Files
Ragon/Ragon.Server/Sources/Room/RagonRoom.cs
T
2024-09-28 20:11:56 +03:00

317 lines
8.0 KiB
C#

/*
* Copyright 2023-2024 Eduard Kargin <kargin.eduard@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Ragon.Protocol;
using Ragon.Server.Data;
using Ragon.Server.Event;
using Ragon.Server.IO;
using Ragon.Server.Plugin;
using Ragon.Server.Time;
namespace Ragon.Server.Room;
public class RagonRoom : IRagonRoom, IRagonAction
{
public string Id { get; private set; }
public string Scene { get; private set; }
public int PlayerMax { get; private set; }
public int PlayerMin { get; private set; }
public int PlayerCount => WaitPlayersList.Count;
public bool IsDone { get; private set; }
public RagonData UserData { get; set; }
public RagonRoomPlayer Owner { get; private set; }
public RagonStream Writer { get; }
public IRoomPlugin Plugin { get; private set; }
public Dictionary<ushort, RagonRoomPlayer> Players { get; private set; }
public List<RagonRoomPlayer> WaitPlayersList { get; private set; }
public List<RagonRoomPlayer> ReadyPlayersList { get; private set; }
public List<RagonRoomPlayer> PlayerList { get; private set; }
private readonly List<RagonEvent> _bufferedEvents;
private readonly int _limitBufferedEvents;
public RagonRoom(string roomId, RoomInformation info, IRoomPlugin roomPlugin)
{
Id = roomId;
Scene = info.Scene;
PlayerMax = info.Max;
PlayerMin = info.Min;
Plugin = roomPlugin;
Players = new Dictionary<ushort, RagonRoomPlayer>(info.Max);
WaitPlayersList = new List<RagonRoomPlayer>(info.Max);
ReadyPlayersList = new List<RagonRoomPlayer>(info.Max);
PlayerList = new List<RagonRoomPlayer>(info.Max);
_bufferedEvents = new List<RagonEvent>();
_limitBufferedEvents = 1000;
UserData = new RagonData();
Writer = new RagonStream();
}
public void RestoreBufferedEvents(RagonRoomPlayer roomPlayer)
{
foreach (var evnt in _bufferedEvents)
{
Writer.Clear();
Writer.WriteOperation(RagonOperation.REPLICATE_ROOM_EVENT);
Writer.WriteUShort(evnt.EventCode);
Writer.WriteUShort(evnt.Invoker.Connection.Id);
Writer.WriteByte((byte)RagonReplicationMode.Server);
evnt.Write(Writer);
var sendData = Writer.ToArray();
roomPlayer.Connection.Reliable.Send(sendData);
}
}
public void ReplicateEvent(
RagonRoomPlayer invoker,
RagonEvent evnt,
RagonReplicationMode eventMode,
RagonRoomPlayer targetPlayer
)
{
var room = Owner.Room;
var buffer = room.Writer;
buffer.Clear();
buffer.WriteOperation(RagonOperation.REPLICATE_ROOM_EVENT);
buffer.WriteUShort(evnt.EventCode);
buffer.WriteUShort(invoker.Connection.Id);
buffer.WriteByte((byte)eventMode);
evnt.Write(buffer);
var sendData = buffer.ToArray();
targetPlayer.Connection.Reliable.Send(sendData);
}
public void ReplicateEvent(
RagonRoomPlayer invoker,
RagonEvent evnt,
RagonReplicationMode eventMode,
RagonTarget targetMode
)
{
if (eventMode == RagonReplicationMode.Buffered && targetMode != RagonTarget.Owner &&
_bufferedEvents.Count < _limitBufferedEvents)
{
_bufferedEvents.Add(evnt);
}
Writer.Clear();
Writer.WriteOperation(RagonOperation.REPLICATE_ROOM_EVENT);
Writer.WriteUShort(evnt.EventCode);
Writer.WriteUShort(invoker.Connection.Id);
Writer.WriteByte((byte)eventMode);
evnt.Write(Writer);
var sendData = Writer.ToArray();
switch (targetMode)
{
case RagonTarget.Owner:
{
Owner.Connection.Reliable.Send(sendData);
break;
}
case RagonTarget.ExceptOwner:
{
foreach (var roomPlayer in ReadyPlayersList)
