Files
Ragon/Ragon.Server/Sources/Handler/SceneLoadOperation.cs
T
2023-10-11 19:37:50 +03:00

52 lines
1.6 KiB
C#

/*
* Copyright 2023 Eduard Kargin <kargin.eduard@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using NLog;
using Ragon.Protocol;
using Ragon.Server.IO;
namespace Ragon.Server.Handler;
public class SceneLoadOperation: BaseOperation
{
private readonly Logger _logger = LogManager.GetCurrentClassLogger();
public SceneLoadOperation(RagonBuffer reader, RagonBuffer writer) : base(reader, writer) {}
public override void Handle(RagonContext context, NetworkChannel channel)
{
var roomOwner = context.Room.Owner;
var currentPlayer = context.RoomPlayer;
var room = context.Room;
var sceneName = Reader.ReadString();
if (roomOwner.Connection.Id != currentPlayer.Connection.Id)
{
_logger.Warn("Only owner can change scene!");
return;
}
room.UpdateMap(sceneName);
Writer.Clear();
Writer.WriteOperation(RagonOperation.LOAD_SCENE);
Writer.WriteString(sceneName);
var sendData = Writer.ToArray();
foreach (var player in room.PlayerList)
player.Connection.Reliable.Send(sendData);
}
}