Files
Ragon/Ragon.Client/Sources/Handler/PlayerJoinHandler.cs
T
2024-05-19 12:26:42 +03:00

50 lines
1.4 KiB
C#

/*
* Copyright 2023-2024 Eduard Kargin <kargin.eduard@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Ragon.Protocol;
namespace Ragon.Client;
internal class PlayerJoinHandler : IHandler
{
private RagonPlayerCache _playerCache;
private RagonListenerList _listenerList;
public PlayerJoinHandler(
RagonPlayerCache playerCache,
RagonListenerList listenerList
)
{
_playerCache = playerCache;
_listenerList = listenerList;
}
public void Handle(RagonBuffer reader)
{
var playerPeerId = reader.ReadUShort();
var playerId = reader.ReadString();
var playerName = reader.ReadString();
_playerCache.AddPlayer(playerPeerId, playerId, playerName);
var player = _playerCache.GetPlayerById(playerId);
if (player != null)
_listenerList.OnPlayerJoined(player);
else
RagonLog.Warn($"Player with Id:{playerId} not found in cache");
}
}