Files
Ragon/Ragon.Server/Sources/Lobby/RagonLobbyInMemory.cs
T

105 lines
2.6 KiB
C#

/*
* Copyright 2023-2024 Eduard Kargin <kargin.eduard@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.Diagnostics.CodeAnalysis;
using NLog;
using Ragon.Server.Room;
namespace Ragon.Server.Lobby;
public class LobbyInMemory : IRagonLobby
{
private readonly List<RagonRoom> _rooms = new();
private readonly Logger _logger = LogManager.GetCurrentClassLogger();
public IReadOnlyList<IRagonRoom> Rooms => _rooms.AsReadOnly();
public bool FindRoomById(string roomId, [MaybeNullWhen(false)] out RagonRoom room)
{
foreach (var existRagonRoom in _rooms)
{
if (existRagonRoom.Id == roomId)
{
if (existRagonRoom.PlayerCount >= existRagonRoom.PlayerMax)
{
_logger.Warn($"Room with id {roomId} fulfilled");
room = default;
return false;
}
room = existRagonRoom;
return true;
}
}
room = default;
return false;
}
public bool FindRoomByScene(string sceneName, [MaybeNullWhen(false)] out RagonRoom room)
{
foreach (var existsRoom in _rooms)
{
if (existsRoom.Scene == sceneName)
{
if (existsRoom.PlayerCount >= existsRoom.PlayerMax)
{
_logger.Warn($"Room with scene {sceneName} fulfilled");
room = default;
return false;
}
room = existsRoom;
return true;
}
}
room = default;
return false;
}
public void Persist(RagonRoom room)
{
room.Attach();
_rooms.Add(room);
_logger.Trace($"New room: {room.Id}");
foreach (var r in _rooms)
_logger.Trace($"Room: {r.Id} Scene: {r.Scene} Players: {r.Players.Count} Entities: {r.Entities.Count}");
}
public bool RemoveIfEmpty(RagonRoom room)
{
var result = false;
if (room.Players.Count == 0)
{
room.Detach();
_rooms.Remove(room);
_logger.Trace($"Room {room.Id} removed");
result = true;
}
foreach (var r in _rooms)
_logger.Trace($"Room: {r.Id} Scene: {r.Scene} Players: {r.Players.Count} Entities: {r.Entities.Count}");
return result;
}
}