Files
Ragon/Ragon.Client/Sources/RagonPlayerCache.cs
T
2023-03-06 10:06:43 +04:00

90 lines
2.5 KiB
C#

/*
* Copyright 2023 Eduard Kargin <kargin.eduard@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
namespace Ragon.Client;
public sealed class RagonPlayerCache
{
private List<RagonPlayer> _players = new List<RagonPlayer>();
private Dictionary<string, RagonPlayer> _playersById = new();
private Dictionary<ushort, RagonPlayer> _playersByConnection = new();
public RagonPlayer Owner { get; private set; }
public RagonPlayer LocalPlayer { get; private set; }
public bool IsRoomOwner => _ownerId == _localId;
public RagonPlayer? GetPlayerById(string playerId) => _playersById[playerId];
public RagonPlayer? GetPlayerByPeer(ushort peerId) => _playersByConnection[peerId];
private string _ownerId;
private string _localId;
public void SetOwnerAndLocal(string ownerId, string localId)
{
_ownerId = ownerId;
_localId = localId;
}
public void AddPlayer(ushort peerId, string playerId, string playerName)
{
if (_playersById.ContainsKey(playerId))
return;
var isOwner = playerId == _ownerId;
var isLocal = playerId == _localId;
RagonLog.Trace($"Added player {peerId}|{playerId}|{playerName} IsOwner: {isOwner} isLocal: {isLocal}");
var player = new RagonPlayer(peerId, playerId, playerName, isOwner, isLocal);
if (player.IsMe)
LocalPlayer = player;
if (player.IsRoomOwner)
Owner = player;
_players.Add(player);
_playersById.Add(player.Id, player);
_playersByConnection.Add(player.PeerId, player);
}
public void RemovePlayer(string playerId)
{
if (_playersById.Remove(playerId, out var player))
{
_players.Remove(player);
_playersByConnection.Remove(player.PeerId);
}
}
public void OnOwnershipChanged(string playerId)
{
foreach (var player in _players)
{
if (player.Id == playerId)
Owner = player;
player.IsRoomOwner = player.Id == playerId;
}
}
public void Cleanup()
{
_players.Clear();
_playersByConnection.Clear();
_playersById.Clear();
}
}