Files

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C#

/*
* Copyright 2023-2024 Eduard Kargin <kargin.eduard@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Ragon.Protocol;
using Ragon.Server.IO;
using Ragon.Server.Lobby;
using Ragon.Server.Logging;
using Ragon.Server.Plugin;
using Ragon.Server.Room;
namespace Ragon.Server.Handler
{
public sealed class RoomCreateOperation : BaseOperation
{
private IRagonLogger _logger = LoggerManager.GetLogger(nameof(RoomCreateOperation));
private readonly RagonRoomParameters _roomParameters = new();
private readonly IServerPlugin _serverPlugin;
private readonly RagonServerConfiguration _configuration;
public RoomCreateOperation(
RagonBuffer reader,
RagonBuffer writer,
IServerPlugin serverPlugin,
RagonServerConfiguration configuration
) : base(reader,
writer)
{
_configuration = configuration;
_serverPlugin = serverPlugin;
}
public override void Handle(RagonContext context, NetworkChannel channel)
{
if (context.ConnectionStatus == ConnectionStatus.Unauthorized)
{
_logger.Warning($"Player {context.Connection.Id} not authorized for this request");
return;
}
var custom = Reader.ReadBool();
var roomId = Guid.NewGuid().ToString();
if (custom)
{
roomId = Reader.ReadString();
if (context.Lobby.FindRoomById(roomId, out _))
{
Writer.Clear();
Writer.WriteOperation(RagonOperation.JOIN_FAILED);
Writer.WriteString($"Room with id {roomId} already exists");
var sendData = Writer.ToArray();
context.Connection.Reliable.Send(sendData);
_logger.Trace(
$"Player {context.Connection.Id}|{context.LobbyPlayer.Name} join failed to room {roomId}, room already exist");
return;
}
}
_roomParameters.Deserialize(Reader);
var information = new RoomInformation()
{
Scene = _roomParameters.Scene,
Max = _roomParameters.Max,
Min = _roomParameters.Min,
};
if (information.Max > _configuration.LimitPlayersPerRoom)
information.Max = _configuration.LimitPlayersPerRoom;
var lobbyPlayer = context.LobbyPlayer;
var roomPlayer = new RagonRoomPlayer(context, lobbyPlayer.Id, lobbyPlayer.Name);
var roomPlugin = _serverPlugin.CreateRoomPlugin(information);
var room = new RagonRoom(roomId, information, roomPlugin, lobbyPlayer.ProjectId);
room.Plugin.OnAttached(room);
roomPlayer.OnAttached(room);
context.Scheduler.Run(room);
context.Lobby.Persist(room);
context.SetRoom(room, roomPlayer);
_logger.Trace(
$"Player {context.Connection.Id}|{context.LobbyPlayer.Name} create room {room.Id} with scene {information.Scene}");
JoinSuccess(roomPlayer, room, Writer);
roomPlugin.OnPlayerJoined(roomPlayer);
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} joined to room {room.Id}");
}
private void JoinSuccess(RagonRoomPlayer player, RagonRoom room, RagonBuffer writer)
{
writer.Clear();
writer.WriteOperation(RagonOperation.JOIN_SUCCESS);
writer.WriteString(room.Id);
writer.WriteUShort((ushort)room.PlayerMin);
writer.WriteUShort((ushort)room.PlayerMax);
writer.WriteString(room.Scene);
writer.WriteString(player.Id);
writer.WriteString(room.Owner.Id);
room.UserData.Snapshot(writer);
writer.WriteUShort((ushort)room.PlayerList.Count);
foreach (var roomPlayer in room.PlayerList)
{
writer.WriteUShort(roomPlayer.Connection.Id);
writer.WriteString(roomPlayer.Id);
writer.WriteString(roomPlayer.Name);
roomPlayer.Context.UserData.Snapshot(writer);
}
var sendData = writer.ToArray();
player.Connection.Reliable.Send(sendData);
}
}
}