Files
Ragon/Ragon.Server/Sources/Room/RagonRoomPlayer.cs
T
2023-04-09 11:06:52 +04:00

68 lines
1.6 KiB
C#

/*
* Copyright 2023 Eduard Kargin <kargin.eduard@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Ragon.Server.Entity;
using Ragon.Server.IO;
namespace Ragon.Server.Room;
public class RagonRoomPlayer
{
public INetworkConnection Connection { get; }
public string Id { get; }
public string Name { get; }
public bool IsLoaded { get; private set; }
public RagonRoom Room { get; private set; }
public RagonEntityCache Entities { get; private set; }
public RagonRoomPlayer(INetworkConnection connection, string id, string name)
{
Id = id;
Name = name;
Connection = connection;
Entities = new RagonEntityCache();
}
public void AttachEntity(RagonEntity entity)
{
Entities.Add(entity);
}
public void DetachEntity(RagonEntity entity)
{
Entities.Remove(entity);
}
internal void OnAttached(RagonRoom room)
{
Room = room;
}
internal void OnDetached()
{
Room = null!;
}
internal void SetReady()
{
IsLoaded = true;
}
internal void UnsetReady()
{
IsLoaded = false;
}
}