68 lines
1.6 KiB
C#
68 lines
1.6 KiB
C#
/*
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* Copyright 2023 Eduard Kargin <kargin.eduard@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using Ragon.Server.Entity;
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using Ragon.Server.IO;
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namespace Ragon.Server.Room;
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public class RagonRoomPlayer
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{
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public INetworkConnection Connection { get; }
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public string Id { get; }
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public string Name { get; }
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public bool IsLoaded { get; private set; }
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public RagonRoom Room { get; private set; }
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public RagonEntityCache Entities { get; private set; }
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public RagonRoomPlayer(INetworkConnection connection, string id, string name)
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{
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Id = id;
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Name = name;
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Connection = connection;
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Entities = new RagonEntityCache();
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}
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public void AttachEntity(RagonEntity entity)
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{
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Entities.Add(entity);
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}
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public void DetachEntity(RagonEntity entity)
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{
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Entities.Remove(entity);
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}
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internal void OnAttached(RagonRoom room)
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{
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Room = room;
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}
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internal void OnDetached()
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{
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Room = null!;
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}
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internal void SetReady()
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{
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IsLoaded = true;
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}
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internal void UnsetReady()
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{
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IsLoaded = false;
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}
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} |