{
if (roomPlayer.Connection.Id != Owner.Connection.Id)
roomPlayer.Connection.Reliable.Send(sendData);
}
break;
}
case RagonTarget.ExceptInvoker:
{
foreach (var roomPlayer in ReadyPlayersList)
{
if (roomPlayer.Connection.Id != invoker.Connection.Id)
roomPlayer.Connection.Reliable.Send(sendData);
}
break;
}
case RagonTarget.All:
{
Broadcast(sendData);
break;
}
}
}
public void ReplicateData(byte[] data, NetworkChannel channel)
{
ReplicateData(data, ReadyPlayersList, channel);
}
public void ReplicateData(byte[] data, List<RagonRoomPlayer> receivers,
NetworkChannel channel = NetworkChannel.RELIABLE)
{
var dataSize = data.Length;
var headerSize = 3;
var size = headerSize + dataSize;
var sendData = new byte[size];
var peerId = 10000; // Server Peer
sendData[0] = (byte)RagonOperation.REPLICATE_RAW_DATA;
sendData[1] = (byte)peerId;
sendData[2] = (byte)(peerId >> 8);
Array.Copy(data, 0, sendData, headerSize, dataSize);
Broadcast(sendData, receivers, channel);
}
public void ReplicateData(RagonRoomPlayer invoker, byte[] data, List<RagonRoomPlayer> receivers,
NetworkChannel channel = NetworkChannel.RELIABLE)
{
var dataSize = data.Length;
var headerSize = 3;
var size = headerSize + dataSize;
var sendData = new byte[size];
var peerId = invoker.Connection.Id;
sendData[0] = (byte)RagonOperation.REPLICATE_RAW_DATA;
sendData[1] = (byte)peerId;
sendData[2] = (byte)(peerId >> 8);
Array.Copy(data, 0, sendData, headerSize, dataSize);
Broadcast(sendData, receivers, channel);
}
public void Tick(float dt)
{
}
public void AttachPlayer(RagonRoomPlayer player)
{
if (Players.Count == 0)
Owner = player;
player.OnAttached(this);
PlayerList.Add(player);
Players.Add(player.Connection.Id, player);
}
public void DetachPlayer(RagonRoomPlayer roomPlayer)
{
if (Players.Remove(roomPlayer.Connection.Id, out var player))
{
PlayerList.Remove(player);
{
Writer.Clear();
Writer.WriteOperation(RagonOperation.PLAYER_LEAVED);
Writer.WriteString(player.Id);
}
player.OnDetached();
UpdateReadyPlayerList();
Plugin.OnPlayerLeaved(player);
}
}
public void UpdateReadyPlayerList()
{
ReadyPlayersList = PlayerList.Where(p => p.IsLoaded).ToList();
}
public void UpdateMap(string sceneName)
{
Scene = sceneName;
foreach (var player in PlayerList)
player.UnsetReady();
UpdateReadyPlayerList();
}
public void Broadcast(byte[] data, NetworkChannel channel = NetworkChannel.RELIABLE)
{
if (channel == NetworkChannel.RELIABLE)
{
foreach (var readyPlayer in ReadyPlayersList)
readyPlayer.Connection.Reliable.Send(data);
}
else
{
foreach (var readyPlayer in ReadyPlayersList)
readyPlayer.Connection.Unreliable.Send(data);
}
}
public void Broadcast(byte[] data, List<RagonRoomPlayer> players, NetworkChannel channel = NetworkChannel.RELIABLE)
{
if (channel == NetworkChannel.RELIABLE)
{
foreach (var p in players)
p.Connection.Reliable.Send(data);
}
else
{
foreach (var p in players)
p.Connection.Unreliable.Send(data);
}
}
public RagonRoomPlayer GetPlayerByConnection(INetworkConnection connection)
{
return Players[connection.Id];
}
public RagonRoomPlayer? GetPlayerById(string id)
{
return PlayerList.FirstOrDefault(p => p.Id == id);
}
public void Attach()
{
Plugin.OnAttached(this);
}
public void Detach()
{
Plugin.OnDetached(this);
Players.Clear();
WaitPlayersList.Clear();
ReadyPlayersList.Clear();
PlayerList.Clear();
_bufferedEvents.Clear();
IsDone = true;
}
}