.Clear();
StaticEntitiesList.Clear();
Entities.Clear();
EntityList.Clear();
foreach (var player in PlayerList)
player.UnsetReady();
UpdateReadyPlayerList();
}
public void Track(RagonEntity entity)
{
_entitiesDirtySet.Add(entity);
}
public void Broadcast(byte[] data)
{
foreach (var readyPlayer in ReadyPlayersList)
readyPlayer.Connection.Reliable.Send(data);
}
}