Files
Ragon/Ragon.Relay/Sources/RelayRoomPlugin.cs
T

39 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using NLog;
using Ragon.Server.Entity;
using Ragon.Server.IO;
using Ragon.Server.Plugin;
using Ragon.Server.Room;
namespace Ragon.Relay;
public class RelayRoomPlugin : BaseRoomPlugin
{
private Logger _logger = LogManager.GetCurrentClassLogger();
public override bool OnPlayerJoined(RagonRoomPlayer player)
{
// _logger.Trace($"Player {player.Name}|{player.Connection.Id} joined");
return false;
}
public override bool OnPlayerLeaved(RagonRoomPlayer player)
{
// _logger.Trace($"Player {player.Name}|{player.Connection.Id} leaved");
return false;
}
public override bool OnData(RagonRoomPlayer player, byte[] data)
{
// _logger.Trace($"Data received from {player.Name}|{player.Connection.Id}");
// All Players
// Room.ReplicateData(new Byte[] { 30, 40, 50 }, NetworkChannel.RELIABLE);
// Selected Player
// Room.ReplicateData(new byte[] { 10, 30, 40 }, new List<RagonRoomPlayer> { player }, NetworkChannel.RELIABLE);
return true;
}
}