Files
Ragon/Ragon.Server/Sources/Handler/RoomDataOperation.cs
T
2023-10-11 19:37:50 +03:00

50 lines
1.5 KiB
C#

/*
* Copyright 2023 Eduard Kargin <kargin.eduard@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using NLog;
using Ragon.Protocol;
using Ragon.Server.IO;
namespace Ragon.Server.Handler;
public sealed class RoomDataOperation : BaseOperation
{
public RoomDataOperation(RagonBuffer reader, RagonBuffer writer) : base(reader, writer)
{
}
public override void Handle(RagonContext context, NetworkChannel channel)
{
var player = context.RoomPlayer;
var room = context.Room;
var data = Reader.RawData;
Writer.Clear();
Writer.WriteOperation(RagonOperation.REPLICATE_RAW_DATA);
Writer.WriteUShort(player.Connection.Id);
var playerData = Writer.ToArray();
var payloadData = data;
var size = playerData.Length + payloadData.Length;
var sendData = new byte[size];
Array.Copy(playerData, 0, sendData, 0, playerData.Length);
Array.Copy(payloadData, 1, sendData, playerData.Length, payloadData.Length - 1);
room.Broadcast(sendData, channel);
}
}